HornetUK Posted September 10, 2013 Posted September 10, 2013 well the whole point is you should be able to use it from take off to landing and most aircraft have far more controls than or on your thrustmaster
Scarecrow Posted September 10, 2013 Posted September 10, 2013 From what I'm reading EVERY flight sim/space sim developer is adding rift support except........DCS. I doubt the coders have the time to consider OR support as they are still in the process of building EDGE.;) I also wonder about interacting with the radio menus and the clickable cockpit in VR. If however there is a workable solution I have money set aside for one of these.
metalnwood Posted September 10, 2013 Posted September 10, 2013 well the whole point is you should be able to use it from take off to landing and most aircraft have far more controls than or on your thrustmaster Surely all the FC planes have less functions to map than the thrustmaster has buttons?
HornetUK Posted September 10, 2013 Posted September 10, 2013 nope I don't think so I am trying to make a fc simpit there are still loads of buttons
power5 Posted September 10, 2013 Posted September 10, 2013 I personally think for a flight sim such as the A-10 or black shark this is a bit of a non starter. There are so many controls to press that you would have problems with a mouse in the goggles. It may look better but I think it is going to slow down your responses to things as specially when in combat situation where you have many buttons to press all over the place at the same time as being shoot at. Unless someone has a way round this? Isn't this how real pilots have to do all those functions? Look at a button and push it. I definitely want one of these when they come out. I was a bit nervous watching that video on the last page. Looks like if they don't offer some sort of scalability on the head movements, people will be smacking their faces into desks, walls, computer equipment and many other possible dangers. [sIGPIC][/sIGPIC] Aaron i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5 BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109
ED Team Alex Okean Posted September 10, 2013 ED Team Posted September 10, 2013 From what I'm reading EVERY flight sim/space sim developer is adding rift support except........DCS. Well , when we will have Rift in office. at the moment only experiments, "kind of " : two viewports render with eye separation
metalnwood Posted September 10, 2013 Posted September 10, 2013 nope I don't think so I am trying to make a fc simpit there are still loads of buttons Really? Which aircraft cant be controlled by all the buttons on the hog? I was just flicking through the manual but cant see one that couldn't be done.
verana_ss Posted September 10, 2013 Posted September 10, 2013 Well , when we will have Rift in office. at the moment only experiments, "kind of " : two viewports render with eye separation This is big news for the Rift users.
phant Posted September 10, 2013 Posted September 10, 2013 Well , when we will have Rift in office. at the moment only experiments, "kind of " : two viewports render with eye separation Very nice! :bounce: Bye Phant
Burner_Tbird2 Posted September 11, 2013 Posted September 11, 2013 Well , when we will have Rift in office. at the moment only experiments, "kind of " : two viewports render with eye separation Great news Alex! Looking forward to a Rift patch, even just a .lua variable to adjust eye separation would be a good way to start.
Flim Posted September 11, 2013 Posted September 11, 2013 Bring on some stero 3d! lol Throw in the sdk and give us some pics....
