hannibal Posted February 16, 2016 Posted February 16, 2016 As far as motion goes, my opinion is that tactile feedback is a more optimal way to go in many cases. Surely the full motion is cool, and if we all had unlimited money and space we'd all have it. Tactile feedback technology is more accessible to users and offer a great amount of immersion for much less money and space. i agree with this guy. another reason why i also went tactile feedback is that your tactile hardware is supported by pretty much everything where motion control systems are limited to what ever games that were able to support, which is seemingly a limited list. take simxpereience by simvibe fo instance http://simxperience.com/Products/Software/SimCommander3/SimCommanderSupportedSimulationGames.aspx so i think tactile feedback is a more accessible to more games. find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
metalnwood Posted February 16, 2016 Posted February 16, 2016 I am not sure what you are referring to as tactile feedback? Are you talking about real switches? If so, I dont see how the two are related? Similar if you are talking about gloves to interact with a VR cockpit that also have tactile feedback in the gloves I dont see how they are related? It would be cool for sure! If I could only have one and not the other then it would be hard choice, I would really like some glove that allowed me to interact with the VR world and have some tactile feedback. I would probably take that over motion if it was a choice of one over the other. They would all compliment each other fantastically. As Derek points out, $$ is usually an issue for a lot of us and all these things are not cheap. @Derek, I dont know why tactile is more optimal way to go? I say this only because I dont see a direct comparison between the technologies, they are complimentary. One can work without the other but I dont necessarily see why a choice has to be made between them. If the only comparison is that you would rather throw some $$ at switches rather than lots of $$ at motion, I completely understand that and that answers my questions above. I havent thrown the $$ at motion either, I have not found a suitable way to do it yet.
hannibal Posted February 16, 2016 Posted February 16, 2016 (edited) tactile feedback is fancy word for bass shakers... instead of coded instructions that has to be programmed along with accessing a games output (if it is at all accessable) in order for the motion plat to work... basically, any game with sound will push the shakers.. including that guy with the deep voice on teamspeak.. lol you can limit the shaker from working on every sound via the simshake software http://forums.eagle.ru/showthread.php?t=144060 but support is limited to a certain number of games as you would going motion platform.. Edited February 16, 2016 by hannibal find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
metalnwood Posted February 16, 2016 Posted February 16, 2016 Ah, yeah, if you had said tactile transducer I would have known exactly what you were talking about :) With the talk of gloves and all sorts of things in this thread I was lost.. Yep, it certainly adds to it, I use simvibe and four buttkicker mini LFE's. They do a great job but I am hoping to replace them with a dbox like configuration, something that is very fast but with some movement, not lots but enough.
DerekSpeare Posted February 16, 2016 Posted February 16, 2016 (edited) Since the rift is CPU heavy, can someone explain overclocking to me? I found several guides for my specific CPU but am curious about the advantages/disadvantages/reasons for doing this. Also, would it be worth overclocking my system? Specs below. Get into your BIOS and set your BCS clock from 100 to 125. I have done exactly this on the exact same CPU as you have. I am running at 4.4ghz from 3.5g, the stock frequency. That's the only change I have made and it's super stable. You could go gradually. I use Linkpac for CPU stability tests. I use Flaming God's version. I have an Asus MB, P79 something. Of course, any changes are yours to make, and I am not responsible for it. There are zillions of guides out there on on the topic. I never did any comparisons. I'm assuming the o/c is making a difference. tactile feedback is fancy word for bass shakers... instead of coded instructions that has to be programmed along with accessing a games output (if it is at all accessable) in order for the motion plat to work... basically, any game with sound will push the shakers.. including that guy with the deep voice on teamspeak.. lol you can limit the shaker from working on every sound via the simshake software http://forums.eagle.ru/showthread.php?t=144060 but support is limited to a certain number of games as you would going motion platform.. Is there a d/l for this program? Does it push 4 shakers? There are 62 pages...can someone give me the cribs? Edited February 16, 2016 by DerekSpeare Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
