Silver_ Posted October 24, 2023 Posted October 24, 2023 Yes, I updated today. Exactly I use QVF foveated rendering. I have the HP Reverb G2 with an RXT3090 graphics.
Gryzor Posted October 24, 2023 Posted October 24, 2023 7 hours ago, Taz1004 said: This is NVG_SIZE at 0.9 This is at 0.1 Seems to work for both 2D and VR on my end. The mod was updated yesterday for 2.9. Did you update? I don't know if it has issues with foveated rendering or any other DCS feature I'm not using. If problem persists, try posting your system spec and settings to find the common setting between anyone having same issue. I updated to 2.9 of course. No fullscreen with these settings: float NVG_SIZE = 0.1; //Taz1004 NVG size. Default is 1. Higher is smaller My specs: Pico4, 4090, 64GB ram, 7800x3d
AlexCaboose Posted October 25, 2023 Posted October 25, 2023 Yeah, I'm using quad views & dynamic foveated rendering w/ the Varjo Aero and OpenXR. 476th vFG Website, 476th vFG Discord, 476th vFG Pipeline
greyeagle787 Posted October 26, 2023 Posted October 26, 2023 (edited) Hello and thanks Taz1004 for this Mod. 1 issue I'm having tho is when in VR I am unable to adjust the size or position values. Always defaults to the same monocular. But in 2D if I change the size value to 0.0 it shows in full screen. Any way to get the full screen effect in VR? Running a G2 headset. Thanks! Edited October 26, 2023 by greyeagle787
STKDirty Posted October 27, 2023 Posted October 27, 2023 For those who are in VR and the full screen setting is not working, I got it to work by modifying the below blue words in \Bazar\shaders\PostEffects\NVD_HDR.fx. OLD: technique10 Compose { pass P0 { SetPixelShader(CompileShader(ps_5_0, PS(false, false))); COMMON_PART } pass P1 { SetPixelShader(CompileShader(ps_5_0, PS(true, false))); COMMON_PART } pass P2 { SetPixelShader(CompileShader(ps_5_0, PS(true, true))); COMMON_PART } } NEW: technique10 Compose { pass P0 { SetPixelShader(CompileShader(ps_5_0, PS(false, false))); COMMON_PART } pass P1 { SetPixelShader(CompileShader(ps_5_0, PS(false, false))); COMMON_PART } pass P2 { SetPixelShader(CompileShader(ps_5_0, PS(false, true))); COMMON_PART } } The 2 booleans that are changed from true to false represent whether or not to use the mask or not. Not sure why VR uses a different one than 2D, but I just changed them all to false and it worked for me in VR. 3 2
Silver_ Posted October 27, 2023 Posted October 27, 2023 Thanks for your discovery, it worked for me too. At least it works, the problem is that I still can't adjust the size of the mask. But this is already a lesser evil.
greyeagle787 Posted October 28, 2023 Posted October 28, 2023 (edited) 22 hours ago, STKDirty said: For those who are in VR and the full screen setting is not working, I got it to work by modifying the below blue words in \Bazar\shaders\PostEffects\NVD_HDR.fx. OLD: technique10 Compose { pass P0 { SetPixelShader(CompileShader(ps_5_0, PS(false, false))); COMMON_PART } pass P1 { SetPixelShader(CompileShader(ps_5_0, PS(true, false))); COMMON_PART } pass P2 { SetPixelShader(CompileShader(ps_5_0, PS(true, true))); COMMON_PART } } NEW: technique10 Compose { pass P0 { SetPixelShader(CompileShader(ps_5_0, PS(false, false))); COMMON_PART } pass P1 { SetPixelShader(CompileShader(ps_5_0, PS(false, false))); COMMON_PART } pass P2 { SetPixelShader(CompileShader(ps_5_0, PS(false, true))); COMMON_PART } } The 2 booleans that are changed from true to false represent whether or not to use the mask or not. Not sure why VR uses a different one than 2D, but I just changed them all to false and it worked for me in VR. Great work and thanks! Have to wait til tomorrow to try it out. Just tried this, Outstanding!! Edited October 28, 2023 by greyeagle787
dlder Posted October 31, 2023 Posted October 31, 2023 On 10/22/2023 at 8:29 PM, Lt_Jaeger said: Go back to vanilla NVGs, they work great with pimax crystal. You're right; I'm now on 2.9 and the "original" ones work flawless with DFR! null And... this mod does now too!? -> Also, the NVGs look the same in every module, right? Because the original remind of Gen1 goggles, which is perfect for the old P-51, but tbh, in the F16 or 18 you should have gen3 or 4. Is it possible to get the year you're flying in and change the values in this mod accordingly? I have to admit, I don't think so, as those files are loaded when starting the game, so aren't really variable, but maybe there's a way for a "new" mod, which makes the NVGs use different values for different modules or year you fly in OpenXR-Switcher: to easily switch OpenXR runtimes as well as en-/disable API layers Kneeboard-Picture-Viewer: my own take on a Kneeboard for a 2nd monitor, that acts more or less as a better picture viewer. F-15CX mod: my own take on a simple F-15C upgrade English Avionics with Native Betty: you can now have English HUD on non US planes and still hear the native Betty!
JeffreyC Posted November 1, 2023 Posted November 1, 2023 I don't see how that would be possible, but you could make 2 different settings for the NVG mod and switch which one you are using depending on the type of aircraft you plan to fly.
