Jump to content

Patch notes discussion thread 25th January 2023


Recommended Posts

Posted
11 hours ago, HoBGoBLiNzx3 said:

I have to imagine even in software development there are hard deadlines. IE. Defense contracts..

Nope nope nope.

In the Defense industry it isn't "two weeks, be sure", it's "two years, be sure", oh and the price will need to increase because of fixed overhead, etc.

  • Like 2
Posted (edited)
15 minutes ago, 71st_AH Rob said:

Nope nope nope.

In the Defense industry it isn't "two weeks, be sure", it's "two years, be sure", oh and the price will need to increase because of fixed overhead, etc.

Not according to my good friend who sometimes has to work 3 days straight to make a deadline because he's hopping on a plane to meet with them across the country. Either way, must be nice lol.

9 hours ago, Silver_Dragon said:

Someone need remember with:
1- ED has no a damocles sword over your head about reach a deadline with your entretainment branch, part of the team build some entretainment software with has no promise dates, and many info required "problems" to get and build them on a final product to a final costumer.
2. ED has build defense / professional software with has deadlines and your staments has very clear (Defense / profesional market has many permisive with a entretainmet market...), of course, the "profesional" get all required info and go very forward about they required and your issues on your products.
3- ED has more of 30 years on the software develop industry and some members has more time into them... they think very well about that "issues".
4- That discussion has repeat ever and ever from Flanker...

About "you get it when its ready"... only need see the actual "AAA" gaming develop industry... with great "promises" with very fantasy false demos, great quantity of clones, very more great downgrades, the continual repetition and repetitive use of old software with just a few nice graphical updates, great quantity of DLCs and incomplete software. The same situations about talking about monopolies.... build hardcore simulation has the same to build a XVI Zelda version...

 

For the 300000X time I'm not talking about ED. I stated I'm totally okay with delays. They happen in every industry just not as an excuse to become a standard. That is in stark contrast to the "get it when it's ready" mentality. EA as people have brough up is a prime example of that. I'm sure a lot of that has to do with unrealistic deadlines as over promising. THAT is one thing. I think many people can sympathize with programmers who have to deal with it. Still, as a company, if you're not meeting your deadlines constantly you should be looking at one of the two and figure it out. Or you end up with BF5... Still, once that deadline is given, it looks bad on the company if you can't put copies in stores by the given release date...There is more than goes into running a business logistically than just software development. 

Anyways to get back on topic. I'm looking forward to the update. MP should be much smoother with mission makers able to actually add more logic like naval warfare without the server exploding. 

Edited by HoBGoBLiNzx3
Posted

All right, then I'll try to be much more on-topic.

According to the various leaked information (IronMike's comment on Discord about the allegedly huge gains from the new EDGE and the FPS counter with the text "MT - dx11" on Matt's ARC-210 video on Youtube) some gains can be expected from the hopefully incoming MT version of EDGE but these "leaked"performance data are all over the place.

Is there ANY information which can be important to share about the possible performance changes when using VR with high res headsets and strong hardware (CPU / GPU)? I know the mantra that "MT can help mostly in MP and very complex SP missions" but the first newsletter in January which had fine details on these topics in general did not have any preliminary test results. What can someone expect in VR with general SP usage?

  • PC: 14700K | Gigabyte Z790 | Palit 3090 GamingPro | 32GB | Win10 Pro
  • HMD: HP Reverb G2 | OpenXR @ 150% |  DCS 2.9: PD: 1.0, DLSS 4 Profile "K" / "Performance" with Sharpening 1
  • Controllers: VKB Gunfighter MkIII base & 200 mm curved extension center mounted + TM F16 Grip / MCG Pro Grip | TM TFRP
Posted
17 minutes ago, St4rgun said:

All right, then I'll try to be much more on-topic.

According to the various leaked information (IronMike's comment on Discord about the allegedly huge gains from the new EDGE and the FPS counter with the text "MT - dx11" on Matt's ARC-210 video on Youtube) some gains can be expected from the hopefully incoming MT version of EDGE but these "leaked"performance data are all over the place.

Is there ANY information which can be important to share about the possible performance changes when using VR with high res headsets and strong hardware (CPU / GPU)? I know the mantra that "MT can help mostly in MP and very complex SP missions" but the first newsletter in January which had fine details on these topics in general did not have any preliminary test results. What can someone expect in VR with general SP usage?

The Wags ARC-210 video start to 100 FPS on external view over London N 2.0, and jump to 120-130 FPS on cockpit...

 

  • Like 1
  • Thanks 1

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

Posted
5 minutes ago, Silver_Dragon said:

The Wags ARC-210 video start to 100 FPS on external view over London N 2.0, and jump to 120-130 FPS on cockpit...

 

this is some next level teasing 😄

  • Like 1
Posted (edited)
12 minutes ago, peachmonkey said:

this is some next level teasing 😄

Old videos... F-16C January update, no "MT - dx11" but FPS go from 90-110 over Sinai map on external.

F/A-18C January update, no "MT - dx11" but FPS go from 80-100 over Cairo on external model on Sinai map, Cockpit jump to 110-130

The DCS: AH-64D | Image Auto-Tracker December 2012 dont show FPS counter, previous engine version?. All Wags videos recorded to 2160p 60 FPS (4K), recording / capture video process can reduce FPS.