blksolo Posted September 11, 2013 Posted September 11, 2013 Sweet!! Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog
HornetUK Posted September 11, 2013 Posted September 11, 2013 well here are there 226 different controls setting for the f-15, sure not all of them are needed but a lot of them are:- Autopilot, Autopilot Autopilot - 'Route following', Autopilot Autopilot - Altitude And Roll Hold, Autopilot Autopilot - Attitude Hold, Autopilot Autopilot - Barometric Altitude Hold, Autopilot Autopilot - Barometric Altitude Hold 'H', Autopilot Autopilot - Radar Altitude Hold, Autopilot Autopilot - Transition To Level Flight Control, Autopilot ", surc", Autopilot Autothrust, Autopilot Base/Distance, Axis Commands Camera Horizontal View, Axis Commands Camera Vertical View, Axis Commands Camera Zoom View, Axis Commands Cockpit camera move forward/backward, Axis Commands Cockpit camera move lateral, Axis Commands Cockpit camera move vertical, Axis Commands Cockpit camera roll, Axis Commands Horizontal View, Axis Commands MFD Range, Axis Commands Pitch, Axis Commands Radar Horizontal, Axis Commands Radar Vertical, Axis Commands Roll, Axis Commands Rudder, Axis Commands TDC Slew Horizontal, Axis Commands TDC Slew Vertical, Axis Commands Thrust Left, Axis Commands Thrust Right, Axis Commands Vertical View, Axis Commands Zoom View, Axis Commands Attack My Target, Communications Communication menu, Communications Cover Me, Communications Flight - Attack air defenses, Communications Flight - Attack ground targets, Communications Flight - Complete mission and RTB, Communications Flight - Complete mission and rejoin, Communications Join Up Formation, Communications Request AWACS Available Tanker, Communications Request AWACS Home Airbase, Communications Switch dialog, Communications Switch to main menu, Communications Toggle Formation, Communications Countermeasures Chaff Dispense, Countermeasures Countermeasures Continuously Dispense, Countermeasures Countermeasures Flares Dispense, Countermeasures Countermeasures Release, Countermeasures ECM, Countermeasures Toggle Console, Debug Trim Down, Flight Control Trim Left, Flight Control Trim Left Rudder, Flight Control Trim Reset, Flight Control Trim Right, Flight Control Trim Right Rudder, Flight Control Trim Up, Flight Control Active Pause, General End mission, General Frame rate counter - Service info, General Get new plane - respawn, General Info bar coordinate units toogle, General Info bar view toggle, General Jump into other aircraft, General Mouse cursor cockpit mode, General Multiplayer chat - mode All, General Multiplayer chat - mode Allies, General Pause, General Rearming and Refueling Window, General Score window, General Screenshot, General Ship Take Off Position, General Show controls indicator, General Sound On/Off, General Time accelerate, General Time decelerate, General Time normal, General View briefing on/off, General Kneeboard Next Page, Kneeboard Kneeboard ON/OFF, Kneeboard Kneeboard Previous Page, Kneeboard Kneeboard current position mark point, Kneeboard Kneeboard glance view, Kneeboard All Labels, Labels Missile Labels, Labels Vehicle & Ship Labels, Labels (1) Navigation Modes, Modes (2) Beyond Visual Range Mode, Modes (3) Close Air Combat Vertical Scan Mode, Modes (4) Close Air Combat Bore Mode, Modes (6) Longitudinal Missile Aiming Mode/FLOOD mode, Modes " Next Waypoint, Airfield Or Target", Modes Display Zoom In, Sensors Display Zoom Out, Sensors RWR/SPO Mode Select, Sensors RWR/SPO Sound Signals Volume Down, Sensors RWR/SPO Sound Signals Volume Up, Sensors Radar On/Off, Sensors Radar Pulse Repeat Frequency Select, Sensors Radar RWS/TWS Mode Select, Sensors Radar Scan Zone Decrease, Sensors Radar Scan Zone Increase, Sensors Scan Zone Down, Sensors Scan Zone Left, Sensors Scan Zone Right, Sensors Scan Zone Up, Sensors Target Designator Down, Sensors Target Designator Left, Sensors Target Designator Right, Sensors Target Designator To Center, Sensors Target Designator Up, Sensors Target Lock, Sensors Target Unlock, Sensors Airbrake Off, Systems Airbrake On, Systems Audible Warning Reset, Systems Canopy Open/Close, Systems Dragging Chute, Systems Eject (3 times), Systems Engine Left Start, Systems Engine Left Stop, Systems Engine Right Start, Systems Engine Right Stop, Systems Flaps Landing Position, Systems Flaps Up, Systems Flaps Up/Down, Systems Flight Clock Start/Stop/Reset, Systems Fuel Dump, Systems Gear Light Near/Far/Off, Systems HUD Brightness down, Systems HUD Brightness up, Systems HUD Color, Systems Illumination