Psyrixx Posted December 12, 2013 Posted December 12, 2013 I'm not an expert, but I have some guesses as to why it behaves like it does in this thread: http://forums.eagle.ru/showthread.php?t=114496 I don't claim that the real helicopter is like this, but I don't have a lot of trouble explaining the bouncing. Yep! I understand collective brake and how it works with the altitude hold autopilot channel to maintain/modify your desired altitude during flight. But I never have my altitude hold channel on unless I'm holding a hover (usually once I've posted at a point to attack targets from and entered the hover mode which automatically enables the altitude hold channel), so that shouldn't be effecting me. I just threw together a quick Twitch.tv stream that has both gameplay, webcam of me manipulating cyclic and trim, and narration of what I'm doing and how I expect the helicopter to behave and have transferred it to YouTube. I'm no Ka-50 expert, and this isn't a rant video, it's purely for the benefit of this forum and people who know the BlackShark better than I do. I have it set to Unlisted, so only people with the link (IE: this forum) can view it. Maybe it'll put the Ka-50 trim issue to bed with someone saying "yep! that's how it should be functioning" or "oh, never noticed that before... we'll look into it". It's not that hard or annoying to control the helicopter the way I want by pushing and holding the trimmer button to set my desired attitude then releasing, it's just not the way it seems it should work (based on Wags' producers notes trimmer video, other forum users descriptions, the various SimHQ articles that I've read, etc), so I'm just trying to provide information to help out. Anyways, here's the video. The first half is start up procedure and taxiing to the runway, the actual flight and narration starts at 13m45s. Hope it helps! Robert Sogomonian | Psyrixx website| e-mail | blog | youtube | twitter
sobek Posted December 12, 2013 Posted December 12, 2013 The autopilot will, within its authority, try to negate any input you are making while the trimmer is not depressed. When the trimmer is then pressed, the autopilot suddenly changes to neutral which adds unwanted control input. This means that, as in the real BS, you need to either hold down or press the trimmer in rapid succession (former works better for me) while changing the cyclic input and only stop doing so when the attitude has stabilized. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Psyrixx Posted December 12, 2013 Posted December 12, 2013 The autopilot will, within its authority, try to negate any input you are making while the trimmer is not depressed. When the trimmer is then pressed, the autopilot suddenly changes to neutral which adds unwanted control input. This means that, as in the real BS, you need to either hold down or press the trimmer in rapid succession (former works better for me) while changing the cyclic input and only stop doing so when the attitude has stabilized. Perfect, that solves it for me. That's what I've been doing anyways, I was just confused by the FFB players saying "no, you're doing it wrong / not understanding how it works on a FFB stick". Robert Sogomonian | Psyrixx website| e-mail | blog | youtube | twitter
sobek Posted December 12, 2013 Posted December 12, 2013 The only difference is that in an FFB stick, the position of the physical cyclic always corresponds to the position of the simulated cyclic in the sim, which is not true for non FFB sticks. This is actually a big deal and makes flying a lot easier (especially in maneuvers like rapidly trimming out for a hover from fast forward flight, etc.). Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
cichlidfan Posted December 12, 2013 Posted December 12, 2013 159th_Viper's ears might be burning right about now. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
msalama Posted December 12, 2013 Posted December 12, 2013 159th_Viper's ears might be burning right about now. Why? The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