Edited by Silver_Dragon
  • Like 2

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

Posted

Those vidoes doesn't say much tho. They've said MT comes into it's own on bigger missions with more units and more stuff happening. 

I have two missions ready to test when MT comes out. One is bearly playable in VR(100 plane furball) 

Another isn't really playable. 

So I wanna test those.

I'm also curious how MT will effect cluster bombs and gatling guns.

Those two things use both a lot of computer calculations and graphics power. And are basically DCS kryptonite.

  • Like 1

i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.

Posted (edited)
1 hour ago, Silver_Dragon said:

All Wags videos recorded to 2160p 60 FPS (4K), recording / capture video process can reduce FPS.

That sounds really good, but these framerates are all for 2D.

In VR we're using much higher resolution plus that should be doubled because of the two eyes. The question is that during the rewrite of the new EDGE when MT applied and the graphics and calculations threads are separated are the special techniques already applied with the render graph to avoid the complete re-rendering of the two different images for each eye, or this special VR optimization can only be expected when Vulkan API will be applied somewhere in the future?

Edited by St4rgun
  • Like 1
  • PC: 14700K | Gigabyte Z790 | Palit 3090 GamingPro | 32GB | Win10 Pro
  • HMD: HP Reverb G2 | OpenXR @ 150% |  DCS 2.9: PD: 1.0, DLSS 4 Profile "K" / "Performance" with Sharpening 1
  • Controllers: VKB Gunfighter MkIII base & 200 mm curved extension center mounted + TM F16 Grip / MCG Pro Grip | TM TFRP
Posted

As long as we stay on DX11, we'll have to deal with having to render the scene twice. Vulkan will be required to do that more efficiently, although MT will no doubt speed things up. I'm hoping for an increase in performance proportional to what was seen in 2D, though.

  • Like 2
Posted

There must have been some serious issues with the March 1st patch that was delayed, no news or updates about it and now 7 days passed the predicted release.

Im really hoping its MT as im happy to wait for that a little longer, I really hope it helps all out pilots with VR.

Posted
55 minutes ago, Hotdognz said:

There must have been some serious issues with the March 1st patch that was delayed, no news or updates about it and now 7 days passed the predicted release.

Im really hoping its MT as im happy to wait for that a little longer, I really hope it helps all out pilots with VR.

You kidding right they just announced MT last November, so I wouldn’t count my chickens just yet, I think there going to release the F15E

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||

Posted
1 hour ago, 71st_Mastiff said:

You kidding right they just announced MT last November, so I wouldn’t count my chickens just yet, I think there going to release the F15E

They announced plans for it long before that.  It's been in closed beta for quite a while (maybe that was Nov) and there has been enough talk recently about how it's working that I don't think it's unreasonable to think there's a good chance it's MT.  There aren't many things that would cause a planned stop of patches for over a month that we're expecting other than MT.  The F15 was said by its dev recently to be a couple of months out and wouldn't cause a pause in patches.

  • Like 5
  • Thanks 1
Posted
2 hours ago, Hotdognz said:

There must have been some serious issues with the March 1st patch that was delayed, no news or updates about it and now 7 days passed the predicted release.

IMHO there are 2 likely possibilties: 1 - they had a tricky problem that they're trying to sort and in theory it should be easy to fix and they keep figuring it's only a day away, but it's doing a whack-a-mole imitation that keeps delaying squashing it.  Or 2 - they had a huge issue crop up that's required a major rewrite of sections and they don't know how long it will take to fix but it's weeks/months so they can't put a new date on it.  I'm really hoping it's a #1 type scenario.

  • Like 2
Posted
1 hour ago, rob10 said:

IMHO there are 2 likely possibilties: 1 - they had a tricky problem that they're trying to sort and in theory it should be easy to fix and they keep figuring it's only a day away, but it's doing a whack-a-mole imitation that keeps delaying squashing it.  Or 2 - they had a huge issue crop up that's required a major rewrite of sections and they don't know how long it will take to fix but it's weeks/months so they can't put a new date on it.  I'm really hoping it's a #1 type scenario.

I'm guessing it's because:

y7roon21fib21 (1).jpg

  • Like 3

i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.

Posted
3 hours ago, 71st_Mastiff said:

You kidding right they just announced MT last November, so I wouldn’t count my chickens just yet, I think there going to release the F15E

I would not in any way believe they would delay a patch 7 days and counting for the F15E release, considering all the fixes that come with a patch each month something else has delayed it, the F15E could be inserted into any future patch as its just a module.

  • Like 3
Posted (edited)

I'm really eager. Hoping they're done so we'll see a patch this afternoon.
My bet is it's gonna be the first stage of multithreading implementation in this one.

Edited by Wizard1393
  • Like 2

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Posted
15 hours ago, 71st_Mastiff said:

You kidding right they just announced MT last November, so I wouldn’t count my chickens just yet, I think there going to release the F15E

MT was announced long before that. It has been in closed beta testing since at least last November. The F-15E may see pre-release, but I think release is another few months out yet.

  • Like 3
Posted (edited)

Whatever comes with this patch better be relatively bug free and with important changes (ok the two things are practically impossible together).

I cannot fathom the community's reaction to:
"Here's the patch you've been waiting for nearly two months: fixes the second and third rivets' shadow on the right aileron of the JF-17. Enjoy!"
 

Edited by SPAS79
  • Like 5
  • Thanks 4
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...