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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

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Posted
Yeah mate...

 

The OR does actually work, I can move my head around etc and it tracks no problem at all, the view from 5000 feet inside an A10 is amazing, just no movement at all :(

 

The funny thing is, if I view a AI pilot, it all works well on the OR. I can swap cameras etc.

 

Got it working..

 

For some strange reason I now have to press pause twice before it allows me full control..

 

 

Man I love flying the huey through the city at Batumi.. Now all we need is a virtual aerobatics display with everyone using the OR flying the hawk :)

“Any pilot should be flying the spitfire, at least once.” – John S. Blyth

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Posted

Is there any plans to have OR work in app mode instead of extended desktop?

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Posted

To those getting frame rate judder, if you haven't already and have the cooling / guts / experience to do so, try an overclock on your CPU. I was absolutely stunned at the difference in smoothness it makes, and in fact it wasn't my SLI 980's at all giving me the nice frame rate - it was the 4.3GHz I was getting at the time with my 5820K.

 

The moment I went back to stock settings, but SLI (or even one card only for that matter), the judder was back. DCS is a true flight sim I guess, only has eyes for clock speed :)

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Posted

I swear to god...3 months later and still no fix for the DK2+AMD Card=black screen bug. What's the deal Eagle Dynamics? Fix yo shit...it's annoying watching all these people with Nvidia cards have all the fun and not being able to do crap.

Posted (edited)
I swear to god...3 months later and still no fix for the DK2+AMD Card=black screen bug. What's the deal Eagle Dynamics? Fix yo shit...it's annoying watching all these people with Nvidia cards have all the fun and not being able to do crap.

 

Since the Rift is not even a production product, the fact that there is any support at all, is just a bonus from ED, IMHO.

Edited by cichlidfan

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Posted
To those getting frame rate judder, if you haven't already and have the cooling / guts / experience to do so, try an overclock on your CPU. I was absolutely stunned at the difference in smoothness it makes, and in fact it wasn't my SLI 980's at all giving me the nice frame rate - it was the 4.3GHz I was getting at the time with my 5820K.

 

The moment I went back to stock settings, but SLI (or even one card only for that matter), the judder was back. DCS is a true flight sim I guess, only has eyes for clock speed :)

 

Cook - Where did you learn more about overclocking? Thx!

Asus Rampage V X99 | Win 7 x64 | i7 5930 @ 3.5 GHz | 32GB RAM | Nvidia GTX780ti | Logitech G940 | Oculus Rift DK2

Posted

Cook, are you running at 4.3 now or that was the stock speed? if it was, what did you O/C it to? I have an unlocked 3570k and am running at 4.5ghz now but am sure I could go higher if I wanted to play with voltages. It was just easy to get it stable at 4.5.

Posted
Since the Rift is not even a production product, the fact that there is any support at all, is just a bonus from ED, IMHO.

 

On the contrary, all it would take is a little clarification post from Eagle Dynamics explaining WHY their game seemingly doesn't work with AMD Cards and the Oculus Rift, since I have yet to have this problem with literally every other game I've tried. That's all I'm asking for. Just acknowledge the bug, explain what's going on and tell us it's going to be fixed before release of CV1, and that'll be that.

 

Instead we get stone silence and rumors that they don't even have a DK2 to play around with, hence why no post explaining the problem. Meanwhile, the CV1 launch is months away and getting closer with no word on 'official' support of even the new features of the DK2 over the DK1. Hell, even War Thunder's Gaijin at least acknowledged that there was a problem with the DK2 and is attempting to fix them.

Posted (edited)

Hi battguano and EddieJames

 

Its all a bit cockeyed because I ran DCS at first with a 4.3 OC. It was super smooth, and I assumed it was because of my SLI cards. However I took the OC off for one reason or another and put the chip back to stock (BIG 1.0GHz step down on a 5820K) and even with the two 980's in there, JUDDER. The CPU makes a massive difference, at least it seemed to for me. Does your OC help battguano? I have read on flight sim sites that same clock speeds on different chips don't always translate - so 4.5 on one chip may not give the same results as 4.5 on another. All I know is DCS was silky smooth at full settings in the rift, with only the most barely perceptible judder.

