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Примерно как бомбометание по неподвижной сетке в горизорнтальном полёте)
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Military Assets for DCS by Currenthill
Woogey replied to currenthill's topic in Static/AI Mods for DCS World
Aircraft and Ships, F-111F, EF-111A, and C-141B probably at the top of the list for fixed wing. AH-1F/S and SH-3H for Helo’s, and Spruance, Adams/Lütjens, Virginia, Kiev class for ships. -Woog -
Стоило только воспользоваться гуглом или поиском по форуму. Но нет, проще создать отдельную тему для этого. и назвать всех токсиками, ещё и оскорбления использовать.
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Autopilot won't turn on with Orion 2 stick
Cobman replied to Cobman's topic in Controller Questions and Bugs
That worked. Thanks -
I'm not sure there is an issue here. The knob labels on the cockpit (<- OPEN - CLOSE ->) seem to match the knob movements.
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reported Track/Desired Track/Bearing not working correctly?
Flappie replied to lmp's topic in Bugs and Problems
The internal report about this issue was bumped by a dev less than a month ago. I hope devs will find a way to fix this issue. -
Is there any planned release date for phase II yet?
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Сегодня летал на сервере. До этого с С-200 не сталкивался. В первый вылет она меня сбила. Я попробовал еще раз. На скрине видно, что я уже прилично за зоной ее поражения, лечу от нее со скоростью 1,5 МАХ на высоте около 15 км. но она упорно летит за мной, не теряя скорость в 4200 км.ч. Предполагаю, таким образом она бы из Израиля и до Кипра долетела. Посмотрел в Википедии, 255 км зона поражения. Понятно, что можно было нырнуть к воде т.к она ко мне летела несколько минут и сбросить захват. Просто решил проверить.
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How long will be this mod in development?
- 336 replies
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- ka-52
- black shark
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There is a typo in the GTR18.lua file which stops it working. Add a ; to line 64 after username = _("GTR-18")
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correct as-is for version HELM marks modeling
Vatikus replied to TeddyThePilot's topic in Bugs and Problems
Broken line in documentation actually indicates 2Hz flashing and not that we see broken line -
Hello I am a DCS enthusist and a PointCtrl user i find that the PointCtrl finger tracker devices have allowed me to descently interact with the DCS world virtual cockpit I like that the IR tracked finger controllers will move the in game cursor and i can press a button to perform a function, with PointCtrl substituting as mouse control. as a VR user, i also have the meta quest touch controller, and have the hand controllers enable in game I find that performing functions with the hand controllers to be cumbersome.. pulling the hand controller trigger displaces the pointer, or trying to physcially rotate the hand controller up-side down to reach somewhere awkward in cockpit makes it diffifuclt to perform a function. for me PointCtrl just works. I ask Eagle dynamics if we can have the best features of both PointCtrl and VR motion hand controller implemented so that VR users like me can more intuitively interact with DCS world high fidelity modules! what am i asking specifically? VR hand controllers: have the pointer (OR THE TIP of the INDEX FINGER) of the in game hand controller function like the normal mouse cursor (as it can be the white dot or yellow cross). in addition to this, have UIlayer controllers to map a "left-click", "right-click", middle click, srcoll up and scroll down function.. i feel it would be more convienent to, for example, i am using my right motion controller with my right hand to point at a switch, and with my left hand using my HOTAS or some kind of joystick to press a button, and if there was a "left-click" assignement mapped to my joystick in which i can press with my left hand. VR hand tracking: ***EVEN BETTER*** as mention above, with avent of VR headsets to have hand tracking feature, it would be great that a pointer, or the tip of the index finger would function like the normal mouse cursor... and left click, right click and so on facilitated by a joystick, should DCS World Control settings under UIlayer to have "left-click", "right-click", middle click, srcoll up and scroll down button assignment.. I THINK THIS WOULD BE VERY FUNCTIONAL and DOABLE.... and allow DCS world pilots to better interact with the amazing DCS full fidelity modules..
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I've definitely been doing micro clicks but the trim input is still dramatic. I also tried the smoothing setting and increasing the seconds but that didn't seems to change anything. Maybe its an F-4 quirk but its so difficult to trim
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Starting from C&D mode and moving resets the navigation
Lixma 06 replied to YoYo's topic in Bugs and Problems
Same here. Ext. Power = Stutter. Batteries only = Fine. -
constantly 1-3 second freezes
Eisprinzessin replied to Eisprinzessin's topic in Game Performance Bugs
Checking out the Mods now. Had not problem until now. -
Типично для программистов от ЕД ! в очередной раз убеждаюсь что программист далеко не инженер ...
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From which source this page is coming? It looks like from an updated manual, but I only found the initial release manual where the water injection switch wasn't mentioned as it wasn't installed yet.
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I actually started my Flight Sim Career with endless sessions of tweaking the config.sys and autoexec.bat to squeeze out 600K of expanded memory to make Falcon 3.0 run on MS-DOS…. But you are right. To MS credit, Windows (NT and descendants) improved the experience/stability a lot. In the early W95/98 times Blue Screens were almost a daily occurrence. Still, a gaming platform it is not…..
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Zabuzard started following Pitch trim sensitivity
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This is expected and correct behavior due to the bellows vs bobweights system (as explained in depth in some similar threads already). (Make sure you have the force feedback checkbox in the DCS settings disabled though) There is also a Special Setting in the F4 settings to help users who have trouble with this (correct) behavior, I think it was called stick smoothing period or something like that. The core difference to some other aircraft is that trimming in the F4 doesnt trim the stick, it "trims the bellows". The bellows apply their force dynamically based on airspeed measured at the tail (bellows intake). They pull the stick aft the faster you are. They are the opposing force to the bobweights which push the stick forward the more G-load you have. Trimming essentially scales the force the bellows decide to apply. The outcome is a highly dynamic play of forces that changes constantly and it leads to the Phantom naturally wanting to fly in large oscillations. Test pilots also noted this as a bit annoying but ultimately decided, after a bit of tweaking on the system by the engineers, that its not a problem in practice if you "just fly the aircraft", i.e. not going hands off stick. And there is also the autopilot after all. Also, trimming is done in micro clicks, dont hold it :)