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Posted

Collision detection on a large scale for objects such as trees is completely possible. It's not the easiest task to do efficiently; but it is possible.

 

luthier; Just a heads-up to swing by your PMs once you have some spare time. :)

Nicholas Dackard

 

Founder & Lead Artist

Heatblur Simulations

 

https://www.facebook.com/heatblur/

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Posted

I am interested in the idea of collision detection for trees, but this is probably slightly off topic for the thread so lets get back onto the stuff Luthier can really answer :)

 

Possible we can see a flyable Me262 at some point? I want the sensation of the oh crap moment when you realize you can slow down easily for landing :)

 

Collision detection on a large scale for objects such as trees is completely possible. It's not the easiest task to do efficiently; but it is possible.

 

luthier; Just a heads-up to swing by your PMs once you have some spare time. :)

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Posted
I know nothing about anything on this topic but isn't there an old software technique (like going back to Asteroids) where you have preliminary collision zones. So, if you have say a group of 10,000 trees, you have a big invisible box that surrounds that group of trees. So, you'd only have to check if, for example, a plane is within that big box. If it is, then you do more fine-grain collision checks. Like I said, know nothing about this stuff so be kind.:)

 

You could pull off a similar effect with trigger zones, I suppose.

 

This method is still commonly used, and is very valid for flightsim use.

Nicholas Dackard

 

Founder & Lead Artist

Heatblur Simulations

 

https://www.facebook.com/heatblur/

Posted (edited)
Also, sorry if I missed anyone's questions. Please quote yourself and ask again, I'll try to answer.
Okay ... forget about the night missions for now then, although those would be the most dramatic ones with orange-lit sky and distant FLAK thunder (and "invisible" night-fighters).

For bombers you would need a large-scale map, so leave them AI for now.

 

Most definitely a

(or Ju 88 for that matter) ... may finally invest in a ButtKicker then :)

... it was also the easiest and cheapest Allied warplane to repair (any good furniture or piano-maker could do the repair work).

The lightweight fighter-bomber was so fast that the Americans issued standing orders for their swiftest plane, the P-38 Lightning, never to be flown alongside it.

 

Can I ask for a spiral-bound manual (checklists, engine settings, bombing procedures, etc.) and/or a foldable map with (for example) Jäger-Gradnetz as an incentive for stretched Kickstarter goals?

 

f4binder.jpg

Edited by Hans-Joachim Marseille
Posted

Haha, this was the awkward name?? I think you did alright :D

Don't think they would have let you go with "DCS: Skies of blood" :lol: (joke name, I know)

 

DCS titles are not very poetic. But real world, just like the sim itself, and that's what the community wants, I guess.

 

Maybe shorten it some. So just "DCS: WWII" and then name the maps/theaters/modules...

Or "DCS: Europe 1944". But I understand you need WWII for the marketing impact.

 

About the B-17:

You should really consider making the stretch goal an SFM, with simplified engine management at first, and no multi crew.

And later have the DCS level B-17 as separate module. Because bomber simmers are usually more "mature" (read: crazy) players, who wouldn't mind paying a premium price for big dream-come-true module like that.

Even have the AFM, CEM and multi crew, all as separate purchases.

 

Because I would be willing to pay upwards of a good joystick price for a DCS level B-17. So up to 200$ with all the bells and whistles. (I would even double that to 400$ if needed).

Or even better, 50$ for a FC3 level B-17, and then later 50$ for AFM, 50$ for CEM, 50$ for multi crew etc...

 

Basically, I would gladly pay a premium price, than not have it at all. Or in 5 years. And there are probably many more like me.

Posted (edited)

Some questions and remarks to Luthier:

1. You mentioned that you will not touch the P51 and the Dora. My experience with the Mustang however is that there is a lot of room for improvement in the DM and the gun/damage effects. Are you planning to work on these (or other smaller improvements such as a sound of the vibrating airframe just before stall)?

2. This has been asked before, but i didn't see an answer, sorry if i missed it but here goes : are you planning to have a dedicated server? This would give the online community a huge boost. A significant percentage of flight simmers find playing online much more rewarding, and a dedicated server offers a lot more opportunities and attracts bigger numbers of participants.

3. I would prefer for the core game to include at least one bomber from each side : B17 and Ju-88/He-111. Including flyable bombers would make the game more versatile (from a pilot/mission type POV) and attract more players. The idea of flying a 4-engine bomber at 30000ft at DCS detail level has already excited many people in the community, and would truly be a novelty in the domain (even more so than the P51 module was in my opinion).

4. Are you planning on including a thread with suggestions/ideas from the community later on? (I guess you are somewhat doing this already :)). Or maybe an open poll about aircraft people would like to see?

