Dudester22 Posted September 2, 2013 Posted September 2, 2013 (edited) I think people need to try the Rift before they commentate on it. I mean, you cannot give your opinion on a football match unless you have seen it can you? I own a Rift, so I am better placed to give an opinion. All I can say is if this game doesn't support the Rift by the time the consumer version is out, then it will lose a big portion of players. Given the fact others are making filght sims with Rift support I know where my money will be going. At the moment the resolution isn't that good on the Rift, but because of immersion people are still choosing to play games with it over a better resolution. It has since had another new build with a better resolution and as screens get better so will the Rift. Edited September 2, 2013 by Dudester22
Dudester22 Posted September 2, 2013 Posted September 2, 2013 I haven't read all this thread, but I am wondering if anyone has got the Oculus Rift to work with the DCS? If they have can you tell me how? Thanks!!
tjhowse Posted September 3, 2013 Posted September 3, 2013 I'm in the pro-rift camp, mostly because whatever John Carmack touches is generally technically great. I predict that many games that use the rift will implement a kind of "squint" button, which will zoom your view slightly to allow a closer look at a whatever you're looking directly at. This will alleviate most concerns about distant (bogies) and/or fine detail (dials) being difficult to see. If it's done properly it shouldn't be disconcerting.
JaBoG32_Prinzartus Posted September 3, 2013 Posted September 3, 2013 (edited) If you want to use mfd's etc.. then don't worry about the rift and stay with the flat 2d monitor. You guys are wearing me out....The rift is totally different and you will not understand unless you test it out. It seems folks don't like change around here... I've seen every excuse not to accept a completely new way of gaming which is by far more immersive then any other option including full motion sims.(Yes, I have hundreds of hours in level D sims) Also, Matt has sung the same song... "I can't see my keyboard"... I just don't understand the thought process of some here... My advice is go research... Hi, Flim Don't get me wrong! I am looking forward to the oR and holding back on my planned Triple Screen Setup. I am neither a fanboy of oR nor am I oppsoed to it, but I do beleive in the concept of VR. But when I am "heading for oR" I need to understand the implication of using oR instead of monitors. And one major point obviousely is "perioherials". You just can't see them. I am sure that there will be a solution for this, but I am trying to figure out the best option for me to cope with this drawback. So, asking again more precisely, how do YOU use your mfcd osb11 for instance? Are you using a mouse in the virtual 3d cockpit? How do YOU do it currently? Also we, in the vJaBoG32, working intensively with, 9-line briefings, lots of charts, and specific briefings, etc, need to peek below the rift to manage the charts. But again, peaking below does work, as you said. So, I can imagine that handling a keyboard, mouse, charts, and a pen could work. ATM, I just have no idea how to use all other non-HOTAS-bound functions, that I do not want to remember the key-combinations on my keyboard. I do appreciate, sharing your findings and comments when experimenting with oR. Still, a transparency / see-through toggle function would be absolutely great, IMHO. Edited September 3, 2013 by JaBoG32_Prinzartus Windows 10, I7 8700k@5,15GHz, 32GB Ram, GTX1080, HOTAS Warthog, Oculus Rift CV1, Obutto R3volution, Buttkicker [sIGPIC][/sIGPIC] ЯБоГ32_Принз
Kuky Posted September 3, 2013 Posted September 3, 2013 I personally never fly with keyboard (I always put it away, which is also why I hate when people start talking to me in chat when I am flying :D) so using OR would not change my need for it, I don't need to see it as I never use it anyway, that's why you have HOTAS and real switches, all of which you can use the feeling (I know exactly where is each one) but also, any cockpit that is clickable, I can reach my mouse any time without looking at it simply because I am so used to my hand position every time I am using it... I see no issue at all to use and fly with OR and I personally can't wait till it goes retail so I can get it and ditch 3 monitors setup... it will finally increase my FPS and I will get much better immersion... you can't beat that! PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
HugePanic Posted September 3, 2013 Posted September 3, 2013 In dcs you will need a mouse anyhow, so you can zoom with the mousewheel... No reason to wait for an button!! I wait for resolution and "official support" only...
mhe Posted September 3, 2013 Posted September 3, 2013 Well, the resolution will be at least 1080p, but I would be really surprised if they don't increase it before the launch. I talked to Palmer Luckey personally at Gamescom (our booth was next to Oculus) and he said they are trying to get the best and highest-res panel they can get their hands on. The reasoning for not doing different models with different resolutions is that they need to focus on a single model of panel so they can really harness the economy of scale better. | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing.
yyk Posted September 5, 2013 Posted September 5, 2013 I have a OCU,Great sense of immersion!Who will read DCSW OCU head motion data?And set up dual screen?tks!
mhe Posted September 5, 2013 Posted September 5, 2013 You can use the Rift's tracker data with FaceTrackNoIR and it will enable you to feed it into DCSW via its TrackIR API. As for the visuals, you can try Vireo, VorpX (when it comes out) or get in touch with Brad Hawthorne of NTHUSIM to perhaps get a Beta version of NTHUSIM HMD. | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing.
