nighteyes2017 Posted October 30, 2022 Posted October 30, 2022 (edited) Flying in persian gulf, this new effect i'm seeing is very annoying. When turning my head, i can see the world itself around me dimming in brightness levels. Like i said in the title, is like a live brightness knob. It feels very unnatural. When looking at some mountains at 2 o'clock, i can see the mountains dimming in brightness while turning my head to the right. Edited October 30, 2022 by nighteyes2017 6 1
EcosseFlyer Posted October 31, 2022 Posted October 31, 2022 (edited) I think its trying to simulate the bloom effect of looking at a brighter light from a darkened area, and the way the pupils react after being wide open for the dark area - in this example the cockpit. Edited October 31, 2022 by EcosseFlyer 2 Wookie My Rig: AMD Ryzen 7 5800X3D@~4.5GHz+ || MSI x470 Gaming Plus Max || MSI RTX 3070 SUPRIM || 32GB Corsair Vengance DDR4 RAM@3200 || 27" Quads || Win 10 Home || TM Warthog HOTAS || Logitech ProFlight Pedals || TrackHat Clip / Declan Camera || Rift S Modules: A-10C & A-10C II || KA-50 2 & 3 || FC3 || CA || UH-1H || AV-8B || L-39 || F-86F || F-5 II || Mi-8 || M-2000C || F/A-18 || SA-342 || Super Carrier || F-14A/B || AH-64D Maps: Caucasus || NTTR || Persian Gulf || Marianas || Syria
Swamp Fox Loader Posted November 1, 2022 Posted November 1, 2022 Yep, I'm seeing it too. +1 i7 12700K, RTX 4090, MSI Z690 Carbon WiFi, 32GB x 2 DDR5 5200Mhz Ram, Windows 11, DCS Stand alone, OpenXR Toolkit, Pimax Crystal, Thrustmaster Viper Stick with RealSimulator FSSB-R3 MK II Ultra Base, Winwing Orion 2 10th Anniversary with F-16EX Throttle Grip, Virpil ACE Interceptor Pedals
Dogmanbird Posted November 2, 2022 Posted November 2, 2022 oh no! This irks me in MSFS and was so glad we didn't have it dcs. I hope they allow us to turn it off and give us back the dynamic range we had before. 2
St4rgun Posted November 2, 2022 Posted November 2, 2022 I think without HDR HMDs this method is the best we can get for simulating the eye accomodation to different light intensities. If the devs can make it as an option to switch off for the ones who don't like it then great, I personally prefer it as it is now. PC: 14700K | Gigabyte Z790 | Palit 3090 GamingPro | 32GB | Win10 Pro HMD: HP Reverb G2 | OpenXR @ 150% | DCS 2.9: PD: 1.0, DLSS 4 Profile "K" / "Performance" with Sharpening 1 Controllers: VKB Gunfighter MkIII base & 200 mm curved extension center mounted + TM F16 Grip / MCG Pro Grip | TM TFRP
Dogmanbird Posted November 2, 2022 Posted November 2, 2022 Unfortunately there's now high contrast and blown out highlights even in heavily overcast conditions where it wouldn't normally occur. It seems to be tracking the sun and applying it regardless of the cloud cover 1
draconus Posted November 3, 2022 Posted November 3, 2022 (edited) This is annoying and unrealistic. Edit: Got used to it. See my next post and explanation: https://forum.dcs.world/topic/311446-its-like-a-brightness-knob-controlled-by-my-head/?do=findComment&comment=5207024 Edited April 28, 2023 by draconus 2 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Hiob Posted November 3, 2022 Posted November 3, 2022 Is it really the mountains or is it the canopy glass that becomes milky when looking from a more shallow angle. Because I noticed that in several modules, or probably in general, this angle dependend transparency seems to be more pronounced lately. 2 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
Zafix Posted November 4, 2022 Posted November 4, 2022 Did anyone find a way to get rid of this. it's so annoying
01G8R Posted November 4, 2022 Posted November 4, 2022 Not completely, but it seems much less noticeable for me after the latest update.