Psyrixx Posted December 12, 2013 Posted December 12, 2013 The only difference is that in an FFB stick, the position of the physical cyclic always corresponds to the position of the simulated cyclic in the sim, which is not true for non FFB sticks. This is actually a big deal and makes flying a lot easier (especially in maneuvers like rapidly trimming out for a hover from fast forward flight, etc.). Sure, sure, which I understand. Conceptually the centralized trimmer mode works perfectly for me in any case, I was just curious about that apparent trim overcorrection. Wasn't sure if it was the autopilot fighting me then ignoring that correction as soon as I trimmed (as stated in a few other forum threads/posts), a bug, just me sucking at flying, or what. :) Plus it seemed in reading the other posts that no consensus was ever reached as to what the issue was... some people would point to collective brake, some people would just say "get a ffb stick", some people would link to articles on other forums that explained how the trim worked (which I think most people who are experiencing the apparent trim overcorrection actually do understand, which is why it is so confusing when the helicopter reacts the way it does when the trim button is clicked), so I figured a video would best illustrate exactly what was going on. Though now I am curious... with a FFB stick does the force feedback reflect the autopilot trying to counter your input to its limits so that you have a better idea of when you will get a drastic overcorrection upon clicking the trim button? Or does the stick feel no different and just holds its position when you trim? I mean I guess I can see how if you trim the cyclic 20% forward and that's too much you can immediately pull back from that position and so it will feel more natural and fluid to trim constantly. Just curiosity from someone who has never experienced FFB! Robert Sogomonian | Psyrixx website| e-mail | blog | youtube | twitter
Nate--IRL-- Posted December 12, 2013 Posted December 12, 2013 Sure, sure, which I understand. Conceptually the centralized trimmer mode works perfectly for me in any case, I was just curious about that apparent trim overcorrection. Wasn't sure if it was the autopilot fighting me then ignoring that correction as soon as I trimmed (as stated in a few other forum threads/posts), a bug, just me sucking at flying, or what. :) Plus it seemed in reading the other posts that no consensus was ever reached as to what the issue was... some people would point to collective brake, some people would just say "get a ffb stick", some people would link to articles on other forums that explained how the trim worked (which I think most people who are experiencing the apparent trim overcorrection actually do understand, which is why it is so confusing when the helicopter reacts the way it does when the trim button is clicked), so I figured a video would best illustrate exactly what was going on. Though now I am curious... with a FFB stick does the force feedback reflect the autopilot trying to counter your input to its limits so that you have a better idea of when you will get a drastic overcorrection upon clicking the trim button? Or does the stick feel no different and just holds its position when you trim? I mean I guess I can see how if you trim the cyclic 20% forward and that's too much you can immediately pull back from that position and so it will feel more natural and fluid to trim constantly. Just curiosity from someone who has never experienced FFB! Auto Pilot control inputs are not translated to the Pilot controls in either the sim or the real thing. The Pilot has no way of knowing how much input the Autopilot is currently providing to maintain the trimmed flight attitude. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Fishbreath Posted December 12, 2013 Posted December 12, 2013 And vice-versa: the autopilot has no information on pilot inputs, so it tries to correct when you move the stick sans trimmer because it looks like any other deviation from desired flight parameters. Black Shark, Harrier, and Hornet pilot Many Words - Serial Fiction | Ka-50 Employment Guide | Ka-50 Avionics Cheat Sheet | Multiplayer Shooting Range Mission
skouras Posted December 12, 2013 Posted December 12, 2013 Why? lol [sIGPIC][/sIGPIC]W10(64bit)Asus Rog Strix Z370-F - i7 8700K - Dark Rock Pro 4 - 16 giga ram Corsair vengeance 3000 - MSI RTX 2070 Super - Asus Rog Phobeus soundcard - Z906 Surround speaker - Track ir5 - HOTAS Warthog
NRG-Vampire Posted December 12, 2013 Posted December 12, 2013 New Su-33 model added to change log today. hey Matt i dont wanna look voracious and impatient :D but will we get the fixed/updated/bugless Tu-22 new-model as well in 1.2.7 ?
airtolis Posted December 13, 2013 Posted December 13, 2013 I would like to ask about F-16 weapons load, why not having AGM-88 on the F-16C Block 50?
