Frusheen Posted April 11, 2014 Posted April 11, 2014 Hi airmen, Just came aboard to confirm that IPD and 3D scale look good now. Latency is ok, FOV can be better (the screen is not totally filled). Keep up the good work ! I agree. The FOV is off due to black borders. The rendered image is not filling the rift display. This has nothing to do with lenses or distance from eyes. I removed the lenses to confirm. The rendered image is not making use of the full display like other rift software does. Apart from that and yaw drift it's really good. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
hannibal Posted April 11, 2014 Posted April 11, 2014 Just to get back on topic: with the new Vizualizer.dll, I think DCS is the #1 Rift/VR flight simulator. Amazing framerates, tracking, and 3D. It is really almost perfect. Hopefully the yaw drift can be minimized further, but it is OK as long as I have a recalibrate buttion on the joystick. I don't have any IPD or border issues (they did exist before the latest Visualizer.dll). For a moment I was so immersed that I felt I could reach out and flip the switches myself. I used to fly DCS with a TrackIR 3-screen setup, and I kept thinking to myself (while in VR) how primitive that was compared to a modern 360° 3D interface. Once the resolution improves to allow reading of the HUD and MCFD's, VR pilots will reach a new level of air superiority. The hardest part now will be for us to learn to fly these complex aircraft without being able to see the keyboard. agreeed. i hated using trackIR and will never get used to TrackIR. 1:1 FTW! find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Mnemonic Posted April 11, 2014 Posted April 11, 2014 agreeed. i hated using trackIR and will never get used to TrackIR. 1:1 FTW! On the other side, while also waiting for good rez Rift, I upgraded to 3 x 3D FullHD screens + TrackIR, for DCS it is much more usable, and I can comfortably fly long flights with a nice cup of tea, while having really good immersion. I have Rift DK1 btw.
Flim Posted April 11, 2014 Posted April 11, 2014 So far looks good to me... Now just need some better res!
lxsapper Posted April 11, 2014 Posted April 11, 2014 The offset is minimal even in real life.. unless you're a gecko. While the FOV L/R is much higher (around 45° on each side because of the nose), but the DK1 doesn't provide a FOV similar to the human eyes (you can't see much on sides), this is why the images looks very similar to you (coz a large part that should exists on the sides.. is missing). Ok that makes sence. I think my field of view (without moving my eyes) must be around 160-170º. Since OR is only 110º, it makes sence. But that also means like I said in my first post that the other eye will add very little extra Fov.
hannibal Posted April 11, 2014 Posted April 11, 2014 On the other side, while also waiting for good rez Rift, I upgraded to 3 x 3D FullHD screens + TrackIR, for DCS it is much more usable, and I can comfortably fly long flights with a nice cup of tea, while having really good immersion. I have Rift DK1 btw. im glad u are enjoying your rig. i however did not. with a i7-980x and 2xGTX580's in SLi at a resolution of 5760x1080 on 3 monitors, i had to turn my settings to low-med to just make 40-50 fps out of the city (even less in a city) Rift will be a game changer for me.. space wise, tracking wise and graphic fidelity wise (@ 1920x1080) find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
MudRat02 Posted April 13, 2014 Posted April 13, 2014 (edited) I'll be packing up the TrackIR in favour of the rift :smilewink: Edited June 7, 2014 by MudRat02 [sIGPIC][/sIGPIC]
Flim Posted April 13, 2014 Posted April 13, 2014 I have to say that DCS is one of the top experiences in the rift so far... I'm using the hydra to add 6dot and works perfect. Good job guys! Really, I have been a real pit guy for a long time, but the rift allows you to jump between different aircraft without spending thousands of dollars. This is the future!
DwoaC Posted April 13, 2014 Posted April 13, 2014 I have to say that DCS is one of the top experiences in the rift so far... I'm using the hydra to add 6dot and works perfect. Good job guys! Really, I have been a real pit guy for a long time, but the rift allows you to jump between different aircraft without spending thousands of dollars. This is the future! Couldn't agree with you more, DCS is great in the rift. I think the refresh rate could be better, I have to turn everything to min and I still think its too low. Can you give me a blow by blow on setting up the hydra? I've tried it and it crashed DCS, would really like to try this after going to all the hassle of setting up the hydra on my rift.
bongodriver Posted April 13, 2014 Posted April 13, 2014 The hardest part now will be for us to learn to fly these complex aircraft without being able to see the keyboard. No, the hard part is trying to convince people that keyboards are useless compared to a well implemented clickable pit.
mhe Posted April 13, 2014 Posted April 13, 2014 I have to say that DCS is one of the top experiences in the rift so far... I'm using the hydra to add 6dot and works perfect. Good job guys! Really, I have been a real pit guy for a long time, but the rift allows you to jump between different aircraft without spending thousands of dollars. This is the future! This. | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing.
