Raven (Elysian Angel) Posted Thursday at 08:00 AM Posted Thursday at 08:00 AM 40 minutes ago, OmasRachE said: Looks like Polychop was declared dead a bit too soon. Oh, what a surprise... Some people love drama, eh? 5 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
Ramius007 Posted Thursday at 08:03 AM Posted Thursday at 08:03 AM Re new F-14 variant, I wonder how early 135GR can carry guided weapons and Lantrin, that was all included in 90's upgrade, maybe bug or no payload update yet? This make little sense currently, even for early US Tomcat I expected some older weapons, especially aim-9's, that are older than Lima. 1
Raven (Elysian Angel) Posted Thursday at 08:15 AM Posted Thursday at 08:15 AM 10 minutes ago, Ramius007 said: I expected some older weapons, especially aim-9's, that are older than Lima. Yes, me too: I had hoped for AIM-9D and -G to be included in Early -A. 2 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
Ninjaviper Posted Thursday at 08:21 AM Posted Thursday at 08:21 AM Does someone know how to use this: "Visual: New exterior model with Israeli refueling probe (visual only for now) and Greek AUP." i5 7600K OC 4.4, MSI Z270 Sli plus GTX 1080 OC, 2x16 GB Memory 3000 MHz, Windows 10 Thrustmaster Warthog, VKB pedals TrackIR 5.
Hiob Posted Thursday at 08:28 AM Posted Thursday at 08:28 AM 26 minutes ago, Raven (Elysian Angel) said: Oh, what a surprise... Some people love drama, eh? Some people are just desperate for the chance to tell everyone "see, told 'ya!".... 3 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
razo+r Posted Thursday at 08:31 AM Posted Thursday at 08:31 AM 9 minutes ago, Ninjaviper said: Does someone know how to use this: "Visual: New exterior model with Israeli refueling probe (visual only for now) and Greek AUP." 1
Ghosty141 Posted Thursday at 05:39 PM Posted Thursday at 05:39 PM Please give us VR users an option to disable the visor. I find it INSANELY irritating for no reason whatsoever. I'd be happy if it'd just be a tint in VR too. The nose gap is like RIGHT on the edge of my FOV and it's jus always... there. Since VR lacks actual depth of field it's kind of a "sharp" object always in your peripheral vision. No clue who though this is a good feature to enable for everybody. I hope there will be an option in the "VR" or "F18" section for example. 1
Spartan111sqn Posted Thursday at 05:40 PM Posted Thursday at 05:40 PM Just now, Ghosty141 said: Please give us VR users an option to disable the visor. I find it INSANELY irritating for no reason whatsoever. I'd be happy if it'd just be a tint in VR too. The nose gap is like RIGHT on the edge of my FOV and it's jus always... there. Since VR lacks actual depth of field it's kind of a "sharp" object always in your peripheral vision. No clue who though this is a good feature to enable for everybody. I hope there will be an option in the "VR" or "F18" section for example. for me the visors in Hornet and Viper are really great. 5
Ghosty141 Posted Thursday at 05:49 PM Posted Thursday at 05:49 PM (edited) 10 minutes ago, Spartan111sqn said: for me the visors in Hornet and Viper are really great. I think it depends a lot on the VR headset you are using and the FOV (so also headshape etc.). With less FOV for example I would not even see the upper part of the visor if I had maybe 2° of vertial FOV less but if I'm looking up I can sometimes see the top part where the visor "connects" to the helmet I guess, like 2 dark spikes. Also I don't want to have a "darker" picture 24/7 for no reason whatsoever. I get that some people like it but again, not everybody. Since the JHMCS in the F18 is connected to the visor "like irl" it's basically required to have down all the time if you fly modern scenarios. Edited Thursday at 05:52 PM by Ghosty141
