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  2. First proper mission in the 29. Fighting some M2000s over Berlin. While I was hitting wrong buttons. Losing situational awareness etc. My wingman shot down 1 M2000 I was merged with. Then dodged a Fox 1, then a Fox 2. Before shooting down the second M2000. Oddly enough, my east German wingman insisted on only speaking in Russian.
  3. Too many active units on the server for your server? try to take a look at your RAM usage while playing. It may happens that if server has some bad coding, scripts, or simple too many units Other servers run smooth? based on my expirience, the only thing that you can eventually try to improve on your side, is put 64GB of RAM, that despite is useless on most of the game, they play a big role in DCS multiplayer Fly Safe!
  4. First proper mission in the 29. Fighting some M2000s over Berlin. While I was hitting wrong buttons. Losing situational awareness etc. My wingman shot down 1 M2000 I was merged with. Then dodged a Fox 1, then a Fox 2. Before shooting down the second M2000. Oddly enough, my east German wingman insisted on only speaking in Russian.
  5. Какое видео?
  6. Thanks. That's nice, but "enhanced" one looks like we blow up a propane tank. :))
  7. Deactivate the clock below, you have activated the 2025 vehicle group. It probably requires historic vehicles. If the clock is deactivated, the RSBN vehicle will appear.
  8. Yes I do. But tried to run without the plugin and it was the same. I'll try to save a track file when I get back from work.
  9. Massun, you should team up with ViolentNomad. That dude is doing some wonders on the Cobra. I am sure the 2 of you could knock out an amazing older UH-1 variant. More Vietnam style. Maybe a slick.
  10. I'm still trying to fully understand the logic of not having a dedicated icon. I mean it's a huge advantage even just the dot in the F1. I figure it still just comes down to doctrine and the Soviets being tied to the numbers game. For them it's not individual pilots that are going to turn the tide, and you have limited flight hours per pilot due to cost. I believe Robert Hierl said it was around 60 flight hours per year for the east Germans vs 240 hours for the West Germans. So the idea it you send the pilots up, and they following the steering cues and the envelope that you have set up to do the interception automated. No need to put a direct icon where the target is physically. We want you to fly the most efficient programed path the put your missiles into optimal range and firing zone. Yes that might mean due to the inflexiblity in the system that some pilots might not be able to actively adapt, and will get shot down, but if the majority follow the plan then the odds will stack up, everyone will be in the correct place at the correct time, and engage efficiently. And even when you then get to the merge, most of your targeting will be looking outside of the cockpit with the helmet cueing system, so you don't really need a icon for that too untill your are actually employing fixed guns. That's how I feel the logic goes.
  11. I have recently installed it and it appears to be working on the latest patch...
  12. No MOD and v2.9.20.15010... No RSBN at all...really strange... I already did a repair but nothing...
  13. +1 for the Lynx.
  14. the flight model changed alot in 2.0 and feels much more responsive but also feels as if the helicopter has much more lift as well. Was the older Uh60L mod flight model simply underpowered for the GE 701C engines? or is this a Uh60L updated to reflect a Uh60L reffited with GE 701D engines ? IF so the choice of pilot model reflecting contemporary period uniforms would make sense as opposed to early GWOT period when olive green flight suits were still worn.
  15. Раз уж админы покинули это место, давайте обсудим слитый видос) кто уже видел?
  16. Lol. Look if i didn't want the full MiG-29 experience I'm would have been content with flaming cliffs.
  17. No. I'll give it a go. Cheers PS I am very grateful for moders but I still would like an official upgrade.
  18. А это нормально что на удалении менее 6км от РСБН, Задатчик курса перестаёт вращаться? При отходе на расстояние больше 6км он снова начинает указывать на маяк. А есть ещё какой то метод полётов "в зоне" без наличия Гарминов и тд?)
  19. Okey I kind of understand what you are saying ( but still a bit confused). Thanks for the effort though, really appreciate it. I will wait for Wags tutorial video and meanwhile consult the manual some more.
  20. Well false contacts are modeled. So that will happen. Are you using AUT setting? Don’t
  21. I reviewed your video, you are not aligned with the landing area centerline but rather centerline of the carrier, which is likely why its not catching the wire. Try again and make sure you aligned with the landing area centerline. I am able to land on the carrier.
  22. The bug im running into is radar contacts are only visible for a few seconds then constantly drop, I also cannot lock anything with the radar. Ive been having this problem on both single player missions and multiplayer.
  23. No, all I mean is that if target can be seen by the laser it’s being constantly ranged to make your pipper accurate. It always remembers a target that is the current focus, wether lazing or unable to laze In a CCRP, when the target goes under it it just remembers target position since it can’t laser it anymore, so it has to use its gyros. There is no one better way to do something, when properly modeled CCIP should pretty much as good as CCRP ( corrected for distance), and both better with pre designation. The process is simple Nose below 10 degrees, laser on ranging where my bombs will fall Lead is less then 12 degrees I can CCIP drop with one press Lead is more then 12 degrees I do CCRP, and when target goes under nose the position is remembered despite no lazing to accurately drop bomb at right time If I pre designate, just add “laser lazes spot and compares present pipper position to lazed pre designated spot to determine wind/movement correction” Other then the “laser is on for 30 sec and off for 32 sec” that is extent of laser interaction
  24. Yea Harlikwin i share your sentiments on this about the Mig23. Without going to off topic from the 29 and just briefly in reply I'm optimistic that this will still be done one day, and done with due justice with a stable third party or by ED themselves. It's simply too iconic not too, on that rationale alone is why i think it will come, one day, just not from who we first thought or announced it. Given the Harrier and M2000 development that doesn't actually bother me, i'd rather wait for it to be given justice without the pulling teeth battles that occured with the community at times over those modules. The Mig 21 is alot of fun, one of the better modules it has to be said (but i'm a long standing fan of it so probably biased in that regard). I also hope on a separate point that HB get to do the F111 given the pedigree they have brought in both swing wing and duel crew systems. Side by side, co-op MP would be immense fun in that thing.
  25. Today
  26. No, problem! Grazie mille!
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