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Posted

For Mission Building/AI Tasking,

The F-15E should remain in a A2G Role, the F-15C is there for A2A.

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Posted

Adding the missing stations to the Strike Eagle would be the best option I agree, but until that's done, the existing stations can't carry AAMs. This means that for now at least we have a Strike Eagle configured for the AG role, which is afterall its primary tasking.

 

Adding and removing weapons from stations is pretty easy, changing the 3d models may not be, especially if the modellers are busy with other tasks. Hopefully though such things can be added to the ever growing "to do" list, along with similar issues on other AI aircraft.

 

 

Posted
Adding the missing stations to the Strike Eagle would be the best option I agree, but until that's done, the existing stations can't carry AAMs. This means that for now at least we have a Strike Eagle configured for the AG role, which is afterall its primary tasking.

 

Adding and removing weapons from stations is pretty easy, changing the 3d models may not be, especially if the modellers are busy with other tasks. Hopefully though such things can be added to the ever growing "to do" list, along with similar issues on other AI aircraft.

 

ok, i hope GK or HungaroJET is reading this topic and seeing this problem and i hope they will update the model :bounce:

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Posted

This thread really show all the not-so-good things about mankind...

 

On topic, will the OB users get any information regarding what to test and look out for?

Or should we use it like the normal installer and do the things we normally (try to) do?

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Posted

I would prefer if the F-15Es retained their air to air weapons, even if the incorrect launchers are used.

 

I am sure a modder can make the necessary 3D model and submit it to Eagle Dynamics to be officially added in down the road.

 

The F-15E certainly is A2G centric, but I do like having a variety of fighters to fight against. I am getting tired of the current list as it is, as wish there were more fighters to fight against. F3 Tornado, JAS-39, Mirage F-1, F/A-18E, Eurofighter, Su-35 ect. would be nice to see down the road.

Posted

There is always something that doesn't make it in time for release with the patches.

But to counter it now, I suggest put all the good things in patch "Part 1" and all the unfinished stuff in patch "part 2" :thumbup:

Upcoming bugs in never to be released "part3" :smartass:

 

 

 

Have a nice holiday and a wonderful Christmas !!!

Posted

You don't patch beta's, You simply release another version.

 

Guess the modules that are still in beta will still be beta this time around since the next version is open beta.

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Posted
You don't patch beta's, You simply release another version.

 

Guess the modules that are still in beta will still be beta this time around since the next version is open beta.

 

It's Prolly more like:

 

A.

Beta 1.2.7.xxxx is released

Everyone submits bugs/tracks/whatever.

Team gets the can of raid out, kills bugs

New Build of Beta 1.2.7 is posted for download,

Bugs are confirmed fixed, new ones submitted,

Team attacks those bugs,

Release Candidate Version of 1.2.7.xxxx w/ majority of submitted bugs fixed.

Confirm Bugs fixed/Stable.

Release That version of 1.2.7 on the Non-Beta Update Server

Anybugs from that point on would prolly be put out in patches or internal updates and merged into the 1.2.7. Version Stream at some point.

 

B.

Beta 1.2.7.xxxx

The bugs are submitted

Team squashes them and puts out an update on a separate server .

Beta 1.2.7. updates to 1.2.7.xxxx

Any further bugs are submitted, fixed ones checked,

Team squashes more bugs, puts out anther beta update.

Eventually 1.2.7xxxx is stable enough to have one last beta update to RC Version.

If that build proves stable enough that build is put on the non-beta update server

 

Just speculation of course.

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Posted

I'm in for sure!

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Posted

47 pages later it finally dawned on me the obsessively clicking on Update DCS World won't do any good. Homer sized doh!

 

Now I don't know where to redirect my obsessive compulsive clicking.

Posted
47 pages later it finally dawned on me the obsessively clicking on Update DCS World won't do any good. Homer sized doh!

 

Now I don't know where to redirect my obsessive compulsive clicking.

... to the cockpit! :o)

Posted
It's Prolly more like:

 

A.

Beta 1.2.7.xxxx is released

Everyone submits bugs/tracks/whatever.

Team gets the can of raid out, kills bugs

New Build of Beta 1.2.7 is posted for download,

Bugs are confirmed fixed, new ones submitted,

Team attacks those bugs,

Release Candidate Version of 1.2.7.xxxx w/ majority of submitted bugs fixed.

Confirm Bugs fixed/Stable.

Release That version of 1.2.7 on the Non-Beta Update Server

Anybugs from that point on would prolly be put out in patches or internal updates and merged into the 1.2.7. Version Stream at some point.

 

I would prolly say this one........ 50/50 chance of being right.....:)

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Posted

so now that the ECM is significantly increased, will the enemy disappear or move about randomly on radar...?

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Posted (edited)

Added a more comprehensive Mi-8MTV2 changelog:

DCS: Mi-8MTV2 Magnificent Eight

 

  • Added Mi-8 Spring Tension campaign EN and RU. Beta
  • Adjusted main rotor droop (underspeed) dynamics in the flight model
  • Implemented tailboom strike modeling
  • Installation of IR suppression devices will now reduce the helicopter’s IR signature and performance characteristics (slightly lower engine power output)
  • Implemented RI-65 voice warning system failure reporting (WIP)
  • RI-65 and autopilot stabilization channels will now be on by default when starting “hot”
  • Implemented ESBR (electrical bomb release control panel) functionality with all associated weapon systems modeling
  • Corrected the number of preset channels for the R-863 radio
  • Circuit breaker “bump plates” are now clickable and animated
  • UV-26 countermeasures dispenser will now indicate selection of port/starboard/both release modes
  • Added visual canopy damage effects in the cockpit
  • Numerous updates and corrections to elements of cockpit geometry, textures, and lighting
  • New custom sounds for numerous cockpit switches/controls, pilot blisters, cabin door, and engine start audio
  • Restored wheel brake volume level in the cockpit
  • Updated Autostart and Autostop scripts
  • Implemented airframe configuration panel in the Mi-8MTV2 Helicopter Group menu of the ME to control setting of engine IR suppression devices, weapon hardpoints, addon armor plates, and engine lifespan condition (WIP)
  • Added numerous new skins
  • Added command to toggle mirrors ([M])*
  • Expanded list of assignable joystick commands*

 

Also, added to the UH-1H:

  • Reduced recoil when firing unguided rockets

Edited by EvilBivol-1

- EB

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Posted
Added a more comprehensive Mi-8MTV2 changelog:

 

Implemented airframe configuration panel in the Mi-8MTV2 Helicopter Group menu of the ME to control setting of engine IR suppression devices, weapon hardpoints, addon armor plates, and engine lifespan condition (WIP)

 

Oh, that sounds interesting! Good to hear we've got some Mi-8 stuff to look forward to.

Posted

Great patch! :thumbup:

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