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Posted

Does anyone else have this before in F6 mode you could watch the gbu97 pop open then press F6 again the watch the skeets coming down on the tanks - awesome affect but seems to have been removed >>>>>:mad:

 

Anyone have the same or have i missed a post

Posted

So it wasn't just me...

 

You can see the bomb drop then detonate at HOF but that's it. No chutes, skeets or explosions. I thought it was me and left it at that.

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Posted

Maybe it's how they made the CBU FPS problem better.

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Posted
It's being worked on for 1.2.5 as much as I know... new effects...

 

Where did you find that information?

 

Take a look at our in-depth DCS A10C tutorials

 

If you want to participate in these tutorial sessions, please send me a PM and I can get you setup! :)

 

TUTORIALS TO RETURN "VERY SOON"

Posted
Maybe it's how they made the CBU FPS problem better.

 

The CBU FPS problem isn't anywhere close to being better...AFAIK the problem with the CBU-87/103 is the number of objects rendered, but the problem with CBU-97/105 is the explosions themselves.

Posted

if I remember, although u can't use F6 to track them now, If you pause and look carefully, I think I could still see skeets. But its been a while...I haven't flown the A-10C since before 1.2.4...so maybe it was removed indeed.

 

CBU 87 is different people...don't blame the CBU 97 and its amazing animation/effects. Its working fine. CBU 87 has to be re-tooled. I hope ED doesn't go the route as the new water in 1.2.0 and remove the nice animation effect for the CBU 97.

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Posted

Skeets look fine on my end. Just watched one in slow-mo: canister popped open, 10 skeet carriers in 5-pointed star formation. Parachute descended. When close to ground, parachuted went away, skeet holders popped out and the whole thing started spinning, then ascended a bit. Skeets ejected and flew out horizontally. Then little beams of laser fire ripped several APCs apart. Had it running at 0.125 speed. Very cool.

 

And yes, F6 won't track them after cannister opens. I'm ok with that.

Posted

well it used to work on the last patch shame such an awesome feature seems to have been removed for no benefit that i can see, used to love watching close up made it almost movie style .....

Posted

We were having issues seeing the parachute part of the deployment as well... I enjoy watching the full effect as well (97/105)- so now had to watch carefully in the TGP to see the results.

 

Not a game changer at all- but I hope they get that worked back in again.

"ENO"

Type in anger and you will make the greatest post you will ever regret.

 

"Sweetest's" Military Aviation Art

Posted

Cant watch any CBU or explosions. FPS drops to 4.

[sIGPIC][/sIGPIC]

 

=&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_CREATED_USER_NAME=chardly38&set_filter=Filter&set_filter=Y"]MY SKINS And Helios

 

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Posted

I don't see anything in there about the explosion sprites, just smoke and view distance...

 

Tweaked explosions would help, because even the CBU-97/105 drops me to 7 when they hit something. If I miss my framerates don't move at all. I'm thinking it might actually be less to do with the explosion and more to do with the smoke/dust kicked up on the ground. For example explosions with bombs and Mavericks don't hurt my frames at all, but GAU-8 impacts on the ground slow my system down to the 20s.

Posted

CBU-97/105 is no problem for me, only the CBU-87/103 creates massive frame rate drop.

CBU-97 = 10 submunitions

CBU-87 = 202 submunitions

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Posted
Does anyone else have this before in F6 mode you could watch the gbu97 pop open then press F6 again the watch the skeets coming down on the tanks - awesome affect but seems to have been removed >>>>>:mad:

 

Anyone have the same or have i missed a post

 

I've noticed this same issue in the most recent updates as well. It is rather annoying because A) It was much easier to watch impact/overall effectiveness of a bombing pass...aka how many enemy vehicles destroyed & B) it was also fun to watch the close-up action instead of trying to witness it via the TGP.

 

This is especially a problem if you've got the winds cranked up and your bomblets land way off target outside the view of the targeting pod. Hard to know which way to correct on the next pass. ED, please bring this secondary view back!

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