KLR Rico Posted December 13, 2013 Posted December 13, 2013 Though now I am curious... with a FFB stick does the force feedback reflect the autopilot trying to counter your input to its limits so that you have a better idea of when you will get a drastic overcorrection upon clicking the trim button? Or does the stick feel no different and just holds its position when you trim? With the FFB stick, you feel increased pressure when you move the stick away from it's trimmed position (same as when you move a normal stick from center), if you're holding the trim button down, there is zero tension, the stick will move freely to any position, where you can then release the button and set a new "spring center point", if that makes sense. So to answer the question, you get an idea of when you're likely to make a big over correction when trimming. If you are holding a lot of pressure on the stick and *then* press the button, you'll usually end up slamming it in that direction once the tension is removed. In the shark, for example, you can usually get a good feel for what the AP is trying to do by the dead zone in control input. Not by the feel, but by the amount of control deflection it takes before you get the desired response. Whether or not that's true to life for the shark, I have no idea. I'm definitely sold on FFB sticks though, the trimming in aircraft alone is worth it IMO... Hold the stick where it needs to be, and trim away the pressure, instead of simply trimming to re-center the stick. :joystick: i5-4670K@4.5GHz / 16 GB RAM / SSD / GTX1080 Rift CV1 / G-seat / modded FFB HOTAS
Psyrixx Posted December 13, 2013 Posted December 13, 2013 With the FFB stick, you feel increased pressure when you move the stick away from it's trimmed position (same as when you move a normal stick from center), if you're holding the trim button down, there is zero tension, the stick will move freely to any position, where you can then release the button and set a new "spring center point", if that makes sense. So to answer the question, you get an idea of when you're likely to make a big over correction when trimming. If you are holding a lot of pressure on the stick and *then* press the button, you'll usually end up slamming it in that direction once the tension is removed. ... I'm definitely sold on FFB sticks though, the trimming in aircraft alone is worth it IMO... Hold the stick where it needs to be, and trim away the pressure, instead of simply trimming to re-center the stick. :joystick: Makes perfect sense. :thumbup: If I weren't planning on getting a set of MFG Crosswinds to replace my (slowly deteriorating to the point of being broken) Saitek Pro rudder pedals, I might consider a FFB stick. But the information provided in this thread has answered all of my questions about FFB vs non-FFB joysticks and trim with regards to the Ka-50. Makes perfect sense that the autopilot would be countering your input to try and stabilize the aircraft in whatever the previously set attitude was, and then once you click trim it releases that counter-input so in effect you're getting the input you think you're providing plus an additional 20% (or whatever the maximum authority of the autopilot is) in any given direction at the moment of trimming - as well as having this new attitude stored as the new autopilot attitude data - unless you trim with very small inputs to your desired new attitude OR hold the trim button while moving the cyclic and only letting go once you achieve your new desired attitude. Or use Flight Director which from what I can understand, continues to dampen the autopilot channels but does not introduce any counter-control in an attempt to maintain previously set attitude. Then turn Flight Director off once you are positioned the new way you want to be. Perfect. For a non-FFB stick user, I believe holding the trim button while maneuvering is the best solution. Sure having a FFB stick is preferable and while click-hold-position-release is not entirely real-world accurate, knowing that it is at least acceptable functionality is more than adequate for me to use it as my method of trimming the Ka50 in-sim. :pilotfly: Thanks to everyone in the thread who chimed in! Robert Sogomonian | Psyrixx website| e-mail | blog | youtube | twitter