Cockpit, Systems Jettison Fuel Tanks, Systems Landing Gear Down, Systems Landing Gear Up, Systems Navigation lights, Systems Refueling Boom, Systems Smoke, Systems F1 Cockpit view, View F1 HUD only view switch, View F1 Head shift movement on / off, View F1 Natural head movement view, View F10 Jump to theater map view over current point, View F10 Theater map view, View F11 Airport free camera, View F11 Camera moving backward, View F11 Camera moving forward, View F11 Jump to free camera, View F12 Civil traffic view, View F12 Static object view, View F12 Trains/cars toggle, View F2 Aircraft view, View F2 Toggle camera position, View F2 Toggle local camera control, View F2 View own aircraft, View F3 Fly-By jump view, View F3 Fly-By view, View F4 Chase view, View F4 Look back view, View F5 Ground hostile view, View F5 nearest AC view, View F6 Released weapon view, View F6 Weapon to target view, View F7 Ground unit view, View F8 Player targets/All targets filter, View F8 Target view, View F9 Landing signal officer view, View F9 Ship view, View Mouse Rate Fast, View Mouse Rate Normal, View Mouse Rate Slow, View Zoom external in, View Zoom external normal, View Zoom external out, View Zoom in slow, View Zoom normal, View Zoom out slow, View Camera pan mode toggle, View Cockpit Camera snap view down, View Cockpit Camera snap view down-left, View Cockpit Camera snap view down-right, View Cockpit Camera snap view left, View Cockpit Camera snap view right, View Cockpit Camera snap view up, View Cockpit Camera snap view up-left, View Cockpit Camera snap view up-right, View Cockpit Camera transpose mode on/off, View Cockpit Center Camera View, View Cockpit Cockpit Camera Move Back, View Cockpit Cockpit Camera Move Center, View Cockpit Cockpit Camera Move Down, View Cockpit Cockpit Camera Move Forward, View Cockpit Cockpit Camera Move Left, View Cockpit Cockpit Camera Move Right, View Cockpit Cockpit Camera Move Up, View Cockpit Cockpit panel view in, View Cockpit Cockpit panel view toggle, View Cockpit Enable exploration mode, View Cockpit Mirror Left On, View Cockpit Mirror Right On, View Cockpit Return Camera, View Cockpit Return Camera Base, View Cockpit Save Cockpit Angles, View Cockpit Toggle Mirrors, View Cockpit Zoom in, View Cockpit Zoom out, View Cockpit Camera jiggle toggle, View Extended Keep terrain camera altitude, View Extended Object exclude , View Extended Objects all excluded - include, View Extended Objects switching direction forward , View Extended Objects switching direction reverse , View Extended Toggle tracking fire weapon, View Extended View all mode, View Extended All missiles padlock, View Padlock Lock View (cycle padlock), View Padlock Lock terrain view, View Padlock Threat missile padlock, View Padlock Unlock view (stop padlock), View Padlock Cannon, Weapons Launch Permission Override, Weapons Salvo Mode, Weapons Weapon Change, Weapons Weapon Fire, Weapons Weapon Release, Weapons
blksolo Posted September 11, 2013 Posted September 11, 2013 It looks like 50 percent of those are some type of view,solved with a rift,another 40 percent solved with a mapped HOTAS.The last 10 percent are end mission etc. I will concede that this would only work in a fully clickable cockpit. Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog
ED Team BIGNEWY Posted September 11, 2013 ED Team Posted September 11, 2013 What about using VAC ? Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
HornetUK Posted September 11, 2013 Posted September 11, 2013 Don't get me wrong I think the rift us a great bit of kit, but I want to be able to control all function of the aircraft be it a a-10c, a Flaming Cliffs aircraft or anything other aircraft for that matter in the most effective way. Personal I think this will slow me down in responding to situations. trying to fly the aircraft, looking for the correct panel and then trying to move the mouse around to click on it like in the a-10 will mean I get shoot down.
metalnwood Posted September 11, 2013 Posted September 11, 2013 There is a heck of a lot of commands in that list that have nothing to do with flying the aircraft. I refuse to believe that the cut down nature of FC aircraft actually require more inputs than a much better modelled aircraft like the a10 or an f16 whose controls are similar to the hog. When you remove all the rubbish from the list the reality is that you can control the aircraft from the hotas and people have been doing it without the keyboard for years. You only have to reference complete profiles for the saitek sticks dating back a bit.
