jocko417 Posted February 16, 2020 Posted February 16, 2020 Hmm, won't start, due to a missing "rendererUtils.dll" file, which doesn't exist anywhere on my computer.
joey45 Posted February 16, 2020 Posted February 16, 2020 What version? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
joey45 Posted February 16, 2020 Posted February 16, 2020 I think I'm using 163247 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
lee1hy Posted February 17, 2020 Posted February 17, 2020 The liveries list is a little buggy but I have a workaround for FW-190A8: load first the edm of FW-190D9 and the A8 entry will appear Only A8 works other aircraft not kim_123456#3214 My awesome liveries user files https://shorturl.at/cdKV5
lee1hy Posted February 23, 2020 Posted February 23, 2020 Who also wants to see the user models with their liveries in the MV (OpenBeta) can replace my eautoexec.lua in the folder C: \ Program Files \ Eagle Dynamics \ DCS World OpenBeta \ Config \ ModelViewer. save the old file and write it back before each ED update. In eautoexec.lua please replace all entries "XXXX" with your username. This still doesn't work, i changed all patch my name but no lucky d->e xxx-myname kim_123456#3214 My awesome liveries user files https://shorturl.at/cdKV5
lee1hy Posted February 24, 2020 Posted February 24, 2020 Please compare the given path in autoexec.lua where I entered the "XXXX" with your main path under C: /. But you want to see the FW-190D. I had not considered the planes in the "WWII Units" folder. The path for each aircraft must be entered here. Enter the following lines for the FW-190D: mount_vfs_models_path ("C: / Program Files / Eagle Dynamics / DCS World OpenBeta / CoreMods / WWII Units / FW-190D-9 / Shapes") mount_vfs_liveries_path ("C: / Program Files / Eagle Dynamics / DCS World OpenBeta / CoreMods / WWII Units / FW-190D-9 / Liveries") mount_vfs_textures_path ("C: / Program Files / Eagle Dynamics / DCS World OpenBeta / CoreMods / WWII Units / FW-190D-9 / Textures") The Liveries folder must be in the "FW-190D-9" folder. Please also note the DisplayName "Fw 190 D-9". This is loaded for the liveries in the simulator. So you would have to create two folders. scan_for_textures("E:\Program Files\Eagle Dynamics\DCS World OpenBeta\Bazar\Liveries") scan_for_textures("E:\Program Files\Eagle Dynamics\DCS World OpenBeta\Bazar\Textures") scan_for_textures("E:\Program Files\Eagle Dynamics\DCS World OpenBeta\CoreMods\aircraft") print("scan done") print("----------------------------------------------------------------") mount_vfs_liveries_path ("E:\Program Files\Eagle Dynamics\DCS World OpenBeta\Bazar") mount_vfs_liveries_path ("E:\Program Files\Eagle Dynamics\DCS World OpenBeta\CoreMods\aircraft") mount_vfs_textures_path ("E:\Program Files\Eagle Dynamics\DCS World OpenBeta\CoreMods\WWII Units") mount_vfs_models_path ("E:\Program Files\Eagle Dynamics\DCS World OpenBeta\Bazar\World\Shapes") mount_vfs_liveries_path ("E:\Program Files\Eagle Dynamics\DCS World OpenBeta\Bazar\Liveries") mount_vfs_textures_path ("E:\Program Files\Eagle Dynamics\DCS World OpenBeta\Bazar\Textures") hmm why not working kim_123456#3214 My awesome liveries user files https://shorturl.at/cdKV5
lee1hy Posted February 25, 2020 Posted February 25, 2020 My entries look different from yours. I made sure that \ is replaced by "/". Try it again. NOT WORK :(:(:(:( kim_123456#3214 My awesome liveries user files https://shorturl.at/cdKV5
hamza_Khan Posted February 27, 2020 Posted February 27, 2020 Need Help So I am facing 2 problems. 1 Weapon Attach Point not showing up in Model Viewer 2 Boundry is not at the center 1. I have set the Weapon Attach point in 3ds max as a dummy box with user defined property as TYPE = "connector"; but when I open the model in edmodelviewer it doesn't show up. 2. I have set boundary box as a dummy with user defined property as TYPE = "Bounding_Box"; it shows up at ed model viewer but it is not at the center of the object.
