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  2. WIP I guess.
  3. Wags had metric units activated (see HUD) and still had the miles on the HSI.
  4. You will have independent settings for cockpit language and units. It was already shown in previous videos.
  5. Not that I know of. It's either the avionic language or the unit setting in the gameplay settings, I don't remember. According to the manual, the unit setting should only affect the outside measurements, but maybe worth a shot to try too.. Some may also have specific metric or imperial cockpit liveries in the special settings. For some you can download such a livery.
  6. ED, please improve the Server Dashboard UI by adding more options for server owners. I'd like to have options in the UI to - change the weather and time/date on the fly without having to edit a .miz, upload the file to the server, stop the old mission and start the new mission - automatically cycle missions in a predefined time without having to add mods to servers
  7. Landmarks are nice. Time to start working on the airfield corrections documented through dozens of posts by the community, no?
  8. Fine, then it's worth reporting. With a track.
  9. Is there an list with planes it is implemented? A setting to look for in order to determent if it is? Thank you!
  10. It's worked every time I've used it with multiplayer. Can you be more specific on your issue? I'll try to fix this when I can but you can just turn spot jamming off then reselect it and it should work.
  11. Today
  12. Do we know if CD Release and Beep Trim is implemented in the meantime? Thank you!
  13. It's not implemented in all aircraft.
  14. Hi, Tom, this is fantastic addition to the game!, Thanks. But where can I find DCS Editor? "For the mod: To switch between variants, please change the board number in the DCS editor: below 5 (0–4) for the MF variant and above 5 (5–9) for the MLD variant. "
  15. Hello, quick question as I'm looking for that feature/setting for a while. So how in God's name do I use this in other planes or it is newly implemented for that module only - i.e. I would like to use knots and feets for all planes in cockpit? Reference video:
  16. Hi @Tom P try pressing 1 & 2 on keyboard, this should switch between ammo types.
  17. I may be a little late to this post but some fantastic work done here. This has made me purchase the Winwing UFC, HUD & screens to add to my already purchased winwing peripherals. I’m also going down the MR route , so looking for help to export the Winwing screens & Helios gauges. many thanks happy flying
  18. The only plane I saw that there is damage to the landing gear due to the speed is Mirage F1 and I thought that is norm for the rest but beside noise and drag there was no issue with the system what's so ever.
  19. The french arrow.
  20. Hello, and thank you very much. To answer: It is possible but I dont know how. So i would be more than happy if somebody would pack it as a mod and provide the MiG23 to the community in "DCS user files" If somebody is interested about the 3ds files please contact me. Everybody can use my mod in order to share, modify - all permissions are given. Thanks again and cheers TOM
  21. I am going to take another look today. I'll try to summarise my set up and findings here with more structure. If I get chance I will measure the game latencies using Fred Emmott's XRFrameTools comparing the QP with the PSVR2. Then there will be a more objective comparison if anyone else is considering switching from the QP to the PSVR2.
  22. Hi, testers @seabat and @toan encountered a problem with CVA-31 Bon Homme Richard and the generic Essex with SCB125 upgrade: It is not present in the Mission Editor under some circumstances. Troubleshooting this situation revealed that the CVA-31 mod needs to be without any other VWV mods in the tech folder and then it will no longer work. Reason is, that the config lua for CVA-31 calls a table WSN_t at place 20, which is nil in the base game. We plan to push out hotfix Vietnam War Vessels 2.0.3 either later today or tomorrow to overcome the situation that the Bon Homme Richard does not work standalone. For the impatient, add these lines before the weapons definitions in cva31.lua : local WSN_20 = {}; WSN_20.deviation_error_azimuth = 0.0002; WSN_20.deviation_error_elevation = 0.0002; WSN_20.deviation_error_speed_sensor = 0.0002; WSN_20.deviation_error_stability = 0.0002; WSN_20.deviation_error_distance = 0.0002; GT_t.WSN_t[20] = WSN_20; NOTE: If you have the BB-62 NJ or any of the destroyers loaded, this problem will not manifest. Cheers, TeTeT
  23. That you do with triggers in mission editor and set conditions in Weather panel. You can actually make the fog to move and dissipate in real time.
  24. Apropos of nothing, I like this idea: https://www.loftdynamics.com Using QR codes and mixed reality to combine the best of both worlds. It could be feasible for DCS to do it one day. I don’t expect this is in any way on ED’s radar as yet but it’s plausible at some point, albeit, you’re depending on pretty high spec headsets with good LIDAR pass through and QR code scanning capacity. For mist users we’re not really there yet. One can always fantasise.
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