ReviZorro Posted April 8, 2014 Posted April 8, 2014 once again ' date=' sorry for broken weekend ( bad idea compile something on friday night )[/quote'] It almost fixed now :) Big thx! Спасибо! I9-9900K@5000, Z370, 32Gb DDR4 3200, RTX 3090, Dell UP3216q VPC MongoosT-50 CM2 Stick, Base (75+100 ext.) & Throttle, BRD KG-13B, adapted to use with Warthog connector, VKB MK20-3 Pro Pedals, 2 x Saitek Quadrant, Pimax Vision 8K Plus + 2 HTC Bases + Index Controllers + DAS A lot of 3D printed modifications for all above. Ultimaker 2+; Hardlight Sirius
Kegetys Posted April 8, 2014 Posted April 8, 2014 once again ' date=' sorry for broken weekend ( bad idea compile something on friday night )[/quote'] It runs now but it seems only slightly improved from the version in the beta; The image still does not cover the entire visible area and it looks like the render target is not scaled to the correct size. Also the IPD seemed wrong, and I tried adjusting it from the Oculus config utility but it seems to have no effect on it - I guess it is using some static IPD? As a cyborg, you will serve SHODAN well http://www.kegetys.fi
ED Team Alex Okean Posted April 8, 2014 ED Team Posted April 8, 2014 IPD is given by Rift API as warping data too
Frusheen Posted April 8, 2014 Posted April 8, 2014 I think the IPD might be correct but the images are still not filling the rift display (black borders). The presence of these borders may be causing the perceived IPD issue as the two images are not rendering on the full screen. Alex it's really close to being perfect. Warp and scale look good and only minor yaw drift on DK1. It needs tweaking to have the image fill the rift screen. Is it also pulling this info from the rift API? __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
ED Team Alex Okean Posted April 8, 2014 ED Team Posted April 8, 2014 I am not sure about what you means as "black borders" cause they will always be there because of lenses presence. May be you setup wrong lenses which does not correspond with rift settings
SkateZilla Posted April 8, 2014 Posted April 8, 2014 The First Devkits have a Different Aspect Ratio than the other Kits. Can you take a screenshot of the image, then draw a line depicting what you see and what's bordered? Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Kegetys Posted April 8, 2014 Posted April 8, 2014 (edited) The difference is visible here (DK1): http://junk.kegetys.fi/oculus_dcs.jpg (DCS beta with the new visualizer.dll) http://junk.kegetys.fi/oculus_tuscany.jpg (Oculus SDK Tuscany demo) There is a large black border in the DCS image - It looks like the required scale factor is not applied to the render target, or the warping parameters are not right. edit: I had a look with GPA and it looks like DCS is using a 1280x800 rendertarget which is not right - The needed scale factor for DK1 is something like 1.7 so it should be around 2176x1360, I guess that is the problem. Edited April 8, 2014 by Kegetys As a cyborg, you will serve SHODAN well http://www.kegetys.fi
ReviZorro Posted April 8, 2014 Posted April 8, 2014 (edited) The difference is visible here (DK1): http://junk.kegetys.fi/oculus_dcs.jpg (DCS beta with the new visualizer.dll) http://junk.kegetys.fi/oculus_tuscany.jpg (Oculus SDK Tuscany demo) There is a large black border in the DCS image - It looks like the required scale factor is not applied to the render target, or the warping parameters are not right. I have similar picture, but I don't see any borders. Strange. Upd: My Tuscany demo looks less wide - and I don't see any borders... And how to make a screenshot in DCS with OR? (standart method (SysRq) gives only a copy of desktop). Edited April 8, 2014 by ReviZorro I9-9900K@5000, Z370, 32Gb DDR4 3200, RTX 3090, Dell UP3216q VPC MongoosT-50 CM2 Stick, Base (75+100 ext.) & Throttle, BRD KG-13B, adapted to use with Warthog connector, VKB MK20-3 Pro Pedals, 2 x Saitek Quadrant, Pimax Vision 8K Plus + 2 HTC Bases + Index Controllers + DAS A lot of 3D printed modifications for all above. Ultimaker 2+; Hardlight Sirius
Kegetys Posted April 8, 2014 Posted April 8, 2014 Upd: My Tuscany demo looks less wide - and I don't see any borders.... Are you using the demo from the latest SDK version? Under samples\OculusWorldDemo\Release\OculusWorldDemo.exe. (Oculus website seems down now but I downloaded mine just a few days ago and I dont think there has been any updates to the public SDK for a while). As a cyborg, you will serve SHODAN well http://www.kegetys.fi
ED Team Alex Okean Posted April 8, 2014 ED Team Posted April 8, 2014 recomended scale factor has nothing with black borders cause borders is conected with recomended FOV , installed lenses and nose-to-screen distance . scale factor is intended for optimal pixel density in the screen center
Kegetys Posted April 8, 2014 Posted April 8, 2014 recomended scale factor has nothing with black borders cause borders is conected with recomended FOV ' date=' installed lenses and nose-to-screen distance . scale factor is intended for optimal pixel density in the screen center[/quote'] The scale factor is taken into account by the distortion shader, so if the scale factor is not applied correctly it will render a smaller area (see section 5.5.3 "Distortion scale" in the SDK docs). When you apply the scale factor correctly the image fills almost the entire screen, as also shown in the docs images (I guess it also makes the required FOV wider though?). As a cyborg, you will serve SHODAN well http://www.kegetys.fi
ED Team Alex Okean Posted April 8, 2014 ED Team Posted April 8, 2014 guys i am under NDA , but we use a slightly newer SDK than you can find , where core things are changed
