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Sorry for your problems guys. You absolutely need to keep an eye on oil and cylinder head temperatures now. That oil temp gauge is hard to see. Perhaps we can add a menu option or a key bind to have it swapped with the Climb gauge. Also, please don't compare it to the P-47D where 150 octane fuel was used on an R-2800-63W in the ETO. The F4U-1s used 130 Octane in the PTO, and an earlier version of the R-2800 series; the -8W Though, we will look into the robustness when over heated.
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evilnate started following Virtual VFA-195 of JTF-191
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https://youtu.be/HK0zzuNkM6M Virtual VFA-195 of JTF-191 is looking for active hornet pilots! We are a North American based DCS F/A-18C squadron conducting mostly PvE missions. We fly Tuesdays, Thursdays and Saturdays at 2030 EST with each session lasting 2 to 3 hours. VFA-195’s “mil-sim-o-meter” would be ranked in the middle of the road. We enjoy an immersive experience without rigid military protocols & procedures. We’re all about pushing the Hornet to its limits and testing creative tactical solutions—what we like to call ‘tacticology.’ Saturdays are reserved for JTF-wide campaign missions where multiple airframes are involved with executing multiple tasking orders. Much of our mission content is created in-house, however we also utilize mission generation applications such as briefing room and liberation/retribution. Requirements: 18 years or older Team-oriented with a positive attitude HOTAS setup Head tracking or VR Simple Radio Standalone (SRS) Additional maps: Persian Gulf, Syria, Sinai (with more to come in the future) Solid working knowledge of the F/A-18C (comfortable and efficient, no need to be an expert) Basic understanding of situational awareness (SA) and navigation using the HSI Air-to-air refueling proficiency Case I departure and recovery Willingness to fly with the squadron on a regular basis (real life always comes first) More information about VFA-195 and JTF-191, including is on our website http://jtf191.com. Click join to start the adventure!
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DragonflyCondor started following F5EM/ F5E Tiger III Mod By Chahine.
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I just watched a stream, and saw this (screenshot from discord stream).....It seems that the new aspect ratio (in the mainpanelinit.lua) wasn't uploaded to ED's servers. We'll get this rectified. Also, this isn't texture related. ED's core programming for mirror rendering doesn't have everything rendering, unlike what is seen through the canopy glass. This is to save on performance. That is out of our control. What's seen in the reflection is the external model pilot and cockpit, so the quality will be less too. Visibility was corrected, according to ED's approach. The pilot automatically moving is also out of our control. Now....this it what people should be seeing
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Thankyou
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Hi Bignewy, Man, I respect the position you're in and the responsibility you have. Thanks for what you do to moderate these forums. Having said that, this module released bare-bones, and has seen very little development in the year it has been around, to the point that the CDU is barely functional. Heck, it kind of sort of has radios. I've been a loyal and avid customer since 2008, playing A-10C and KA-50, and I've been around for the whole journey. I'm going to be very honest and say I don't believe anyone is working on this module as a daily part of their job, a module that I spent money on, discounted or not. The direction things are heading, in my opinion with Eagle Dynamics and DCS, is not a positive one. I have never missed an early access module purchase in the 17 years I've been playing this game, and I have to say, the MiG-29 and C-130 I absolutely won't spend a dime on until I know that they will be developed in a focused way on a reasonable timeline. I am bothered that the tone of communications even seems to make it kind of sound to me like "hey, you got a discount, the development takes however long it takes." I hope there is a way to make the development of these modules more time-bound and focused. The way it is done today doesn't work. If there were competitors, and I have to think that eventually there will be, y'all would be in a world of hurt. Not trying to be a malcontent, just straight talk.
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Уважаемые разработчики, добавьте пожалуйста в настройках управления для каждой команды возможность press/release. Это даст полноценную интеграцию команд с тумблерами. В настоящее время в DCS данная возможность реализована лишь для ограниченного списка команд. P.S. В известном боевом авиасимуляторе, поддерживаемом многие годы энтузиастами, такая возможность давно уже есть и было бы здорово, если бы и в DCS такая возможность тоже появилась.
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The launcher is still not working….still having the grey window unless I set the value to false in the options file.
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Long time viggen fan, thought it was time to put something small together to show my love for it. It's not much just a cool little mix of reality and DCS combined! Enjoy!
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I would think it affects vr performance given that it puts a heavier load on the gpu.
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Static Template for Kunar and Nuristan FOB's
PeneCruz replied to PeneCruz's topic in Missions and Campaigns
Yes I’ll keep them seperate but also create a full map version template as well. -
DCS 2.9.19.13478 CH-47F Severe FPS Drop in CH-47F After Latest Update
david_joe replied to david_joe's topic in DCS: CH-47F
The reason for the low FPS was found to be a conflict with the following OBS plugin. https://github.com/Crowsinc/LiveVisionKit But I'm confused as to why only the CH-47F has a low FPS, while the AH-64 and other aircraft are working fine. -
DCS F-100D Super Sabre: Flight Model and Methodology 2 Bye Phant
- 29 replies
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- f-100d
- super sabre
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(and 2 more)
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Thank you for your post. It is extremely helpful.
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I landed on 21R, rolled to the end and exited right.
