Stearmandriver Posted October 30, 2021 Posted October 30, 2021 Hi, just wondering if there was potential to see a development roadmap for the carrier like we have for the hornet and other modules? I am just guessing but I think there'd be interest... Thanks! 7
draconus Posted November 1, 2021 Posted November 1, 2021 It was in this newsletter: Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Stearmandriver Posted November 1, 2021 Author Posted November 1, 2021 33 minutes ago, draconus said: It was in this newsletter: All I'm seeing there is modifications to the human models of the deck crew? Or is that the entire roadmap? 1
draconus Posted November 1, 2021 Posted November 1, 2021 Quote DCS: Supercarrier Early Access period work continues. We are working on the following additional features, and we look forward to sharing more information soon. Air Boss station Briefing room Landing Signal Officer (LSO) station with PLAT camera & VR support DCS: Combined Arms integration "Burble" effect Wave off and bolter return to pattern radio messages Functional barricade net Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Stearmandriver Posted November 1, 2021 Author Posted November 1, 2021 Oh yeah, I've seen that. But I mean, that's just a list of features being considered, right? It's far from a roadmap of the type we have for other modules, where features are categorized by rough timeline and order of prioritization. I mean, it's been a year and a half since the carrier launched and there have been zero feature additions, and many launch-day bugs still exist. I think it's fair enough to ask for some details on development plans, right? 10
Stearmandriver Posted November 11, 2021 Author Posted November 11, 2021 Soo... no roadmap then? That being the case, can someone offer clarity as to why other early-access modules have these detailed roadmaps, but the SC has nothing other than vague concepts that might be coming at an indeterminate time? 9
AKULA_OPTIMUS Posted November 11, 2021 Posted November 11, 2021 I think they don´t even know themselves, they are just deciding as they go depending on the tech implemented in the core game, and the bugs and problems they encounter in development. 8
pimp Posted November 17, 2021 Posted November 17, 2021 On 11/11/2021 at 5:13 AM, AKULA_OPTIMUS said: I think they don´t even know themselves, they are just deciding as they go depending on the tech implemented in the core game, and the bugs and problems they encounter in development. I strongly agree. The new camera transition they're working is an example of this. This feature was not on that list. I know they're working on things but it still sucks that nothing tangible has been provided since the release in May 2020. With that said, whatever they're working, I know it's going to be great. 6 i9 14900k @5.6GHz NZXT Kraken |Asus ROG Strix Z790 A-Gaming | Samsung NVMe m.2 990 Pro 2TB | 64GB DDR5 6400MHz EVGA RTX 3090 FTW3 Ultra | PiMAX CRYSTAL LIGHT | HOTAS Warthog | Saitek Flight Pedals
Huilque151 Posted November 26, 2021 Posted November 26, 2021 Please Road map, there its not to much info about the priorities, the updates, generl timelines, details about features. +1 } 11
LegeinEi Posted December 12, 2021 Posted December 12, 2021 Yes, a roadmap would be nice and a good sign, that customers are recognized. 1
rkk01 Posted December 12, 2021 Posted December 12, 2021 On 11/11/2021 at 11:13 AM, AKULA_OPTIMUS said: I think they don´t even know themselves, they are just deciding as they go depending on the tech implemented in the core game, and the bugs and problems they encounter in development. Or, any roadmap could give away the identity of a future unannounced module…??? 2
hanab Posted December 15, 2021 Posted December 15, 2021 ED never made precise roadmap for his module. Look the hornet post, no roadmap after 2020…..and module is still in ea p 1
Blinde Posted December 27, 2021 Posted December 27, 2021 The whole SC seems to be lost in development hell since ED can't focus on it. 3
Paladin1cd Posted December 27, 2021 Posted December 27, 2021 Agreed. A quick word would be most welcome. 1
ED Team BIGNEWY Posted December 28, 2021 ED Team Posted December 28, 2021 We have told you all many times, supercarrier work is ongoing, it is bringing new features to DCS and it will take time. Appreciate that some of you feel that time is to long but it is what it is, the work is complex and we have to continue to be patient. Thanks On 11/11/2021 at 3:02 AM, Stearmandriver said: Soo... no roadmap then? That being the case, can someone offer clarity as to why other early-access modules have these detailed roadmaps, but the SC has nothing other than vague concepts that might be coming at an indeterminate time? everything you need to know is on the product page Early access features of DCS: Supercarrier include: Highly detailed polygon model with high-resolution textures that include realistic weathering and markings. Animations that include arresting wires, jet blast deflectors (JBD), radar antennas, aircraft elevators, catapult bubble between catapults 1 and 2, steam from catapults, and risers (guard rails) around aircraft elevators when lowered. Detailed lighting systems that includes the long-range line-up lights, IFLOLS, Animated "rabbit lights" along landing area centerline, deck lighting, floodlights, and ship number on the island. Functional air defense weapon systems that include the Sea Sparrow, CIWS, and SeaRAM. Deck parking allowing up to 14 aircraft to be spawned on deck. Dynamic carrier radio communications for Case I, Case II, and Case III recoveries. Static deck vehicles (AS32A-31A Flight Deck Tractor, AS32A-32A Hangar Deck Tractor, AS32A-36 Aircraft crash and salvage crane, P-25 Fire Fighting Vehicle) that can be placed by mission designers. Animated deck crew for bow and waist catapults launches. Static deck crew that can be placed by mission designers. During the early access period, the following additional features will be added: Air Boss station. Briefing room. Occupy the Landing Signal Officer (LSO) station with PLAT camera, including VR support. More LSO station interactions. Combined Arms integration. "Burble" effect. Wave off and bolter return to pattern radio messages. Functional barricade net. 5 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
