Chivas Posted February 22, 2016 Posted February 22, 2016 Hi, Chivas. I tried to google "the MED" and "BOB theatre," but I got no relevant hits. Could you explain what they are, please? Thanks Cliffs of Dover was the real sequel to the IL-2 series, but the publisher IC released it before it was ready. It was to begin with The Battle of Britain and carry on from there, but the unfinished sim ran poorly on most users systems, as the new game engine had yet to be optimized. THANKFULLY a very talented mod group could see the sims potential, and optimized the game engine so that the sim would run very well on most people's systems. Team Fusian continues to improve the sim, and is even going to add a new theatre rumoured to be somewhere in the Mediterranean theatre. Malta? North Africa?
kobac Posted February 22, 2016 Posted February 22, 2016 What do you think about an alternative? [sIGPIC][/sIGPIC]Everything is possible ...
Phantom88 Posted February 22, 2016 Posted February 22, 2016 What happens if you get a phone call?:D Patrick
assafm25 Posted February 22, 2016 Posted February 22, 2016 the price of RIFT DK2 is about 600 $ for today but its include some stuff i not realy need (Xbox Controller , Controlers and so..) can i buy only the DK2 ? [sIGPIC][/sIGPIC] IAF Bell205 IAF Anafa ----------------------- DCS World Modules: A-10C, FC3, MiG-21BiS, F-86, P-51, KA-50, UH-1H Huey, Mi-8, M2000K, Gazal, Bf109, Mig-15, Hawk and NTTR ----------------------- My System - ASUS Maximus HERO iiiv, CoolMaster 120 Sadion Plus, I7 -6700K @4.0, G.Skill ddr4 16GB ram, Gigabyte GTX 1070 G1 , PSU Seasonic X-650W, OCZ 150 500Gb ssd drive X2, Seagate 7200 1T X2. -------------
Frusheen Posted February 22, 2016 Posted February 22, 2016 the price of RIFT DK2 is about 600 $ for today but its include some stuff i not realy need (Xbox Controller , Controlers and so..) can i buy only the DK2 ? Do you mean CV1? DK2 is no longer in production. It was mentioned that different rift (CV1) packag s would be available after release which may mean headset only. The only option now is the package which includes Xbone controller. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
DerekSpeare Posted February 22, 2016 Posted February 22, 2016 I'm curious to know what benefits Vive gives users over and above the Oculus for 200 more in cost. As I see it, controllers and the ability to have a standing experience are not on the top of the list for flight (and racing) sim enthusiasts. I'm also under the impression that the Oculus edges out the Vive in terms of FOV, and both devices are basically similar in terms of other specs. Oculus also has been "on the ground" for almost two years (?) now, finding a substantial amount of developer support and TOMA traction in the VR Space. Vive doesn't offer that, and unless their device blows Oculus from the water, I don't see it as something towards which Oculus fans will run en masse. Palmer has generated substantial affinity that Gabe has not claimed. While the Vive is surely an excellent alternative, I don't see it as a competing product for most Oculus folks. It may bring more folks into VR, however, as Steam and Vive are a nice fit. Time will tell. Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
Frusheen Posted February 22, 2016 Posted February 22, 2016 I'm curious to know what benefits Vive gives users over and above the Oculus for 200 more in cost. As I see it, controllers and the ability to have a standing experience are not on the top of the list for flight (and racing) sim enthusiasts. I'm also under the impression that the Oculus edges out the Vive in terms of FOV, and both devices are basically similar in terms of other specs. Oculus also has been "on the ground" for almost two years (?) now, finding a substantial amount of developer support and TOMA traction in the VR Space. Vive doesn't offer that, and unless their device blows Oculus from the water, I don't see it as something towards which Oculus fans will run en masse. Palmer has generated substantial affinity that Gabe has not claimed. While the Vive is surely an excellent alternative, I don't see it as a competing product for most Oculus folks. It may bring more folks into VR, however, as Steam and Vive are a nice fit. Time will tell. I'm of the view that a substantial amount of vives traction has been down to the anti Facebook brigade. The trustworthy reviews of Vive pre that I've seen mention poorer visuals due to what's described as a kind of veil over the image (as opposed to screen door) and inferior optics. Of course it's much better than what we have now with the current dk2. It's heavier and less comfortable than the consumer rift (unless the revised strap in the consumer version is a big improvement over pre). The only plus I see is the chaperone system for those who need to see their keyboards. That's not something I need and honestly I think it was dreamt up in the legal department not engineering in an effort to avoid legal action over trips and falls. The only way I've seen to activate it is from the Vive controller which in a seated cockpit environment