Popular Post MAESTR0 Posted October 19, 2024 Popular Post Posted October 19, 2024 (edited) Hi! We continue working on Normandy 2.0. The main goal of the current update is optimization. Adhering to the strategy "Never stop improving" along with optimization, we made local improvements to objects and something new. We added three airfields: Eastchurch, Headcorn and Hawkinge. And three original objects: Basilica of the Sacre Coeur, Palace of Versailles and Hampton Court Palace. Now there will be places where you can start your career in the training center or complete a mission as part of a squadron. Fly, explore and conquer List of changes in Normandy: - Optimization of building and structure models. - Optimization of scenes. - Improved scene of the bridge near the Palace of Westminster. - Improved model of Notre-Dame de Paris. - Added airfields Eastchurch, Headcorn and Hawkinge. - Added three original objects: Basilica Sacré Coeur, Palace of Versailles and Hampton Court Palace. - Added tall flags at forts and major cities. - Fixed errors in airfields with the same callsign. - Fixed errors in terrain, vectordata and scenes. Headcorn Hawkinge Palace of Versailles Hampton Court Palace Edited October 19, 2024 by MAESTR0 30 21
ThorBrasil Posted October 19, 2024 Posted October 19, 2024 Thank You! 1 |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
Gierasimov Posted October 19, 2024 Posted October 19, 2024 WOW - stunning update- thank you! 1 Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
MAXsenna Posted October 19, 2024 Posted October 19, 2024 Thank you! Sent from my SM-A536B using Tapatalk
Retnek Posted October 19, 2024 Posted October 19, 2024 Thanks for the update, really! But could you please use the chance to naturalise that striking GREEN of the Normandy-map? This flashy 150%-spring neon-green imho kills immersion. 6 "Those who admire me for my 275 kills know nothing about war" Günther Rall
YSIAD_RIP Posted October 20, 2024 Posted October 20, 2024 @Retnek I agree. I can only assume the developers have their own artistic reasons for the green saturation. You may already be aware but there are a couple of mods out there that solve the problem. Darker Normandy - Simple Gama Changes to the shaderOptions.lua VIVID NORMANDY- Many changes to vfstextures and some to shaderOptions.lua or 2 Do not own: | F-15E | JF-17 | Fw 190 A-8 | Bf 109 | Hardware: [ - Ryzen7-5800X - 32GB - RX 6800 - X56 HOTAS Throttle - WINWING Orion 2 F16EX Grip - TrackIR 5 - Tobii 5C - JetPad FSE - ]
Bucic Posted October 20, 2024 Posted October 20, 2024 @YSIAD_RIP Yeah, it seems sim devs are universally good at everything BUT colors. So many issues and a universal Settlers IV color skew. 3 F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
N0XID Posted October 20, 2024 Posted October 20, 2024 Wow very very nice! 1 CHECKMATES - German DCS Squadron
Beirut Posted October 20, 2024 Posted October 20, 2024 What a delicious map! 2 Some of the planes, but all of the maps!
MAXsenna Posted October 20, 2024 Posted October 20, 2024 Just now, Beirut said: What a delicious map! Quite edible I must say! 2
SteelPig Posted October 20, 2024 Posted October 20, 2024 Sorry for the off-topic, but that's one reason more why I wish so hard that you guys would do a "South-West USA Map", with integrating the NTTR like you did with Normandy 2.0. Cause for me, you are the top map-makers for DCS at the moment. 4
DD_Fenrir Posted October 20, 2024 Posted October 20, 2024 (edited) @MAESTR0 Regarding the palaces, thank you and the team for their inclusion and the clearly meticulous attention to detail to model them so comprehensively. However… Yet again and somehow incomprehensibly the airfields - those areas of the terrain any player will spend most of their time in sim closest to - do not share this same level of attention. There are multiple issues with both the airbases shown, issues I find frankly incomprehensible, since clearly some level of research has been done to determine a reasonably accurate layout. Yet, as before and as has been pointed out by me repeatedly on numerous other airfields, some fundamental errors repeatedly appear because someone either hasn’t gone far enough with their research, or simply can’t be bothered and has made up something that they think will look cool. This, despite exhaustive research by members of the community, who have spent many many hours finding, collating and presenting evidence here in efforts to assist your team in getting it right. And that is all we want; an WW2 environment that is as dedicated to authenticity as the aircraft we fly in it. And it should not be that hard. You have most of the assets required to get the majority of the airfields to a reasonably accurate standard of representation. What befuddles me is that someone spends time hand placing and inventing all these building arrangements when that same amount of time (or even less) could be used to place accurate buildings in authentic locations. I have offered you and your team my time and expertise to consult on this matter of airfield authenticity - completely free of charge I might add - and indeed have presented my findings with potential issues countless times and am repeatedly ignored. As it stands this map is a cartoon, a pastiche of history, which is a pity, because it could be a viable attempt at historical simulation. Edited October 20, 2024 by DD_Fenrir 15
Retnek Posted October 20, 2024 Posted October 20, 2024 16 hours ago, YSIAD_RIP said: @Retnek I agree. I can only assume the developers have their own artistic reasons for the green saturation. You may already be aware but there are a couple of mods out there that solve the problem. Darker Normandy - Simple Gama Changes to the shaderOptions.lua VIVID NORMANDY- Many changes to vfstextures and some to shaderOptions.lua Thanks for pointing on those mods. I know & use them, but both are a stop-gap solutions 1) it's a mod of core-files and will fail at servers with strict script-enforcement. Not a big problem right now, but ... A modification by the gamma-table alone gets rid of that GREEN. I gladly pay that price on Normandy 2, but it still results in a somewhat strange colour composition. Anyhow, it's my day-by-day option and I'm glad we have it. 2) Barteks Vivid Normandy changed the gamma and according to that a lot of textures. Sadly a core-mod, too, with a much more convincing result imho. Sadly modified textures are excluded on many / most servers. So only single-player only for this mod at the moment. First choice when playing solo-campaigns. But only thanks to fine add-ons by Morpheus Bartek's mod remained usable after the last map-update. Now another change is coming up - good news and very welcome. Now again Bartek and / or Morpheus have to cure that GREEN ... I prefer a permanent solution by Ugra. Looking at that GREEN while developing must hurt them, too. 7 "Those who admire me for my 275 kills know nothing about war" Günther Rall
352ndDeacon Posted October 22, 2024 Posted October 22, 2024 When will this update be available for download?