Jetkar Posted December 14, 2013 Posted December 14, 2013 Note: As a preliminary change log, the list below may be added to and/or items removed prior to release. DCS World Improved network play stability. Track file are now automatically created when a crash is detected. In order to help the team find and correct MP issues that we are not always in position to produce during testing, 1.2.7 introduces the writing of tracks even when the game crashes. These tracks can be provided to the testers and developers in order to reproduce the conditions that caused the crash and correct it. This feature is a big step towards solving possible future and current problems that are often difficult to hunt down. When playing on a server and you experience a crash, put up an MP crash post and include that track in your post. Same thing goes for server owners. CBU-87/103. Decreased the count of graphic effects for improving FPS. ECM effectiveness against air defense systems has been significantly increased. Adjust Control window for in-game input adjustment were added. Adjust Control button can be find in the system panel by pressing ESC. VHF AM radio frequencies now correctly increased by 10 Mhz. The input modifiers are separated for each input layer (for each aircraft). Corrected night detection ranges of ground units with IR sensors. Reworked the Dynamic Launch Zone (DLZ) of SAMs. It will now take to account the target’s data instead of the earlier fixed zone. Kh-25ML (AS-10) new flight dynamics implemented. Increased explosive mass to all HE rounds. Explosive now mass equals the round mass. This was decided because HE rounds lack fragmentation and were very weak on regards to proximity damage. R-27R/T, R-27ER/ET. Corrected drag and lift. Adjusted DLZ data. Corrected a far LOD of projectile's green tracer. Added engine smoke for most aircraft. Added SAM launchers elevation above target LOS. To preventing the missile crashing to surface when target flying very low the SAMs will be launch missiles slightly above LOS of SAM to target. Added AI MQ-9 Reaper. Changed Tu-22M3 payloads. If you have custom payloads of Tu-22M3 please delete custom file C:\Users\<USER NAME>\Saved Games\DCS\MissionEditor\UnitPayloads\Tu-22M3.lua to prevent conflict. Added new GBU-31(V)3 penetrating bomb. AIM-9M/P, MIM-72G. Decreased lift and drag factors. Spanish squadrons added to the log book. AGM-84E changed warhead type from blast-fragmentation to penetration. Added new Su-33 model. Bombs are now visually loaded into the bomb-bays for the B-52, B-1B, and Tu-22. B-52 and B-1B now have CAS tasks. Support for Microsoft Sidewinder Force Feedback 2 stick is now working again for all modules. Tuning is ongoing. Support for Logitech G940 FFB stick is now working again for all modules except Mi-8MTV2 rudder trim. Tuning is ongoing. You must set FFB shake in the FFB Tune Menu to 100%. New and improved ship wakes. Must set water setting to High. Added new MISSION page for selection of single missions. Adjusted valid store options for A-10A: Added: AGM-65H – Station 3 & 9 on LAU-117 and LAU-88 (2 and 3 each). Added AGM-65G – Station 3 & 9 on LAU-117. Added LAU-131 – Stations 2, 3, 4, 8, 9, 10. Added LAU-68 - Stations 2, 3, 4, 8, 9, 10. Added MK-82/MK-82AIR – Option to load on TER for stations 3, 4, 8, 9. Added BDU-33 – TERs on stations 3, 4, 5, 6, 7, 8, 9. Added BDU-50LD/HD on all stations. Made ALQ-131 – available on both 1 & 11. Made AIM-9M/P – available on both 1 & 11. Added 600 US GAL drop tank – Station 4, 6, & 8 Added ALQ-184 - Stations 1 and 11. Removed LAU-61 – all stations. Removed Mk-20 Rockeye – all stations. Removed AGM-65K – LAU-88 option for station 3 & 9. Adjusted valid stores for A-10C: Added STN 6 weapons as STN 5 & 7, minus JDAM/WCMD. TER authorised on STN 6 for BDU-33 only. Added ALQ-131 – available on both 1 & 11. Added ALQ-184 - Stations 1 and 11. Adjuted valid stores for F-5E: