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Posted

took forever to get flares/reflections to be somewhat decent.....

 

I really havent changed anything, so it's something to do with 1.2.3/4

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted (edited)
took forever to get flares/reflections to be somewhat decent.....

 

I really havent changed anything, so it's something to do with 1.2.3/4

 

Aye ! ive been bangin on about it for practically 6 months, and in my last post it reared its ugly head again. anyway nowt like being ignored about things you deem crucially important to your expereince.(lets alone third parties trying their hardest) permission to swear please ? it trully is a futile expereince that winds me up. working within it that is.

 

you see the problem, it was near perfect by my opinion in 1.2.1 ,in their attempt to enhance worlds overall looks with some additions. they stepped over the mark in a few areas.

 

1. understading of these new shaders and their existing artwork. they have over powered them to the extent that fine grading in the textures is not possible. but thats fine it fits their existing artwork.

2, hdr in general, related to above and part of the problem.

3, overpowering the shaders to make their existing artwork more than what they were intended for. geez if you want it to be more vidid, do it to the artwork in what was already a very powerfull shader base.

 

if you analyse the spec file for the p51 "bare metal" skin and relating to its reflection channel, and after i spouted my talents over it. you will see that it is still graded very dark and yet it still shines like a metal ball.(1.2.2+) this is my evidence of overall shader changing in order to make the existing artwork shine more. and recieve and react to light more. in some cases its nice. but it amounts to a rather procedural way to accomplish it. thats a major design flaw given its current practice.

 

regards that p51 reflection channel in practice that dark file when brightened starts to loose its grading in the upper ranges of white etc. the shaders should be tuned so that achieving full white (or black) on any multi channel spec file should give the maximum intended effect possible. but no we have achieved full effect by 50% , proof that the shaders are imbalanced. abbility to produce visual eye candy reduced by 50% approx, thats the result. and a washed out mess visually. i can work within it because i understand where its flaws are but its just not right at the end of the day and it hasn`t been so for nearly a year. im very up for debating this if anyone else is ?

Edited by Ali Fish

[sIGPIC][/sIGPIC]

Posted (edited)

screen130511234912.jpg

screen130511234902.jpg

 

Will be do a few more letters and releasing it as a pack...

 

.. On Monday after I get back from work.

Edited by joey45
Grammer

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted
if you analyse the spec file for the p51 "bare metal" skin and relating to its reflection channel, and after i spouted my talents over it. you will see that it is still graded very dark and yet it still shines like a metal ball

 

They're using other methods for that one. :)

Posted

i cant duplicate their mirror polish, so it's something they are doing in 3ds.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
i cant duplicate their mirror polish, so it's something they are doing in 3ds.

 

were you not having that prob in a thread in the how to section if i remember ?

[sIGPIC][/sIGPIC]

Posted (edited)
They're using other methods for that one. :)

 

not sure what you mean but very interested. haha yes they are using other methods to enhance it as ive said already, they are the wrong methodsas far as i can tell.

 

so if this has changed what does that channel do now then ? it applies reflect power as far as ive been concerned with it. i dont concern myself with the cube and or realtime reflections element changes-but thats is an issue presently and maybe points to something to do with edge possibly.

Edited by Ali Fish

[sIGPIC][/sIGPIC]

Posted

Guys, don't you think it would be a good idea to discuss this in a separate thread?

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted (edited)
Guys, don't you think it would be a good idea to discuss this in a separate thread?

 

well we could, as ive said ive been banging on about it for sometime only to be ignored, there are threads attributed to it (admittedly filled with confusion). never the less you are correct its not the place. im not sure where is though, because clearly only prominent threads seems to get any responses or dare i say it moderated with contextual effect such as this. who in any official capacity is reading the bugs and problems threads at around page 3 and onwards last posted at around january time lol ? anyway enough for me, please be kind and pass my issues onto someone who knows what im on about. they are problems and they are Ed`s problems. as a longterm customer with whats turning out to be a longterm problem i`d feel just peachy if you`d look at them please. not just for me ,for everyone and explicilty for 3rd party development in various forms which i thought was a keen focus now. and 3rd parties need that standardisation. ive been hearing stories about changes in world that effectivly mean complete overhauls of various systems. and sorry to say, but this all needs to be a basis that doesnt change to much before 3rd parties can really get involved.

Edited by Ali Fish

[sIGPIC][/sIGPIC]

Posted

A thread I started practically for it.