aceviper Posted October 22, 2024 Posted October 22, 2024 (edited) Hawkinge airfield texture looks much better in the channel map. Looks like summer grass. They nailed the tone perfectly to me. Edited October 22, 2024 by aceviper * 2
Bucic Posted October 22, 2024 Posted October 22, 2024 3 hours ago, aceviper said: Hawkinge airfield texture looks much better in the channel map. Looks like summer grass. They nailed the tone perfectly to me. That's why I bought the Channel Map, despite much higher risk of not getting any updates. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Slippa Posted October 23, 2024 Posted October 23, 2024 I spent forever on the Channel Map. I wish whoever did it would extend it North and Eastward. Still looks great, just not enough of it. Nice as it is to have N2s bits and bobs it’s frustrating in a lot of ways. People offer up all the research and more so we could have things more historically accurate. Why wouldn’t map makers make use of it? Some of the choices of airfields baffle me, or choices of landmarks. We can’t have it all I s’pose. I dunno, I’d have thought WWII could’ve been started in ‘39 as opposed to ‘44 as well though, what do I know. 1
Red_Dragon Posted October 23, 2024 Posted October 23, 2024 In addition, Bartek used a darker bottom for woodlands, which gave density to the forest, just as ED did in the Channel Map. Why is Ugra Media not doing this? Is the authentic color of the grass more important to them than the naturalness of the forest? 3
Rene Coulon Posted October 23, 2024 Posted October 23, 2024 Fantastic, Thank you Asus ROG MAXIMUS X Formula Intel i7- 8700K 4.8ghz Asus GTX 2080ti OC edition 64 Gb RAM at 3200mhz Kraken X 72 cooler Samsung CHG90 monitor at 144 htz DCS on M.2 drive 500 Gb
Reflected Posted October 23, 2024 Posted October 23, 2024 @MAESTR0 beautiful update, thank you! Can you please confirm if any of the parking spots changed at any of the existing airfields? Placement or numbering, anything. Such changes can potentially break missions and campaigns and it would be nice to know if I need to check/test anything. Thanks! 3 2 Facebook Instagram YouTube Discord
DD_Fenrir Posted October 26, 2024 Posted October 26, 2024 (edited) @MAESTR0 Headcorn airfield is incorrectly named - the airfield you have shown has the layout and positioning of the Advanced Landing Ground known during WW2 as RAF Lashenden. It is in the modern day known as Headcorn airfield, however, during WW2 RAF Headcorn was actually some 3 miles to Northeast: Edited October 26, 2024 by DD_Fenrir 4
Slippa Posted October 26, 2024 Posted October 26, 2024 (edited) The Headcorn/Lashenden thing still causes the same sort of confusion and is enjoyed by those on the field (Lashenden, Headcorn) today. Edit: There are regular flights of MkIX Spits, Harvards and Tiger Moths from the airfield these days too. Edited October 26, 2024 by Slippa 2
Holbeach Posted October 27, 2024 Posted October 27, 2024 (edited) On 10/26/2024 at 6:18 PM, Slippa said: The Headcorn/Lashenden thing still causes the same sort of confusion and is enjoyed by those on the field (Lashenden, Headcorn) today. Edit: There are regular flights of MkIX Spits, Harvards and Tiger Moths from the airfield these days too. Headcorn, C/S Headcorn, as we know it today, formerly known as Headcorn Aerodrome before the war. Changed to RAF Lashenden during the war, the Headcorn name now given to the ALG NE of Headcorn. I flew into this field with Rollason Condors, during the 90's, when it was called, "Lashendon (Headcorn)" C/S Lashendon Radio, noted in Pooleys, but we always called it Headcorn locally. The old RAF Headcorn perimeter, can still be seen on Google maps. On todays Skyvector maps, Headcorn is named "Lashenden Headcorn", C/S Headcorn.. In Normandy 2, it should be called, RAF Lashenden. .. Edited October 28, 2024 by Holbeach Clarity. 1 ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals. ..
Slippa Posted October 27, 2024 Posted October 27, 2024 Egerton . I flew from Headcorn in a Cessna to get a look at the old fields and I still had a job seeing some of it. Flew over the Memorial at Capel and back. There weren’t any Spits at Headcorn then. Now it’s one of their regular routes in a choice of three T9s. Nice if you’ve £3k to spare for 20 minutes.
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