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Posted

Well it is either that or they develop the API so that a 3rd party can do it...

 

Otherwise most people's flowchart for DCS will continue to be:

 

1. buy new 40€ addon

2. learn for 6-7 days

3. complete the single player scenarios

4. go online, get shot down by FC3 aircraft

5. go to step 1

 

Don't take me wrong it is an excellent business model, like Apple's :D

 

But in order to keep people hooked to DCS in the long term it definitely needs more dynamism and a more interactive AI...

  • Like 2
Posted

Well, as said here in my last 2 posts in that thread:

 

http://forums.eagle.ru/showthread.php?t=131014&page=3

 

...ok I was dreaming and had 2 beers but I think that is what it is all about

 

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Posted
Well it is either that or they develop the API so that a 3rd party can do it...
It would probably still take years and years and years since they would be unlikely to find someone who could dedicate all their resources to it (time, manpower, etc.). Just look at the 3rd parties developing aircraft. They're just doing it on the side when they're not at their full time job.
Posted
Yeah, because they have had sooooo much fun with kickstarters so far...

 

:megalol::megalol::megalol:

So true!

...But wait...

It's not that funny actualy, it's quite sad, isn't it?

DCS Wish: Turbulences affecting surrounding aircraft...

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Posted
It would probably still take years and years and years since they would be unlikely to find someone who could dedicate all their resources to it (time, manpower, etc.). Just look at the 3rd parties developing aircraft. They're just doing it on the side when they're not at their full time job.

 

It's been done at least twice already. First time for Combat Flight Simulator 3 for WW1 single player experience - Over Flanders Fields and second time by Pat Wilson for Rise of Flight. Both done for free (on case of OFF - first two iterations of the mod were free) in spare time. Both campaign systems are much better than most of commercial flight sims.

 

Give'em tools and they will come.

Posted (edited)

most likely been said before by someone, but all you need for the time beeing is a "save mission" button.

 

i.e. set up the mission you wanna fly, and then save it after the flight before leaving the 3d world.

 

that would allow a lot of things, and honestly, some genius minds will script lua files that will make the dynamic thingy come almost true, if you can save it ;)

 

anyway, as DCS:2.0 will be in one exe as wags said, it might be possible, that exactly that save mission feature will be added as well, who knows, lets hope for it :)

 

regards,

RR

 

PS:

thinking about logic and AI, does someone remember this Ants game, where you actualy had to programm the behaviour of your ants so they do what the should do? quite interesting ;)

 

Ants Challenge

Edited by Roadrunner

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Posted

By the way, does anyone know why DCS does NOT have a mission save feature? I'm trying to think of other sims that lacked one, but I'm drawing a blank. It seems VERY unusual.

 

I also want to point out that this "all or nothing" attitude about creating a dynamic campaign is not helpful. Of course you could spend years trying to do a DC that was perfect, but who in their right mind would advise that?

 

There are MANY ways to approach this that would result in a great DC - they dont necessitate years of expensive programming either.

 

Trout

  • Like 1
  • 4 weeks later...
Posted

Dymanic campaign ?

 

Hi there ! I just bough The a-10c module a week ago ( after The dcs & a-10a module ) .

I,m loving it all The way , best study sim and remind me Very Much of falcon alled force .

But i was wondering , is it possible to implement a dymanic campaing in future ?

I think the mechanism of The quick mission builder has elements that are usefull for a dymanic campaign .

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Posted

It's possible I'm sure, but I'm not sure how probable.

 

There's a number of things the ED team is working on right now, including a new engine, an F/A-18C and a number of new maps.

 

I wouldn't count on it happening within the next two years. But on the bright side, there's plenty to play around with!

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Posted (edited)

Just to "Wet ur whistle" (whatever that means). Take alook at the user created campaigns.

 

 

http://www.digitalcombatsimulator.com/en/files/?arrFilter_pf%5Bfiletype%5D=3&arrFilter_pf%5Bgameversion%5D=&arrFilter_pf%5Bfilelang%5D=&arrFilter_pf%5Baircraft%5D=&arrFilter_CREATED_USER_NAME=&set_filter=Filter&set_filter=Y

 

 

With the addition of the Saber I would love a campaign in an Jungle Environment like Vietnam. Being talked on target during a TIC. with FAC. would be absolutely immersive to me. I have read

everything I could find on that War.

Edited by AtaliaA1

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Posted
Hi there ! I just bough The a-10c module a week ago ( after The dcs & a-10a module ) .

I,m loving it all The way , best study sim and remind me Very Much of falcon alled force .

But i was wondering , is it possible to implement a dymanic campaing in future ?

I think the mechanism of The quick mission builder has elements that are usefull for a dymanic campaign .

 

Another key element that to me that may be a backbone to a dynamic campaign is the warehouse feature to control resource levels. This feature is currently available. I believe it's one of many steps to getting to a DC. ED is listening, but these things take time of course.

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Posted

Interesting convo, just wanna interject with a few questions...

 

Is it possible to script the mission builder? It might be possible to have some external program/tool take your mission log and "build" a set of missions to provide a "good enough" DC.

 

Personally, I'd love to see a DC that would present a variety of missions each "day", single and multiplayer both. If I wanna do SEAD in an F-18, I can. Once the mission is complete, the DC takes the logs, regenerates all of the missions, and presents a set of new ones.

 

A dedicated server could do something similar, but I don't think DCS is really equipped for that right now...

 

Also, what about combined arms? Couldn't an AI technically "play" it to react to players more realistically?

