jmod Posted June 22, 2012 Posted June 22, 2012 To whom it may concern! :D If this new DX11 terrain engin (EDGE) built from scratch, does it support PhysX, and multitasking? :) Let's fly together for the sake of peace :)
Nate--IRL-- Posted June 22, 2012 Posted June 22, 2012 To whom it may concern! :D If this new DX11 terrain engin (EDGE) built from scratch, does it support PhysX, and multitasking? :) Neither have been mentioned so far. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Wolfie Posted June 22, 2012 Posted June 22, 2012 So the new engine is DX11. Nice! "Isn't this fun!?" - Inglorious Bastards "I rode a tank, held a general's rank / When the Blitzkrieg raged, and the bodies stank!" - Stones.
sobek Posted June 22, 2012 Posted June 22, 2012 PhysX Why on gods green earth would it support physx? Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
cichlidfan Posted June 22, 2012 Posted June 22, 2012 Why on gods green earth would it support physx? Falling boulders? Tumbleweeds? :P ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
cichlidfan Posted June 22, 2012 Posted June 22, 2012 at least a nice animated Windsock:D Hush, I haven't announced my third-party project yet. ;) ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Panzertard Posted June 22, 2012 Posted June 22, 2012 at least a nice animated Windsock:D Sorry, not possible - AFM is not available for it. 1 The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
Krebs20 Posted June 22, 2012 Posted June 22, 2012 SFM will have to do for now. On a more on topic note. Do you think ED will ever adopt a policy like its third party developers, where there's more WIP pics? I wouldn't care if Wags made a screen shot everyday on the same object but at different directions. A screen a day keeps the itch away. [sIGPIC][/sIGPIC]
jmod Posted June 22, 2012 Posted June 22, 2012 Why on gods green earth would it support physx? PhysX, and multitasking (We all know why it'd better support multitasking)! This is an excerpt from Wiki: PhysX is a multi-threaded physics simulation SDK available for Microsoft Windows, Mac OS X, Linux, PlayStation 3, Xbox 360 and Wii. It supports rigid body dynamics, soft body dynamics, ragdolls and character controllers, vehicle dynamics, volumetric fluid simulation and cloth simulation including tearing and pressurized cloth. And of course collision detection, and collision response (especially 3D trees). Anyway, please pay attention to "To whom it may concern" thing! :) Let's fly together for the sake of peace :)
Togg Posted June 22, 2012 Posted June 22, 2012 (edited) PhysX belongs to Nvidia. It is available only on GeForce cards. Edited June 22, 2012 by Togg 1 [sIGPIC][/sIGPIC] https://github.com/Togg-streamdeck/dcs
crazyirish93 Posted June 22, 2012 Posted June 22, 2012 Pretty sure u can run physx off the cpu because arma3 is using it and they are not using gpu based physx for fear of giving advantage to nivida users.
Weltensegler Posted June 22, 2012 Posted June 22, 2012 (edited) Sorry, not possible - AFM is not available for it. :D awesome but seriously we got direction and strength on the ground and just have to bind that to orientation and the according pre-animated cloth sim which takes seconds only if you do it with reactor in 3dsmax for example. Maybe 4 stages regular(slight turbulent) and 4 stages turbulent...anyone able to lua that when I deliver 3D and animation? OF COURSE cichlidfan, if you were serious about that being ur next mod then never mind! Edited June 22, 2012 by Weltensegler 4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274
BHawthorne Posted June 23, 2012 Posted June 23, 2012 (edited) PhysX, and multitasking (We all know why it'd better support multitasking)! This is an excerpt from Wiki: And of course collision detection, and collision response (especially 3D trees). Anyway, please pay attention to "To whom it may concern" thing! :) PhysX would be largely worthless. PhysX as an engine is doomed from the start because of it's proprietary nature. You don't use a physics engine that favors only half the video cards out there and gimps the other half through CPU emulation. The only reason to would be if NVIDIA threw money at you do implement it. There are much more hardware neutral options out there that work in more generic GPU compute capacities. Edited June 23, 2012 by BHawthorne
TZeer Posted June 23, 2012 Posted June 23, 2012 Probably answered before, but here it goes. With the new map/updated graphics/support for directX 11, will some of the load be moved from the cpu and over to the gpu?