draconus Posted November 7, 2022 Posted November 7, 2022 (edited) On 11/3/2022 at 2:08 PM, Hiob said: ...or is it the canopy glass that becomes milky when looking from a more shallow angle. No, not that. It's also noticable in external views and in the cockpit it works backwards to the mentioned glass effect. When looking 90 degrees to the side - straight through the cockpit glass it seems more dark than looking through the same glass more forward in shallow angle. I bet it's part of the new tone mapping and exposure control. Edit: Got used to it. See my next post and explanation: https://forum.dcs.world/topic/311446-its-like-a-brightness-knob-controlled-by-my-head/?do=findComment&comment=5207024 Edited April 28, 2023 by draconus 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Hiob Posted November 7, 2022 Posted November 7, 2022 7 minutes ago, draconus said: No, not that. It's also noticable in external views and in the cockpit it works backwards to the mentioned glass effect. When looking 90 degrees to the side - straight through the cockpit glass it seems more dark than looking through the same glass more forward in shallow angle. I bet it's part of the new tone mapping and exposure control. Ok, was just an idea. I haven’t noticed anything yet, but I‘ll watch for it. "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
wowbagger Posted November 20, 2022 Posted November 20, 2022 (edited) It's not only VR, it's on pancake too. This has to made optional. It's not how the brain perceives the world and is so very distracting. Simply zooming your view makes the world change. Edited November 20, 2022 by wowbagger 1 CPU:5600X | GPU:RTX2080 | RAM:32GB | Disk:860EVOm.2
Nealius Posted November 21, 2022 Posted November 21, 2022 Out of curiosity, what is everyone's graphics settings? I see a little bit of this in VR, but for me it's not much different than what I experience in real life when looking at something in the shadows, then looking back out to somewhere bright. That said I do have sensitive eyes so I'm probably an outlier. I don't experience the brightness change when zooming, though.
Art-J Posted November 21, 2022 Posted November 21, 2022 (edited) ^ Nothing fancy, same as in 2.7 (mostly high prestet, shadows medium, secondary none, terrain flat), the only change I made was bumping gamma from my previously preferrred 1.9-2.0 to 2.2 as this is what the new tone mapping is allegedly supposed to work best with. Flat screen here, using Reshade, but only for SMAA, not for any colour changes. The simulated pupils reaction to light depending on direction I look was there in 2.7 as well, but they really "went to eleven" with it in 2.8 and I'm not sure it works as intended in all circumstances now (zooming examlpe above). Oh well, gotta get used to it I guess and see if they intend to tweak it further for the next hotfix patches. Edited November 21, 2022 by Art-J i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
wowbagger Posted November 21, 2022 Posted November 21, 2022 (edited) I didn't change anything between 2.7 and 2.8. I think I actually reduced gamma to 2.0 because the world is so bright and washed out. There are two problems with the current lighting on PG. 1 - The view from the cockpit is massively over bright on everything out the window. Details get washed out and it's difficult to see things. Here's the what the world is supposed to look like: Here's what it looks like inside the cockpit: 2 - Then when you zoom in and out the brightness changes so much is destroys any sense of immersion. Another example of the zoom effect. Edited November 21, 2022 by wowbagger 2 CPU:5600X | GPU:RTX2080 | RAM:32GB | Disk:860EVOm.2
broderbund67 Posted January 28, 2023 Posted January 28, 2023 I hope we can get an option to disable this effect. 1 Asus z170i pro gaming MB / i7-6700K OC 4.5Ghz / Gigabyte GeForce GTX 1070 G1 8GD / Ram 16gb DDR4 DRAM 3000MHz / SSD 500Gb / Oculus Rift S
