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  2. Interesting. Disagree with 3. I've always refueled in auto, have never considered anything else. Piece of cake really as long as I trim for the speed. Gotta try the bomb mode now to see if there's any difference. [emoji6] I use FFB. Maybe that plays a role. Never tried AAR in the Turkey without FFB. Cheers! [emoji1303] Sent from my SM-A536B using Tapatalk
  3. Platforms: T-45C (Hawk T2 equivalent) & F/A-18C (Typhoon FGR4 stand-in) Timezone: Primarily UK / EU, flexible worldwide Comms: Discord & SRS Modules: Free T-45C Mod + F/A-18C Hornet Overview We’re building a realism-focused, RAF-inspired virtual squadron for DCS World — designed around the real RAF fast jet training and operational pipeline. Our goal is to offer an immersive, structured experience for pilots who want to learn and fly like the real RAF, from advanced training to frontline operations, without virtual ranks or fictional hierarchies. Just good flying, authentic training, and teamwork. Training & Operational Structure No. 4 Squadron RAF – Advanced Fast Jet Training (AFJT) Platform: T-45C Goshawk (representing Hawk T2) Focus: Core and Tactical Flying Skills Advanced handling, stalls, circuits, recoveries IFR / VFR navigation and low-level flight Tactical formation and radio comms Introduction to air combat and surface attack No. 29 Squadron RAF – Operational Conversion Unit (OCU) Platform: F/A-18C Hornet (representing Typhoon FGR4) Focus: Type Conversion and Tactical Employment Hornet systems and weapon employment Air-to-air (BVR/WVR) and Air-to-ground tactics Radar operation, sensors, and datalink Mission planning and combat readiness No. 11 Squadron RAF – Frontline Operations Platform: F/A-18C Hornet (Typhoon role) Focus: Operational Flying and Mission Execution Multirole combat operations NATO-style and QRA scenarios Large Force Employment (LFE) and combined ops Tactical leadership and joint exercises Our Ethos We prioritise: Authenticity: Training and procedures based on open-source RAF/NATO documentation. Progression: A structured path from student to operational pilot. Accessibility: Open to all skill levels — only motivation and teamwork required. Simplicity: No fictional ranks or excessive admin. Just fly, train, and improve. Looking For We’re currently seeking: Pilots eager to train and fly in a realistic environment Experienced DCS Hornet pilots interested in mentoring or leading Mission designers and instructors to help shape the training syllabus Join Us If you’d like to be part of a developing, realism-focused RAF-style virtual squadron, message me here or via Discord (link provided upon contact). Whether you want to train through 4 Squadron, help develop the OCU, or fly frontline with 11 Squadron, we’d love to have you onboard. Let’s build something authentic — from training to operation. https://discord.gg/bMJE9rAZq5
  4. There are not stupid questions, Yes I had the previous version, I just installed the new one, changed nothing and that has worked previously. And the a/c flies great if I start in the air.
