KewinSawicki Posted August 19, 2013 Posted August 19, 2013 Right shift and H to activate night vision goggles - assuming that's what you mean :) Amazing ! Thank you :D 'Fear the strike'
KewinSawicki Posted August 21, 2013 Posted August 21, 2013 During take off the nosewheel steering automatically disengages it self. Now is there a way that it would automatically engage it self after I slow down below certain speed ( on the ground of course ) ? Or do I have to do it manually every time ? 'Fear the strike'
ralfidude Posted August 21, 2013 Posted August 21, 2013 manually [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
shagrat Posted August 21, 2013 Posted August 21, 2013 During take off the nosewheel steering automatically disengages it self. Now is there a way that it would automatically engage it self after I slow down below certain speed ( on the ground of course ) ? Or do I have to do it manually every time ? you sure it "disengages" automatically? As far as I know or the manual says it needs to be deactivated manually at about 70kts... just wondering.:huh: Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
St3v3f Posted August 21, 2013 Posted August 21, 2013 It comes off automatically when weight on wheels comes off aka: Baron [sIGPIC][/sIGPIC]
Mike Busutil Posted August 21, 2013 Posted August 21, 2013 It comes off automatically when weight on wheels comes off Which does not help you while you are doing 120 - 130 kts before rotate..... The rudders become effective at 70 kts so the steering should be disengaged as to not over control the ground steering. [sIGPIC][/sIGPIC] Checkout my user files here: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Mike Busutil/apply/
shagrat Posted August 21, 2013 Posted August 21, 2013 exactly! Unless you are set to immortal, but when you do it in realistic settings it will likely snap... 1 Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
St3v3f Posted August 22, 2013 Posted August 22, 2013 It's obviously not a good idea to do it like that, but the statement is still the answer to "does it disengage automatically" 1 aka: Baron [sIGPIC][/sIGPIC]
Snoopy Posted August 22, 2013 Posted August 22, 2013 It's obviously not a good idea to do it like that, but the statement is still the answer to "does it disengage automatically" It should only "automatically" disengage when there is no weight on wheels (MLG). v303d Fighter Group Discord | Virtual 303d Fighter Group Website
IonicRipper Posted August 23, 2013 Posted August 23, 2013 Quick question: Is there a way to navigate between waypoints with EGI off? i5 4590 @ 3.77GHz | GTX 1060 6GB | 16GB 1600MHz DDR3 | 1TB HDD+500GB HDD | Win10 Home X64 [sIGPIC][/sIGPIC]
shagrat Posted August 23, 2013 Posted August 23, 2013 Not really. If waypoints reference the virtual markers. With EGI of/damaged you may use eyeballs map and INS / HARS to navigate old style, though. 1 Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
St3v3f Posted August 23, 2013 Posted August 23, 2013 It should only "automatically" disengage when there is no weight on wheels (MLG). Which is exactly what I said?! aka: Baron [sIGPIC][/sIGPIC]
IonicRipper Posted August 23, 2013 Posted August 23, 2013 Thanks, shagrat. i5 4590 @ 3.77GHz | GTX 1060 6GB | 16GB 1600MHz DDR3 | 1TB HDD+500GB HDD | Win10 Home X64 [sIGPIC][/sIGPIC]
St3v3f Posted August 23, 2013 Posted August 23, 2013 You've also got TACAN available to navigate. aka: Baron [sIGPIC][/sIGPIC]
Eddie Posted August 23, 2013 Posted August 23, 2013 Quick question: Is there a way to navigate between waypoints with EGI off? Yes. Either TACAN or map, compass, and stopwatch. Or a bit of both
Snoopy Posted August 23, 2013 Posted August 23, 2013 Which is exactly what I said?! symantics v303d Fighter Group Discord | Virtual 303d Fighter Group Website
KewinSawicki Posted August 26, 2013 Posted August 26, 2013 Quick question. When Flying during the night with Night Vision Goggles on, when I have Day HUD mode ( green ) I can see letters and the whole HUD in general sharp and clear but as soon as I switch to Night HUD ( orange ) mode it's all blurry and I can't properly read anything. Now is that a bug or is that the way the color of the Night HUD works on the Night Vision Goggles? 'Fear the strike'
Snoopy Posted August 26, 2013 Posted August 26, 2013 That's because "night" isn't for NVG use. It's correct in sim. v303d Fighter Group Discord | Virtual 303d Fighter Group Website
KewinSawicki Posted August 26, 2013 Posted August 26, 2013 Here we go another question. I have followed and made notes on how to start up the plane from the training mission and I can not figure out why my TVV is not showing on HUD when I've done everything exactly the same as it is done in the training ? 'Fear the strike'
whartsell Posted August 26, 2013 Posted August 26, 2013 After your EGI is aligned (CDU will have Nav ready flashing) select EGI on the NMSP on the lower part of the instrument panel ( the control stick blocks the view of the panel). Then you should see the TVV. Arduino,EOS and Helios Tutorial Static ATC menu mod
DaveRindner Posted September 7, 2013 Posted September 7, 2013 OK. When ECM is in semi-auto. How do I manually launch flares or chaff? In options/keys I cannot see the options for them. With TGP. How do I put into FLIR view?
Leviathan Posted September 7, 2013 Posted September 7, 2013 There is a HOTAS command/switch, called CMS. CMS forward activates a selected counter-measure program, CMS aft stops it, and with CMS left/right you can cycle the programs. The ECM jammer (when equipped on the A-10c) is activated by CMS down (Z-axis). You might want to check the keybinds out yourself (in the options menu), as I don't use the default ones myself. The boat switch (also HOTAS) toggles the FLIR modes afaik.
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