Added LAU-68 – Stations 3, 4, 5, & 6. Adjusted valid stores for F-15E: Added AGM-65G – Station 2 & 18. GBU-31(V)3/B – Stations 2, 7, 9, 10, 11, 13, 18 only. GBU-31(V)1/B - Stations 2, 7, 9, 10, 11, 13, 18 only. MK-84 - Stations 2, 7, 9, 10, 11, 13, 18 only. GBU-10 - Stations 2, 7, 9, 10, 11, 13, 18 only. GBU-27 - Stations 2, 7, 9, 10, 11, 13, 18 only. Removed AIM-120 from stations 7, 9, 11, 13 (can only be carried on MELs where CFTs are removed). Removed AIM-7 from stations 7, 9, 11, 13 (can only be carried on MELs where CFTs are removed). Adjusted valid stores for F-16A (USAF) – Assumed Block 15OCU: Added AGM-65H –Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117. Added AGM-65D - Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117. Added AIM-7 – Station 3 & 8. Added Mk-82AIR – Station 3, 4, 7, and 8 as singles and on TERs. Added ALQ-184 - Stations 6. AGM-119B – Station 3, 4, 7 & 8. Removed AGM-88 – Not carried by the A model. Removed AIM-120C - Not carried by the A model. Removed AGM-154C - Not carried by the A model. Removed GBU-12 - Not carried by the A model. Removed GBU-10 - Not carried by the A model. Removed LANTIRN - Not carried by the A model. Removed AGM-65E - Not carried by the A model. Removed AGM-65K - Not carried by the A model. Adjusted valid stores for F-16A-MLU: Added AGM-65H –Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117. Added AGM-65D - Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117. Added AGM-65G - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117. Added AGM-65K - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117. Added Mk-82AIR – Station 3, 4, 7, and 8 as singles and on TERs. Added GBU-38 - Station 3, 4, 7, and 8. Added GBU-31(V)1/B - Station 3, 4, 7, and 8. Added GBU-12 – TER (2 only) on stations 3 & 8. Added LITENING II – Station 5R. Added AGM-119B – Station 3, 4, 7 & 8. Added AGM-154C - Station 3 & 8. Removed LANTIRN – MLUs upgraded for SNIPER/LITENING. Removed MK-20 Rockeye. Removed AGM-65E. Removed AIM-9P. Adjusted valid stores for F-16C Block 52: Added AGM-65H –Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117. Added AGM-65D - Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117. Added AGM-65G - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117. Added AGM-65K - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117. Added Mk-82AIR – Station 3, 4, 7, and 8 as singles and on TERs. Added GBU-38 - Station 3, 4, 7, and 8. Added GBU-31(V)1/B - Station 3, 4, 7, and 8. Added GBU-31(V)3/B - Station 3, 4, 7, and 8. Added CBU-103 WCMD - Station 3, 4, 7, and 8. Added CBU-105 WCMD - Station 3, 4, 7, and 8. Added GBU-12 – TER (2 only) on stations 3 & 8. Added GBU-27 - Station 3, 4, 7, and 8. Added LITENING II – Station 5R. Added ALQ-184 - Stations 6. AGM-154C - Station 3 & 8 only. AGM-88 - Station 3 & 8 only. Added 600 US GAL drop tank. Station 4 & 7 (cleared for ferry flights only) Removed LANTIRN – No longer in service, replaced by SNIPER/LITENING for current block aircraft. Removed MK-20 Rockeye – No longer in service – replaced by CBU-87/97 on current blocks. Removed AGM-65E. Removed AGM-65K – LAU-88 option for station 3 & 8. Adjusted valid stores for F/A-18C: Added AGM-65G – LAU-117 on Station 2 & 8 (as stand-in for AGM-65F). Added GBU-38 - Station 2, 3, 7, and 8. Added GBU-31(V)1/B - Station 2, 3, 7, and 8. (as stand-in for GBU-31(V)2/B) Added GBU-31(V)3/B - Station 2, 3, 7, and 8. (as stand-in for GBU-31(V)4/B) Added MK-82 – Single on Station 2, 3, 7, and 8. Added MK-82 – TERs on Station 2, 3, 7, and 8. Added Mk-82AIR – Single on Station 2, 3, 7, and 8. Added MK-82AIR – TERs on Station 2, 3, 7, and 8. Added MK-82AIR – VERs on Station 2, 3, 7, and 8. Added LAU-68 – Station 2, 3, 7, & 8. Added LITENING II – On station 5 (used by USMC). AGM-65D – Not used by USN/USMC. AGM-65K – Not used by USN/USMC. Adjusted valid stores for Tornado GR4: Added GBU-27 – Station 9 & 4 (as stand-in for Enhanced Paveway III). Added GBU-12 – 5, 6, 7, & 8 (as stand-in for Paveway IV). Added LITENING – Station 5. Removed BL-755 – No longer in service, not carried by GR4 (GR1 