Golo Posted September 23, 2021 Share Posted September 23, 2021 9 hours ago, bonesvf103 said: here it is around 30 left which was about right since the bandit needed to turn about 30 deg left to be nose on to me. Where do you see that? You say your heading is about 030 which is correct by BDHI and your tgts is about 210, which means you are both direct nose on, exactly what you can see on TID, as you are in ground stab and that shows true velocity vectors. So TA should be around 0. 3 hours ago, Dentedend10 said: I thought the patch also should have set the Flaps back to an axis. However, in my version it still works as OnOff or Down/Up, no in between settings. Did I misunderstand something? Flaps work fine again in latest update as far as I checked. Link to comment Share on other sites More sharing options...
Karon Posted September 23, 2021 Share Posted September 23, 2021 11 hours ago, bonesvf103 said: Looks good on my end: in this screenshot the bandit is heading 215. I am heading about 030. TA is 35L. If it was still bugged the TA would have said something like 175 or so. v6, boNes Ok, let's have a look: FH = 035 looks like from the BDHI (pro tip: to avoid parallax effect, use snapviews). I don't know which map we're in, let's say it's marianas, so magvar ~0 (alternatively, you can get the TH of the F-14 form the CAP); BH = 215 as you said, so BR 035 Three ways to do it now: 1- standard with TA = BR → BB: TA = 035 → (035-0) = 0 2- simplified, considering that ATA = 0 (Cut) TA = FH → BR = 35 → 35 = 0 3- even easier, we are in a zero cut / parallel head-on situation and FH = BR, ergo TA = ATA. I can add the details if you want, but in all cases the target aspect is zero. I mean, you can tell it right away from the TID: you are in GS and the target is coming straight at you. Also, @sLYFa added a very good point: we know that the F-14 is unprecise, but discounting 5° of TA, which may add up to all the other intrinsic imprecisions of the F-14, it's something I'd avoid when possible (it's not always necessary, but I guess it's a good habit). @gyrovague: absolutely no problem Sir, I was just curious because the patch notes sometimes forget about the best-module-in-dcs-until-you-guys-make-the-F4 (but I'm probably biased) "Cogito, ergo RIO" Virtual Backseaters Volume I: F-14 Radar Intercept Officer - Fifth Public Draft Virtual Backseaters Volume II: F-4E Weapon Systems Officer - Internal Draft WIP Phantom Phamiliarisation Video Series | F-4E/F-14 Kneeboard Pack Link to comment Share on other sites More sharing options...
DSplayer Posted September 23, 2021 Share Posted September 23, 2021 4 hours ago, Dentedend10 said: I thought the patch also should have set the Flaps back to an axis. However, in my version it still works as OnOff or Down/Up, no in between settings. Did I misunderstand something? My flaps still are bound to an axis and the latest patches didn't change anything. -Tinkerer, Certified F-14 and AIM-54 Nut | Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Lots of Storage, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Modules: F-14, F/A-18, JF-17, F-16C, Mirage 2000C, FC3, F-5E, Mi-24P, AJS-37, AV-8B, A-10C II, AH-64D, MiG-21bis, F-86F, MiG-19P, P-51D, Mirage F1, L-39, C-101, SA342M, Ka-50 III, Supercarrier, F-15E Maps: Caucasus, Marianas, South Atlantic, Persian Gulf, Syria, Nevada Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14 Link to comment Share on other sites More sharing options...