 

I wish you every success with the Kickstarter and the project. You have my full support.

 

cheers

Edited by airdoc

The three best things in life are a good landing, a good orgasm, and a good bowel movement. The night carrier landing is one of the few opportunities in life to experience all three at the same time.

Posted

A particular question I have is related to the pacific theater so I will reserve my question when you begin to entertain that area. :)

 

Again...I love the interaction you are having with the community thus far. It's very informative. :thumbup:

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Posted (edited)

First of all, after going through billion pages of comments, contents and rants I just kept on smiling due to the fact that we have two very promising ww2 air sims around the corner and good things happening to clod by community efforts. Good times for a genre many of us feared is fading away not too long ago!

 

You will have my money for sure the moment I see the kickstarter out there. This will be an unparallel ww2 combat experience complexity wise!

 

But a few q's:

 

I have to say that I did not expect such a strong response to the separate install for DCS WWII.

 

We are at this time just basically making DCS World modules, and we're months away from having our own executable or install. Theoretically we could go back and discuss this internally, but we're unfortunately almost out of time. Launching a Kickstarter carries with it certain obligations; since we're describing our product as I explained it, we can't eventually change our minds and release it as a generic DCS World module.

 

 

While thos topic is not as emotional to me as it seems to be for many, but isn't the kickstarter coming on Sept 5th so you can change things as needed before you publish it? So you could be vague / undecided on that part and leave your options open. And for the record all in one is my preference too :)

 

2nd Q: someone asked about the map size but I couldn't find a response. Can you shed some light on it?

 

But two thumbs up and godpeed from my side!

Edited by whatnot
Posted

luthier1, I am very glad you and your team has taken up the task of building a WWII era simulator within the DCS framework. I am a long time Il-2 flyer and that software has been the best WWII flight sim around for a very long time but it definatly shows its age now. I am wondering if the updated engine will allow for the sheer numbers of online flyers that Il-2 has allowed. 90 or more flyers in game at the same time is a lot of fun. Do you see these kinds of numbers of online pilots being feasable withing the DCS engine?

Also, do you think we will have truely large maps to use within the DCS:WWII framework?

I realize these question might be a little out of your scope and you may not be able to answer these questions but again thank you for your time and efforts on this project.

Truly superior pilots are those that use their superior judgment to avoid those situations where they might have to use their superior skills.

 

If you ever find yourself in a fair fight, your tactics suck!

 

"If at first you don't succeed, Carrier Landings are not for you!"

Posted

I have to say that I did not expect such a strong response to the separate install for DCS WWII.

....

We will keep a separate install for DCS WWII due to our Kickstarter obligations, but we'll go back and think this over and try to make sure we also provide for an easy seamless option for DCS World users.

 

Thanks for that. I understand your position and appreciate your willingness to take another look at the issue.

 

I also want to say thank you for the time you have given the forum in recent days. It is sincerely appreciated. :thumbup:

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Posted

Having read big chunks of this thread, it seems that we have a small portion of facts and a large portion of conjecture. Instead of deciding what Ilya's team will do and then criticizing it, I would prefer to wait and see what they come up with.

 

I DO like the idea of a separate '44 'World'; the fact is that the Black Sea is nice and all for a modern warfare scenario, but it isn't an appropriate stage for late WWII era Western fighters (and I tend to associate it with That Other Sim's Kuban missions). Also, a similarly large Normandy map (hopefully including a big section of the English Channel and at least a strip of the southern coast of England) would be radically different in 1944 from modern time France. As long as I can fly my Mustang in both 'Worlds', it's all good so far.

 

The proof will be in the execution, and if I have to select a separate icon from my desktop to load the new '44 World' before accessing my Mustang, Jug or Spitfire (or Dora or Kufurst), then I'll deal with it. I suspect that there will be those who will want to play only the WWII scenario, and not want to fill their hard drives with data dedicated to the modern DCS World that they will never use, just as some here are concerned with stuffing their limited SSD space with a separate DCS '44 World.

 

If I read the official statements correctly, the current model of the P-51D, the FW 190D-9 currently being prepared, a new Spitfire Mk XIV (with the Gryffon engine?), a new Bf 109K and (I think) a P-47D (D-25 or later I assume) will be available to plug into the DCS '44 map at release. I'm assuming that there will be some unflyable AI types to supplement that to act at least as off-line opponents/targets, and possibly developed to become flyable models later.

 

That's a late late-WWII selection; Ilya's assurances about fidelity seem to make that almost necessary, but one limited to post-September (or thereabouts) 1944 aircraft. Even so, that is potentially so much better than what is available right now that I'm grateful.

