SkateZilla Posted December 4, 2014 Posted December 4, 2014 Clliiiiiimmmmb... Evvvverrryyyyy mmoooouunnnntttaaaiiiinnnn Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
shagrat Posted December 4, 2014 Posted December 4, 2014 What? Mt. Erebus rescue with the Huey... so these little "foothills" ;) Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
chaos Posted December 4, 2014 Posted December 4, 2014 This screenshot is the most promising for me, as a "low and slow" guy :thumbup: This!!! Even for the fast movers, there's a lot of fun to be had doing a 'Trench Run' through narrow canyons. I foresee another racing competition flying from A to B via a route through the mountains... just like we did back in '96(?) using Flanker 1.x. How far we've come. It is truly amazing what ED (and comp-tech in general)have accomplished in less than 2 decades... "It's not the years, honey. It's the mileage..."
blackbelter Posted December 4, 2014 Posted December 4, 2014 This screenshot is the most promising for me, as a "low and slow" guy :thumbup: ...fingers crossed for the December release! Mountains in the current engine look pretty aweful with their smoothness... These new mountains indeed look awesome. Also, currently buildings in DCS look pretty 2D when viewed from certail angles. Hope there will be improvements here in EDGE.
SkateZilla Posted December 4, 2014 Posted December 4, 2014 Do I need to port a quick Airliner to have Civilian Flights.. lol. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
rjetster1 Posted December 4, 2014 Posted December 4, 2014 Do I need to port a quick Airliner to have Civilian Flights.. lol. Yes! Janet airlines 737 Nonstop from Vegas to Area 51
rcjonessnp175 Posted December 5, 2014 Posted December 5, 2014 Crom wills it, if it don't come this month oh well guess we'll have to pay attention to wives and family during holidays muwahahah I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
rabbit102 Posted December 5, 2014 Posted December 5, 2014 dcs 2.0 ? no nothing new or news yet? 2014 almost gone
SkateZilla Posted December 5, 2014 Posted December 5, 2014 no nothing new or news yet? 2014 almost gone http://forums.eagle.ru/showthread.php?p=2249990#post2249990 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Tumbleweed Posted December 5, 2014 Posted December 5, 2014 http://forums.eagle.ru/showthread.php?p=2249990#post2249990 I was just looking at the screen shots posted in that newsletter post. OMG - Drooooooolfest. So looking forward to Edge. It all looks damn good but that F-15 looks well sexy in those shots. :worthy: Gonna be WELL worth the wait. My Hangar: P-51D Mustang - KA-50 Blackshark - A-10C Warthog - F-86F Sabre - FC3 - Combined Arms - UH-1H My Flying Adventures: www.dcs-pilot.com :pilotfly:
Ranger79 Posted December 5, 2014 Posted December 5, 2014 Wow, those screenshots are gorgeous! [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series
sniperwolfpk5 Posted December 5, 2014 Posted December 5, 2014 Just make sure you stop at all reds.:) When you want fun and enjoy then break all the laws :drunk: Win10, Intel 3rd Gen. Core i7 3.8Ghz, 20GB ram, Nvidia Geforce 1060 6GB Opentrack (Download it from HERE), PS3 Eye, Saitek x52-pro Joystick, DIY Rudder Pedals, Google Cardboard with DCS World English is not my native language
Aginor Posted December 5, 2014 Posted December 5, 2014 I was really excited that Wags mentioned Tonopah, because I was very sad when it wasn't included initially. DCSW weapons cheat sheet speed cheat sheet
Eight Ball Posted December 5, 2014 Posted December 5, 2014 (edited) :( I'm sorry to be that guy but I'm a bit disappointed with the NTTR map. It was announced 4 years ago and honestly I find the textures really poor. Vegas and Nellis look great tho I don't know, it reminds me the Sout Asian map in Take On Helicopter or when FSX can't load the textures fast enough. Even at high altitude with a wide angle the textures don't look neat, it's kinda blurry. I know EDGE is capable of much more, strangely enough the caucasian map looks great in DCS 2.0 Sorry, I don't want to be disrespectful but I can't pretend I'm impressed :noexpression: Edited December 5, 2014 by Eight Ball Find The Links To All My Mods And Liveries Here (in the gallery)
sobek Posted December 5, 2014 Posted December 5, 2014 Ok, see you in another 5 years. :P;) Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Raven68 Posted December 5, 2014 Posted December 5, 2014 :( I'm sorry to be that guy but I'm a bit disappointed with the NTTR map. Nothing to be sorry about really. To me you're just simply in the minority on this. Most here see the images as awesome, especially compared to what we have now. Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System Windows 11 Professional HP Reverb G2 /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
OnlyforDCS Posted December 5, 2014 Posted December 5, 2014 Nothing to be sorry about really. To me you're just simply in the minority on this. Most here see the images as awesome, especially compared to what we have now. Yeah I dont know what that guy's been smoking. But to me those desert shots look awesome. Desert. As in empty and devoid of many notable features, especially at altitude. Or at speed. *hint* *hint* Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