Raven (Elysian Angel) Posted Thursday at 05:55 PM Posted Thursday at 05:55 PM 13 minutes ago, Ghosty141 said: No clue who though this is a good feature to enable for everybody Because the RL helmet has it enabled for everybody, or you wouldn’t be able to see the symbology. And in DCS it fixed long-standing issues with lighting and colour-correction. If you’re having issues it’s best to make a separate bug report which includes the type of VR headset you use. For me on my Varjo Aero it works brilliantly! 3 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
Gryzor Posted Thursday at 06:03 PM Posted Thursday at 06:03 PM 21 minutes ago, Ghosty141 said: Please give us VR users an option to disable the visor. I find it INSANELY irritating for no reason whatsoever. I'd be happy if it'd just be a tint in VR too. The nose gap is like RIGHT on the edge of my FOV and it's jus always... there. Since VR lacks actual depth of field it's kind of a "sharp" object always in your peripheral vision. No clue who though this is a good feature to enable for everybody. I hope there will be an option in the "VR" or "F18" section for example. I completely support this request. For many VR users, the new visor borders cause discomfort and nausea after only a short period of use. This is not about realism or personal preference - it’s a health and accessibility issue, and should therefore be treated as a priority -. Please make it optional, allowing tinted vision without the borders, similar to the “Show Pilot Body” option. Players shouldn’t have to modify game files to protect their well-being - and personally, I can’t use the F-18 or F-16 in VR at all now. It makes me dizzy and even makes me want to vomit after a few minutes -. 4 1
draconus Posted Thursday at 07:31 PM Posted Thursday at 07:31 PM 1 hour ago, Ghosty141 said: Please give us VR users an option to disable the visor. I find it INSANELY irritating for no reason whatsoever. I'd be happy if it'd just be a tint in VR too. The nose gap is like RIGHT on the edge of my FOV and it's jus always... there. Since VR lacks actual depth of field it's kind of a "sharp" object always in your peripheral vision. No clue who though this is a good feature to enable for everybody. I hope there will be an option in the "VR" or "F18" section for example. Only thing I can agree with is the sharpness of the close edge - they should think about blurring it a bit - just like we can't focus on our nose. Everything else is just as IRL - get used to it. And while we're at the nose - we should see it too 2 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 MiG-29A F-14A/B F-15E CA SC NTTR PG Syria
Ghosty141 Posted Friday at 12:33 PM Posted Friday at 12:33 PM 16 hours ago, draconus said: Only thing I can agree with is the sharpness of the close edge - they should think about blurring it a bit - just like we can't focus on our nose. Everything else is just as IRL - get used to it. And while we're at the nose - we should see it too So a blur is the bare minimum in my opinion, keeping it sharp is actually a bug and neither adds to the realism nor helps anybody else. Personally I don't see a reason NOT to add the option to either disable the 3d model or even the tint. It's not like a competitive video game where everybudy must play the exact same settings. Some people like using the pilot body for example, others don't. Just give us the option, nobody loses in that case.
draconus Posted Friday at 01:00 PM Posted Friday at 01:00 PM 26 minutes ago, Ghosty141 said: disable the 3d model or even the tint That'd be unrealistic and doesn't fit in DCS. 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 MiG-29A F-14A/B F-15E CA SC NTTR PG Syria
Jayhawk1971 Posted Friday at 01:16 PM Posted Friday at 01:16 PM I like the new visor very much (in VR, Vive Pro), and also the "wearing a helmet" feeling. I agree that he visor's edges could be more blurry. I do find it reasonable though to make it optional. The idea to link it to the pilot model is IMO good: if you have pilot model enabled, you get the peripheral helmet, if you have it disabled, you get just the visor tint if you "pull the visor down". vor 17 Stunden schrieb draconus: And while we're at the nose - we should see it too Shouldn't we see a blurry oxygen mask?