 

I'm eager to see what is in the works, and I'll save my criticisms for the actual offered product(s).

 

cheers

 

horseback

[sIGPIC][/sIGPIC]"Here's your new Mustangs boys--you can learn to fly 'em on the way to the target!" LTCOL Don Blakeslee, late February 1944

Posted
isn't the kickstarter coming on Sept 5th so you can change things as needed before you publish it? So you could be vague / undecided on that part and leave your options open. And for the record all in one is my preference too :)

 

I agree. Either way it is going to be within some kind of an DCS environment so you could just lay down both options for the kickstarter and leave that bit undecided for now. It seems the majority on this forum want to keep all things DCS within one world, it stands to reason the customers that don't frequent the forum would like the same thing. It seems to be the only negative topic of conversation regarding this whole thing, the rest is exciting and positive, seems a shame to have that lingering around so maybe talking it all over again before the 5th could be an option? :thumbup:

 

 

 

 

So up to 200$ with all the bells and whistles. (I would even double that to 400$ if needed)

 

Yikes, I'm not sure many people would be willing to pay that for a single aircraft no matter how good. My thrustmaster warthog wasn't much more than that at £380ish but I would consider it a huge purchase, I think ED's pricing is pretty fair as it is, any more would be pushing it and most would hold off for the sales I think. They could of course release it at that price to get your purchase and then drop it down to about $50 for the rest of us :harhar:

[sIGPIC]sigpic67951_1.gif[/sIGPIC]

Posted
:thumbup:They could of course release it at that price to get your purchase and then drop it down to about $50 for the rest of us :harhar:

 

I couldn't care less :D

 

I would drop 200$ on a DCS B-17 in a heartbeat! And I'm not even rolling in cash. It's 2-3 months of partying, or any other entertainment.

ED spoiled everyone with their pricing :)

 

There's gotta be 200 people/entities in the world that would go for a premium like that. Museums, private operators, model builders and other enthusiasts. That alone would get it kickstarted... would need a lot of marketing to get the word out, though.

 

Then again, I could be just dreaming :music_whistling:

Posted
Also, sorry if I missed anyone's questions. Please quote yourself and ask again, I'll try to answer.

 

And most importantly THANK YOU everyone for your kind words and wishes. I just really, really, really love aviation and it's a huge honor for me to be doing this. I feel like one of the luckiest people in the world to have my main passion as my job. I am unbelievably excited about this project, about working with my old colleagues, interacting with many old friends, and making new ones.

 

Can't wait to fly my own game!

 

You have been very cooperative to answer so many questions and the passion you show in your post above and those about the flying legends airshow is something lots of us can relate to so you have our confidence that you will make the greatest WW2 flight sim of all time. I have just one question. I know its early days but Do you think we may see a mosquito night fighter involved?:smilewink: best regards!....

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Posted

You may be right hegkyc I'm sure. I think DCS is still very much learning to walk though. I Imagine when it learns to run your dream will come true. :thumbup:

[sIGPIC]sigpic67951_1.gif[/sIGPIC]

Posted
You have been very cooperative to answer so many questions and the passion you show in your post above and those about the flying legends airshow is something lots of us can relate to so you have our confidence that you will make the greatest WW2 flight sim of all time. I have just one question. I know its early days but Do you think we may see a mosquito night fighter involved?:smilewink: best regards!....

 

Luthier stated about three pages ago that it is being considered but will not happen anytime soon. They are taking smaller steps first to get the basic structure down first. This means daytime only for now. I too am looking forward to nightime missions... especially online nightime missions.

Truly superior pilots are those that use their superior judgment to avoid those situations where they might have to use their superior skills.

 

If you ever find yourself in a fair fight, your tactics suck!

 

"If at first you don't succeed, Carrier Landings are not for you!"

Posted

Luthier more info (by russian forum) (sorry.... google translator) :thumbup:

 

http://forums.eagle.ru/showpost.php?p=1857468&postcount=33

Originally Posted by Maler View Post

There is a minimum bid to participate in the beta ? Or in any way? Never pay for Kick . There is a storage system for a profile ? And through which payments are transfers .

Tell us about this in more detail .

All want to run Kick . Every developer determines that provide for what sum .

 

All this is spelled out in detail in the side- bar. We, as a developer, have to do solemnly promised in the promised time .

 

Access to the beta in our project starts with $ 10. That is, almost all supported the fly in beta.

 

Quote:

Originally Posted by eekz View Post

Subscribe to the issue . Required PayPal account for payment to Kick ? In Belarus, PayPal'om somehow did not . Will I be able to put some money into the project simply using the card Visa?

