Bucic Posted August 3, 2014 Posted August 3, 2014 (edited) As with my point 2, if we did have smart scaling it would be no different to not having it, in terms of MP (PvP) flying... both sides are in same boat, with scaling they see easier (both sides) and without it they see harder (both sides again). What scaling does is it ruins the relative speed of scaled objects in non-scaled world... objects with increased size appear to be moving slower in unchanged size environment. I've played BMS and I've used smart scaling and to be honest although it lets you see the aircraft much further out (further then short range missiles range) and I don't like it, aircraft in fight feels to me like they are flying 100-200km/h... it just looks off. No and no. First, there is no ability of assessing rate of closure anywhere near the minimum angular size of a target where smart scaling operates so smart scaling can't hamper a nonexistent ability. Second, you seem to be applying some 'technical socialism' here. While all PvP players face roughly the same conditions, the notion that the current state is fine because it sucks equally for everyone is simply silly. Also, incorrect implementation of SC in Falcon BMS proves nothing as far as the DCS issue is concerned. Edited August 3, 2014 by Bucic F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
LFCChameleon_Silk Posted August 3, 2014 Posted August 3, 2014 personally, I don't know if I'd use it or not but I think it should definitely be available and then given to mission designers to either allow it, force it off, or leave it up to the client. fact of the matter is without labels in p-51d and stuff without radar or big black smoke trails behind aircraft it is virtually impossible to bump into enemies to engage them.
Cali Posted August 4, 2014 Posted August 4, 2014 Heh. Funny when... Even you identified it as "an issue" and suggest patience, yet now you're suggesting opposition? I'll take one of those beers, thanks :doh: I'll do one better and say the percentage is higher than that. Since the actual flying of the jet isn't the topic (it's the visual aspect when you're flying, which a much higher percent CAN say they have "a clue") we'll just forget that one. Instead, I'll offer a much more fitting analogy. It's like the happy sock you use when deployed. Clearly, it's not a real woman, but you would really like it to seem to be as much as possible (even if you're one of the poor unfortunate percentage who lacks the actual personal experience). :) Edits to add: "You" was used generally, not "YOU" as a personal dig (which it could be interpreted as). No personal dig taken, I guess sometimes I don't care as much since my flying time has been pretty much zero over the last 24 months. I can say to people wait and see what happens. I do remember when I flew weekly....I wanted things fixed and added also. The visual thing has been an issue way before DCS/LO/LOMAC same onto the scene. It's hard to see what our eyes can on a monitor. When I was stationed at Luke AFB, I saw F-16 air refueling when I was on the ground, they had to be around 18k feet and they were miles away. It'll be hard to see that on our monitors. Just like the lines some people use in their pits to tell them which way is which and the speedbrake sound. We can feel and see in the real jet, harder to do that here. i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
SharpeXB Posted August 4, 2014 Posted August 4, 2014 In a short time 4K resolution will become the norm and this won't be as much of an issue for flight sims. That's the solution more so than any type of icon or scaling feature. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
cichlidfan Posted August 4, 2014 Posted August 4, 2014 In a short time 4K resolution will become the norm and this won't be as much of an issue for flight sims. That's the solution more so than any type of icon or scaling feature. While I will be quick to adopt a 4k screen when the prices drop a bit more, there are still plenty of people out there playing on sub-Full HD screens right now. The problem isn't going away any time soon. 1 ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Insanatrix Posted August 8, 2014 Posted August 8, 2014 Visual spotting of objects This is something I have noticed more with the WWII planes and having no sensors etc... but it's really damned hard to spot objects, even if it's moving against a contrasting background. I've seen this said a lot but as an example I can look up in the sky and see a plane probably cruising at 30,000 feet and I can easily make out it's shape and tell what it is, maybe not the exact type of plane per se but that it's a plane and I can track it and see it. Like I've said, this is something I've noticed much more since flying the WWII birds but scaling feels very off based on distance in DCS. A plane at 1 mile feels like it's 3-4 miles out and so forth in terms of scale. How does anyone else feel about this? Do you feel that object scaling at distance feels correct?
SAM77 Posted August 8, 2014 Posted August 8, 2014 I agree its difficult to spot anything in DCS. Difficult to track a target even within visual range. Its frustrating but challenging at the same time. Maybe its time for me to get Track IR if that makes it easier to keep eyes on target. Spoiler Intel i7 14700F | 64GB G.Skill Trident Z5 RGB | MSI RTX 4060 Gaming X 8G | WD Black SN770 2TB | Sound Blaster Audigy RX | MSI B760 Tomahawk WIFI | Thrustmaster T.16000M FCS Flight Pack | TrackIR 5 | Windows 11 Home |
USARStarkey Posted August 8, 2014 Posted August 8, 2014 This is something I have noticed more with the WWII planes and having no sensors etc... but it's really damned hard to spot objects, even if it's moving against a contrasting background. I've seen this said a lot but as an example I can look up in the sky and see a plane probably cruising at 30,000 feet and I can easily make out it's shape and tell what it is, maybe not the exact type of plane per se but that it's a plane and I can track it and see it. Like I've said, this is something I've noticed much more since flying the WWII birds but scaling feels very off based on distance in DCS. A plane at 1 mile feels like it's 3-4 miles out and so forth in terms of scale. How does anyone else feel about this? Do you feel that object scaling at distance feels correct? Yes the spotting in DCS is nonsense. Supposedly this will be fixed by edge. [sIGPIC][/sIGPIC]Weed Be gone Needed
theGozr Posted August 8, 2014 Posted August 8, 2014 In RL you can spot things much much easier :) while flying DCS need to change their dots size or add glare .. something that make it much easier for sure.. This sill be great for everyone and mostly new comers that want to fight and not giving up due to lack of dot aircraft distance visual. Fly it like you stole it..