DerekSpeare Posted February 16, 2016 Posted February 16, 2016 I am not sure what you are referring to as tactile feedback? Are you talking about real switches? If so, I dont see how the two are related? Similar if you are talking about gloves to interact with a VR cockpit that also have tactile feedback in the gloves I dont see how they are related? It would be cool for sure! If I could only have one and not the other then it would be hard choice, I would really like some glove that allowed me to interact with the VR world and have some tactile feedback. I would probably take that over motion if it was a choice of one over the other. They would all compliment each other fantastically. As Derek points out, $$ is usually an issue for a lot of us and all these things are not cheap. @Derek, I dont know why tactile is more optimal way to go? I say this only because I dont see a direct comparison between the technologies, they are complimentary. One can work without the other but I dont necessarily see why a choice has to be made between them. If the only comparison is that you would rather throw some $$ at switches rather than lots of $$ at motion, I completely understand that and that answers my questions above. I havent thrown the $$ at motion either, I have not found a suitable way to do it yet. I use the term "Tactile Feedback" to mean "anything that drives bass shakers; this can be simple just just a sub or all the way up to the four corner versions with software. It's more optimal for the reason that you get some sensations of movement without the movement and without the dear expense. One of my technicians uses 4 shakers and sim vibe and swears by it; and has a 6000+ irating. He loves it. If he says it's good, it's good. Four shakers, an amp and software is a few hundred. A full motion deal is MUCH more. While the two are not identical, you get some feelings of movement in the first case. Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
_Acoustic_ Posted February 16, 2016 Posted February 16, 2016 Of course, any changes are yours to make, and I am not responsible for it. There are zillions of guides out there on on the topic. I never did any comparisons. I'm assuming the o/c is making a difference. For sure, thanks for the info. :thumbup:
metalnwood Posted February 16, 2016 Posted February 16, 2016 I use the term "Tactile Feedback" to mean "anything that drives bass shakers; this can be simple just just a sub or all the way up to the four corner versions with software. It's more optimal for the reason that you get some sensations of movement without the movement and without the dear expense. One of my technicians uses 4 shakers and sim vibe and swears by it; and has a 6000+ irating. He loves it. If he says it's good, it's good. Four shakers, an amp and software is a few hundred. A full motion deal is MUCH more. While the two are not identical, you get some feelings of movement in the first case. Yep, I have been running simvibe for a while with four shakers. It's probably something that has not made me in a rush to spend more money on another solution.
_Acoustic_ Posted February 16, 2016 Posted February 16, 2016 (edited) Get into your BIOS and set your BCS clock from 100 to 125. I have done exactly this on the exact same CPU as you have. Tried this and something was off. Found a good tutorial and still was having issues, basically machine would try to start a couple times, then bring me to an error screen which would allow me back into the bois and change things back. Does this sound like a power issue? I have this: 850 Watts - Thermaltake Smart Series SP-850M 80 Plus Bronze Modular Power Supply I figure that should be enough and I just missed a setting but figured I'd start there. Everything I keep reading says OR pulls CPU so I'm thinking this is worth getting working... regardless of how long it takes. Edited February 17, 2016 by ♠_Acoustic_♠
DerekSpeare Posted February 17, 2016 Posted February 17, 2016 Maybe gradually increasing your BCS in increments of 5 is the way to go. Overclocking requires a lot of trial and error. I was just lucky with my settings. 1 Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