 

EddieJames - mainly from guides online. For X99 there is an ASUS ROG guide, as well as the ASUS boards have auto overclocking features. Veteran OC'ers will sneer at the software clocks, but if you are a noob to it, it may be a way in. Usual caveats apply, get good cooling, make sure you know what something does before you change it, you really can do damage quite easily.

 

There are a ton of guides over on the overclock.net forums, intel ones here http://www.overclock.net/f/5/intel-cpus . TechPowerUp forums are great and really friendly, look for an awesome guy called Cadaveca (CA-Dave-CA :D ).

Edited by CookPassBabtridge

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Posted
On the contrary, all it would take is a little clarification post from Eagle Dynamics explaining WHY their game seemingly doesn't work with AMD Cards and the Oculus Rift, since I have yet to have this problem with literally every other game I've tried. That's all I'm asking for. Just acknowledge the bug, explain what's going on and tell us it's going to be fixed before release of CV1, and that'll be that.

 

Instead we get stone silence and rumors that they don't even have a DK2 to play around with, hence why no post explaining the problem. Meanwhile, the CV1 launch is months away and getting closer with no word on 'official' support of even the new features of the DK2 over the DK1. Hell, even War Thunder's Gaijin at least acknowledged that there was a problem with the DK2 and is attempting to fix them.

 

But figuring out *why* would take time. It takes time to debug things. It's bad enough when you're working with production/GA products, but to do it with a prototype is another thing altogether. I get that folks with AMD cards and DK2 are upset. But *EVERY* Rift owner acknowledged the "this is for developers only..." message when ordering it.

 

I'm sure that by the time CV1 is out, things will have been sorted out by the devs.

 

hsb

hsb

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i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted

I don't know yet Cook - haven't had the chance to use my rift yet as I am currently hunkered down on Somalia. I'll be home in 4 weeks and the first thing i'll do is rush to my computer and get my rift out. I'm sure the wife will love that!

Posted

I took Cook's advice and jumped into the BIOS and see it's at a 42 multiplier. I don't want to push more, so I left it as it is. It's my opinion that more development effort is needed eventually, but since the DK2 is still in its own development stage, it's on us to do our part to share ideas like Cook has. I'm considering a CPU transplant or a whole new box, but that will be when time allows. The Judder isn't so bad that it's a deal breaker for me.

 

I'll use this post to ask about the F86: Is it screwed up? Other planes fly fine, but the F86 has terrible response to controller input as if something is fundamentally fubar. The controller are setup properly, but the plane just doesn't fly like it should without trimming it out like mad with the mechanical trims on the stick.

Derek "BoxxMann" Speare

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Posted

As stated some post ago with a I7 3770k o.c. to 4.6mhz and a single gtx970 full maxed out no judder at all , with a identical machine and a gtx970 sli and i7 clocked at 4.2mhz lot of judder pushing it to the 4.5 barrier o.c. judder disappear...... so as staded since the first version dcs is cpu based not gpu. For my madness I've also tried oculus with the first machine and gtx 660 sli stock version, the result is similar little or no judder even with full activated, the only difference is with Mig21bis but only on ground in crowed missions, lot of judder but when you fly in sky all judder are gone.... but it's a mig module problem.....

Oculus fps with 970 single card 72 to 129 fps

Oculus fps with 970 sli 99 to 146 fps

Oculus fps with 660 sli 64 to 110 fps

Without oculus in 1920x1080 with every module, in any situation no Less than 89 fps....

Without oculus at 5780x1080 trimonitor setup costant 79 fps.

Mistery of dcs engine.....

Posted

I have an i7 3770k and sli 970's and no judder. I dont buy that you have to overclock the system to get rid of judder. Is the OR being set as the primary display on both these rigs? If not does one of them have a primary display thats doing only 60 Hz? If so thats a recipe for massive judder as was my situation.

Posted
I have an i7 3770k and sli 970's and no judder. I dont buy that you have to overclock the system to get rid of judder. Is the OR being set as the primary display on both these rigs? If not does one of them have a primary display thats doing only 60 Hz? If so thats a recipe for massive judder as was my situation.