with hotas etc sounds like it will be harder to find than your keyboard. Everything else isn't really relevant to flight sims. Standing and walking a few steps and tracked controllers.... Don't get me wrong. I'm delighted Vive is coming to market. Based on their share price and some notable defections I honestly thought HTC would be gone bust by now. Competition is good for consumers and for VR. The fact they are selling at only a few hundred dollars above oculus is testament to that. Most commentators thought the price would be higher. I think the most important thing now is compatability. We don't need it turning into a standards war. The more software shared between headsets the better. I definitely won't be canceling my rift order in favour of a Vive though. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
chaos Posted February 22, 2016 Posted February 22, 2016 (edited) Based on what I've read online, the Vive and Rift are comparable as far as visuals go. Supposedly, positional tracking is slightly better with the Vive. Yes, Vive is more expensive but comes complete with 2 controllers (which I don't see the use for in flight-sims). Once Oculus gets around to getting their controllers ready, both systems are going to be very similar in price and performance. Thats not surprising as both companies have worked together extensively in the development of VR systems. The real question is... which allows for a more 'open' standard'? I'm worried that Vive will be (or become) a Steam exclusive... and I can't stand 'Steam'. It's like the iTunes for Windows :-( Edited February 22, 2016 by chaos "It's not the years, honey. It's the mileage..."
metalnwood Posted February 22, 2016 Posted February 22, 2016 I dont know much about the vive api and had assumed that it was based on steamVR and therefore you need steam. I dont know though. I agree that for most people around here the vive doesnt offer anything above the oculus for our kind of simming. The cost without the controllers is welcome and who knows, maybe I will buy some in the future depending what experiences come to VR. What I do like about the vive lighthouse, which I may have already said here is that I have two pits side by side, one racing and one flight, both powered off the same machine. I currently have to move the camera to use each one. I really like the idea with the vive that I just sit in either and it works with no changing of camera positions etc. I think I have seen that you will be able to buy an extra camera for the CV1, I think it was primarily for the hand controllers but if I could put one camera on each pit and it would work the headtracking as I go from racing to flying then I will be very happy.
hansangb Posted February 23, 2016 Posted February 23, 2016 I'm of the view that a substantial amount of vives traction has been down to the anti Facebook brigade. --snip-- It's been my experience that such fervor breaks down at about $50 differential. :D:D hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
Kal-El Posted February 24, 2016 Posted February 24, 2016 Oh - seems I am out of touch with some things. Multiplayer gaming with VR is a natural fit, a no-brainer realization likely many have already had. I wonder some times if game developers and even the VR makers themselves even see the potential it has. God I hope so. I let my imagination run wild a bit, and feel like asking Wags if they are going to implement something like getting out of your cockpit in a "out of body" experience and let you walk around your real life size 3d plane. So you can inspect the plane for damage, before and after (count those bullet holes and brag about it, you know). ;) Specs: i7-4790K @4.00 ghz, EVGA 2080ti , 16GB ram, Samsung 512GB SSD x2. Gear: Virpil Alpha stick with Mongoos T-50CM2 throttle, Combat-Pro flight pedals, Track ir 5 & Reverb G2
hannibal Posted February 25, 2016 Posted February 25, 2016 God I hope so. I let my imagination run wild a bit, and feel like asking Wags if they are going to implement something like getting out of your cockpit in a "out of body" experience and let you walk around your real life size 3d plane. So you can inspect the plane for damage, before and after (count those bullet holes and brag about it, you know). ;) some made this working in VR, but just realize you need a hangar's volume of space to walk around your aircraft... in your room, else you are going to run into your wall.. find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
vicx Posted February 25, 2016 Posted February 25, 2016 you need a hangar's volume of space to walk around your aircraft The feeling of walking beside the nose, looking closely at the rivet lines, crouching to get a closer look at ordinance, craning ones neck to see over a wing ... all this can be done in your room. A hanger would be ideal but a hanger is not needed to give you the FEELINGS. I know because I have tested it. DK2 was not suited to the testing (I ran out of cable before using 1/4 of the room and lost tracking a lot) but Rift will have a larger camera volume and longer cable - it might be better.