  5. Platforms: T-45C (Hawk T2 equivalent) & F/A-18C (Typhoon FGR4 stand-in) Timezone: Primarily UK / EU, flexible worldwide Comms: Discord & SRS Modules: Free T-45C Mod + F/A-18C Hornet Overview We’re building a realism-focused, RAF-inspired virtual squadron for DCS World — designed around the real RAF fast jet training and operational pipeline. Our goal is to offer an immersive, structured experience for pilots who want to learn and fly like the real RAF, from advanced training to frontline operations, without virtual ranks or fictional hierarchies. Just good flying, authentic training, and teamwork. Training & Operational Structure No. 4 Squadron RAF – Advanced Fast Jet Training (AFJT) Platform: T-45C Goshawk (representing Hawk T2) Focus: Core and Tactical Flying Skills Advanced handling, stalls, circuits, recoveries IFR / VFR navigation and low-level flight Tactical formation and radio comms Introduction to air combat and surface attack No. 29 Squadron RAF – Operational Conversion Unit (OCU) Platform: F/A-18C Hornet (representing Typhoon FGR4) Focus: Type Conversion and Tactical Employment Hornet systems and weapon employment Air-to-air (BVR/WVR) and Air-to-ground tactics Radar operation, sensors, and datalink Mission planning and combat readiness Bridging training into operational flying No. 11 Squadron RAF – Frontline Operations Platform: F/A-18C Hornet (Typhoon role) Focus: Operational Flying and Mission Execution Multirole combat operations NATO-style and QRA scenarios Large Force Employment (LFE) and combined ops Tactical leadership and joint exercises Our Ethos We prioritise: Authenticity: Training and procedures based on open-source RAF/NATO documentation. Progression: A structured path from student to operational pilot. Accessibility: Open to all skill levels — only motivation and teamwork required. Simplicity: No fictional ranks or excessive admin. Just fly, train, and improve. Looking For We’re currently seeking: Pilots eager to train and fly in a realistic environment Experienced DCS Hornet pilots interested in mentoring or leading Mission designers and instructors to help shape the training syllabus Join Us If you’d like to be part of a developing, realism-focused RAF-style virtual squadron, message me here or via Discord (link provided upon contact). Whether you want to train through 4 Squadron, help develop the OCU, or fly frontline with 11 Squadron, we’d love to have you onboard. Let’s build something authentic — from training to operation. https://discord.gg/bMJE9rAZq5
  6. We definitely need more RedFor assets, however I have mixed feelings about more FC modules. From a strictly marketing perspective, I figured if the development time for a FC module is significantly less than a FF module, then the best approach would have be bring back the MAC concept and give servers the option of hosting both.
  7. Or perhaps ED changed the scope of the project, after potentially realising their initial plans are quite limited? GFM was said to use the current AI FM but augmented by “short-term” behaviour taken from PFM/EFM, meaning GFM would not change anything for AI planes that don’t have a full-fidelity version. And given the amount of AI planes that indeed don’t have a player-controllable version, a more generalised GFM requires a lot more work than they might initially have planned for. In any case, I for one expect a lot from GFM, as it’s one of the most needed improvements and considering it’s already years past ED’s self imposed deadline.