5ephir0th Posted January 29, 2023 Posted January 29, 2023 On 11/21/2022 at 12:14 PM, wowbagger said: I didn't change anything between 2.7 and 2.8. I think I actually reduced gamma to 2.0 because the world is so bright and washed out. There are two problems with the current lighting on PG. 1 - The view from the cockpit is massively over bright on everything out the window. Details get washed out and it's difficult to see things. Here's the what the world is supposed to look like: Here's what it looks like inside the cockpit: 2 - Then when you zoom in and out the brightness changes so much is destroys any sense of immersion. Another example of the zoom effect. This. From outside colors looks ok but from inside the cockpit it’s al way overexposes that is weird, that effect should be an option NZXT H9 Flow Black | Intel Core i5 13600KF OCed P5.6 E4.4 | Gigabyte Z790 Aorus Elite AX | G.Skill Trident Z5 Neo DDR5-6000 32GB C30 OCed 6600 C32 | nVidia GeForce RTX 4090 Founders Edition | Western Digital SN770 2TB | Gigabyte GP-UD1000GM PG5 ATX 3.0 1000W | SteelSeries Apex 7 | Razer Viper Mini | SteelSeries Artics Nova 7 | LG OLED42C2 | Xiaomi P1 55" Virpil T-50 CM2 Base + Thrustmaster Warthog Stick | WinWing Orion 2 F16EX Viper Throttle | WinWing ICP | 3 x Thrustmaster MFD | Saitek Combat Rudder Pedals | Oculus Quest 2 DCS World | Persian Gulf | Syria | Flaming Cliff 3 | P-51D Mustang | Spitfire LF Mk. IX | Fw-109 A-8 | A-10C II Tank Killer | F/A-18C Hornet | F-14B Tomcat | F-16C Viper | F-15E Strike Eagle | M2000C | Ka-50 BlackShark III | Mi-24P Hind | AH-64D Apache | SuperCarrier
St4rgun Posted January 29, 2023 Posted January 29, 2023 After the last OB hotfix I made a full repair just to be sure (DCS Updater). Then I noticed that my graphics settings set to something default values, like the gamma "resets" to 1.8. Is this 1.8 the new recommended value? Because previously the devs said that 2.2 is preferred, but in the last OB patches that value produced highly overexposed cockipts. I'm using G2 in VR. PC: 14700K | Gigabyte Z790 | Palit 3090 GamingPro | 32GB | Win10 Pro HMD: HP Reverb G2 | OpenXR @ 150% | DCS 2.9: PD: 1.0, DLSS 4 Profile "K" / "Performance" with Sharpening 1 Controllers: VKB Gunfighter MkIII base & 200 mm curved extension center mounted + TM F16 Grip / MCG Pro Grip | TM TFRP
St4rgun Posted April 27, 2023 Posted April 27, 2023 Dear @BIGNEWY, is this in-cockpit overexposure thing in VR being already reported in any form? It's obvious that as soon as big part of the view (like the bottom one) is "blocked" by the "dark" cockpit the game thinks it's time to increase the exposure level of the outside world, which makes really highly overexposed, washed out outside without contrast. If using F2 external view - as the view is not "obstructed" partially by the dark canopy - the exposure returns to normal. This is very annoying especially on desert maps. Can this be corrected in such a way, that the outside world can be exposed differently as the cockpit? 1 PC: 14700K | Gigabyte Z790 | Palit 3090 GamingPro | 32GB | Win10 Pro HMD: HP Reverb G2 | OpenXR @ 150% | DCS 2.9: PD: 1.0, DLSS 4 Profile "K" / "Performance" with Sharpening 1 Controllers: VKB Gunfighter MkIII base & 200 mm curved extension center mounted + TM F16 Grip / MCG Pro Grip | TM TFRP
Blackfyre Posted April 27, 2023 Posted April 27, 2023 It is not only in VR. It is the same on regular displays. And very annoying indeed. Track included. DynamicExposure.trk You don't know what you don't know. Ты не знаешь то, чего не знаешь. Скрытый текст Hardware: AMD 5900x, 64Gb RAM@3200MHz, NVidia RTX3070 8Gb, Monitor 3440x1440(21:9), Samsung 980pro 1Tb NVMe SSD, VKB Gunfighter+MCGU, Virpil Throttle CM3, VKB T-Rudder, TrackIR.
St4rgun Posted April 27, 2023 Posted April 27, 2023 I hope that tuning of this feature will happen much sooner than the fine tuning of the clouds' aliasing... PC: 14700K | Gigabyte Z790 | Palit 3090 GamingPro | 32GB | Win10 Pro HMD: HP Reverb G2 | OpenXR @ 150% | DCS 2.9: PD: 1.0, DLSS 4 Profile "K" / "Performance" with Sharpening 1 Controllers: VKB Gunfighter MkIII base & 200 mm curved extension center mounted + TM F16 Grip / MCG Pro Grip | TM TFRP
Sr. Posted April 27, 2023 Posted April 27, 2023 Same... only mine was trees at certain angles at night. It was like a negative image "shadow" of the trees, but they would shift with head movement. Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC | Samsung 970 Evo 2TB NVME | Quest 3 | Logitech X-56 throttle | VKB NXT Premium | Win 11 "Any sufficiently advanced technology is indistinguishable from magic." --Arthur C Clark
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