Jump to content

Oculus Rift and DCS World Discussion  

437 members have voted

  1. 1. Oculus Rift and DCS World Discussion

    • 599$ did not faze you, and YOU PRE-ORDER IT!
    • 599$ puts me into bankrupcy - I will not spend that kind of money - WILL NOT BUY
    • on the fence, will BUY LATER (at retail launch)


Recommended Posts

Posted
Hello pilots,

 

this video shows my first Beta version "Joint Helmet Mounted Cueing System" for DCS and Oculus Rift DK2.

This software displays real time flight informations (HUD) directly in your Rift.

Normally it is really hard to see the DCS HUD in Oculus Rift, this is why i'm developing the "JHMCS" for DCS.

 

Now it is possible to read the most importend values while flying with the rift.

 

 

It would also work without a rift.

 

What do you guys think about?

 

Sorry for the bad FPS, this is during video recording. The "JHMCS" does not decrease the frame rate.

 

This looks cool.

 

How are you achieving this? Is it a third party program or are you just using the config file to "project" the HUD data?

Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated!

Processor: Intel Q6600 @ 3.00GHz

GPU: GeForce MSI RTX 2060 6GB

RAM: Crucial 8GB DDR2

HDD: 1TBGB Crucial SSD

OS: Windows 10, 64-bit

Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey

  • Replies 6.6k
  • Created
  • Last Reply

Top Posters In This Topic

Posted

I wrote a new software who is hooking into the directx api. With this i can draw my own stuff on top of every frame who DCS is rendering. The flight values i get by using the Export.lua.

If you guys have some ideas, which values are needed else, please come back.

Posted

I think it will be several generations (like Track Ir) before the technology is good enough to be a flight sim mainstream like the HOTAS and TIR.

[sIGPIC][/sIGPIC]



64th "Scorpions" Aggressor Squadron

Discord: 64th Aggressor Squadron

TS: 195.201.110.22

Posted
I think it will be several generations (like Track Ir) before the technology is good enough to be a flight sim mainstream like the HOTAS and TIR.

 

Sure, but to fly with the rift is just FUN. Everybody who tried already DCS with the rift DK2 are loving it. The software i'm developing should just support all the rift fans.

Posted (edited)
Sure, but to fly with the rift is just FUN. Everybody who tried already DCS with the rift DK2 are loving it. The software i'm developing should just support all the rift fans.

 

Sundown does this work with ka50 and a10c? Please say it does? Also if you need a tester I can fully help out with good Aar write ups as the next two weeks I'm going fully Dk2'with ka50 and A10c

 

Is this basically repeating what the hud is projecting? So for instance in ka50 or a10c does the hud read out become dynamic depending on what mode hud is in?

Edited by rcjonessnp175

I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.

Posted
Sundown does this work with ka50 and a10c? Please say it does? Also if you need a tester I can fully help out with good Aar write ups as the next two weeks I'm going fully Dk2'with ka50 and A10c

 

Is this basically repeating what the hud is projecting? So for instance in ka50 or a10c does the hud read out become dynamic depending on what mode hud is in?

 

This will work with every plane and helicopter. I can not display the HUD who is actualy shown, but i draw the content on the helmet hud by myself and i can draw all values where i can get by the Export.lua.

 

For the moment i display this values:

- Speed

- Alt (and vertical speed as a bar)

- Heading

- AoA

- Mach

- Gload

- Time

- FPS (just to check the performance)

 

There are a lot of more values available and also some secred values.

 

For the moment a draw a hud who is designed like the hud of a F18C.

  • Like 1
Posted
This will work with every plane and helicopter. I can not display the HUD who is actualy shown, but i draw the content on the helmet hud by myself and i can draw all values where i can get by the Export.lua.

 

For the moment i display this values:

- Speed

- Alt (and vertical speed as a bar)

- Heading

- AoA

- Mach

- Gload

- Time

- FPS (just to check the performance)

 

There are a lot of more values available and also some secred values.

 

For the moment a draw a hud who is designed like the hud of a F18C.

 

Sweet can't wait to try it.

I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.

Posted
Not so perfect. The very high frame ratio requirement of VR will be a very big challenge to turn DCS into a showcase for VR.

DCS has been built for a desktop experience, and its roots are very far behind in time. I still had to see DCS 2 running at 75 (90?) fps in a typical mission in an average high end PC to believe it is possible. (I say "average high end PC" because nowadays there is a wide range of what can be considered high end).

 

I'll be flying DCS with the CV1... or maybe HTC Vive :music_whistling: in any case, that's for sure.

 

I agree. Was interesting to see Wags saying Dcs 2.0 will be a show case for the oculus rift in that mudspike interview

I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.

Posted
This will work with every plane and helicopter. I can not display the HUD who is actualy shown, but i draw the content on the helmet hud by myself and i can draw all values where i can get by the Export.lua.

