Rogue Trooper Posted June 14, 2015 Posted June 14, 2015 Yep that infiniteye thingy looks good! Hi Rez and peripheral vision too. If it can be made, then that's my huckleberry. HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!. Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.
Python Posted June 14, 2015 Posted June 14, 2015 That's what I call immersive technology: http://www.roadtovr.com/infiniteye-210-degree-vr-headset-becomes-star-vr-this-is-what-it-look-like-breaking/ Nice! Imagine the sense of speed you would experience with peripheral vision like that. [sIGPIC][/sIGPIC]
CoNa Posted June 14, 2015 Posted June 14, 2015 in contrast to resolution, the most important value, dpi, is not really higher with starvr than the others. So we are still a long way from the 4k @100 degrees that some say is what is needed to see details well enough at a distance. The problem is that it will cost gpu performance to render the perifial view, which you cannot see with any focus anyhow. 5k will probably take a 980 ti or two to get it running steady at +90 fps. One solution that has been discussed with other vr sets (FOVE) , might be to have eyetracking, and only render the bits you focus on with highest resolution, mimicing the way we actually see things. I'm loking forward to see some reviews on starvr soon. I think it's a step in the right direction for sure.
Chivas Posted June 14, 2015 Posted June 14, 2015 I'm not so sure that a 980Ti would drive a 210* 5K displays, in a complex combat flight sim. It will be interesting to see the system spec sdriving that monster at E3. Although if I remember correctly one of their earlier prototypes had an onboard cpu/gpu, that might be difficult to sync with the desktop cpu/gpu.
SkateZilla Posted June 14, 2015 Posted June 14, 2015 Oh man, 210° FoV and 130° Vertical FoV would be what's needed to truly give that natural vision... I so want one! that would max out my credit card.. lol. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
SkateZilla Posted June 14, 2015 Posted June 14, 2015 I'm not so sure that a 980Ti would drive a 210* 5K displays, in a complex combat flight sim. It will be interesting to see the system spec sdriving that monster at E3. Although if I remember correctly one of their earlier prototypes had an onboard cpu/gpu, that might be difficult to sync with the desktop cpu/gpu. One for Each Eye + an Extra, 3-Way SLI Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
PiedDroit Posted June 14, 2015 Posted June 14, 2015 Any word about the weight? The StarVR looks bulky and in the end this will be an important factor.
DerekSpeare Posted June 14, 2015 Posted June 14, 2015 22 million pixels! Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
Chivas Posted June 15, 2015 Posted June 15, 2015 One for Each Eye + an Extra, 3-Way SLI I was thinking the same thing. :) Unfortunately multi gpu setups introduce latency, and syncing issues in VR. I've always had better experiences with a highend single gpu than SLI type setups, especially in combat flight sims. That said Nvidia, and AMD have been working closely with Oculus and probably other headset creators, to improve their drivers etc for VR.
rcjonessnp175 Posted June 15, 2015 Posted June 15, 2015 Ya we are still all waiting on nvidias vr sli and other promised vr tech I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
dot Posted June 15, 2015 Posted June 15, 2015 I'm not sure how StarVR will work with a single threaded DSC engine. If all fails, we can overclock i7 to 7 ghz :D http://www.tomshardware.com/news/Intel-i7-4770K-Overclock-Haswell,22410.html
SkateZilla Posted June 15, 2015 Posted June 15, 2015 I'm not sure how StarVR will work with a single threaded DSC engine. If all fails, we can overclock i7 to 7 ghz :D http://www.tomshardware.com/news/Intel-i7-4770K-Overclock-Haswell,22410.html AMDs stuff hits 8/9 GHz on LN2...:-) DCS being Serial Coded isnt the problem, DirectX Draw/Command overhead is.. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
dot Posted June 15, 2015 Posted June 15, 2015 AMDs stuff hits 8/9 GHz on LN2...:-) DCS being Serial Coded isnt the problem, DirectX Draw/Command overhead is.. DirectX 12 should help a lot with that. http://blogs.msdn.com/b/directx/archive/2014/03/20/directx-12.aspx
rcjonessnp175 Posted June 15, 2015 Posted June 15, 2015 DirectX 12 should help a lot with that. http://blogs.msdn.com/b/directx/archive/2014/03/20/directx-12.aspx If only dcs 2.0 was dx12... I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
Chivas Posted June 16, 2015 Posted June 16, 2015 Early reviews of the Rift CV1 say there is no screen door effect, and the blacks are blacker, and the colors brighter. The blacker blacks and no screen door effect just may make it possible to see distant aircraft with the Oculus Rift.