blksolo Posted April 14, 2014 Posted April 14, 2014 Here you go guys,this is the ultimate flight simulator and rift demo. Enjoy lol https://s3.amazonaws.com/StarWars/TrenchRun.zip Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog
blksolo Posted April 14, 2014 Posted April 14, 2014 (edited) Looks like they took the site down? That was quick,glad I got the file in time:) Here is a youtube video of it in action. Just found another download link here https://mega.co.nz/#!NMISWZSL!KQGyxL1SSco6QqsPl_rlVqu1QhCLBoAFgcYRjMz3qTM Edited April 15, 2014 by blksolo Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog
Frusheen Posted April 16, 2014 Posted April 16, 2014 Oculus releases new Rift 0.3.1 SDK Bye Phant I tried it hoping it may have been the NDA governed version used by ED and that it might fix the black borders on the current implementation. I didn't notice any difference though. My image is still too small. Nice to see oculus adding more refinement. Screen to lens measurement and users eye to neck distance (pivot point) are now included. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
KaspeR32 Posted April 18, 2014 Posted April 18, 2014 (edited) Does the latest RC2 update for 1.2.8 beta still need the visualizer.dll from this thread or has that been added now? Thanks EDIT: New visualizer.dll is still crashing the game for me. Guess I'm waiting for official support :( Edited April 18, 2014 by KaspeR32 Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
willibeu Posted April 18, 2014 Posted April 18, 2014 EDIT: New visualizer.dll is still crashing the game for me. Guess I'm waiting for official support Not working with my AMD card either...I just get a black screen ...this update did not help.
KaspeR32 Posted April 18, 2014 Posted April 18, 2014 EDIT: New visualizer.dll is still crashing the game for me. Guess I'm waiting for official support Not working with my AMD card either...I just get a black screen ...this update did not help. Yeah, I also have an AMD card, and I get a black screen without the new .dll but with it I get a crash. Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
blksolo Posted April 18, 2014 Posted April 18, 2014 I updated my oculus sdk to the newest version and didnt need the new dll anymore Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog
Cowboy10uk Posted April 19, 2014 Posted April 19, 2014 This looks sooooo good, I am finding it hard to resist the DK2. Come on CV1 show yourself............. :) you can pop 40 mins down the road and try my DK2 out when she turns up Loz, if you want. Think that should be enough to break your willpower. ;) Cowboy10uk [sIGPIC][/sIGPIC] Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros. :pilotfly: Corsair 570x Crystal Case, Intel 8700K O/clocked to 4.8ghz, 32GB Vengeance RGB Pro DDR4 3200 MHZ Ram, 2 x 1TB M2 drives, 2 x 4TB Hard Drives, Nvidia EVGA GTX 1080ti FTW, Maximus x Hero MB, H150i Cooler, 6 x Corsair LL120 RGB Fans And a bloody awful Pilot :doh:
Gisen Posted April 19, 2014 Posted April 19, 2014 Just saw this: diy smartphone vr hmd for ~£15 /$20 http://www.roadtovr.com/diy-guide-build-smartphone-vr-headset-hmd-head-mounted-display-oculus-rift-games/ I might give this a go especially since half the cost is making the headtracker which most of us already have
KaspeR32 Posted April 19, 2014 Posted April 19, 2014 EDIT: New visualizer.dll is still crashing the game for me. Guess I'm waiting for official support Not working with my AMD card either...I just get a black screen ...this update did not help. Can anyone please confirm if they've got the rift working with an AMD card? It's the only other thing I can think of that would be causing the black screen. I updated my oculus sdk to the newest version and didnt need the new dll anymore I'm not sure I understand what you mean.. There is nothing "updated" when you get the new SDK is there? I downloaded it and it just unzips where ever I unzip it. Nothing installs or updates. The only thing that can be "updated" is the Firmware on the Rift, which there is no new version with the new SDK. Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
blksolo Posted April 20, 2014 Posted April 20, 2014 (edited) I'm not sure I understand what you mean.. There is nothing "updated" when you get the new SDK is there? I downloaded it and it just unzips where ever I unzip it. Nothing installs or updates. The only thing that can be "updated" is the Firmware on the Rift, which there is no new version with the new SDK. There are some changes,I just kinda skimmed over the details of it tho.There was no install as you said,but I did delete 0.2.5c afterwards just in case.You had to use a modified dll to make the rift work properly with DCS and sdk 0.2.5c.With sdk 0.3.1 you dont need to get any additional files because ED used 0.3.1 to make DCS Oculus ready..I dont know if this will help with a black screen problem tho. Edited April 20, 2014 by blksolo Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog
Cowboy10uk Posted April 20, 2014 Posted April 20, 2014 Hi guys, I've ordered a DK2 which hopefully will be here in July. I was wondering if anyone with a DK1 has tried using it together with Thrustmaster MFDs. I was thinking if I mounted the MFDs in the position they appear in the OR visuals, they would be easy to use and interact with the A10 MFDs. While I appreciate that most of the time It will be easier to use the mouse and pointer to interact with the majority of the cockpit. I think it could add a lot to the immersion, if I could just reach out and press the buttons on the MFDs. Cowboy10uk [sIGPIC][/sIGPIC] Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros. :pilotfly: Corsair 570x Crystal Case, Intel 8700K O/clocked to 4.8ghz, 32GB Vengeance RGB Pro DDR4 3200 MHZ Ram, 2 x 1TB M2 drives, 2 x 4TB Hard Drives, Nvidia EVGA GTX 1080ti FTW, Maximus x Hero MB, H150i Cooler, 6 x Corsair LL120 RGB Fans And a bloody awful Pilot :doh:
hannibal Posted April 20, 2014 Posted April 20, 2014 can someone comment on the current state of audio when using the rift? everyone is saying it looks good, but how does it sound in conjunction of moving your head? is there a '3d-ness' to the sound? note, please comment if u are using the rift. find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Recommended Posts