Ready Posted November 3, 2023 Posted November 3, 2023 Anyone got changing NVG_SIZE and NVG_VERT_POS to work? I fly an A-10C II in VR and post my DCS journey on | Subscribe to my DCS A-10C channel Come check out the 132nd Virtual Wing | My VR Performance Optimization (4090/9800X3D/Aero) SYSTEM SPECS: Ryzen 7 9800X3D, RTX4090, 64GB DDR5-6000, Windows 10, ROG STRIX X870E-E Gaming WIFI, Varjo Aero, VKB Gunfighter MKIII MCG Ultimate with 10cm extension, VPC MongoosT-50CM3 Throttle, VPC Control Panel #2, TM TPR Rudders. Buttkicker, Gametrix Jetseat, PointCTRL, OpenKneeboard, Wacom Intuos Pro Small.
Wrecking Crew Posted November 9, 2023 Posted November 9, 2023 Thank you! Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
HerVirek Posted November 24, 2023 Posted November 24, 2023 Does it work in VR after this week's patch? Not me.
Silver_ Posted November 24, 2023 Posted November 24, 2023 5 hours ago, HerVirek said: Does it work in VR after this week's patch? Not me. For me, OK.
Legs Posted December 1, 2023 Posted December 1, 2023 Where exactly does this go? Saved Games or root? Trying to do this using OVGME on the latest build for OB LEGS - JTF-13
speed-of-heat Posted December 1, 2023 Posted December 1, 2023 6 minutes ago, Legs said: Where exactly does this go? Saved Games or root? Trying to do this using OVGME on the latest build for OB Read the first post. SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
SickSidewinder9 Posted December 4, 2023 Posted December 4, 2023 Yo, ED, pay this guy and just incorporate the rest of his improvements like you did the dot thing. Really. Please. Or can we make it not break IC somehow?m like work in an addon folder instead of core files? I don't understand why mods need to edit core files. 2
Wrecking Crew Posted December 4, 2023 Posted December 4, 2023 8 hours ago, SickSidewinder9 said: Or can we make it not break IC somehow? Yep. Had to turn off IC on the Hollo Pointe server for this 1 Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
SickSidewinder9 Posted December 5, 2023 Posted December 5, 2023 17 hours ago, Wrecking Crew said: Yep. Had to turn off IC on the Hollo Pointe server for this The other problem is, the way modding works, apparently, is that it can't just be added as an addon that overwrites the vanilla classes and values, so you have to reinstall every time the game updates. Also not great. Or maybe it can be done?
speed-of-heat Posted December 5, 2023 Posted December 5, 2023 9 minutes ago, SickSidewinder9 said: The other problem is, the way modding works, apparently, is that it can't just be added as an addon that overwrites the vanilla classes and values, so you have to reinstall every time the game updates. Also not great. Or maybe it can be done? use a mod manager... and get into the habit of turning it off before you install updates and back on after you have updated it also makes it easier to flow between ic and non-ic 2 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
SickSidewinder9 Posted December 5, 2023 Posted December 5, 2023 (edited) 15 hours ago, speed-of-heat said: use a mod manager... and get into the habit of turning it off before you install updates and back on after you have updated it also makes it easier to flow between ic and non-ic I think I tried to use one and it was the most unintuitive bull<profanity> I've ever seen. And I'm pretty good with computers. The proper solution is for ED to make night vision not completely worthless. Edited December 6, 2023 by SickSidewinder9 yes
Spetz Posted February 8, 2024 Posted February 8, 2024 On 11/3/2023 at 7:30 PM, Ready said: Anyone got changing NVG_SIZE and NVG_VERT_POS to work? Tried everything..Blur and noise can be adjusted but nothing yet with position and size. Not a big fan of flying with full screen NVG in VR with the above changes.. Feels like cheating lol
2circle Posted February 10, 2024 Posted February 10, 2024 Love the Mod and have been using it for many months now. I've recently gotten into MP and as discussed, there are many servers that won't allow me to join since my install now fails the IC. Is there some work around here for someone not using (or even aware of) a mod manager? Is there a way for me to go back and forth between a DCS install that uses the NVD mod and one that doesn't? Thanks! F-18C/F-14/P-51/F-86 Pico4/Quest2 VR with Intel Core i9 3.0GHZ 24 -Core, 16GB, GeForce RTX 4070 ti
tomeye Posted February 10, 2024 Posted February 10, 2024 OVGmE or similar mod manager is what you need. You can easily enable or disable mods from DCS. 1
Wrecking Crew Posted February 11, 2024 Posted February 11, 2024 (edited) Yes, @2circle see this DCS utility -- DCS Updater GUI Utility, by SkateZilla -- Edited February 11, 2024 by Wrecking Crew Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
2circle Posted February 11, 2024 Posted February 11, 2024 23 hours ago, tomeye said: OVGmE or similar mod manager is what you need. You can easily enable or disable mods from DCS. Thanks Tomeye and Wrecking crew. I've downloaded OGVME and am starting to get familiar with it. Before I get too far down the road, perhaps you could shed some light on a few items... In the case of the NVD Mod on this thread - which I've already downloaded and copied over the existing (core DCS) Bazaar Shaders folders - how would I undo that so that I can once again pass the IC found on some of the MP servers? Do I need to redownload DCS? If so, what will happen to all my skins and aircraft mods? Key bindings? Mission and campaign progress? Is there a way to repair/restore the folder in question (so my install passes the IC), then redownload the NVG mod and enable it using OVGME? Am I better served to download another version of DCS elsewhere on my hard drive? Thank you! F-18C/F-14/P-51/F-86 Pico4/Quest2 VR with Intel Core i9 3.0GHZ 24 -Core, 16GB, GeForce RTX 4070 ti
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