ED Team NineLine Posted June 23, 2014 ED Team Posted June 23, 2014 Yeah, I also liked the Ukraine terrain, especially Crimea. But I doubt they will come back any time soon. With the screenshots we have seen with Nevada, I would pretty much take any area they want to make :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
AtaliaA1 Posted June 23, 2014 Posted June 23, 2014 Yeah, I also liked the Ukraine terrain, especially Crimea. But I doubt they will come back any time soon. Not a programmer. It seems with new technology you could plug the info. into a new C++ or what ever and have it update the terrain graphics. I guess tech. hasn't gotten there yet? Can't put raw data into a program so it can update the code to newer specifications? Would be a good program to invent. This was a Boutique Builder iBuypower rig. Until I got the tinker bug again i7 920 @3.6Mhz 12Gig Corsair XMS3 ram 1600 Nvidia 760 SLi w/4Gig DDR5 Ram Intel 310 SSD HDD 160 Gb + Western Digital 4Terabyte HDD Creative SB X-Fi HD Audio Logitech X-530 5.1 Surround Speaker System Dual Acer 32"Monitors. PSU 1200 w Thermaltake Win10 64Bit.
ED Team NineLine Posted June 23, 2014 ED Team Posted June 23, 2014 Not a programmer. It seems with new technology you could plug the info. into a new C++ or what ever and have it update the terrain graphics. I guess tech. hasn't gotten there yet? Can't put raw data into a program so it can update the code to newer specifications? Would be a good program to invent. Its deeper than the code I think, its the actual building of the map that is the issue, so I think if you were to do Georgia in full EDGE glory you would need to start right from scratch... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
NRG-Vampire Posted June 23, 2014 Posted June 23, 2014 a technical question just id like to be sure (and i hope testers are permitted to answer this) but will we get a new model format as well with edge ? (cmd, lom, edm, edgem?) or everything will be the same ?: edm format continues to be used however i think (and hope) by the latest modelviewer and plugins the edm format wont change
SkateZilla Posted June 23, 2014 Posted June 23, 2014 Aren't the newest versions of EDM Viewer compiled to use Edge already?, which is why if say, I download the latest version, it doesnt work (missing Components from EDGE). As for Container formats..... anything is possible. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
NRG-Vampire Posted June 23, 2014 Posted June 23, 2014 (edited) it doesnt work (missing Components from EDGE). yes, it doesnt work, (missing dll files) but the file structures of latest modelviewer looks same as current/older but working version however i did not try yet the latest plugin but i assume it will save/make same edm format which can be used in current 1.2.8 sim version...but can you guys confirm this ? http://forums.eagle.ru/showthread.php?p=2098980#post2098980 Edited June 23, 2014 by NRG-Vampire
KaspeR32 Posted June 23, 2014 Posted June 23, 2014 I'd love for EDGE to be able to use/read topographic data like Outerra uses. Oh you want to fly over this area? Let me get the latest data available for the terrain. Some vector data for roads, and you got yourself a halfway decent map. I'm also still really curious about the "globe" thing. The way DCS renders water now would mean it's very difficult to have the current map put onto a round surface. But even for Navada, is the water no longer a single flat plane under everything? I'm soooo curiousssssss. Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
NRG-Vampire Posted June 23, 2014 Posted June 23, 2014 is the water no longer a single flat plane under everything? ^ what is an all-time-fps-eater so i hope they fixed this: no more underground water im curious too
ED Team NineLine Posted June 23, 2014 ED Team Posted June 23, 2014 If the water is changed it wont be in Georgia. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Mustang Posted June 23, 2014 Posted June 23, 2014 (edited) ^ what is an all-time-fps-eater so i hope they fixed this: no more underground water im curious too The terrain in current DCS versions uses backface culling so the water isn't actually rendered if you can't see it, otherwise you would see an even bigger FPS hit - if you want to check for this look in Surface31.fx you will see 'CULLMODE = 0x2;' for LandLOD0 and LandLOD2 (0x2 is CCW or 'counter-clockwise' culling) Edited June 23, 2014 by Mustang
NRG-Vampire Posted June 23, 2014 Posted June 23, 2014 (edited) If the water is changed it wont be in Georgia. why ? i dont think its too difficult, edge should erase all the underground water and georgia needs only a new water map under/next to the old surface map otherwise with lakes the problem is worse: surface is at a higher altitude but i see the lake-water level is at zero alt - we can see under the surface through the "hole" of the lake The terrain in current DCS versions uses backface culling so the water isn't actually rendered if you can't see it, otherwise you would see an even bigger FPS hit - if you want to check for this look in Surface31.fx you will see 'CULLMODE = 0x2;' for LandLOD0 and LandLOD2 (0x2 is CCW or 'counter-clockwise' culling) but what happens if i see lakes or rivers ? i can see the underground waters too through the "hole" of the lakes/rivers, no seabed, lakebed, riverbed - that's the problem, but afaik earlier we had rivers with animated textures Edited June 23, 2014 by NRG-Vampire