  8. Hi @Veen. What is your PC monitor setup, and what is your monitor setup file showing (not sure what 'DCS in focus in middle monitor' means?). Ideally you need to align your monitors in your PC, then transfer those settings to your monitor setup and in game settings. This is a really good guide albeit the end result is to export MFDs - but gives a really good basic setup:
  9. Спасибо Вам. Подключайтесь, можно вместе
  10. FWIW, the Su-27 manual mentions, when doing circuits, turning them on as you cross the outer marker.
  11. UNBELIEVABLE! THIS 'IMMERSIVE' HUEY CAMPAIGN IS A JOKE! I PAID FOR VIETNAM, NOT A RETIREMENT VILLAGE! I HAVE JUST COMPLETED THE FIRST THREE MISSIONS OF THE NEW UH-1H CAMPAIGN, AND I AM ABSOLUTELY APPALLED AT THE LEVEL OF GROSS NEGLIGENCE DISPLAYED BY THE CAMPAIGN DESIGNER. I DIDN'T BUY A $10 CAMPAIGN AND SPEND HOURS DOWNLOADING AND SETTING UP MY COLLECTIVE FOR THIS KIND OF AMATEUR-HOUR PERFORMANCE. WHEN I FLY THE HUEY, I AM CHASING THE IMMERSION—THE GRIT, THE DANGER, THE HISTORICAL FIDELITY! I AM LOOKING FOR THE ATMOSPHERE OF A DESPERATE, JUNGLE-CHOKED CONFLICT! AND WHAT AM I GETTING? I AM GETTING A TOURIST TRAP! THE GOLF COURSE INCIDENT DURING MY LOW-LEVEL INSERTION INTO WHAT WAS SUPPOSED TO BE A HOSTILE LZ (LANDING ZONE), I WAS FORCED TO MOMENTARILY SKIM A CLEAR-CUT AREA. AND WHAT DID MY EYES BEHOLD? A PERFECTLY MANICURED, PRISTINE, 18-HOLE GOLF COURSE. IN 1968?! IN THE MIDDLE OF A CONFLICT ZONE?! NO! ABSOLUTELY NOT! A GOLF COURSE IS THE VISUAL EQUIVALENT OF A LOUD, JARRING COMMERCIAL INTERRUPTING A SERIOUS FILM. IT COMPLETELY SHATTERED THE FRAGILE HISTORICAL CONTEXT THAT MY MIND WAS FIGHTING TO MAINTAIN. I WAS SUPPOSED TO BE FOCUSED ON ENEMY ACTIVITY, BUT INSTEAD, I WAS MENTALLY CALCULATING THE HANDICAP OF THE PIXELATED NPCS WHO WOULD PLAY THAT COURSE. IT INSTANTLY CHEAPENED THE ENTIRE OPERATION. MY CREW CHIEF EVEN JOKED ABOUT LANDING FOR A QUICK NINE HOLES. MY IMMERSION WAS VAPORIZED! THE UNFORGIVABLE SUV BLIGHT BUT THE MOST GRIEVOUS, HISTORICALLY INACCURATE, AND UTTERLY INSULTING PIECE OF DIGITAL GARBAGE IS THE VEHICLE TRAFFIC! FLYING LOW OVER THE FEW PAVED ROADS—WHICH, BY THE WAY, ARE FAR TOO PERFECT AND NEED SOME SERIOUS SHELL-HOLE DISTRESSING—I SAW SEVERAL MODERN, BLOATED, FOUR-DOOR SUVS DRIVING AROUND! HMMVS! IN A HUEY CAMPAIGN SET DECADES BEFORE THESE ROLLING LAND YACHTS EVEN EXISTED! THIS ISN'T JUST A MINOR OVERSIGHT; IT'S AN ACT OF HISTORICAL VANDALISM! IT PULLED ME OUT OF THE COCKPIT SO VIOLENTLY I NEARLY DUMPED THE COLLECTIVE! MY ENTIRE FLIGHT PROFILE WAS RUINED TRYING TO UN-SEE A GREEN HUMMER PUTTERING ALONG A ROAD THAT SHOULD HAVE BEEN CRATERED AND PACKED WITH ANCIENT MILITARY TRUCKS! THE TRUE DISGRACE: LACK OF ATMOSPHERE I PAID FOR BLOOD, SWEAT, AND ROTOR WASH. I PAID FOR THE PALPABLE SENSE OF DANGER AND ISOLATION. WHAT I GOT WAS AN ENVIRONMENT THAT LOOKS LIKE A CHEAP SET FOR A B-GRADE 90S ACTION MOVIE. THE DEVELOPERS NEED TO IMPLEMENT AN IMMEDIATE HOTFIX THAT: REPLACES ALL GOLF COURSES WITH HISTORICALLY ACCURATE, OVERGROWN RICE PADDIES OR HEAVILY MINED SCRUBLAND. SCRUB THE ENTIRE ASSET LIBRARY OF ANY VEHICLE MANUFACTURED PAST 1975. IF IT ISN'T A BEAT-UP JEEP, AN M-35, OR A BIKE, IT DOESN'T BELONG! DULL THE COLORS. EVERYTHING IS TOO VIBRANT. THE JUNGLE NEEDS MORE SHADOWS. THE ROADS NEED MORE MUD. THE COLOR OF THE ENTIRE MAP IS TOO CHEERFUL. I NEED OPPRESSION! MY DEDICATION TO REALISM IS ABSOLUTE, AND I EXPECT THE SAME FROM THE DEVELOPERS. I’M CANCELING ALL MY PRE-ORDERS UNTIL THIS IS FIXED. THIS IS UNACCEPTABLE! SIGNED, Karen Karensdottir
  12. There is nothing much to say other than, is this intended? You can connect to GPU anywhere on the map
  13. да это я и имел в виду это действие при возможном отказе спо
  14. They are the modern 2:1 ratio, and incorrect for WW2. WW2 B type roundel : Modern 2:1 roundel : Relinking to the post I made about them here.