Payment Kick goes through Amazon . This mediator . There , like, you can shove any credit - debit card.

 

System is a bit cumbersome at first glance, but it should be. Amazon is actually a financial intermediary or escrow , do not know how to describe more precisely . You " promise " Amazon $ 10, or 20 , or a thousand . Amazon all this keeps up at the end Kick . Kick If successful, scored a base amount , the money transferred to the developer. Is not successful - the money is returned to you.

 

It would be more convenient to drive the card in kiktstarter , but then there would be problems and headaches in the event of the failure of Kick , etc etc.

 

Quote:

Originally Posted by rebel- 1 View Post

And that the domestic aviation industry once again walked sideways? It is the curse of all lines of DCS? Or, in the west of the WWII Soviet planes are not so popular?

Does have some domestic aviation industry .

 

Why do we have so directly compete ? We Yaki Yaki them . We Stuck, Stuck at them . We have snow , they have snow. Not to be boring ?

 

To have time to come to domestic .

 

Quote:

Originally Posted by Dimock View Post

Question on the map.

1) Card Feeder # 10 BCS gives a very rough idea of ​​the relief, paving the path for Ground Kills on " Steppe" , you may find that the route crosses the road embankment through which perebratsya Ground Units can not.

2) The problem is the BCS underdeveloped road network , there is only a small part of the road , the majority of local roads is missing, Proselkov not at all, the streets of cities and towns in the vast case no .

EDGE is made from scratch. Old landscape at all on his side.

 

Clippers are not yet fully made. How will ride in the final, too early to say .

 

Many roads on the map . All handles laid so that depends on elapsed time . Of course , it is senseless to spend man- months to pave a dirt all over the map. Therefore, accurate road network will be important places.

 

It's not about features of the engine , and in the budgets and deadlines . You spend 2 months kartodely on a country on the old map , it is better for the time to make one new one. think so

 

Quote:

Originally Posted by Hemul Jr. View Post

It's interesting . The new project will build on an existing ideology DCS - in the first place when the managed object , everything else is secondary , tertiary , or even non-existent ... In short , it will be a flight simulator on a plane or air combat simulator on an airplane ?

And then, and more ?

 

Quote:

Originally Posted by BerryMORE View Post

It's no secret that the existing simulators, completely missing the so-called regime of non-stop war . Are there any plans for the development and maintenance of the project, which would bring together all on the same battlefield?

The plans were for a long time , back in the old projects.

 

This mega complex thing , money and time to ochchchchen much.

 

While not afford . But it is very much like , and a very long time.

 

Quote:

Originally Posted by Kaiser View Post

Maybe I misunderstood that , but in the line of Heinkel bombers are not specified.

Do beavers have seconded to KG55 KG40

Or will be, but only later ... ?

Heinkel yet. In 1944, he was somehow quite weak. What it do? Ogle the Mustangs , and direct burning car on a lonely Sherman in the bushes ?

 

http://forums.eagle.ru/showpost.php?p=1857471&postcount=34

Originally Posted by Aquila View Post

Looking ahead, what do you say about the influence of the "business policy" on the actual simulator (more buns, less realism)?!

Business policy of "less realistic" in this case = business-suicide.

 

DCS - mega realism. Meanwhile earned a name for himself and the fans. It is for them build the game. Abandon an existing, loyal base of client initially and try to attract new - why do we need such nonsense?

 

http://forums.eagle.ru/showpost.php?p=1857488&postcount=37

Originally Posted by Seb View Post

It is waiting for, and how will the implementation of weather, clouds, turbulence, and rain will not leave a drop on the standing plane?

It's not part of the Edge. Edge - landscape. Land, houses, trees and the sea.

 

The rest - probably will remain in DCS.

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Posted
Having read big chunks of this thread, it seems that we have a small portion of facts and a large portion of conjecture. Instead of deciding what Ilya's team will do and then criticizing it, I would prefer to wait and see what they come up with.

 

I DO like the idea of a separate '44 'World'; the fact is that the Black Sea is nice and all for a modern warfare scenario, but it isn't an appropriate stage for late WWII era Western fighters (and I tend to associate it with That Other Sim's Kuban missions). Also, a similarly large Normandy map (hopefully including a big section of the English Channel and at least a strip of the southern coast of England) would be radically different in 1944 from modern time France. As long as I can fly my Mustang in both 'Worlds', it's all good so far.