ReviZorro Posted April 8, 2014 Posted April 8, 2014 Are you using the demo from the latest SDK version? Under samples\OculusWorldDemo\Release\OculusWorldDemo.exe. (Oculus website seems down now but I downloaded mine just a few days ago and I dont think there has been any updates to the public SDK for a while). You're right, I used an older version. Picture from SDK 2.5 is similar to your screenshot. What type of lenses (A, B. C) do you use? What is the distance to the OR screen (far or close)? Do you wear a glasses? (My case - lenses B, close to screen, no glasses). I9-9900K@5000, Z370, 32Gb DDR4 3200, RTX 3090, Dell UP3216q VPC MongoosT-50 CM2 Stick, Base (75+100 ext.) & Throttle, BRD KG-13B, adapted to use with Warthog connector, VKB MK20-3 Pro Pedals, 2 x Saitek Quadrant, Pimax Vision 8K Plus + 2 HTC Bases + Index Controllers + DAS A lot of 3D printed modifications for all above. Ultimaker 2+; Hardlight Sirius
ReviZorro Posted April 8, 2014 Posted April 8, 2014 (edited) BTW, it is still possible to get 6DOF with Opentrack and Razer Hydra. Edited April 8, 2014 by ReviZorro I9-9900K@5000, Z370, 32Gb DDR4 3200, RTX 3090, Dell UP3216q VPC MongoosT-50 CM2 Stick, Base (75+100 ext.) & Throttle, BRD KG-13B, adapted to use with Warthog connector, VKB MK20-3 Pro Pedals, 2 x Saitek Quadrant, Pimax Vision 8K Plus + 2 HTC Bases + Index Controllers + DAS A lot of 3D printed modifications for all above. Ultimaker 2+; Hardlight Sirius
SkateZilla Posted April 8, 2014 Posted April 8, 2014 You're right, I used an older version. Picture from SDK 2.5 is similar to your screenshot. What type of lenses (A, B. C) do you use? What is the distance to the OR screen (far or close)? Do you wear a glasses? (My case - lenses B, close to screen, no glasses). BTW, it is still possible to get 6DOF with Opentrack and Razer Hydra. I guess you missed the part where he said N...D...A... Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
blksolo Posted April 8, 2014 Posted April 8, 2014 So WITH the new .dll added I realize that when I said my rift was working fine earlier that it wasnt. It definitely works now,scale is perfect,totally awesome experience. All we need is better definition on Oculus part and this will be insane!! Btw the frosted side window on the Huey should be removed,you cant see out of it in the rift. Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog
KaspeR32 Posted April 8, 2014 Posted April 8, 2014 (edited) I guess you missed the part where he said N...D...A... I'm pretty sure they are having a conversation about the SDK THEY(not Alex) are currently using. Edited April 8, 2014 by KaspeR32 Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
ReviZorro Posted April 8, 2014 Posted April 8, 2014 I guess you missed the part where he said N...D...A... Ok, question was asked for Kegetys (I know, what this name meant to community, but, AFIK, he is not in ED team). And as for the Razer Hydra - it was not a question, but a statement ) So I'll use the Hydra for 6DOF with native OR support. I9-9900K@5000, Z370, 32Gb DDR4 3200, RTX 3090, Dell UP3216q VPC MongoosT-50 CM2 Stick, Base (75+100 ext.) & Throttle, BRD KG-13B, adapted to use with Warthog connector, VKB MK20-3 Pro Pedals, 2 x Saitek Quadrant, Pimax Vision 8K Plus + 2 HTC Bases + Index Controllers + DAS A lot of 3D printed modifications for all above. Ultimaker 2+; Hardlight Sirius
SkateZilla Posted April 8, 2014 Posted April 8, 2014 Ooops, Sorry, My mistake... proceed as normal. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
KaspeR32 Posted April 8, 2014 Posted April 8, 2014 I actually still get just a black screen when I try to run DCS with "Auto Detect Oculus Rift" setting enabled. If I un-check that, I can put the monitor settings to "Stereo" and I get a picture on the screen (although it's all skewed) Does the new .dll fix that also, or just the skewing? Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
blksolo Posted April 8, 2014 Posted April 8, 2014 Not sure,but the new dll definitely fixed immersion and scale for me. Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog
blksolo Posted April 8, 2014 Posted April 8, 2014 So I dont know if any of you guys have tried this,if you havent shame on you!!! I just put on my trackir 5 and rift and guess what. I got 6DOF!!! I'm talking readible instruments and everything!!! Now the bad news,I never could get trackir to work right,jitters all over the place,loses track etc. But I'm thinking one of you guys with a good profile/environment could give it a try and provide some feedback. Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog
average_pilot Posted April 8, 2014 Posted April 8, 2014 Been there, done that. :) You should look at this blog: http://thecodinglove.com Maybe you'll find it as funny as I did...I don't remember the last time I laughed so loud for so long. It feels great :thumbup:
Frusheen Posted April 9, 2014 Posted April 9, 2014 For those of you wishing to read the radio menus while in the rift don't forget to check out this fantastic mod from PeterP: http://forums.eagle.ru/showthread.php?t=76225 I have configured my radio menu to 170% and it is now in the centre of the rift screen (set vertical offset to 300 and horizontal offset to -350). You can also click on the commands rather than use the keyboard. All credit to Peter for this fantastic mod. As this is a beta rift implementation it is not advised to install mods. I have found no issues with it so far but use at your own risk! __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
blksolo Posted April 9, 2014 Posted April 9, 2014 I just did a bombing run and looking behind me and watching the bombs explode was unreal!! Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog
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