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EA release video from 1:49


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Posted (edited)

If done properly, this can be a useful, nice to have feature. 

However, it has to be well defined, meaning a few things have to be taken into consideration first:

1. Are pilots real entities outside the jets that can be interacted with or killed? 
2. Will it require changing the startup animation of most AI jets in the game to include pilots climbing into the cockpit?
3. Some pilots get assistance climbing into the jet and strapping in, will this be added too? 
4. What's the initial position of the pilot after spawning? If you think about connecting the briefing room feature and making people walk to the jets, consider the distance to the jet might be large in airbases that are not an aircraft carrier.

It's a "game" feature more than a "sim" feature (for this to be a sim feature multiple additions are required to make the walkaround meaningful) , so it has to be built with gameplay in mind. 

Edited by BarTzi
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Posted (edited)
1 hour ago, draconus said:

Please, don't go that way.

Alrighty then.

Would *I* love such a feature? Yes!

Would *I* treat such a feature as more than a gimmick? Yes!

 

One of the drawbacks of the way we enter the cockpit now after clicking “Fly” on the briefing screen, is that you have no idea where are are parked in relation to the active runway. Sure, you can open the F10 map and find out that way, but with all the issues that has (overexposure upon re-entering the cockpit, VRAM usage) I’d rather not do that unless I *really* have to.

Perhaps this walk around will help in that regard 🙂

Edited by Raven (Elysian Angel)
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Posted
2 minutes ago, Raven (Elysian Angel) said:

One of the drawbacks of the way we enter the cockpit now after clicking “Fly” on the briefing screen, is that you have no idea where are are parked in relation to the active runway. Sure, you can open the F10 map and find out that way, but with all the issues that has (overexposure upon re-entering the cockpit, VRAM usage) I’d rather not do that unless I *really* have to.

Perhaps this walk around will help in that regard 🙂

I don't think so. You can use mission planner before the start. Most realistic is of course the briefing info which should tell/show your starting position and how to move on.

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