  15. Hi Folks, to those of you flying yje Apache mod: is it easy to control with a regular HOTAS? I find it almost impossible to hover. Will a controller like this help? https://www.aliexpress.com/p/tesla-landing/index.html?scenario=c_ppc_item_bridge&productId=1005008636927632&_immersiveMode=true&withMainCard=true&src=google&aff_platform=true&isdl=y&src=google&albch=shopping&acnt=494-037-6276&isdl=y&slnk=&plac=&mtctp=&albbt=Google_7_shopping&aff_platform=google&aff_short_key=UneMJZVf&gclsrc=aw.ds&&albagn=888888&&ds_e_adid=&ds_e_matchtype=&ds_e_device=c&ds_e_network=x&ds_e_product_group_id=&ds_e_product_id=en1005008636927632&ds_e_product_merchant_id=5320985468&ds_e_product_country=GB&ds_e_product_language=en&ds_e_product_channel=online&ds_e_product_store_id=&ds_url_v=2&albcp=17859500389&albag=&isSmbAutoCall=false&needSmbHouyi=false&gad_source=4&gad_campaignid=17190468917&gbraid=0AAAAADznYb_yMYvcrQnyygWtbReVN6HCX&gclid=CjwKCAjwmNLHBhA4EiwA3ts3mU_Fxb3y24Ua79NZELmQOmyVOZ4W7SgeyZmMPXMf2u8phmkyBBqhIBoCFYQQAvD_BwE If it's possible to fly it with my existing HOTAS, I'd appreciate some tips. I just use CH kit - stick, pro throttle and rudder. Thanks in advance. Wolf
  16. Как-то не понятно вы написали. В моем понимании смысл написанного в РЛЭ такой: На этапе поиска цели, при совместной работе РЛС и СПО ВОЗМОЖНО, но не ОБЯЗАТЕЛЬНО появление ложной информации (индикатор горит новогодней елкой) . Чтобы получить правдивую информацию о пеленге угрозы, надо выключить РЛС на 5-10 секунд и посмотреть, что СПО показывает теперь. СПО должна показывать фактическое направление на угрозу. Дальше моя интерпретация: запомнить направление пеленга угрозы и зная направление на противника включить РЛС и произвести атаку. При повторном включении своей РЛС, ничто не гарантирует, что информация с СПО не будет новогодней елкой снова. И по мнению форумчан (большинство с английской ветки), причина "новогодней ёлки" - это плохая синхронизация РЛС и СПО, вызванная в свою очередь плохим обслуживанием СПО или РЛС т.к. конструкторы специально не закладывали рассинхрон РЛС и СПО.
  17. Today
  18. I think implementing a system that credits you for manoeuvre kills won’t exactly be a trivial task. How do you determine what is a manoeuvre kill and what isn’t? Can that be easily defined using language that a computer understands? From what I hear, getting credit for manoeuvre kills in real life isn’t trivial either.