draconus Posted September 23, 2021 Share Posted September 23, 2021 5 minutes ago, DSplayer said: My flaps still are bound to an axis and the latest patches didn't change anything. The patches did not unbound the axis from the flaps. It was just a change of how the flaps behaved versus the lever movement. Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
Uxi Posted September 23, 2021 Share Posted September 23, 2021 (edited) Flaps back to working the way they should on my Virpil T-50CM v3 flap axis with intermediate positions as they did before. Edited September 23, 2021 by Uxi Specs & Wishlist: Core i9 9900k 5.0Ghz, Asus ROG Maximus XI Hero, 64GB G.Skill Trident 3600, Asus RoG Strix 3090 OC, 2TB x Samsung Evo 970 M.2 boot. Samsung Evo 860 storage, Coolermaster H500M, ML360R AIO HP Reverb G2, Samsung Odyssey+ WMR; VKB Gunfighter 2, MCG Pro; Virpil T-50CM v3; Slaw RX Viper v2 Link to comment Share on other sites More sharing options...
bonesvf103 Posted September 23, 2021 Share Posted September 23, 2021 (edited) OK, so when I took the screenshot, I estimated the bandit heading and such by glancing at it in external view and getting reading from there. So not the best estimate in the world, quick and dirties that led me to 35L being good. Really it should be more like 15L. Looking at the positions at the time, he would have to turn his head about 15 degrees left to see me on his nose. But my point was being it used to say 180 or 175 which I think we can all agree was WAAAAAY off, this was a much better improvement. So no, not fixed, but better than it was, and thus, worked better for me than before. Plus he might have changed heading and TA in the time that I switched back to cockpit view and took the screenshot. We were maneuvering after all. I tried it a few times again with more accurate numbers and it was the same way. So yeah, not quite fixed yet, but better than it was. v6, boNes Edited September 23, 2021 by bonesvf103 "Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot Link to comment Share on other sites More sharing options...
Naquaii Posted September 23, 2021 Share Posted September 23, 2021 7 hours ago, eatthis said: so does this mean its mad dog straight off the rail? in which case its effectively the same as acm switch?? s It will result in the same type of active in DCS apart from that the LTE (launch to eject, i.e. time from trigger to ejection of missile) will be shorter with the ACM guard up. IRL there would be other differences that we can't model currently. 1 hour ago, bonesvf103 said: OK, so when I took the screenshot, I estimated the bandit heading and such by glancing at it in external view and getting reading from there. So not the best estimate in the world, quick and dirties that led me to 35L being good. Really it should be more like 15L. Looking at the positions at the time, he would have to turn his head about 15 degrees left to see me on his nose. But my point was being it used to say 180 or 175 which I think we can all agree was WAAAAAY off, this was a much better improvement. So no, not fixed, but better than it was, and thus, worked better for me than before. Plus he might have changed heading and TA in the time that I switched back to cockpit view and took the screenshot. We were maneuvering after all. I tried it a few times again with more accurate numbers and it was the same way. So yeah, not quite fixed yet, but better than it was. v6, boNes Nothing changed on our side as the fix didn't make it in. Any seen difference must be coincidental. Link to comment Share on other sites More sharing options...
DarkIgo Posted September 23, 2021 Share Posted September 23, 2021 What happened with mission teaser for the fear the bones camping? I can't find this mission anymore for F-14. Link to comment Share on other sites More sharing options...
bonesvf103 Posted September 23, 2021 Share Posted September 23, 2021 2 hours ago, Naquaii said: Nothing changed on our side as the fix didn't make it in. Any seen difference must be coincidental. Yeah it's looking more coincidental than anything since last night. v6, boNes "Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot Link to comment Share on other sites More sharing options...
draconus Posted September 23, 2021 Share Posted September 23, 2021 5 hours ago, DarkIgo said: What happened with mission teaser for the fear the bones camping? I can't find this mission anymore for F-14. The quick missions list file is broken. You can still open Mission Editor and open ..\DCS World OpenBeta\Mods\aircraft\F14\Missions\QuickStart\F-14A_IA_Caucasus_Fear the Bones.miz 2 Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
DarkIgo Posted September 24, 2021 Share Posted September 24, 2021 7 hours ago, draconus said: The quick missions list file is broken. You can still open Mission Editor and open ..\DCS World OpenBeta\Mods\aircraft\F14\Missions\QuickStart\F-14A_IA_Caucasus_Fear the Bones.miz Thanks Link to comment Share on other sites More sharing options...