theGozr Posted August 8, 2014 Posted August 8, 2014 DCS Aircraft distance sight / dot size Possibility and quite important matter is the size of far aircraft dots .. It's very hard to see your opponent .. really hard, we are all getting much higher resolution in our monitor panels that it need to be addressed and change.. IMO Fly it like you stole it..
cliffy229 Posted August 8, 2014 Posted August 8, 2014 Well, voted for the wrong option. Meant to click the 3rd
ED Team NineLine Posted August 8, 2014 ED Team Posted August 8, 2014 Yes the spotting in DCS is nonsense. Supposedly this will be fixed by edge. No one said it would be fixed in EDGE, but we need to see where we are at once EDGE is in and go from there. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
theGozr Posted August 8, 2014 Posted August 8, 2014 ;) +1 yeas we need it :) Fly it like you stole it..
MacEwan Posted August 8, 2014 Posted August 8, 2014 Just a logistical question here: Is it just me or was the old poll with many votes replaced by a new poll with not so many votes?
theGozr Posted August 8, 2014 Posted August 8, 2014 Everything could be fixed with a glare .. a reflective effect.. an added something a tiny little glare or grey dot next to the black 1 Pixel ;).. :) Fly it like you stole it..
theGozr Posted August 8, 2014 Posted August 8, 2014 Yeas My post was moved here ;) Fly it like you stole it..
theGozr Posted August 8, 2014 Posted August 8, 2014 Just a bit more! :) sample Fly it like you stole it..
Isegrim Posted August 8, 2014 Posted August 8, 2014 The Proplem isnt the*Smart Scaling* its the size and resolution of the Monitor. "Blyat Naaaaa" - Izlom
MacEwan Posted August 8, 2014 Posted August 8, 2014 The Proplem isnt the*Smart Scaling* its the size and resolution of the Monitor. What do you mean by that? Aren't techniques like smart scaling and adding glare to objects used to help overcome the problems of monitor size and monitor resolution?
ericoh Posted August 8, 2014 Posted August 8, 2014 What do you mean by that? Aren't techniques like smart scaling and adding glare to objects used to help overcome the problems of monitor size and monitor resolution? Yes they are, resolution is the problem, smart scaling is the fix. Until 8K has become gaming standard there is a definite need for such systems.
doveman Posted August 8, 2014 Posted August 8, 2014 The Proplem isnt the*Smart Scaling* its the size and resolution of the Monitor. I bet it would be easier to see stuff in a real-life video than in DCS, even though they're playing at the same res. and size, which rather suggests something else is the problem, such as poor contrast between objects/background, lack of glare, etc. Throwing more res. at it will increase the burden on the GPU and do nothing to fix those problems. Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen
WRAITH Posted August 8, 2014 Posted August 8, 2014 (edited) EDGE + HDR + Increase far dot size and add a metal glare Hi all, I definitely voted option (3) Increase dot size. It's perfect the way it is. Increase far dot size and add a metal glare. With new EDGE GFX Engine Version 4 adding tools like HDR - http://en.wikipedia.org/wiki/High-dynamic-range_rendering Sun Lighting Effects that GLARE factor should stand out and really make for spotting scaling a treat. I was looking at the early screen shots in this link http://theairtacticalassaultgroup.com/forum/showthread.php?t=5723&page=2 from the new visuals on the EDGE development. Lots of work being done. Cheers, :drunk: Edited August 8, 2014 by WRAITH
doveman Posted August 8, 2014 Posted August 8, 2014 Everything could be fixed with a glare .. a reflective effect.. an added something a tiny little glare or grey dot next to the black 1 Pixel ;).. :) Thanks for posting the photo/screenshot. They nicely demonstrate that it's not lack of pixels that causes DCS to look unrealistic :) Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen
theGozr Posted August 8, 2014 Posted August 8, 2014 Wont it be good ? this is what catch the eyes attention the movement and the glares.. :) Fly it like you stole it..
theGozr Posted August 8, 2014 Posted August 8, 2014 Now while flying in real more you go up more the colors and light are contrasted the sun is there for sure :) Now HDR which I do not care at the same extent add visual on what is suppose to be dark and make it very unrealistic .. adding HDR for the glare would be great .. the sparks that make the vision more real but that about it.. So yes the glares and light reflections that are visible from far is the most important not the size !.. also a better ground lightning would change the whole experience by a 1000% Fly it like you stole it..
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