hannibal Posted February 17, 2016 Posted February 17, 2016 (edited) Is there a d/l for this program? Does it push 4 shakers? There are 62 pages...can someone give me the cribs? i am yet to use simshaker... but from that thread it seems very popular. the forum user, =Andre= seemingly is a polite fellow who answers all questions about simshaker. the simshaker site is http://dreamsimteam.blogspot.ru/p/simshaker-and-buttkicker.html i think it can push what ever number shakers you have according to how many sound outputs you have, but andre best to answer... ON ANOTHER TOPIC, I FOUND THIS ON THE REDDIT FORUMS for fsx.. OMG, DCS needs this!!!! (virtual hands in cockpit) http://giphy.com/embed/RZqxUkfY3ExCo Edited February 17, 2016 by hannibal 1 find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
hannibal Posted February 17, 2016 Posted February 17, 2016 step in the right direction.. http://www.roadtovr.com/leap-motion-launches-overhauled-hand-tracking-engine-thats-made-for-vr/ find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
lobo Posted February 17, 2016 Posted February 17, 2016 step in the right direction.. http://www.roadtovr.com/leap-motion-launches-overhauled-hand-tracking-engine-thats-made-for-vr/ This is nice! Mounted on the front of Rift makes sense. Looks VERY promising. In fact wouldn't it make sense if Leap Motion was bought by Zuckerburg and Co. and Oculus Rift 2.0 included this technology as a built in feature of the headset? Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/
hannibal Posted February 17, 2016 Posted February 17, 2016 oculus did aquire nimble sense which does similar capabilities of leap motion.. find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Elo001 Posted February 18, 2016 Posted February 18, 2016 Have there been any major advances in VR performance since the initial 1.5 release? I've got the DK2 but framerates always got too low if I happened to fly / look at a larger city
DerekSpeare Posted February 19, 2016 Posted February 19, 2016 I don't get it :/ Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
_Acoustic_ Posted February 19, 2016 Posted February 19, 2016 I think he is parodying this: http://wunkolo.tumblr.com/post/119819246207 but teasing us about what to expect in about 6 weeks.
DerekSpeare Posted February 19, 2016 Posted February 19, 2016 Oh - seems I am out of touch with some things. Multiplayer gaming with VR is a natural fit, a no-brainer realization likely many have already had. I wonder some times if game developers and even the VR makers themselves even see the potential it has. Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
_Acoustic_ Posted February 19, 2016 Posted February 19, 2016 Haha yup, I had to google it. It's like the guy who saw two rainbows and flipped out. [ame] [/ame] I'm hoping my reaction is like his when I first plug in the CV1 and jump into a P-51.
DerekSpeare Posted February 19, 2016 Posted February 19, 2016 It's full on double rainbows across the sky! Woooo! I just about felt that way when I donned the DK2 for the first time. Here's Oculus' next marketing message: The Oculus CV1..."For that 'full on double rainbow across the sky' feeling". Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
dot Posted February 21, 2016 Posted February 21, 2016 HTC Vive priced at $799 :music_whistling:, available in early April http://www.theverge.com/2016/2/21/11081462/htc-vive-consumer-edition-price-release-date-mwc-2016 No news about HL3...
Chivas Posted February 21, 2016 Posted February 21, 2016 Team Fusian ATAG forums are now suggesting that COD will have Oculus Rift support included with their next big add on V 5.0. rumoured to be somewhere in the MED. Of course the Rift would also work over the BOB theatre. :)
gtrdrt Posted February 22, 2016 Posted February 22, 2016 Team Fusian ATAG forums are now suggesting that COD will have Oculus Rift support included with their next big add on V 5.0. rumoured to be somewhere in the MED. Of course the Rift would also work over the BOB theatre. :) Hi, Chivas. I tried to google "the MED" and "BOB theatre," but I got no relevant hits. Could you explain what they are, please? Thanks
hansangb Posted February 22, 2016 Posted February 22, 2016 BOB theater could be Battle of Britain? Since ATAG is the Cliffs of Dover guys. MED I suppose could be Mediterranean or Middle East theater? hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
metalnwood Posted February 22, 2016 Posted February 22, 2016 I bought CLOD with such hopes it would replace il2. Never really happened. I nearly bought BOM because of the oculus support. glad I didnt for so many reasons, let alone no rift support. They are really relying on the modders to do a lot of what they promise.
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