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Hi, I've flown the Fam Flight twice, and both times I pull off the runway and Jester does the after landing checklist, when he gets to drag chute, I jettison the chute, but the checklist doesn't progress and I fail the mission. I've just decided to skip ahead, but don't want the same thing to happen on following missions. Am I missing something?? I pull off the runway, wait until he says "drag chute" and then jettison. But no checklist progression.
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Military Assets for DCS by Currenthill
Rudel_chw replied to currenthill's topic in Static/AI Mods for DCS World
Here is his donation page, but not sure if its links are useable from Russia: https://ko-fi.com/currenthill -
this correction will add some defense to me_exportToMiz.lua. hard to find the issue since the original code is really poor on logs of any sort. function createTblIds() tblGroupIds = {} tblUnitIds = {} tblGroupNames = {} tblUnitNames = {} for k,coalition in base.pairs(mission.coalition) do for kk,country in base.pairs(coalition.country) do for kkk,grType in base.pairs({"helicopter","ship","plane","vehicle","static"}) do if country[grType] and country[grType].group then for _tmp, group in base.pairs(country[grType].group) do if group.groupId ~= nil then tblGroupIds[group.groupId] = group.groupId tblGroupNames[group.name] = group.name for _tmp2, unit in base.pairs(group.units) do tblUnitIds[unit.unitId] = unit.unitId tblUnitNames[unit.name] = unit.name end else log.error("Group missing groupId: " .. group.name) end end end end end end end on the interesting side, it appears that every unit generated from a late activation template through scripting will trigger the NPE. again, this used to work fine before the latest "patch".
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Static Template for Kunar and Nuristan FOB's
Rudel_chw replied to PeneCruz's topic in Missions and Campaigns
I prefer to have this kind of Template separate, for more flexibility when editing missions ... you only load those that are within the mission's area of operation. If a user needs the whole map fully populated, he can simply load all templates one after the other, and then save the resulting mission. -
DJHKC joined the community
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Afghanistan Development progress The Afghanistan map received extensive terrain mesh, normal maps, vegetation, ground texture, and other terrain improvements. In addition to Points of Interest (POI) areas around airfields and urban areas, the entire map has received a significant improvement in accuracy and realism, including from lower altitudes. An important addition has been the inclusion of Forward Operating Bases Clark, Gardez, Thunder, Tellier, Camp Dubs, and Camp Julien. Additionally, the Patrol bases of Khost and Deysie combat outposts have also been added. These are now highlighted on the Mission Editor and F10 Map View with green triangles. Other notable additions include the Mausoleum of Ahmad Shah Durrani, Kabul’s National Assembly, the Babur Garden, and the Kabul National Stadium. Many of the airbases also saw substantial improvement with more small and large object details, improved texture and lighting, and corrections to ramp and taxiway positions and AI logic. For a more detailed video report, please watch Matt “Wags” Wagner’s August 2025 Update video that discusses the update to the Afghanistan map and a dynamic campaign status report. Bye Phant
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Currenthill Assets Pack The free Currenthill assets bring a rich lineup of modern and Cold War ground units and aircraft including: The first iteration of the Currenthill Assets Pack will contain: FV101 Scorpion Light Tank FV107 Scimitar CRV T-90A Main Battle Tank (MBT) T-90M MBT T-84 Oplot-M MBT T-64 Bv 2017 MBT M1130 Stryker Infantry Combat Vehicle M-ATV MRAP BMPT Terminator MBT support vehicle 9K720 Iskander SRBM (with 9M723K1) M142 GMLRS MRL (with M30A1/M31 GMLRS) M142 ATACMS MRL (with M39A1 ATACMS) Pantsir S1 SPAAGM (with 57E6) Tor M2 SHORAD (with 9M338) TOS-1A MRL (with MO.1.01.04M) M1083 MTV Truck IRIS-T SLM LN SAM (with IRIS-T SLM) IRIS-T SLM STR SAM IRIS-T SLM CP SAM Tu-95MS Bomber (with Kh-101 and Kh-555) Mi-28N Attack Helicopter (with Ataka and Igla) Project 22160 Patrol Ship with SA-15 (Tor-M2) Project 22160 Patrol Ship Each Asset comes with: High resolution textures LODs for both model and destroyed model Custom sounds Animations Summer, desert and winter liveries FLIR textures Encyclopedia entries Combined Arms support except Tor M2 and Pantsir sensor and weapon control These new units are part of our ongoing mission to improve the DCS battlefield to facilitate the creation of engaging and realistic missions and campaigns. As always, your feedback plays a critical role in guiding our work. Bye Phant
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Military Assets for DCS by Currenthill
StepanMGIMO replied to currenthill's topic in Static/AI Mods for DCS World
Dear currenthill. I want to thank you again may be it will be the fourth time when i sending me regards. But could you please do a favour, and update your mods packs especially rokets phicis for Himars, Atakms, Iskander and e.t.c. We would be thank you until we died. And also i maby be blind but is there anyway to support you with money, but i am from Russia. thanks again and sorry for my English! -
Seems the download links arent working anymore?
- 447 replies
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- super hornet
- hornet
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Still can't use MBucchia's Quad Views after the patch.