Tailhook Posted February 29, 2020 Posted February 29, 2020 1. I have set the Weapon Attach point in 3ds max as a dummy box with user defined property as TYPE = "connector"; but when I open the model in edmodelviewer it doesn't show up. Use Point, not Dummy, for connectors. You also didn't include the spaces under properties like you just did in your post. TYPE = "connector"; 2. I have set boundary box as a dummy with user defined property as TYPE = "Bounding_Box"; it shows up at ed model viewer but it is not at the center of the object. Same here. TYPE = "bounding_box"; Intel i9-13900K : ASUS TUF RTX 4080 : 32GB G.Skill RipjawsV 4000 : TM HOTAS Warthog : HP Reverb G2
lee1hy Posted March 6, 2020 Posted March 6, 2020 new patch still have problem livery plugin livery is not loaded kim_123456#3214 My awesome liveries user files https://shorturl.at/cdKV5
NRG-Vampire Posted March 6, 2020 Posted March 6, 2020 new patch still have problem livery plugin livery is not loaded :lol: ▲ mismatch: you are watching an F-15C 3D model with F-15E liveries :smilewink:
lee1hy Posted March 6, 2020 Posted March 6, 2020 :lol: ▲ mismatch: you are watching an F-15C 3D model with F-15E liveries :smilewink: load f15c -> loaded f15e = bug EDM is total borken 2.5.6 kim_123456#3214 My awesome liveries user files https://shorturl.at/cdKV5
NRG-Vampire Posted March 7, 2020 Posted March 7, 2020 load f15c -> loaded f15e = bug EDM is total borken 2.5.6 ok, i try to help to you (i hope you are going 2 make some new F-15C/E liveries) :D so, which modelviewer do you use ? the one in the ingame/bin (openbeta) folder ? or a standalone what can be downloaded from here ? ftp://srv0files.eagle.ru/mods/model_viewer2/ ftp://srv2files.eagle.ru/mods/model_viewer2/ anyway, you should check the appropriate edModelViewer2.openbeta folder in your SavedGames folder and in your used DCSW/Config/ModelViewer/autoexec.lua files it can be also a modified Mods.lua or Scan.lua files in your Database (or in SavedGames) fodler which cause not loading liveries i suggest to download a standalone modelviewer2 and try that clean one. if you install a new MV2 it will create new folders with new loading "ways" for liveries
LifeReapr Posted March 7, 2020 Posted March 7, 2020 ok, i try to help to you (i hope you are going 2 make some new F-15C/E liveries) :D so, which modelviewer do you use ? the one in the ingame/bin (openbeta) folder ? or a standalone what can be downloaded from here ? ftp://srv0files.eagle.ru/mods/model_viewer2/ ftp://srv2files.eagle.ru/mods/model_viewer2/ anyway, you should check the appropriate edModelViewer2.openbeta folder in your SavedGames folder and in your used DCSW/Config/ModelViewer/autoexec.lua files it can be also a modified Mods.lua or Scan.lua files in your Database (or in SavedGames) fodler which cause not loading liveries i suggest to download a standalone modelviewer2 and try that clean one. if you install a new MV2 it will create new folders with new loading "ways" for liveries Thanks for the updated MV2 link. Downloading now mine is broked....
NRG-Vampire Posted March 7, 2020 Posted March 7, 2020 Thanks for the updated MV2 link. Downloading now mine is broked.... You're welcome ! Do not forget to download the appropriate EDM plugin(s) as well if you would like to make 3D models (with 3DS MAX) :smilewink: ftp://srv0files.eagle.ru/mods/edm_plugins/ ftp://srv2files.eagle.ru/mods/edm_plugins/
NRG-Vampire Posted March 7, 2020 Posted March 7, 2020 (edited) MV2 164510 does not work: redererUtils.dll is missing !!! :( we need this file ▲ from a tester or developer - DCSW ver. 2.5.7.44510 TY Edited March 7, 2020 by NRG-Vampire needed redererUtils.dll DCSW ver. 2.5.7.44510
SkateZilla Posted March 7, 2020 Posted March 7, 2020 do not download the latest ones because you will not have thenfiles associated with it. Rule of thumb is to go back 1 to 2 weeks. They are compiled daily and the versions in the last few dys are newer than the current open beta revisions. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
madwax Posted March 8, 2020 Posted March 8, 2020 Hi SkateZilla, I'd love to but the ftp site only goes back to 1st March and every installer is missing rendererUtils.dll. I looked in the open beta install (patched on the 4th) for rendererUtils but the file is not there. madwax....
joey45 Posted March 8, 2020 Posted March 8, 2020 I have some backups somewhere... The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
cubanace Posted March 15, 2020 Posted March 15, 2020 Updated to a new ED plug in and now i get error exporting. Well after updating the ED plug in to the latest one, my SU-57 model wont export without giving me application error upon exporting to edm,has anyone ran into this? my 3ds max version is 2017 and latest ED plug in 164510. prior to updating the plugin everything was perfect,not anymore. SU-57 Discord https://discord.gg/kVUEak6b66
heclak Posted March 16, 2020 Posted March 16, 2020 do not download the latest ones because you will not have thenfiles associated with it. Rule of thumb is to go back 1 to 2 weeks. They are compiled daily and the versions in the last few dys are newer than the current open beta revisions. How are we suppose to get the files? Does that mean that the EDM exporter is no longer for use unless you have a third party contract with ED? Twitch | Viggen ELINT App | Community A-4E-C Module | Community A4-E Guide | Throttle detents for Hornet/Viggen/F-15C and other 3D printed parts
joey45 Posted March 16, 2020 Posted March 16, 2020 Don't always download the latest ones and always keep backups just in case. I can upload some earlier versions if you want. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
astazou Posted March 28, 2020 Posted March 28, 2020 Hello modders, I wanted to report something As far I remember, the .edm plugin was working until the 2017 version of 3dsmax But apparently the 2017 version of 3dsmax isn't avaiblable anymore: Do we know if an update of the plugin is planned? thx for your work My DCS contributions: - My mods/skins: here - My server/missions scripts: there - My Discord bot: this place If you want to thank me buying a coffee/beer, feel free: https://www.buymeacoffee.com/Astazou
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