ED Team Glowing_Amraam Posted February 25, 2016 ED Team Posted February 25, 2016 some made this working in VR, but just realize you need a hangar's volume of space to walk around your aircraft... in your room, else you are going to run into your wall.. A quick "workaround" for this would be (in the Vive's case at least, maybe Rift as well) to have pre-made "locations" for you to stand in, placed at various places on the ground around the plane of your choice. From there you have that 15x15 feet (or however small/big it can be) to walk around, and by clicking a button, you are instantly teleported to the next "section" (a section of your own choice maybe) and to walk around and inspect there. This way you can, in fact, inspect the entire plane from the ground, in VR, in your bedroom. :) Other games i've seen is already using this "teleportation" thing to move around in the VR world. https://www.youtube.com/channel/UCgJRhtnqA-67pKmQ3A2GsgA ED youtube channel https://www.facebook.com/glowingamraam My facebook page
DerekSpeare Posted February 25, 2016 Posted February 25, 2016 Perhaps it would be a better option to have a virtual hangar with all of your planes like a FPS setting so those who want to look at their birds can do so for as long as they wish. I'm assuming that the aircraft is properly preflighted and inspected prior to takeoff, so when I jump in the seat it's be signed off as ready to fly. I'd not want to get bogged down in having to preflight myself if it's not necessary. Some racing sims have showrooms where you can view your cars. Assetto Corsa and PCars have this feature. Maybe at some point in the future DCS can have a hangar area where we can view, walk around (like FPS), inspect and interact with the planes as we wish separate and apart from the task of flying missions might be the way to do it. Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
hannibal Posted February 25, 2016 Posted February 25, 2016 The feeling of walking beside the nose, looking closely at the rivet lines, crouching to get a closer look at ordinance, craning ones neck to see over a wing ... all this can be done in your room. A hanger would be ideal but a hanger is not needed to give you the FEELINGS. I know because I have tested it. its probably your youtube video that i saw, walking around a Chinook and Su27.. find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
hannibal Posted February 25, 2016 Posted February 25, 2016 Some racing sims have showrooms where you can view your cars. Assetto Corsa and PCars have this feature. Maybe at some point in the future DCS can have a hangar area where we can view, walk around (like FPS), inspect and interact with the planes as we wish separate and apart from the task of flying missions might be the way to do it. viewing cars a cool feature.. but all this talk about orion and that leap motion update, VR HANDS seemingly the much needed feature! find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
DerekSpeare Posted February 25, 2016 Posted February 25, 2016 viewing cars a cool feature.. but all this talk about orion and that leap motion update, VR HANDS seemingly the much needed feature! FlyInside has Leap integration ;) I think I'd like to see DCS with it, too. Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
vicx Posted February 26, 2016 Posted February 26, 2016 A showroom could be quite cool ... but if you have Combined Arms then it is possible to make a viewing rig for use in missions by making a custom Combined Arms unit with the DCS EDM tools (object in 3dmax exported as EDM). The rig can have several viewpoints built-in and you position the rig entity in the mission editor (put it next to something you want to look at). Then you can select the viewing rig during the mission and change viewpoints with the same key you would use change turrets if you were in a tank. There are still wrinkles in the experience because CA in DCS is not 100% VR friendly yet. But I will persist doing stuff in this area because the level of detail put into the DCS 3d models makes this very worthwhile. In VR they look amazing from every angle.