only). ALARM – Remove from station 2 & 11 – not carried on these stations, ALARM launchers which mirror the SRAAM launchers on the wing root stations are not modeled. Adjusted valid store options for the B-1B: Added: Mk-84, CBU-87, CBU-97, GBU-31, GBU-31(V)3/B, GBU-38. DCS: Black Shark 2 Reworked the 4th mission of Deployment campaign. Changed insurgents force, some vehicles, AFAC task, added some explosions, etc. Corrected 8th mission of Deployment campaign. Closest airdromes assigned to red coalition. Flaming Cliffs 3 Corrected EOS scan volume, removed gyro-stabilization, and added EOS manual elevation scan control for the Su-27 and Su-33. The EOS on the MiG-29 that does not include an elevation adjustment function. EOS detection ranges are being tuned. For Russian aircraft TWS, a 3 seconds delay has been added before autolock to allow the pilot time to move the TDC off the target before autolock occurs. In such a case, the autolock feature is disabled until mode reset or break lock function (backspace) is activated. F-15C Track While Scan (TWS) mode will now center elevation scan on the PDT. Several A-10A switches have had their position set to on: PAC Switch, Inverter Switch, AC Gen Switches, Radar Altimeter Switch, Anti Skid Switch, Fuel Boost Pump Switch, and Engine Fuel Flow Switches. A-10A. Maverick lock ranges have been corrected (including SA-9/Strela). A-10A. CBU CCIP and CCRP impact point corrected. DCS: A-10C Warthog Added 2 new, fictions Canadian skins: RCAF 409 Squadron and RCAF 442 Snow Scheme. Aircraft can once again receive a complete aerial refueling transfer. TACAN dial controls have been corrected. Command bars now working correctly during an ILS approach. The liquid oxygen regulator is no longer dependent on electrical power. The ADI pointers have been corrected as well as the pitch steering bar stow function. Added mouse-clickable mirrors that allow them to be stowed or un-stowed. Corrected data when entering altitudes in the CDU and altitude alerts; the numbers changed when entered in the system. DCS: Mi-8MTV2 Magnificent Eight Added Mi-8 Spring Tension campaign EN and RU. Beta. DCS: P-51D Mustang Added Israeli skin by Mario “Markindel”. DCS: UH-1H Huey Corrected missions for UN Pilot campaign. Added M134 minigun as door gun option. Added new M134 and M60 payload icons in the ME payload editor menu. Implemented AI fire control logic for left pilot, left and right door gunners. Added hint indicator for status and ROE setting of AI gunners. Implemented countermeasures (flare dispenser) system. Implemented correct throttle model including ignition, STOP, IDLE, and IDLE RELEASE functionality. Implemented “hot start” dynamics as a result of throttle mismanagement during engine start (WIP). Corrected main rotor shaft assembly tilt angle. Corrected collective control animation of the main rotor assembly (WIP). Visual cyclic and collective pitch angles of the rotor blades now derived from FM data rather than raw control settings. Fixed flight model bug causing erroneous “warping” in translational lift. Cockpit doors can now be opened/closed with mouse click over the door handles. Added seatbelts to pilot 3D models. Added new door gunner human 3D models. Added recoil visual effect when firing M60 and M134 door guns. Implemented airframe configuration panel in the UH-1H Helicopter Group menu of the ME to control setting of external hardpoints, IR suppression kit, engine lifespan (WIP). Fixed and updated Elbrus Rescue mission. Changed the logic of door gunner commands so that the “3” and “4” keys affect left and right door gunners, respectively.* *Changes in input commands require resetting input profiles to new default settings. To do so, delete (or rename if you wish to keep a backup) the saved input configuration folders (files) located in \WINDOWS DRIVE\User\User Name\Saved Games\DCS\Config\Input\UH-1H\. __________________ DCS World: http://www.dcs-world.com Asus P6T, i7 975 @ 3.33, 6 GB DDR3, GTX295 (both GPU enabled), Win7 64, and HOTAS Warthog / CH Pro Throttle. EVERYTHING IS SUBJECT TO CHANGE Warning: Prolonged customer exposure to flights simulations may cause tourette syndrome. Last edited by Wags; 12-14-2013 at 01:30 AM. Recent amendments to change log see above Regards [sIGPIC][/sIGPIC] Steam ID: Jetkar Steam Group: 223rd CAS Join and fly with us on the 223rd CAS Dedicated server