Spartan111sqn Posted September 24, 2021 Share Posted September 24, 2021 Please tws contact sorting for jester. Link to comment Share on other sites More sharing options...
Dentedend10 Posted September 24, 2021 Share Posted September 24, 2021 23 hours ago, draconus said: What version do you run? 2.7.5.10869. I run the updater normally. Alienware Aurora R10, Ryzen 5800X3D, RTX4080, 32GB RAM, Pimax Crystal, Winwing F18 throttle, VKB Gunfighter F14 Stick, VKB Modern Combat Grip, Logitech Rudder pedals, DOF Reality H3 Link to comment Share on other sites More sharing options...
draconus Posted September 24, 2021 Share Posted September 24, 2021 (edited) 1 hour ago, Dentedend10 said: 2.7.5.10869. I run the updater normally. You're running current stable version for which the last update included this change: "Added threshold value for flaps axis so flaps on/off are now binary." Latest beta reverted this to the old behavior. btw: This thread is about beta update from 17th September. Edited September 24, 2021 by draconus Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
Dentedend10 Posted September 25, 2021 Share Posted September 25, 2021 16 hours ago, draconus said: You're running current stable version for which the last update included this change: "Added threshold value for flaps axis so flaps on/off are now binary." Latest beta reverted this to the old behavior. btw: This thread is about beta update from 17th September. That explains it, thank you. I'll download the beta Alienware Aurora R10, Ryzen 5800X3D, RTX4080, 32GB RAM, Pimax Crystal, Winwing F18 throttle, VKB Gunfighter F14 Stick, VKB Modern Combat Grip, Logitech Rudder pedals, DOF Reality H3 Link to comment Share on other sites More sharing options...
hasole Posted September 27, 2021 Share Posted September 27, 2021 Another mission missing from instant action list found in the QuickStart folder. F-14A_IA_Marianas_Case1.miz Thanks 1 Link to comment Share on other sites More sharing options...
DSplayer Posted September 29, 2021 Share Posted September 29, 2021 Sad that there are no new fixed that ED put in for the F-14 for today’s hotfix. -Tinkerer, Certified F-14 and AIM-54 Nut | Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Lots of Storage, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Modules: F-14, F/A-18, JF-17, F-16C, Mirage 2000C, FC3, F-5E, Mi-24P, AJS-37, AV-8B, A-10C II, AH-64D, MiG-21bis, F-86F, MiG-19P, P-51D, Mirage F1, L-39, C-101, SA342M, Ka-50 III, Supercarrier, F-15E Maps: Caucasus, Marianas, South Atlantic, Persian Gulf, Syria, Nevada Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14 Link to comment Share on other sites More sharing options...
Airhunter Posted September 29, 2021 Share Posted September 29, 2021 15 minutes ago, DSplayer said: Sad that there are no new fixed that ED put in for the F-14 for today’s hotfix. The OCT 14 should be the big one. Fingers crossed, unles history repeats itself again. 1 Link to comment Share on other sites More sharing options...
DSplayer Posted September 29, 2021 Share Posted September 29, 2021 47 minutes ago, Airhunter said: The OCT 14 should be the big one. Fingers crossed, unles history repeats itself again. Yeah, I’m “patiently” waiting for the EIGT and maybe the new missile API. I also hope all those bug fixes and changes make it in as well. 1 -Tinkerer, Certified F-14 and AIM-54 Nut | Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Lots of Storage, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Modules: F-14, F/A-18, JF-17, F-16C, Mirage 2000C, FC3, F-5E, Mi-24P, AJS-37, AV-8B, A-10C II, AH-64D, MiG-21bis, F-86F, MiG-19P, P-51D, Mirage F1, L-39, C-101, SA342M, Ka-50 III, Supercarrier, F-15E Maps: Caucasus, Marianas, South Atlantic, Persian Gulf, Syria, Nevada Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14 Link to comment Share on other sites More sharing options...