 

The proof will be in the execution, and if I have to select a separate icon from my desktop to load the new '44 World' before accessing my Mustang, Jug or Spitfire (or Dora or Kufurst), then I'll deal with it. I suspect that there will be those who will want to play only the WWII scenario, and not want to fill their hard drives with data dedicated to the modern DCS World that they will never use, just as some here are concerned with stuffing their limited SSD space with a separate DCS '44 World.

 

If I read the official statements correctly, the current model of the P-51D, the FW 190D-9 currently being prepared, a new Spitfire Mk XIV (with the Gryffon engine?), a new Bf 109K and (I think) a P-47D (D-25 or later I assume) will be available to plug into the DCS '44 map at release. I'm assuming that there will be some unflyable AI types to supplement that to act at least as off-line opponents/targets, and possibly developed to become flyable models later.

 

That's a late late-WWII selection; Ilya's assurances about fidelity seem to make that almost necessary, but one limited to post-September (or thereabouts) 1944 aircraft. Even so, that is potentially so much better than what is available right now that I'm grateful.

 

I'm eager to see what is in the works, and I'll save my criticisms for the actual offered product(s).

 

cheers

 

horseback

 

nailed it. I don't mind a different exe but if I can't fly my mustang in it after all the money I have dropped into DCS products, I'm not going to be very happy.

Posted

Anyone know if the Multiplayer will, in fact, be as dynamic as the multiplayer functionality we have now? Also, how many players could we feasibly get into a game?

 

Will the current DCS mission editor be available for full use?

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Posted
Anyone know if the Multiplayer will, in fact, be as dynamic as the multiplayer functionality we have now? Also, how many players could we feasibly get into a game?

 

Will the current DCS mission editor be available for full use?

 

All of those features are ED's domain, so everything that you can do now should be possible plus whatever improvements come with EDGE and general updates.

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Posted
Also, sorry if I missed anyone's questions. Please quote yourself and ask again, I'll try to answer.

 

And most importantly THANK YOU everyone for your kind words and wishes. I just really, really, really love aviation and it's a huge honor for me to be doing this. I feel like one of the luckiest people in the world to have my main passion as my job. I am unbelievably excited about this project, about working with my old colleagues, interacting with many old friends, and making new ones.

Can't wait to fly my own game!

 

That says a mouthfull there.. Most sim developers are in it for the passion as well.. if it was just a money thing then you'd mostlikely be doing something else entirely.. :thumbup:

 

 

Having read big chunks of this thread, it seems that we have a small portion of facts and a large portion of conjecture. Instead of deciding what Ilya's team will do and then criticizing it, I would prefer to wait and see what they come up with.

 

I DO like the idea of a separate '44 'World'; the fact is that the Black Sea is nice and all for a modern warfare scenario, but it isn't an appropriate stage for late WWII era Western fighters (and I tend to associate it with That Other Sim's Kuban missions). Also, a similarly large Normandy map (hopefully including a big section of the English Channel and at least a strip of the southern coast of England) would be radically different in 1944 from modern time France. As long as I can fly my Mustang in both 'Worlds', it's all good so far.

 

The proof will be in the execution, and if I have to select a separate icon from my desktop to load the new '44 World' before accessing my Mustang, Jug or Spitfire (or Dora or Kufurst), then I'll deal with it. I suspect that there will be those who will want to play only the WWII scenario, and not want to fill their hard drives with data dedicated to the modern DCS World that they will never use, just as some here are concerned with stuffing their limited SSD space with a separate DCS '44 World.

 

If I read the official statements correctly, the current model of the P-51D, the FW 190D-9 currently being prepared, a new Spitfire Mk XIV (with the Gryffon engine?), a new Bf 109K and (I think) a P-47D (D-25 or later I assume) will be available to plug into the DCS '44 map at release. I'm assuming that there will be some unflyable AI types to supplement that to act at least as off-line opponents/targets, and possibly developed to become flyable models later.

 

That's a late late-WWII selection; Ilya's assurances about fidelity seem to make that almost necessary, but one limited to post-September (or thereabouts) 1944 aircraft. Even so, that is potentially so much better than what is available right now that I'm grateful.

 

I'm eager to see what is in the works, and I'll save my criticisms for the actual offered product(s).

 

cheers

horseback

 

Great post HB..

 

 

 

Thanks for the info. Some good news in there. Some people were worried about losing their money with the kickstarter if it wasn't successful, but it looks like you get your money back if the goals aren't met etc.. Can't really lose in that regards. :thumbup:

 

Is it the 5th yet? smile.gif

 

I did not know that .. that is a good thing.

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Posted

For the love of my gunnery, a 109G-10 with the MG 151/20 instead of that 109K Mk 108 beast! I would also prefer a Merlin Spit, personally.

P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria

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