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Large performance drop in VR after updating to 2.8


some1

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This is Hornet Ready on the ramp instant action mission in 2.8, with RTX4090, Ryzen 5800X3D and Reverb G2. 

Screenshot 2022-10-28 211942.jpg

This is the same spot in 2.7 I made a week ago an posted on the forums, using the same hardware and settings:

Screenshot 2022-10-20 232825.jpg

 

Compared to 2.7, the GPU frametime went up by roughly 10%. CPU frametime went up by roughly 30%. Yay.

Notice the different look of shadows in 2.8. In 2.7 I used terrain object shadows set to "flat". Terrain object shadows options "flat" and "off" do not work correctly in 2.8, which may be the reason for the performance impact. See: https://forum.dcs.world/topic/311147-strange-behaviour-of-shadows-on-28/#comment-5074052

 

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same here, and the updated in-game fps counter doesn't even show the right values. it stayed at 40fps in a straight line. fpsVR showed a different story. and that matched the stuttering experience (80Hz, so halfrate is 40fps as goal)

 

the session times were about the same, 2.8 half an hour shorter, same map, about the same player count

 

DCS 2.7.xxxx

image.png

DCS 2.8.xxxx

image.png


Edited by durp
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On this video test, by @ismaeljorda, the performance drop does not seem very significant:

 

 

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I'm also having a noticeable FPS and performance drop. Sure my rig is not even close to the spaceships you have here, but before 2.8 I was flying in the 30 something FPS with a 2070 and a Reverb G2, now I can barely go above 20 FPS, no matter map or plane. Funny thing, Syria which is usually a resource hog is behaving more or less the same, but in Caucasus I went from rock steady 45 FPS to 30 something, same on the gulf (flying over Dubai now is slideshow, when before it was 28-30 FPS)

Dunno what they did, but they have messed a lot with VR performance.

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3 minutes ago, Rudel_chw said:

On this video test, by @ismaeljorda, the performance drop does not seem very significant:

 

 

Oh well if it's fine for the person, I guess the rest of us shouldn't worry then right?

How does posting this help the people who are reporting massive FPS drops? 

Everyone in my sqn tonight even those with 12900k's and 3080ti's all reported drops from a little to massive. 

But as long as this person is fine then eh?

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Show of hands... how many here are running a 4090? 😶

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1 hour ago, Elphaba said:

Oh well if it's fine for the person, I guess the rest of us shouldn't worry then right?

 

Just trying to put in perspective the "large performance drop" as some claims looked a bit exagerated.

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Just now, HunterICX said:

By showing a video without the new clouds and a CPU that's bottlenecking the GPU. That test run is worthless.

Not to mention on a map that didn't change and shouldn't show ANY performance alterations.

 

No offense to the person that created this video; but we SHOULD be seeing ZERO difference in performance here; not a little... NONE!

Howevever, by the end of the video we're still looking at still a very measurable decrease.

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1 hour ago, XCNuse said:

Not to mention on a map that didn't change and shouldn't show ANY performance alterations.

 

The OP used the same map.


Edited by Rudel_chw

 

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1 minute ago, Rudel_chw said:

The OP used the same map.

It's Caucasus; which saw zero changes.

 

My point is that like for like, there should be ZERO performance differences in these videos. Not even a little.

 

Meanwhile a guy in my group said his performance on PG dropped to half what he's used to; and crashed SIX! Times.


Edited by XCNuse
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53 minutes ago, Rudel_chw said:

On this video test, by @ismaeljorda, the performance drop does not seem very significant:

 

 

Respectfully, even in this video we're looking at a ~10% average frametime increase, which is pretty significant. The fact it doesn't impact his experience by virtue of having both the fastest GPU and CPU available on the consumer market today does not really discount that.

Interesting is also the increase of VRAM usage by 1GB, while simultaneously using a little less system memory.


Edited by Noctrach
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1 hour ago, Noctrach said:

Respectfully, even in this video we're looking at a ~10% average frametime increase, which is pretty significant.

 

I understand ... just was trying to bring perspective .. the thread title suggest a large decrease in performance .. to me that brings to mind something very different from a 10% drop.

 

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1 minute ago, Rudel_chw said:

 

I understand ... just was trying to bring perspective .. the thread title suggest a large decrease in performance .. to me that brings to mind something very different from a 10% drop.

Fair 🙂 but 10% frametime on a 4090 might scale very differently on weaker systems. 2D scales very differently from VR, etc.

OP's VR post with the same scene seems to indicate a 15% GPU and near 30% CPU frametime increase with the same hardware. Even as a worst case, that is immense. Similar RAM and VRAM changes as the posted video.

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Check motion blur - I just turned off and went from 31 -> 40+ fps on PG AH-64 UAE weapons range instant action. No other setting (shadows etc) made any notable difference. But motion blur reliably causes that penalty

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5ms frametime increase is quiet huge in VR and can turn from playable to unplayable. (the x-axis in my graphs is in ms)

motionblur: off
shadows: flat
terrain object shadows: disabled
secondary shadows: disabled

visibility: medium  (I had it on High during dcs2.5 times..)

ice halos? (what setting is that?)

fxo shaders were cleared before launching 2.8. 

in 2.7.xxx when flying out to the sea (caucasus) it usually ramped up to 70ish fps which is about 15ms (14.3) with the yesterdays update it stuck at 20.1ms or so 
(which would be about 50fps, but since this fps ramping was causing stuttering I clamped VR to 40fps, and if my HMD would support 60hz I would have to target 30fps, but it doesn't)

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