  19. Hello everyone. First off, I'd like to apologize for my likely poor English. It's not my native language, so I use a translator. So, after many years, the DCS F-16C has left Early Access. And that's great, because I really like this plane. But, unfortunately, some textures are still missing from the cockpit of this legendary aircraft. On the right console (engine control instruments), the screws textures are missing. These screws are present on all F-16C aircrafts, and they are clearly visible. There are many photos and videos of cockpits on the Internet, where you can see these screws. Anyone interested can view them. Understand that for some people these missing screws are trifles. But, at the same time, many others would like to see the most accurate Viper cockpit. In this thread, I published an official, highly detailed image of the F-16C block 50/52 cockpit. Perhaps this image served as a reference for you when modeling the cockpit. The next image is a close-up of the right panel of the first image, and the screws, which I've highlighted in red, are clearly visible. Dear developers, in the description of the F-16 module, you explicitly state: the most realistic model of the F-16C imaginable, down to each bolt and flake of paint... I can say that at the moment the description is not entirely accurate, as noticeable texture elements (in particular, screws on the right panel) are still missing. I realy hope that the esteemed developers will continue working on the module and that the Viper's cockpit will be as faithful to the original as possible: to each bolt and flake of paint. f16 cockpit.tif
  20. Hi Jself, Very nice cockpit !! Well done, congrat. And thanks for sharing. Just a question : as I have already Winwing DDIs and UFCP, I am interested in the other panels. Are they compatible with Winwing things ? Thanks
  21. Varies widely by years and regions. Some places practiced different light flashes before engine start for example. As for landing lights it's common to use them 24\7 on takeoff and landing.
  22. thank you, yes everything went well, my right eye was done last May and now the left eye was done as well. Next month I will have a last control and will then be given a prescription for reading glasses, for driving I won’t be needing glasses anymore , so really happy about the whole thing.
  23. Ram doesn’t give you a „performance boost“ in the sense of higher fps or something. It doesn‘t affect max or average fps at all. However, if your Ram becomes a bottleneck you WILL notice it by occasional stutters or even freezes when assets are loaded from hard storage instead of memory. And DCS is certainly able to exhaust 16 Gigs easily, depending on what you’re doing.
  24. Hello, today i'm going to give some helpful methods about how to "safely retrim, control wing sweep and prevent excessive ociliation" after finishing aerial refueling. You might encounter a issue that after you finished refueling while stay in formation, you sweep your "wings fully forward(from BOMB mode to AUTO)", and the F14 just "abruptly pitch its nose excessively up" and it takes a "great amount of effort to stabilize" due to increased lift, and it is dangerous and casuse you unable to fly in formation. This a problem only exists in f14, no other fighters in this game have such issue becasue they don't have variable sweep wing. To "alleivate or slove this problem", here is serval method. 1 The BEST&SAFE solution is slowly move the wings to forward position by "manual control", not through the AUTO button, but through the wing swep forward & after two way hat on the throttle, "move it forward slowly BIT BY BIT and TRIM out the undesired pitch during sweeping ",adjust the wing to fully sweep in 2-4mins is safe and effective enough to reduce or remove ALL the undesired pitch movement. Futhermore, when you move the wings forward a little bit,TRIM and WAIT for a little while to fully stabilize it, and then move sweep angle further. Be careful on the throttle and vertcial veclocity indicator, You would need a lot of experience to do it safely 2 Just switch to AUTO after tanking NOT greatly recommended, becasue it requries a lot of stick and trim effort to stabilize and may even worsen the ociliation, although could be done, it is not safe. 3 Don't sweep to the wings to bomb mode at the first place. just keep it at AUTO Is also NOT recommended, because although it fundmentally slove the pitch problem as you don't move the wings, it makes tanking much more unstable and harder(especially with S-3), the wings simply generate too much lift, which makes contact too diffcult, wing sweep to bomb is a VERY GREAT help to do a stable and easy tanking. I used to do tanking without BOMB mode, and it preplex me a lot. If you want to look at what it really should be done, look at the my track file f14 Post AAR retrimming & wing sweep.trk f14 Post AAR retrimming & wing sweep2.trk f14 Post AAR retrimming & wing sweep3.trk
  25. So I'm trying to do CAS missions, with a JTAC, using AGM-65H Mavericks. Long story short : I suck because I just can't find the targets with the TGP or the 65H head. Enter new idea : Input JTAC 9 line coordinate as Mark and change it to steerpoint. Idea good, but that's about it. Every time I input the MSGR coordinate, it changens to a totally different map grid. For instance, I'm using the Cold War map, and put some training targets in Berg Höhne. Grid is 32U ND 5490 5392 After inputting this, the Mark coordinate changes to 31U ND 6690 5392 ???? What is going on here ??
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