 

http://forums.eagle.ru/showthread.php?t=100906

https://magnitude-3.com/

https://www.facebook.com/magnitude3llc

https://www.youtube.com/@magnitude_3

i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2

i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller

i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD

Posted

Screen_130504_030358_zps8ce75921.jpg

 

Screen_130505_144153_zps3e925444.jpg

WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro |

|A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|

Posted (edited)

Screen_130507_012424_zps365d07b4.jpg

 

Screen_130507_012301_zpsd0d76fc4.jpg

 

Screen_130507_012630_zps37f470bc.jpg

 

Screen_130507_012526_zps02c9cdb1.jpg

 

Screen_130507_011451_zpsc91ea8ee.jpg

 

Screen_130507_012118_zps09d51def.jpg

 

Screen_130507_012121_zps7ab2c968.jpg

 

8729996799_cc9be5ea9f_o.jpg

 

Screen_130507_012833_zps5c953e90.jpg

 

Love FC3 , AFM and new 6dof cockpits.

Edited by Witchking

WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro |

|A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|

Posted
i cant duplicate their mirror polish, so it's something they are doing in 3ds.

 

http://forums.eagle.ru/showthread.php?p=1755265#post1755265

Atop the midnight tarmac,

a metal beast awaits.

To be flown below the radar,

to bring the enemy his fate.

 

HAVE A BANDIT DAY !

 

[sIGPIC][/sIGPIC]

"When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist

Posted

zj708.th.jpg zj242.th.jpg zj241.th.jpg zj240.th.jpg

 

zj239.th.jpg zj238.th.jpg zj237.th.jpg zj234.th.jpg

 

Internal testing phase..

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

beautiful!

L'importante non è stabilire se uno ha paura o meno, è saper convivere con la propria paura e non farsi condizionare dalla stessa. Ecco, il coraggio è questo, altrimenti non è più coraggio ma incoscienza.

Posted

:thumbup:

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

Some (very) oldies from 2010, back in the Flaming Cliffs 1.12c days which I found on my Attachments here.

 

Very good time for mods, we even had a NEVADA map back in the day :D

 

1. Gripen JAS-39C pulling some G during Red Flag, Nevada

attachment.php?attachmentid=34993&d=1262247752

 

2. Luftwaffe F-4F returning after CAP

 

attachment.php?attachmentid=81367&d=1368307339

 

3. Su-27 flight over Moscow, Victory Day practice

 

attachment.php?attachmentid=35278&d=1262977388

 

3.1. A beautiful edit of that photo by a fellow Lock On pilot from these boards (unfortunately I can't remember or locate who did it - if you're reading this, come forth, you did a great job :D):

 

attachment.php?attachmentid=81506&stc=1&d=1368416646

 

4. French Rafale-M training in the Alps.

 

attachment.php?attachmentid=81508&stc=1&d=1368416909

 

5. Su-27SK during a promotional video/photoshoot

 

attachment.php?attachmentid=81509&stc=1&d=1368416909

 

6. E-3A climbing in the early hours of morning. Long day ahead.

 

attachment.php?attachmentid=81510&stc=1&d=1368417290

 

Now a couple of shots from my very first Ka-50 campaign flight, also from 2010. My computer's pretty mid-low range but it still held up quite well :) Graphics were dazzling back then, and frankly still are :D All with special thanks to Viper for helping me out with getting my Russian version to English and uploading the whole Deployment campaign in English for me :thumbup:

 

attachment.php?attachmentid=39826&d=1275932143

 

attachment.php?attachmentid=39827&d=1275932143

 

If you think you're safe going out at night... think again. Sharks can be pretty mean nocturnal beings too.

 

attachment.php?attachmentid=39829&d=1275934074

 

attachment.php?attachmentid=39830&d=1275934074

 

One can't congratulate ED enough on their work on shaders:pilotfly:

 

attachment.php?attachmentid=39831&d=1275934230

 

 

 

 

attachment.php?attachmentid=39832&d=1275934230

 

Hope you enjoyed the nostalgia :D

Posted (edited)

 

 

One can't congratulate ED enough on their work on shaders:pilotfly:

 

i often flick through the old screenshot pages and yeah i agree from the early days to now that its getting so much better, only reason i will work in its construct. alas there is a world of work to get through before they are working as they should in all honesty.

Edited by Ali Fish

[sIGPIC][/sIGPIC]

Posted

Further adventures in cloud shader editing :P

 

mHnD3go.jpg

 

zGCgKCy.jpg

 

xhDukSk.jpg

 

this is what i'm kinda aiming for, more softer scattered natural looking cloud types - work continues

 

2y9zEb7.jpg

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