IcedVenom Posted December 28, 2021 Posted December 28, 2021 12 hours ago, BIGNEWY said: We have told you all many times, supercarrier work is ongoing, it is bringing new features to DCS and it will take time. Appreciate that some of you feel that time is to long but it is what it is, the work is complex and we have to continue to be patient. Thanks everything you need to know is on the product page Early access features of DCS: Supercarrier include: Highly detailed polygon model with high-resolution textures that include realistic weathering and markings. Animations that include arresting wires, jet blast deflectors (JBD), radar antennas, aircraft elevators, catapult bubble between catapults 1 and 2, steam from catapults, and risers (guard rails) around aircraft elevators when lowered. Detailed lighting systems that includes the long-range line-up lights, IFLOLS, Animated "rabbit lights" along landing area centerline, deck lighting, floodlights, and ship number on the island. Functional air defense weapon systems that include the Sea Sparrow, CIWS, and SeaRAM. Deck parking allowing up to 14 aircraft to be spawned on deck. Dynamic carrier radio communications for Case I, Case II, and Case III recoveries. Static deck vehicles (AS32A-31A Flight Deck Tractor, AS32A-32A Hangar Deck Tractor, AS32A-36 Aircraft crash and salvage crane, P-25 Fire Fighting Vehicle) that can be placed by mission designers. Animated deck crew for bow and waist catapults launches. Static deck crew that can be placed by mission designers. During the early access period, the following additional features will be added: Air Boss station. Briefing room. Occupy the Landing Signal Officer (LSO) station with PLAT camera, including VR support. More LSO station interactions. Combined Arms integration. "Burble" effect. Wave off and bolter return to pattern radio messages. Functional barricade net. Please consider allowing non-Supercarrier owners the ability to purchase the highly detailed Kuznetsov. I do not use NATO aircraft but really want it for the Su-33. 1
paco2002 Posted December 28, 2021 Posted December 28, 2021 Just now, IcedVenom said: Please consider allowing non-Supercarrier owners the ability to purchase the highly detailed Kuznetsov. I do not use NATO aircraft but really want it for the Su-33. +1! 1
Stearmandriver Posted December 28, 2021 Author Posted December 28, 2021 14 hours ago, BIGNEWY said: everything you need to know is on the product page Well to be fair... except what I actually asked about: a detailed roadmap with a timeline and prioritization order, like other modules. We've all seen the list of planned features. What we're asking about is a timeline. It's early access, certainly, and pretty good in its release state, but so many launch day bugs still exist and nothing has been fixed or added. Multiple Tomcats can't be used on it. AI often get stuck at a catapult and gridlock the whole deck, ruining a mission with any complexity. You can't see deck crew at night. Etc. It's been quite a while since launch... Any estimate on WHEN we'll see some bug fixes and eventually some new features? 7 1
Gat0 Loc0 Posted December 29, 2021 Posted December 29, 2021 2 hours ago, Stearmandriver said: Well to be fair... except what I actually asked about: a detailed roadmap with a timeline and prioritization order, like other modules. We've all seen the list of planned features. What we're asking about is a timeline. It's early access, certainly, and pretty good in its release state, but so many launch day bugs still exist and nothing has been fixed or added. Multiple Tomcats can't be used on it. AI often get stuck at a catapult and gridlock the whole deck, ruining a mission with any complexity. You can't see deck crew at night. Etc. It's been quite a while since launch... Any estimate on WHEN we'll see some bug fixes and eventually some new features? It's been a while since release, but I remember there not really being a specific timeline for much of anything regarding the SC, and they were VERY clear that everything about the SC was subject to change due to it's early access release. They had a specific statement somehwere along the lines of "if timelines are important to you, then early access is NOT for you." You can thank this impatient community for the multiple launch day bugs you mentioned--the community, at the start of quarantine, nearly did the internet equivalent of a full scale street riot when the module didn't release on that day in April 2020. To be fair, ED the previous week did say it was slated for release, and then they pulled a 180 the next week. I really feel like if the community were more patient, they would have released it a few weeks later in a much more polished state with fewer bugs. You know the old saying, you can't have your cake and eat it too. 5