skouras Posted December 14, 2013 Posted December 14, 2013 you should post what have been added or change and not the whole log buddy anyway what's new.....:huh: [sIGPIC][/sIGPIC]W10(64bit)Asus Rog Strix Z370-F - i7 8700K - Dark Rock Pro 4 - 16 giga ram Corsair vengeance 3000 - MSI RTX 2070 Super - Asus Rog Phobeus soundcard - Z906 Surround speaker - Track ir5 - HOTAS Warthog
zaelu Posted December 14, 2013 Posted December 14, 2013 (edited) you should post what have been added or change and not the whole log buddy anyway what's new.....:huh: New good New and improved ship wakes. Must set water setting to High. Added new MISSION page for selection of single missions. New not that good. removed these lines: Implemented external sling model and hooking assist system. and Added “External Cargo” input category.* I guess is not ready yet :( Edited December 14, 2013 by zaelu 1 [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
Silver_Dragon Posted December 14, 2013 Posted December 14, 2013 you miss them: DCS: World VHF AM radio frequencies now correctly increased by 10 Mhz. FC3 Corrected EOS scan volume, removed gyro-stabilization, and added EOS manual elevation scan control for the Su-27 and Su-33. The EOS on the MiG-29 that does not include an elevation adjustment function. EOS detection ranges are being tuned. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Rotorhead Posted December 14, 2013 Posted December 14, 2013 removed these lines: Implemented external sling model and hooking assist system. and Added “External Cargo” input category.* I guess is not ready yet :( Yep, already stated in the Huey section. It's a shame, I'm hoping this nice feature will be completed and implemented soon. And for the Mi-8 as well. Corrected EOS scan volume, removed gyro-stabilization, and added EOS manual elevation scan control for the Su-27 and Su-33. The EOS on the MiG-29 that does not include an elevation adjustment function. So Flankers and Fulcrums won't share the same EOS after all? Good!
VincentLaw Posted December 14, 2013 Posted December 14, 2013 Adjusted valid stores for A-10C: Added ALQ-131 – available on both 1 & 11. Added ALQ-184 - Stations 1 and 11. Now I can finally put jammers on both wings of my EA-10C. [sIGPIC][/sIGPIC]
Steel Jaw Posted December 14, 2013 Posted December 14, 2013 No F-15C AFM? And I was hoping it could be out before X-Mas :cry: Pfft: Hardcore Fast Mover please. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
Jetkar Posted December 14, 2013 Posted December 14, 2013 Pfft: Hardcore Fast Mover please. We can hope but don't think so !! :( Regards [sIGPIC][/sIGPIC] Steam ID: Jetkar Steam Group: 223rd CAS Join and fly with us on the 223rd CAS Dedicated server
KaspeR32 Posted December 14, 2013 Posted December 14, 2013 "We will first release DCS 1.2.7 as an Open Beta using a web installer. This open beta install will be separate from your release DCS World (1.2.6) install and have separate configuration files. Once you download the open beta, you will use the Module Manager to install your modules. We particularly hope that this, combined with the automatic track crash generator, will help us resolve remaining network issues prior to the final release version of DCS 1.2.7. This is an optional beta, and if you do not wish to take part, you certainly do not have to." -Wags Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
SkateZilla Posted December 14, 2013 Posted December 14, 2013 I think that was 1.2.6, not 1.2.7 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
BavarianPilot Posted December 14, 2013 Posted December 14, 2013 @skatezilla: look here. http://forums.eagle.ru/showthread.php?t=117324 [sIGPIC][/sIGPIC] http://www.spare-time-pilots.de Twitch BavarianPilot Youtube BavarianPilot
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