KLR Rico Posted September 11, 2013 Posted September 11, 2013 I'm using a reasonably capable HOTAS (x52) and using a modifier button, I don't remember the last time I had to use the keyboard for anything besides the F keys, escape, pause, and other non-flying tasks. Even then, they can be all dealt with by feel... I don't understand the keyboard argument. :joystick: i5-4670K@4.5GHz / 16 GB RAM / SSD / GTX1080 Rift CV1 / G-seat / modded FFB HOTAS
BTTW-DratsaB Posted September 11, 2013 Posted September 11, 2013 (edited) I'm using a reasonably capable HOTAS (x52) and using a modifier button, I don't remember the last time I had to use the keyboard for anything besides the F keys, escape, pause, and other non-flying tasks. Even then, they can be all dealt with by feel... I don't understand the keyboard argument. :joystick: I agree, I find this argument very odd. The non click able cockpits really have very few controls. And I don't think I would have any problem using the mouse while not being able to see it for the clickable pits. I never look at it anyway, there is no need to. The only problem would probably for users without a HOTAS controller. Actually, looking back at the first page of this thread, even Wags seems to think not being able to see the keyboard would be a problem! Has he played his own sim with HOTAS or click-able cockpit :) ? Yesterday I was flying the Su25a, I used the keyboard once to press escape and exit the mission. I was also flying the A10C...same thing, one key..ESC to exit :D It will be a damn shame if DCS doesn't support this. The enjoyment and immersion boost this will tech will bring far out weigh any minor issues with the keyboard. Edited September 11, 2013 by BTTW-DratsaB Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64. Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On
Pyroflash Posted September 11, 2013 Posted September 11, 2013 I agree, plus, those who still feel the need to look at and use their keyboard for everything still have the option to not use the rift. It should only be an option for those who have purchased it, it's not like anyone is forcing you to use a rift. If you aim for the sky, you will never hit the ground.
mhe Posted September 11, 2013 Posted September 11, 2013 Is the keyboard thing STILL not done yet? Jeez... Does anybody force users to use anything beyond a joystick in DCS? People just want to have the option to use it because it really adds to the game. And of course it also has some downsides, but please name me one input or output device that has only positive sides... I'd even pay for Rift support in DCS and something tells me I'm not alone with that. ED are already delivering a ridiculously detailed product for the price, I don't expect any freebies from them, in fact I'd love it if they would up their prices a bit so they can work with a bit more resources so getting things done gets easier for them. If adding a feature is a big project in itself, nobody expects them to do it for free. If somebody doesn't need it, so be it. But the people who want it should have the option to get it. And if it was a paid addon, no resources would have to be directed away from ongoing efforts like EDGE or the F-18, you just get additional guys to do it. Everybody wins. Except the folks who still think a keyboard is unusable with a Rift and therefore the Rift is not to be supported. They don't win, they just don't lose anything, hence shouldn't have a say in the matter. Sorry to be so blunt, but I had to. | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing.
HornetUK Posted September 11, 2013 Posted September 11, 2013 rgr Thant sir could not agree more. only way this will ultimately be decided is in the air when it comes on the market. was only curious how one would have used the a-10 with all the panels effectively. and the same to the F-18 give me, give me, give me"
Burner_Tbird2 Posted September 12, 2013 Posted September 12, 2013 You can see the keyboard, or you can use in game clickable pits, or you can use a keyboard screen overlay. And that's just the solutions available right now- sensors gloves are coming, hand recognition hardware already exists. Let's all be 'why not' thinkers here. Mature VR is going to be the best thing for the flight sim industry since the personal computer. Looking forward to any and all updates from ED on Rift implementation.
LarryElder Posted September 12, 2013 Posted September 12, 2013 How rift works with DCS as it is right now ? I'm REALY excited for the possbility of using oculus rift with DCS and i'm thinking of buying dev kit, to make the waiting easier :p You guys probably seen it, but for those who didn't this video in outerra made me so impatient !!
Dudester22 Posted September 13, 2013 Posted September 13, 2013 Is it possible to play this with Oculus Rift? Is there anyways to play this game with the Oculus Rift at present, including any 3rd party support?
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