draconus Posted Friday at 01:19 PM Posted Friday at 01:19 PM 2 minutes ago, Jayhawk1971 said: Shouldn't we see a blurry oxygen mask? Good point 2 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 MiG-29A F-14A/B F-15E CA SC NTTR PG Syria
Hiob Posted Friday at 01:39 PM Posted Friday at 01:39 PM (edited) Problem with "realism" in this regard is, that a fixed device (edge, mask whatever) direktly in front of your face will be filtered by your brain (as is your nose e.g.) and not consciously perceived. Whereas put on screen, it can't be ignored. Blurry or not...... In favour to bind it to the pilots model, but strongly against forcing it! Edited Friday at 01:39 PM by Hiob 3 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
western_JPN Posted Friday at 01:48 PM Posted Friday at 01:48 PM About the forum topic, yesterday's changelog misses its version number. 1 Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D, F4U-1D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
ED Team BIGNEWY Posted Friday at 02:05 PM Author ED Team Posted Friday at 02:05 PM 16 minutes ago, western_JPN said: About the forum topic, yesterday's changelog misses its version number. you are correct, added to the post. thanks 1 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Ghosty141 Posted Friday at 03:25 PM Posted Friday at 03:25 PM 2 hours ago, draconus said: That'd be unrealistic and doesn't fit in DCS. Then why can I toggle the pilot body? Realism isn't everything and not everybody wants the same experience. DCS is still a game and again IT HURTS NOBODY to add this options, it's a purely cosmetic change. Your experience doesn't get any less realistic if another player does not see the visor in "3d" if in VR. I can just play flatscreen and have the same less realistic experience. They might as well draw the blurry nosegap in flatscreen by that argumentation. Anyway enough discussion, I believe @BIGNEWY saw this and they will hopefully discuss it internally. I hope we get an option and communicating that to the devs is all I can do. 5
Raven (Elysian Angel) Posted Friday at 05:10 PM Posted Friday at 05:10 PM 1 hour ago, Ghosty141 said: it's a purely cosmetic change If you enjoy overexposure and washed-out colours, all the more power to you I don't. But you're right in that an ability to turn it off (using special options) is fine for those who'd want that. As long as it's enabled by default. 2 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
Tomcatter87 Posted Friday at 06:56 PM Posted Friday at 06:56 PM A thing I really liked are the civilian units - great for mission where there's some stricter ROEs. Thanks for that! Hope for more civvie stuff to make our missions feel alive. 2 "Once you have tasted flight, you will forever walk the earth with your eyes turned skyward. For there you have been, and there you will always long to return." Check out my DCS content on Instagram
skybaby68 Posted Friday at 07:41 PM Posted Friday at 07:41 PM Anyone else having 'F' view problems since this update? This is so strange & has only occurred since the update. F1, F2, F3, F4 & F5 keys all work as per normal on player aircraft but F2 no longer cycles other aircraft. F7 no longer jumps to ground units & F9 no longer cycles shipping. Ctrl + F11 seems to work as normal (as free camera). I've tried it on different keyboards, no mods active, different aircraft, different maps & have even checked the keybindings (which are fine btw, F7 registers as F7 ground units view when pressed, and so on). Never experienced this problem ever before and all was fine before this patch. What on earth is going on? I've put a post in the views section of bugs but it's not getting much coverage there. i9 14900K - ROG Maximus Z790 Hero - GIGABYTE GeForce RTX 4090 - 64GB Kingston Fury Beast DDR5 XMP - Samsung 4TB SSD - Pimax Crystal - Thrustmaster Warthog Throttle & Joystick - VirPil AH-64D Grip - Thrustmaster TPR Pendular Rudder Pedals
MAXsenna Posted yesterday at 12:48 AM Posted yesterday at 12:48 AM Anyone else having 'F' view problems since this update? This is so strange & has only occurred since the update. F1, F2, F3, F4 & F5 keys all work as per normal on player aircraft but F2 no longer cycles other aircraft. F7 no longer jumps to ground units & F9 no longer cycles shipping. Ctrl + F11 seems to work as normal (as free camera). I've tried it on different keyboards, no mods active, different aircraft, different maps & have even checked the keybindings (which are fine btw, F7 registers as F7 ground units view when pressed, and so on). Never experienced this problem ever before and all was fine before this patch. What on earth is going on? I've put a post in the views section of bugs but it's not getting much coverage there.I answered you in the other thread. What mission is this?Since you're the only one reporting this, you can try to shutdown DCS, rename your DCS Saved Games folder, perform a full repair, and check if that fixes it.And remember, those views can be limited in the mission itself..Cheers! Sent from my SM-A536B using Tapatalk 1
rob10 Posted yesterday at 01:02 AM Posted yesterday at 01:02 AM In the changelog, the link for the "new airfields" in the Normandy map just links back to the changelog 1
Recommended Posts