Airhunter Posted September 29, 2021 Share Posted September 29, 2021 38 minutes ago, DSplayer said: Yeah, I’m “patiently” waiting for the EIGT and maybe the new missile API. I also hope all those bug fixes and changes make it in as well. Forrestal. Definitely the boat. Link to comment Share on other sites More sharing options...
Snappy Posted September 29, 2021 Share Posted September 29, 2021 (edited) 2 hours ago, DSplayer said: Sad that there are no new fixed that ED put in for the F-14 for today’s hotfix. Yes I still don’t get why the small stuff like buggy TA readout that was mentioned to be already fixed internally long ago (on sep 22nd) didn’t make it into the hotfix. Ok ED didn’t announce the first hotfix in time after the big patch , but now we have the second hotfix and still it’s only containing ED stuff. Makes me really wonder how much they coordinate or to talk to to their 3rd parties about hotfixes in advance. I mean it’s not like other modules might have benefited from hotfixing too.. Edited September 29, 2021 by Snappy Link to comment Share on other sites More sharing options...
captain_dalan Posted September 30, 2021 Share Posted September 30, 2021 6 hours ago, Airhunter said: Forrestal. Definitely the boat. Eh, what use is a boat, if our planes don't fly right and our stick don't shoot straight? Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache Link to comment Share on other sites More sharing options...
Snappy Posted September 30, 2021 Share Posted September 30, 2021 (edited) 8 hours ago, captain_dalan said: Eh, what use is a boat, if our planes don't fly right and our stick don't shoot straight? Well the maintenance shop is on the carrier soo… Just kidding. I actually agree with you. Prefer a more complete aircraft too personally. Edited September 30, 2021 by Snappy Link to comment Share on other sites More sharing options...
IronMike Posted September 30, 2021 Author Share Posted September 30, 2021 (edited) 15 hours ago, Snappy said: Yes I still don’t get why the small stuff like buggy TA readout that was mentioned to be already fixed internally long ago (on sep 22nd) didn’t make it into the hotfix. Ok ED didn’t announce the first hotfix in time after the big patch , but now we have the second hotfix and still it’s only containing ED stuff. Makes me really wonder how much they coordinate or to talk to to their 3rd parties about hotfixes in advance. I mean it’s not like other modules might have benefited from hotfixing too.. Unfortunately we did not know about it yet again, although the stuff you mentioned is already fixed, plus a dozen other smaller issues, which we usually fix right away. 17 hours ago, DSplayer said: Yeah, I’m “patiently” waiting for the EIGT and maybe the new missile API. I also hope all those bug fixes and changes make it in as well. The new missile API will not be in the October patch, just so you do not get your hopes high for that. ED themselves have not finished working on the new API, and we need more time as well. It is not at all an easy or straight forward process, our apologies for that and thank you for your kind patience. Edited September 30, 2021 by IronMike Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
DSplayer Posted September 30, 2021 Share Posted September 30, 2021 12 minutes ago, IronMike said: The new missile API will not be in the October patch, just so you do not get your hopes high for that. ED themselves have not finished working on the new API, and we need more time as well. It is not at all an easy or straight forward process, our apologies for that and thank you for your kind patience. Aww man. When do you guys think it will be available for OB release at the earliest? November-December-ish? -Tinkerer, Certified F-14 and AIM-54 Nut | Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Lots of Storage, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Modules: F-14, F/A-18, JF-17, F-16C, Mirage 2000C, FC3, F-5E, Mi-24P, AJS-37, AV-8B, A-10C II, AH-64D, MiG-21bis, F-86F, MiG-19P, P-51D, Mirage F1, L-39, C-101, SA342M, Ka-50 III, Supercarrier, F-15E Maps: Caucasus, Marianas, South Atlantic, Persian Gulf, Syria, Nevada Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14 Link to comment Share on other sites More sharing options...
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