Fab Posted February 26, 2016 Posted February 26, 2016 Kneeboard missing for Oculus users As an Oculus user, I´m missing the kneeboard. I wonder, if there is anyone that have solved this problem ? Intel Core i7-6700K Cpu 4.00 GHz OC 4.8 GHz Water Cooled|32 GB DDR4 ram OC| Nvidia RTX 2080Ti| TrustMaster Warthog|Saitek Battle Pro Pedals | Logitec G13| Oculus Rift S :joystick: I´m in for a ride, a VR ride:pilotfly: https://www.youtube.com/channel/UCBX_-Hml7_7s1dggit_vGpA?view_as=public
Smith Posted February 26, 2016 Posted February 26, 2016 Guys that want to do walkarounds could just have a Combined Arms style infantry guy slot. Walking around DCS as a MANPAD is a great deal of fun and whilst I'm not sure it's something is do more than once or twice it is very cool. Having a pilot unit that I can spawn into on the new aircraft carrier module and walk around the flight deck, watch launches and recoveries and even maybe marshall MP Hornets would be something our squadron would definetly use. For me, this is the way to do it. An extra showroom is IMO not needed, because all things that could be done in a showroom could also be done in the normal game, but there it can be done whilst a complex mission is running and you could look at the damages of your plane after you returned to base. Also you would have something to do whilst the aircraft is rearmed and refuled. And you don't have any problems with to little space at home. Simply put, it should be like in this video (of course only if you want): [ame] [/ame] Bye, Smith [sIGPIC][/sIGPIC] i5-9600K @5ghz, 11GB ZOTAC GeForce RTX 2080 Ti Twin Fan, 32GB (2x 16384MB) Corsair Vengeance LPX schwarz DDR4-3000 DIMM, 1000GB WD Black SN750 Gaming M.2, HP Reverb HMD, TM Warthog Hotas Stick & Throttle, Realsimulator FSSB R3 Stickbase, TM TPR pedals
hannibal Posted February 26, 2016 Posted February 26, 2016 (edited) im finding out that nvidia pascal wont be released until june or so.. :( :( :( its going to be an agonizing wait for a new PC upgrade for the oculus!! also, news about the consumer vive's weight have steered my decision NOT to pre-order vive Edited February 26, 2016 by hannibal find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
hannibal Posted February 26, 2016 Posted February 26, 2016 I feel your pain hannibal, while we're acquiring an HTC Vive for other technologies, for my own personal home system (think DCS World), I can either build for the GTX980ti, then replace, or just wait till June-September for the Pascal cards... Either way, I will have to build a complete new system to enjoy DCS World in VR, so I'll likely just wait .....:( Going to be a tough excruciating wait though when the youtube videos start showing up....:cry: ideally i would wait till 2018 for Volta.. but obviously i cant wait 2 years. pascal is the next best thing. i dont want to buy a 980Ti place holder, just to get pascal in a few months, thats just straight up wasting money. i dont mind to wait til june. hopefully more DCS code gets fleshed out. find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
j0nx Posted February 26, 2016 Posted February 26, 2016 Good luck getting a pascal in June is all I can say. Most likely they paper launch in June and won't be for sale until July and even then with the demand good luck finding one easily in stock before September. And this is all assuming they even launch in June as some have speculated. I'm sitting just fine with my 980ti now and it runs all my games in surround with max settings at 40-90fps depending on game. Tomb Raider is the lowest performing game and it runs between 35-60fps depending on scene with all settings at maximum. The rift will not be as demanding as my current surround setup in DCS and I am getting a solid 50-60fps with max settings now in the heart of Vegas so I'm sure the 980ti will be just fine for the lower rez of the rift. A 980ti now should not be wasted cash particularly when realistically you are minimum 7+ months wait for an in stock pascal. ROTORCRAFT RULE GB Aorus Ultra Z390| 8700K @ 4.9GHz | 32 GB DDR4 3000 | MSI GTX 1080ti | Corsair 1000HX | Silverstone FT02-WRI | Nvidia 3D Vision Surround | Windows 10 Professional X64 Volair Sim Cockpit, Rift S, Saitek X-55 HOTAS, Saitek Pro Flight Rudder Pedals, Microsoft FF2, OE-XAM Bell 206 Collective, C-Tek anti-torque pedals UH-1, SA342, Mi-8, KA50, AV8B, P-51D, A-10C, L39, F86, Yak, NS-430, Nevada, Normandy, Persian Gulf
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