ShaZe88 Posted September 7, 2013 Posted September 7, 2013 (edited) my only concern currently is the resolution. I have not tried the rift, however, since the resolution will be 1080p which apparently result in something like 720x1200 pixels (missing pixels due to the area between the eyes not being used) will decrease the amount of detail. While it might seem fine in most game to have a 700-800 pixels width resolution, we are talking about a flight simulator here, where having a really detailed surrounding is really important in order to spot these little planes, tanks, helicopters kilometers aways. I already heard that a lots of people were angry about the 720p version since they could barely see more than a few meters away due to pixels appearing too big, I am afraid the same thing will occurs on the 1080. I believe that to get something as nice as we currently observe on our machine would require at least 1080p per eye, so more than 3800x1200 pixels for the entire display, also heavily increasing the GPU load. Whats the opinion about that from the guys that tried the 1080p version in a flight simulator-like environment? Edited September 7, 2013 by ShaZe88
KaspeR32 Posted September 7, 2013 Posted September 7, 2013 my only concern currently is the resolution. I have not tried the rift, however, since the resolution will be 1080p which apparently result in something like 720x1200 pixels (missing pixels due to the area between the eyes not being used) will decrease the amount of detail. That's interesting that you know what resolution screen they're going to be using in the consumer version. Where'd you find that information? Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
sherman227 Posted September 8, 2013 Posted September 8, 2013 Oculus Rift Support Think about it, using the Oculus Rift in DCS! That seems absolutely amazing! the emersion would be off the charts! I'm planing on buying one and if this game had support i would be a happy pilot! Eagle Dynamics get on it! Intel Core i7 3770k @4.5Ghz AMD HD R7770 XFX Black Edition ASUS P8-Z77 v Deluxe motherboard G-skill 16g of RAM @ 1886 Mhz :pilotfly: :joystick:
ED Team NineLine Posted September 8, 2013 ED Team Posted September 8, 2013 I think it would be cool as well, but the wife already makes fun of my pro clip for my TrackIR :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
SkateZilla Posted September 8, 2013 Posted September 8, 2013 I think it would be cool as well, but the wife already makes fun of my pro clip for my TrackIR :) Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
sherman227 Posted September 8, 2013 Posted September 8, 2013 lmao ^ People everywhere once the rift comes out^ or....maybe just me :megalol: Intel Core i7 3770k @4.5Ghz AMD HD R7770 XFX Black Edition ASUS P8-Z77 v Deluxe motherboard G-skill 16g of RAM @ 1886 Mhz :pilotfly: :joystick:
Skoshi Tiger Posted September 8, 2013 Posted September 8, 2013 Hmmm! Maybe I'll wait until a version is released that can warn me if someone like my wife or kids has come into my study!
mjeh Posted September 8, 2013 Posted September 8, 2013 As I understand it, the concern is that it will be difficult to use your peripherals properly with the oculus blocking out view of them (and your hands). I suppose there would indeed be some disfigured fingers from hastily reaching for the mouse and repeatedly hitting just about everything else than it, but if you ask me that is such a small price to pay for the gigantic boost in immersion. Who needs fingers that bend at the joints, when you can happily gaffa tape your hand to the joystick anyway. :joystick:
ED Team NineLine Posted September 8, 2013 ED Team Posted September 8, 2013 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
metalnwood Posted September 8, 2013 Posted September 8, 2013 Hmmm! Maybe I'll wait until a version is released that can warn me if someone like my wife or kids has come into my study! hmm, sounds like you are planning to come in your study too. :music_whistling:
blksolo Posted September 10, 2013 Posted September 10, 2013 From what I'm reading EVERY flight sim/space sim developer is adding rift support except........DCS. Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog
PFunk1606688187 Posted September 10, 2013 Posted September 10, 2013 I feel like the rift is only gobsmacking if you dont' already use the Trackir a lot. Warning: Nothing I say is automatically correct, even if I think it is.
cichlidfan Posted September 10, 2013 Posted September 10, 2013 I feel like the rift is only gobsmacking if you dont' already use the Trackir a lot. I've only been using TIR for two years but, to me, the Rift feels like an order of magnitude difference in immersion. Even if DCS does not support it, I will have a consumer version on order as soon as it is available. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
HornetUK Posted September 10, 2013 Posted September 10, 2013 I personally think for a flight sim such as the A-10 or black shark this is a bit of a non starter. There are so many controls to press that you would have problems with a mouse in the goggles. It may look better but I think it is going to slow down your responses to things as specially when in combat situation where you have many buttons to press all over the place at the same time as being shoot at. Unless someone has a way round this?
MauganRa84 Posted September 10, 2013 Posted September 10, 2013 Someone send me one of these contraptions! ...Sheila rides on crashing nightingale. Intake eyes leave passing vapor trails... [sIGPIC][/sIGPIC]
cichlidfan Posted September 10, 2013 Posted September 10, 2013 I personally think for a flight sim such as the A-10 or black shark this is a bit of a non starter. There are so many controls to press that you would have problems with a mouse in the goggles. It may look better but I think it is going to slow down your responses to things as specially when in combat situation where you have many buttons to press all over the place at the same time as being shoot at. Unless someone has a way round this? Unless you are talking FC aircraft, in a combat situation, most every button I need is on my HOTAS, which makes it a non-problem ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
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