 

Which mirroring software do you? To make the Rift the primary, I mean. Or do you already have a 75Hz capable monitor?

 

thnx

 

hsb

hsb

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i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted (edited)

You do it in the display settings in the control panel after setting up the OR to work in extended mode. It will appear as a second monitor which you then make primary. I do not have a monitor that does 75 Hz and I can experience the judder first hand if I leave it as primary and run DCS. Word of caution, the menus suck to navigate in the OR. Someone told me the lowest two resolutions work pretty well for it though I have not personally tried yet.

Edited by xaoslaad
Posted

Oculus rift as primary, start dcs with oculus in standby launch mission and as you get splash screen switch on oculus that's all when you finish as you click exit from popup menu switch off oculus. ...

Posted

I have absolutely no judder at all now.

 

I5 2500K @ 4.4, brand new Nvidia 970 G1 @ 1500/1800 (core/mem).

 

Resolution is set at 1440 using DSR within the Nvidia control panel.

 

Within DCS I have everything at high except water which is low. Trees are down at 2000mtrs, shadows are 50, preload is 40,000.

 

I have my rift set as extended to my main monitor which is a 120Hz monitor. All I have to do now, is open up a mission and it swaps from my main screen to the rift automatically. To close the mission down, I come back to my main monitor and right click close the dcs icon on the task bar, and it auto swaps back to the main options on my main monitor.

 

TBH, I never thought it would work this well, only weird thing is IO have to press pause twice to be able to take control while using the rift.

“Any pilot should be flying the spitfire, at least once.” – John S. Blyth

Posted (edited)
I have an i7 3770k and sli 970's and no judder. I dont buy that you have to overclock the system to get rid of judder. Is the OR being set as the primary display on both these rigs? If not does one of them have a primary display thats doing only 60 Hz? If so thats a recipe for massive judder as was my situation.

 

Nope. 75Hz main. No difference whether rift as primary or not.

 

No one said you have to overclock to get rid of judder, only that at full settings it helped. Are you running at full settings? If yes, congratulations.

Edited by CookPassBabtridge

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Posted
I have absolutely no judder at all now.

 

I5 2500K @ 4.4, brand new Nvidia 970 G1 @ 1500/1800 (core/mem).

 

Resolution is set at 1440 using DSR within the Nvidia control panel.

 

Within DCS I have everything at high except water which is low. Trees are down at 2000mtrs, shadows are 50, preload is 40,000.

 

I have my rift set as extended to my main monitor which is a 120Hz monitor. All I have to do now, is open up a mission and it swaps from my main screen to the rift automatically. To close the mission down, I come back to my main monitor and right click close the dcs icon on the task bar, and it auto swaps back to the main options on my main monitor.

 

TBH, I never thought it would work this well, only weird thing is IO have to press pause twice to be able to take control while using the rift.

 

Excellent news. Isn't it mind blowing with everything up full :)

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Posted
You do it in the display settings in the control panel after setting up the OR to work in extended mode. It will appear as a second monitor which you then make primary. I do not have a monitor that does 75 Hz and I can experience the judder first hand if I leave it as primary and run DCS. Word of caution, the menus suck to navigate in the OR. Someone told me the lowest two resolutions work pretty well for it though I have not personally tried yet.

 

 

Thanks. I guess I can do that as well. I may take a look at some mirroring apps so make the navigation of menus easier!

 

hsb

hsb

HW Spec in Spoiler

---

 

i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted

extended mode.

leave monitor as primary.

launch dcs

nav through menu, ex > instant action > f15 intercept.

game should load into dk2. from here this will depend on your DCS setup on what needs to be done.

 

1a if dcs is full screen. > now make dk2 primary monitor.

1b if dcs is windowed mode > click fly move on.

 

Now if only we could get this to run in app mode...

Intel i9-9900K 32GB DDR4, RTX 2080tiftw3, Windows 10, 1tb 970 M2, TM Warthog, 4k 144hz HDR g-sync.

Posted

Will, thank you for that.

hsb

HW Spec in Spoiler

---

 

i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

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