 

Just a thought.

  • 2 months later...
Posted

Just to bring it up again....

 

Has DCS "officially" commented on any threads on Dynamic missions/campaigns? Anything on the raodmap or with the new engine that will improve it, or is it not considered a negative and therefore has no attention?

 

Have they recognised that SP is quite dull for its lack of randomness and lack of feeling feeling bothered ot is that just a handfull of us which feel like that?

 

I have mentioned before, I never played Falcon 4 but even the old Typhoon in Iceland which had pilot reaources you needed to train and ferry to different squads to defend different threats was pretty simple but immersed you into caring for your assets.

 

Has anyone played the new payware campaign - is this more emmersive as you would expect the mission editor to be used to full potential in a payware campaign?

 

Thanks

Posted

Check out the thread in the campaign section, Beach has posted AAR of the new campaign. He seems to enjoy it. It seems well balanced and fun so far.

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Posted

I doubt we'll hear any official word from ED about a DC in the foreseeable future. We'll have to rely on the community, I think. I know MBot made a pretty impressive dynamic air campaign for the Mig-21 module. I haven't tried it but people are raving about it ...

 

http://forums.eagle.ru/showthread.php?p=2275137#post2275137

 

And I've seen another couple of community members working on things. I'm been working on my own little project on and off for a few years now too.

  • 2 weeks later...
Posted

I recently purchased UH-1H Huey and the campaign realism is very bad, in every single mission. For example the mission with the reporters that you giving them a tour but there is no reporters in the helicopter what so ever, and also in the second mission that you need to deliver supply and there is no supply on the helicopter , and more...

There is also mission when the co-pilot says that he taking control and he doesn't.

I was wondering if anybody knows if it will be fixed in DCS World 2?

  • ED Team
Posted
I recently purchased UH-1H Huey and the campaign realism is very bad, in every single mission. For example the mission with the reporters that you giving them a tour but there is no reporters in the helicopter what so ever, and also in the second mission that you need to deliver supply and there is no supply on the helicopter , and more...

There is also mission when the co-pilot says that he taking control and he doesn't.

I was wondering if anybody knows if it will be fixed in DCS World 2?

 

How is this relevant to this topic, if you have found bugs or problems with the Huey campaign, you should report them in that section.

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  • 4 months later...
Posted (edited)

Even as a tightfisted so and so, I would pay good money for a Dynamic Campaign module for DCS. More so than many existing modules. It would allow me get so much more enjoyment out of the modules I already own.

 

My one and only experience with a DC comes from AV8 B harrier Assault back in the day. It was very simple but a lot of fun. For those who don't know the key features were that instead of playing a single pilot, you had a squadron of Harriers stationed on an aircraft carrier off the coast of East Timor. Your mission was to win the war in east timor. You set what sorties few, the mission types, the targets. And of course you were free to fly these missions as well. It was simple yet involved strategy and resource management. Get it wrong and you run out of Harriers. So there were also stakes. I think someone could keep it simple like this yet do something very deep with the building blocks of today's DCS.

 

Somebody please give everyone who likes more than just sandbox from single player a break and make version 1.0 of this module. Might as well make it a custom dc creator/editor while you're at it. Then just keep releasing upgrades improving, expanding and deepening it over the years. My money is ready. I'm sure I'm not the only one. Do your market research and I'm sure it will tell you the player base is large enough for this to be viable.

Edited by Bains
typos
  • 1 month later...
Posted

What DCS is lacking is a real world Dynamic Campaign that can offer more and offer more tools that can meet approved militarys an airforce standard.

 

With a dynamic campaign can make it modular and customizable for players and users and offer more to people.

 

i bet million dollers that it make DCS and people around it much more enjoyable to DCS products and planes experince of a life time. but know what DCS does not listen unless you push them to the point make your voice heared that is bigger.

Posted
What DCS is lacking is a real world Dynamic Campaign that can offer more and offer more tools that can meet approved militarys an airforce standard.

 

 

And what are the military and airforce standards?

ED have been taking my money since 1995. :P

Posted

Military specs meet the standard for training pilots in a real world situation an awareness an reaction etc etc.

 

Read again what i said when get point military stands so on was giving a finger of speach.

Posted

You want dynamic campaign that can make sound tactical corrections and adjust to whatever human tactics thrown at it. I assume you want this live and happenning everywhere on the map at once because real world fights don't happen in bubbles.

 

Guys, is this possible in 2015 etc? :D

ED have been taking my money since 1995. :P

Posted (edited)

That is currently possible to a degree. You can save satus, position and composition of groups in mulitplayer via scripts (see MBots campaign or my adoption of his script: http://forums.eagle.ru/showpost.php?p=2359440&postcount=1) and you can dynamically add groups to the map via scripts (as described here: http://forums.eagle.ru/showthread.php?t=145147).

 

All you need in your group is someone writing briefings and playing the All-Knowing-Master, while the rest of your friends have fun. ;) Once you have your campaign template, you "only" need to do the briefings... still some hours work for each mission...

 

But you can also write a script replacing the "Master" and that`s where you can start. But you will never write a code, which can make realistic missions with the briefing in detail out of a dynamic situation and that is the main reason, why ED avoids anything in this direction I guess.

Edited by SNAFU

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Posted

I'm going to release something similar to snafu script, but it will create another mission file... I'm working on something like the "master" you are telling about since more than 2 years, with proper briefing format... useful for virtual squadron, ok, but still FAR away from falcon style dynamic campaign.

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The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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