 

For the moment i display this values:

- Speed

- Alt (and vertical speed as a bar)

- Heading

- AoA

- Mach

- Gload

- Time

- FPS (just to check the performance)

 

There are a lot of more values available and also some secred values.

 

For the moment a draw a hud who is designed like the hud of a F18C.

 

 

Would love to see current Steerpoint depicted as well.

 

This would be a wonderful tool.

Posted (edited)
Hello pilots,

 

this video shows my first Beta version "Joint Helmet Mounted Cueing System" for DCS and Oculus Rift DK2.

This software displays real time flight informations (HUD) directly in your Rift.

Normally it is really hard to see the DCS HUD in Oculus Rift, this is why i'm developing the "JHMCS" for DCS.

 

Now it is possible to read the most importend values while flying with the rift.

 

 

It would also work without a rift.

 

What do you guys think about?

 

Sorry for the bad FPS, this is during video recording. The "JHMCS" does not decrease the frame rate.

 

One million likes given! :thumbup::thumbup::thumbup::thumbup::thumbup:

 

I agree that a current steerpoint would be cool. I hope you put it out soon so we can get our hot hands on it. Great work!

Edited by DerekSpeare

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

  • ED Team
Posted

http://www.kitguru.net/peripherals/anton-shilov/consumer-oculus-rift-headset-may-not-be-available-this-year-oculus-vr-founder-implies/

 

Palmer Luckey, the founder of Oculus VR, once said that the consumer version of Oculus Rift would be available in 2015 unless something goes “horribly wrong.” While nothing seems to be going wrong, he does not look like he is sure about availability of the device this year.

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

Posted

 

Ya was really hoping to fly dcs world 2.0 in the cv1 this year. I'm confident though 2.0 with Dk2 will be a much better experience compared to the current dcs world we have. Flying is just so amazing in this Sim with this devicE!

I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.

Posted

Words out that the Cresent Bay prototype does have two displays, which bodes well for higher resolutions, and possible physical IPD adjustments, etc.

Posted
Words out that the Cresent Bay prototype does have two displays, which bodes well for higher resolutions, and possible physical IPD adjustments, etc.

 

Also would be easier to program sli to work with it now that it is two screens. Vr direct hurry up!

I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.

Posted
I think they are trapped in the endless loop of making it a little better before public release.

 

Personally I think the Facebook monies allowed them to make a better initial hardware unit than they first envisioned, but probably the main reason for the delay is getting the latencies low enough, and the whole software/hardware system optimized enough to guarantee motion sickness would not kill VR again. I also like the fact they appear to have gone to two displays instead of one. There is too much competition out there now for them even to contemplate getting into any type of endless loop.

Posted

Meanwhile, others are catching up, or have even overtaking already in the case on Valve, depending who you listen too.

[sIGPIC]sigpic67951_1.gif[/sIGPIC]

Posted

Its highly unlikely any development is caught up endless loop. That's what CV2, CV3's are for. The main criteria for the first version is not about the endless loop of better bells and whistles, but about creating the first VR unit that works, and doesn't alienate the consumer again. This is crucial.

 

It shouldn't matter to us who wins the race, the competition is the best thing that could happen to consumers. I also doubt Valve or Oculus will be losers, as its highly likely both will release very competitive consumer versions. The question for us will be which VR unit is best suited for software we want to run, and each individuals purpose, not which VR unit has slightly better specs.

 

Neither has released a consumer version, and there are always delays, so whichever company suffers the least amount of delays will probably reach the market first, but that certainly won't guarantee market dominance. That's one of the reasons Oculus has focused so much effort on third party developers, as there is no point being first to the market with not enough user content. It will be interesting to see how the Valve hardware will be able to integrate with all the content currently being made for Oculus, and if there will be enough to satisfy the market if Valve does manage to release their consumer version this year. Who knows some VR unit might find the killer app that everyone has to have.

Posted
I agree. OR is no longer the leader in this race.

 

Seems that way. I'm liking the look of the Vave/HTC set, but I have no vested interest in any tbh. I'm just a consumer that wants the best VR headset with a high res screen and an immersive experience. Therefor I'll be watching how all of them progress and I'll decide which one to get down the line. I hope ED supports them all.

[sIGPIC]sigpic67951_1.gif[/sIGPIC]

Posted
4K would be great in a VR headset... if it runs on the average gaming system.

 

It's still 4k, whether it is mounted on your head or not, and you aren't going to run it, at a decent frame rate, on an average system.

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Posted
It's still 4k, whether it is mounted on your head or not, and you aren't going to run it, at a decent frame rate, on an average system.

 

 

I agree, unless there are some major optimizations on how VR runs, its unlikely that we will see 4k displays until much later consumer versions. I do like that the fact that Oculus has partnered with the display manufacturer Samsung which could allow them to have custom displays expressly built for the requirements of VR as this new tech improves.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...