Rusty_M Posted June 23, 2012 Posted June 23, 2012 PhysX would be largely worthless. PhysX as an engine is doomed from the start because of it's proprietary nature. You don't use a physics engine that favors only half the video cards out there and gimps the other half through CPU emulation. The only reason to would be if NVIDIA threw money at you do implement it. There are much more hardware neutral options out there that work in more generic GPU compute capacities. Which is why it's so far only been for some nice little extra effects rather than something that was required. It was pretty nice in Mafia 2 and in the Batman games though, to be fair. The world is going mad. Me? I'm doing fine! http://www.twitch.tv/rusty_the_robot https://www.youtube.com/user/RustyRobotGaming
nemises Posted June 23, 2012 Posted June 23, 2012 ...yeah they tend to offload incidental optional bits and pieces...particle system collisions and that sort of thing. not really much in the way of collision based accuracy needed in a flight sim...bounding box collision seems to be sufficient. ...I guess it'd be neat for the movie makers (close ups of explosions etc)
whitehot Posted June 23, 2012 Posted June 23, 2012 Probably answered before, but here it goes. With the new map/updated graphics/support for directX 11, will some of the load be moved from the cpu and over to the gpu? from what i know about directx, there won't be a shift in load from the cpu to the gpu. There will be however a substantial performance gain, since dx11 are more "efficient" at handling large numbers of hi-res texels. Often ppl spend big bucks on upgrading cpus and gpus yet they find the improvement in fps negligible. That's because of directx9. In many cases, they are the bottleneck. We've been stuck with them since 10 yrs, back then they were appropriate to the hardware of the time, but now they're completely outdated. It's like you'd try to run dcs with a 300 Mhz pentium2. Sadly, this situation has endured so much due to the malignant effect consoles have on gaming in general. [sIGPIC][/sIGPIC] Intel i7 6700K @ 4.2, MSI M5 Z170A Gaming, NZXT X61 Kraken liquid cooler, PNY Nvidia GTX 1080 Founders Edition, 16GB Corsair Vengeance 3000 Mhz C15, samsung 840 evo SSD, CoolerMaster 1000W Gold rated PSU, NZXT Noctis 450 cabinet, Samsung S240SW 24' 1920x1200 LED panel, X-52 Pro Flight stick. W10 Pro x64 1809, NO antivirus EVER
whitehot Posted June 23, 2012 Posted June 23, 2012 ...yeah they tend to offload incidental optional bits and pieces...particle system collisions and that sort of thing. not really much in the way of collision based accuracy needed in a flight sim...bounding box collision seems to be sufficient. What physx could achieve is to have a extremely realistic damage model: as an example; with the actual model, when your mav hit a t-72, the "intact" tank model is simply substituted with a new one, blackened and burning. With physx, the 3d model is not substituted; instead, the engine calculates all the effects the munition does on the target, and deforms its model (and the munition one) accordingly. These effects would be based on a lot of parameters like warhead type and weight, angle of impact, armor type, point of impact and many more. The result would be awesome, in fact any single event would be distinct and almost unrepeatable. I'd love something like this, but I'm not sure if dcs engine (and the current hardware) could handle it. [sIGPIC][/sIGPIC] Intel i7 6700K @ 4.2, MSI M5 Z170A Gaming, NZXT X61 Kraken liquid cooler, PNY Nvidia GTX 1080 Founders Edition, 16GB Corsair Vengeance 3000 Mhz C15, samsung 840 evo SSD, CoolerMaster 1000W Gold rated PSU, NZXT Noctis 450 cabinet, Samsung S240SW 24' 1920x1200 LED panel, X-52 Pro Flight stick. W10 Pro x64 1809, NO antivirus EVER
sobek Posted June 23, 2012 Posted June 23, 2012 I don't see eagle implementing an engine that favors one GPU manufacturer over another. Many ways lead to Rome, one doesn't have to pick one that locks out 1/3 of the user base. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Rusty_M Posted June 23, 2012 Posted June 23, 2012 What physx could achieve is to have a extremely realistic damage model: as an example; with the actual model, when your mav hit a t-72, the "intact" tank model is simply substituted with a new one, blackened and burning. With physx, the 3d model is not substituted; instead, the engine calculates all the effects the munition does on the target, and deforms its model (and the munition one) accordingly. These effects would be based on a lot of parameters like warhead type and weight, angle of impact, armor type, point of impact and many more. The result would be awesome, in fact any single event would be distinct and almost unrepeatable. I'd love something like this, but I'm not sure if dcs engine (and the current hardware) could handle it. Other technologies than PhysX have done similar things. EGO and CRY engines have demonstrated soft body physics. The world is going mad. Me? I'm doing fine! http://www.twitch.tv/rusty_the_robot https://www.youtube.com/user/RustyRobotGaming
VAOZoky Posted June 23, 2012 Posted June 23, 2012 What about: Intel Core i5 2500k @ 4.2Ghz, 8GB Kingston HyperX @1.6GHz, Ati Radeon HD7870 2GB GDDR5, 19' 1440x900 screen
Panthro Posted June 26, 2012 Posted June 26, 2012 its an awesome engine but I dont know of havok being used in any large scale flight sim's :( [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic86362_2.gif[/sIGPIC]
Wolfie Posted June 26, 2012 Posted June 26, 2012 I don't see eagle implementing an engine that favors one GPU manufacturer over another. Many ways lead to Rome, one doesn't have to pick one that locks out 1/3 of the user base. Agreed. As much as I like nvidia and phys-x, that would suck. "Isn't this fun!?" - Inglorious Bastards "I rode a tank, held a general's rank / When the Blitzkrieg raged, and the bodies stank!" - Stones.
BHawthorne Posted June 26, 2012 Posted June 26, 2012 (edited) I think you'll find in most cases where PhysX is implemented in any detail NVIDIA has money behind it. A developer would not favor one manufacturer over another without financial incentives. To do so is to alienate a faction of the target audience without gain in the process. Edited June 26, 2012 by BHawthorne
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