SkateZilla Posted June 16, 2015 Posted June 16, 2015 If only dcs 2.0 was dx12... EDGE / DCS 2 was started a few years back, DX12 DevTools are just now starting to be distributed to MS Partners first... If ED ever.decided to pursue DX12, it Likely wont be anytime soon. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Corbett1403 Posted June 17, 2015 Posted June 17, 2015 Oculus Rift and DCS World Discussion I was wondering if you use the rift with Dcs how will it work with knowing what your doing with your hands especially with the TH throttle and if your using the MFDs to do buttons. And how about the keyboard and mouse. Would you have to keep lifting the rift off your eyes to see where to go with your hands.??
will- Posted June 17, 2015 Posted June 17, 2015 using the rift and multitasking, using the mouse and keyboard is very similar to just touch typing... and being able to see the mouse cursor on screen is pretty easy to tell where to point the mouse... Problem is its not accurate and sometimes you have 2 cursors on your screen and inbetween them is where you click buttons. Its not perfect but not hard either. DK2 gives you the immersion but not the package. When oculus looks like your 4k computer monitor and over comes hurdles then it will be something. Intel i9-9900K 32GB DDR4, RTX 2080tiftw3, Windows 10, 1tb 970 M2, TM Warthog, 4k 144hz HDR g-sync.
Corbett1403 Posted June 17, 2015 Posted June 17, 2015 I'm gonna buy the rift next year and try to use it with DCS
hansangb Posted June 17, 2015 Posted June 17, 2015 You can peak out through the bottom of the Rift. At least in DK1 and DK2. We'll see with the CV1. hsb hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
TomOnSteam Posted June 17, 2015 Posted June 17, 2015 Sounds like DCS will want to utilise DX12 in order to make the most of the rift (3:00 mins in) RXed1RaJvmQ Hopefully for DCS 2.1 in Jan :) --------------------------------------------------------------------------------- Cockpit Spectator Mode
dot Posted June 17, 2015 Posted June 17, 2015 If everything else fails running i5 >4.5ghz should hopefully be enough for rifting at constant 90fps with decent details on DCS2, if not what will? And I really hope SLI or CrossFire will be supported as a simple 'if not sure, use brute force' solution for performance issues with stereo rendering.
rcjonessnp175 Posted June 18, 2015 Posted June 18, 2015 Those banalities are of no concern once impacted by the experience of VR simming.:) It called coordination, you dont need to SEE something to use it, do you look at your selector switch on a gun when you shoot? Muscle memory is a beautiful thing. Took a couple weeks to perfect it but know in the rift its totally muscle memory with the hotas warthog and mfd cougars and the keyboard. Dont need to look at any of them to utilize them. I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
dot Posted June 18, 2015 Posted June 18, 2015 (edited) It called coordination, you dont need to SEE something to use it, do you look at your selector switch on a gun when you shoot? Muscle memory is a beautiful thing. Took a couple weeks to perfect it but know in the rift its totally muscle memory with the hotas warthog and mfd cougars and the keyboard. Dont need to look at any of them to utilize them. It's a shame they took out the front facing camera for CV1. http://vrfocus.com/wp-content/uploads/2015/06/OculusLeak6.jpg http://vrfocus.com/archives/16398/huge-oculus-rift-leak/ Probably some accountant in FB calculated that they can save few bucks if they leave it out. Gear VR has a front facing camera which works surprisingly well, but it seems that some features (like 1440p resolution and front facing camera) will be reserved for mobile VR this generation :pilotfly: Edited June 18, 2015 by dot
Corbett1403 Posted June 18, 2015 Posted June 18, 2015 I can understand muscle memory but keyboard keys will be difficult to contend with.
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