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DCS World 2.0 and New Maps Discussion Thread


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Posted
Even Falcon 4.0 looks good from 10,000ft. That's not the problem I think. Looking good while flying low is where the details are important.

 

Jaggy mountains...? Falcon 4.0 definitely doesn't look good from 10,000ft with its square grid textures.

Posted
Jaggy mountains...? Falcon 4.0 definitely doesn't look good from 10,000ft with its square grid textures.

 

Yeah, ok, I guess it depends on what you call 'good'. Perhaps I was exaggerating a bit. :D

What I wanted to say is that when something looks good close up it is likely to look good otherwise as well.

Posted
Frankly the models are amazing...but the missing thing is something which was missing even in the current DCS engine.... AI...self awareness...no random infantry...no hustle and bustle in airbases.... no fuel engines moving in to fuel aircraft. The neat things would be when a "player" selects re-arm and refuel...within the 3 min wait..... a fuel truck pulls in..a ground crew moves in to power the aircraft...load new missiles on the aircraft... Also...if we could use the stowed ladder to exit and enter the aircraft... those would be neat things that can really help make a next generation DCS.

 

I agree, everything that can add random life to the dcs world, is a big step ahead towards immersion and realism :thumbup:

Posted
I hope not, it should be implemented with shaders.

 

That is not practical. Simulating the heat distribution is unnecessarily complex compared to heat textures.

Good, fast, cheap. Choose any two.

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Posted

I don't think that's true, Sobek. (Your experience may outweigh mine.) Instead of having an additional set of textures for each object, valued in gigabytes, a simple heat source definition in that object's originating script file would be much more efficient. It's certainly practical, if not easy.

Posted

Prolly just User Def Values somewhere.

 

Either in objects LUA or in Objects Max User Defined Tab.

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Posted

Been a while since we heard anything on the Nevada front. I'm hoping for an update this Friday. It felt like we were getting so close and now it's all gone quiet. Calm before the storm I hope!

Posted

Yes very quiet lately. Pretty much all the forums have been quiet.

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Posted (edited)

From AVIA Webpage, check web link to access photos and videos:

 

http://www.avia-ts.ua/en/production_en/26-sistema-i-sceny-vizualizacii.html

The visualization system is the integrated hardware and software system that provides detailed visual presentation of out-of-cockpit space for the helicopter full flight simulator.

 

Scientific and Production Association “AVIA”, Ltd. offers two versions of multi-channel visualization system: fixed (only the simulator cockpit is mounted on the motion platform) and entirely mounted on the motion system (simulator cockpit and visualization system are mounted on the motion platform). The unique technology of dynamic compensation of the parallax effect, which is caused by movement of the cockpit relative to the screen, has been developed by “AVIA”, Ltd. company.

 

 

The visualization system includes a spherical type screen, with a field of view not less than 240 ° horizontal and 75 ° vertical, full set of 8 professional projectors that use DLP ® modern technology, providing the display resolution 1920x1200 pixels on the channel. The visual system of Scientific and Production Association “AVIA" meets the requirements of JAR-FSTD (H) and ICAO for image generation systems of FFS level D.

 

Eight image generators represent the core of the visualization, based on high-performance computers and high-end solutions for rendering three-dimensional scenes using AMD CrossFireX ™ or NVIDIA SLI ™ technologies .

 

All of these components together provide displaying of the seamless, continuous image on the spherical screen with total resolution 7280 х 2200 pixels at frequency 60 frames / sec; with brightness, contrast and field of view matched to the best advantage of the visualization system relating particularly to the helicopter simulator.

 

The high level of realism and mipmapping level of three-dimensional scenes are extremely important for high quality of crew training.

 

It becomes specifically significant when it comes to helicopter full flight simulators, where the quality of the visualization system is particularly important.

 

”AVIA” is traditionally committed to creation of high-quality 3D scenes for flight simulator visualization system. Scenes are created on the basis of reliable geo-specific information using photo-realistic textures. All of that in combination with use of all modern graphics accelerators capabilities to the fullest bring the desired results.

 

Visualization system provides:

- Realistic image of the different types of terrain landscape in all seasons;

- Dynamic change in visual range

- Fog effect with adjustable density parameters

- Wind speed and direction dependent snow

- Wind speed and direction dependent rain

- Modeling various types of clouds, editing its density and upper and lower edges;

- Dynamic change of the day time;

- Detailed modeling of the runways, helipads with markings, information signs, landing lights, field support equipment;

- Modeling of volumetric water surface with the reflection and refraction of light implementation;

- Implementation of objects dynamic shadows;

- Modeling of buildings of high complexity, for example using a light reflective materials;

- Reproducing images of such complex special effects, like dust vortex and blizzard, snow and rain, etc.

Edited by Silver_Dragon

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Posted

The misuse of the word "realistic" to describe those screenshots and the photoshopped skies makes me feel a little bit fooled.

 

It is good though that this tecnology can make good use of multi gpu power to a very high level.

Posted
A while? The last update was less than two weeks ago.

 

We're just spoiled Paul. :)

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Posted
A while? The last update was less than two weeks ago.

 

Well, Wags said he'd hopefully get some pictures up of Nevada running in EDGE instead of the model viewer a couple of weeks ago. Then the lead developer was out of the office for a week and work was slow. Then we had another week pass and only an update on the GUI.

 

I'm still hoping to see some pictures of the engine up and running soon.

Posted

Yeah, news on everything is slow at the moment. Even the 3rd parties haven't put out anything for a week or two.

 

Here's hoping there will be some exciting announcements towards Christmas.

Posted
Yeah, news on everything is slow at the moment. Even the 3rd parties haven't put out anything for a week or two.

 

Here's hoping there will be some exciting announcements towards Christmas.

 

yeah, hopefully 1.2.7 will be a bigger step and going to bring many improvements/features and some new 3D models :bounce:

but some eyecandies would be nice again from Matt, even wip or old but never seen screenies/videos :)

sign-pic4.jpg

Posted
yeah, hopefully 1.2.7 will be a bigger step and going to bring many improvements/features and some new 3D models :bounce:

but some eyecandies would be nice again from Matt, even wip or old but never seen screenies/videos :)

Maybe we can expect 1.3.0? :huh:

It would be logical for me to call the version of DCS World in which the EDGE will be introduced DCS World 2.0 :D

Posted
Maybe we can expect 1.3.0? :huh:

It would be logical for me to call the version of DCS World in which the EDGE will be introduced DCS World 2.0 :D

 

Umm... which means there are 7.3 versions to go from 1.2.7 all the way up to 2.0... which means we'll see EDGE sometime around summer 2034... not the 2 weeks that were promised to us!

"It's not the years, honey. It's the mileage..."

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