BarTzi Posted December 29, 2021 Posted December 29, 2021 20 hours ago, Gat0 Loc0 said: It's been a while since release, but I remember there not really being a specific timeline for much of anything regarding the SC, and they were VERY clear that everything about the SC was subject to change due to it's early access release. They had a specific statement somehwere along the lines of "if timelines are important to you, then early access is NOT for you." You can thank this impatient community for the multiple launch day bugs you mentioned--the community, at the start of quarantine, nearly did the internet equivalent of a full scale street riot when the module didn't release on that day in April 2020. To be fair, ED the previous week did say it was slated for release, and then they pulled a 180 the next week. I really feel like if the community were more patient, they would have released it a few weeks later in a much more polished state with fewer bugs. You know the old saying, you can't have your cake and eat it too. Timelines are extremely important in EA, since the dev team can only work on the module for SOME time. The problem is that the module was released without critical features (MP ATC, night wands, just to name a few) - and the only information we got, well, to be honest- was on things none of us asked for. 3 1
Raven (Elysian Angel) Posted December 29, 2021 Posted December 29, 2021 Night wands are definately highly needed! 4 2 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
Stearmandriver Posted December 29, 2021 Author Posted December 29, 2021 22 hours ago, Gat0 Loc0 said: It's been a while since release, but I remember there not really being a specific timeline for much of anything regarding the SC, and they were VERY clear that everything about the SC was subject to change due to it's early access release. They had a specific statement somehwere along the lines of "if timelines are important to you, then early access is NOT for you." You can thank this impatient community for the multiple launch day bugs you mentioned--the community, at the start of quarantine, nearly did the internet equivalent of a full scale street riot when the module didn't release on that day in April 2020. To be fair, ED the previous week did say it was slated for release, and then they pulled a 180 the next week. I really feel like if the community were more patient, they would have released it a few weeks later in a much more polished state with fewer bugs. You know the old saying, you can't have your cake and eat it too. Does this not seem a bit contradictory? On the one hand, you're saying ED was especially clear about this being early access (so - a normal module) and timeline was not a priority for it.... but then you're saying that timeline was such a priority that they released it in a bugged state simply to make a timeline? Bugs are expected. They happen. Over 1.5 years since release, it seems fair to expect some work on fixing them or at least an update of when we could expect that work to happen. Getting multiple AI off the boat still only works occasionally. Multiple tomcat spawns don't work at all. You can't see deck crew at night. As mentioned above, ED is ignoring all of this... all we hear about (occasionally) is work on features no one asked for in the first place. I'm not bitter, or demanding anything tomorrow. I'm just asking WHEN these things might finally work correctly? 6
Blinde Posted December 30, 2021 Posted December 30, 2021 32 minutes ago, Stearmandriver said: Does this not seem a bit contradictory? On the one hand, you're saying ED was especially clear about this being early access (so - a normal module) and timeline was not a priority for it.... but then you're saying that timeline was such a priority that they released it in a bugged state simply to make a timeline? Bugs are expected. They happen. Over 1.5 years since release, it seems fair to expect some work on fixing them or at least an update of when we could expect that work to happen. Getting multiple AI off the boat still only works occasionally. Multiple tomcat spawns don't work at all. You can't see deck crew at night. As mentioned above, ED is ignoring all of this... all we hear about (occasionally) is work on features no one asked for in the first place. I'm not bitter, or demanding anything tomorrow. I'm just asking WHEN these things might finally work correctly? Yeah, I would put these much higher on the list than airboss station etc to just watch around the deck which currently can not work properly. 3 1
Dangerzone Posted December 30, 2021 Posted December 30, 2021 15 minutes ago, Stearmandriver said: I'm not bitter, or demanding anything tomorrow. I'm just asking WHEN these things might finally work correctly? I think a fair guess is that they don't know themselves...The last 2 years have been the hardest for business, for staff, for everyone in a long time. The hurdles that it's created and unknowns as to what the next 12 months hold could make it extremely difficult to be able to state 6 months or 3 years away. We've also seen how the community turns ETA's around and can be less than patient if estimates aren't reached, so all these factors combined - it makes sense for ED to release no information at all until it's actually ready. Sucks for us who aren't bitter, are patient and only would love some sort of non-obligated guesses as to when - even them guessing probably just opens up more problems, so I think they're making the wise decision by being tight lipped. 3
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