SkateZilla Posted June 23, 2014 Posted June 23, 2014 Hmm: a Small Body of Water (lake/river) vs a large body (Ocean) vs an entire map of water underneath the land, prolly shouldnt be a FPS hit regardless.... I see no difference in FPS between size of the water, Whether it's visible or not has a slight FPS hit, but once it's visible, the FPS would stay the same regardless of the size. I would understand water as one large flat mesh with a water shader effect/texture applied to it. I guess it would have to do with the how the shader is coded. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
NRG-Vampire Posted June 23, 2014 Posted June 23, 2014 (edited) a Small Body of Water (lake/river) vs a large body (Ocean) vs an entire map of water underneath the land yes, i think seeing a small part of water (through holes of rivers/lakes) needs the same calculation as seeing the whole black sea you know a small fps hit here, other small fps hit there (like the old f-16 model with 12k tris vs 4k in fact), with some not well adjusted lod models and it brings a huge fps drop everywhere - with very few smallshits on the ground in the 1.2.8 i know, we got wing contails and engine smokes (needs calculations as well) but earlier 1.2.4 showed more fps with a very-very dense smallshit/grass on ground Edited June 23, 2014 by NRG-Vampire
Mustang Posted June 23, 2014 Posted June 23, 2014 Individual lakes are handled independant of the ocean shaders (lake.fx) look at the lake near Krasnodar for example, the only bodies of water that share the ocean shaders are the ones that are directly connected to it (like the inguri river)
Aginor Posted June 23, 2014 Posted June 23, 2014 With the screenshots we have seen with Nevada, I would pretty much take any area they want to make :) Yep. :) DCSW weapons cheat sheet speed cheat sheet
Witchking Posted June 24, 2014 Posted June 24, 2014 ED should use this for the water in EDGE. iilqtDkeIBE and imagine this for the fire/damage/explosions L1577QeCdwk WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
Aginor Posted June 24, 2014 Posted June 24, 2014 Is that realtime? It looks awesome. But.... One ship, on a tiny piece of ocean. We don't have a clue how big the performance impact is. DCSW weapons cheat sheet speed cheat sheet
Witchking Posted June 24, 2014 Posted June 24, 2014 Is that realtime? It looks awesome. But.... One ship, on a tiny piece of ocean. We don't have a clue how big the performance impact is. yup! that is realtime. Its basically a same style of water as in the silent hunter series. Wave physics model with a function of time. That way even across networked PCs, the wave form will be the exact same..so displacement of ships is also same. Regd whether it is efficient in a flight simulation.. I can't say...but that would be amazing for the future F/A-18C. Imagine landing PFM Su-33 and the hornets on carriers during rough weather. WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
Luzifer Posted June 24, 2014 Posted June 24, 2014 The terrain in current DCS versions uses backface culling so the water isn't actually rendered if you can't see it, otherwise you would see an even bigger FPS hit - if you want to check for this look in Surface31.fx you will see 'CULLMODE = 0x2;' for LandLOD0 and LandLOD2 (0x2 is CCW or 'counter-clockwise' culling) That doesn't do anything in this case. Backface culling culls polygons you would see from the back side. It would only cull the water plane when you see it from the back, i.e. you are under the water.
Silver_Dragon Posted June 24, 2014 Posted June 24, 2014 https://www.facebook.com/eagle.dynamics?fref=photo Soaring Eagle For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
blackbelter Posted June 25, 2014 Posted June 25, 2014 (edited) This last picture is awesome. It will stay as my desktop background for a while. But it would look even better if the F-15 is at the lower right corner rather than upper left, sothat it is flying into the pic rather than flying out of it... Edited June 25, 2014 by blackbelter
ED Team NineLine Posted June 25, 2014 ED Team Posted June 25, 2014 This last picture is awesome. It will stay as my desktop background for a while. But it would look even better if the F-15 is at the lower right corner rather than upper left, sothat it is flying into the pic rather than flying out of it... Well the F-15 wasnt really the part ED was showing off.... ;) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Raven68 Posted June 25, 2014 Posted June 25, 2014 Ok I am addict. It pains me to look at those pics and I tell myself to quit looking because its painful to be reminded I will have to wait, but then I keep coming back looking for more!! LOL! Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System Windows 11 Professional HP Reverb G2 /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
blackbelter Posted June 25, 2014 Posted June 25, 2014 Well the F-15 wasnt really the part ED was showing off.... ;) Then it steals thunder from poor EDGE...
Sceptre Posted June 25, 2014 Posted June 25, 2014 (edited) From ED's facebook: Edited June 25, 2014 by Sceptre RTX 2070 8GB | 32GB DDR4 2666 RAM | AMD Ryzen 5 3600 4.2Ghz | Asrock X570 | CH Fighterstick/Pro Throttle | TM MFDs | TrackIR 5
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