eFirehawk Posted December 5, 2014 Posted December 5, 2014 (edited) :( I'm sorry to be that guy but I'm a bit disappointed with the NTTR map. It was announced 4 years ago and honestly I find the textures really poor. Vegas and Nellis look great tho Yeah I get what you mean, I feel the same way, the terrain seems to be soft and blurred. Even though I think the WIP images might not closely represent what will be released, I guess the blurry textures could simply be a limitation. LOD transitioning is a difficult thing to deal with in flight sims and EDGE will be better than the current engine for sure, but I doubt it will extremely well optimized ( ED is a small team ). To get rid of that land that looks like a vanilla ice cream, I think that several higher resolution textures would have to be loaded simultaneously. Nevada will have a lot of different textures, not the same ones tiled and blended everywhere like the current map. That though could cost on performance ( and dev time ). I believe we might see LOD mods that will at least help with this :) That's just what I'm guessing though, could be totally wrong :) Everything else looks great though. Lighting looks pretty cool, can't wait to fly above Vegas! Edited December 5, 2014 by eFirehawk Pentium II 233Mhz | 16MB RAM | 14.4kb Modem | 1.44MB Floppy Disk Drive | Windows 3.1 with TM Warthog & TrackIR 5
OnlyforDCS Posted December 5, 2014 Posted December 5, 2014 You guys do realize that static screenshots look a lot different from a moving image in a game?? You also realize that we are talking about a desert here. Have you ever flown above a desert? In RL I mean? Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
ED Team NineLine Posted December 5, 2014 ED Team Posted December 5, 2014 Yeah I dont know what that guy's been smoking. But to me those desert shots look awesome. Desert. As in empty and devoid of many notable features, especially at altitude. Or at speed. *hint* *hint* Yes, down low in a Helo, it will really shine... but I guess peoples expectations of a almost 500km squared map are higher than what is achievable in most engines... I dont know, I am at a loss, I have the Hornet shot as my wallpaper, and I think it looks incredible... even with the knowledge that its still a WIP, but then I am just a fanboy so that doesnt help my argument at all :P I think if people look at the big picture, being the size and what ED is trying to support here, land sea and air, I think what they are steering towards is pretty damn impressive.... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Eight Ball Posted December 5, 2014 Posted December 5, 2014 (edited) I haven't been smoking anything in awhile...maybe that's the problem :P Indeed, it would be interesting to see how it looks in motion. But I really fail to see what flying over a desert in real life has anything to do with this. You certainly don't suffer from any texture compression IRL as far as I know... I'm talking about ground textures here. The lighting, the view distance,the way the horizon smoothly blend with the sky, all that looks gorgeous. Edited December 5, 2014 by Eight Ball Find The Links To All My Mods And Liveries Here (in the gallery)
ED Team NineLine Posted December 5, 2014 ED Team Posted December 5, 2014 Atmospheric hazing can soften things even in real life. So while they are still dialling it in, viewing at a long distance isnt going to be crystal sharp all the time, especially in a simulation, I think you guys are putting unrealistic expectations up, name a sim that can view this far this good.... Yeah I get what you mean, I feel the same way, the terrain seems to be soft and blurred. Even though I think the WIP images might not closely represent what will be released, I guess the blurry textures could simply be a limitation. LOD transitioning is a difficult thing to deal with in flight sims and EDGE will be better than the current engine for sure, but I doubt it will extremely well optimized ( ED is a small team ). To get rid of that land that looks like a vanilla ice cream, I think that several higher resolution textures would have to be loaded simultaneously. Nevada will have a lot of different textures, not the same ones tiled and blended everywhere like the current map. That though could cost on performance ( and dev time ). I believe we might see LOD mods that will at least help with this :) That's just what I'm guessing though, could be totally wrong :) Everything else looks great though. Lighting looks pretty cool, can't wait to fly above Vegas! Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
eFirehawk Posted December 5, 2014 Posted December 5, 2014 name a sim that can view this far this good.... Ace Combat: Assault Horizon is a good example. And it runs on consoles. :) You're right though, that still doesn't change the fact that our expectations for a small team like ED is way too high. What you see in the screenshot below had a massive budget. Pentium II 233Mhz | 16MB RAM | 14.4kb Modem | 1.44MB Floppy Disk Drive | Windows 3.1 with TM Warthog & TrackIR 5
ED Team NineLine Posted December 5, 2014 ED Team Posted December 5, 2014 That is your example of a "sim"? lol :D Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
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