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  2. I found a file -clickabledata.lua in cockpit/scripts folder with this...How to modify default.lua file so i can assign those switches to my TM Warthog HOTAS? elements["PNT_402"] = default_3_positiontumb(("Anti-Collision/Strobe Lights, BOTH/OFF/A-COLL"), devices.LIGHTS, EFM_commands.strobeLight, 402) elements["PNT_404"] = default_3_positiontumb(("Tail Lights, BRIGHT/OFF/DIM"), devices.LIGHTS, EFM_commands.tailLights, 404) elements["PNT_405"] = default_3_positiontumb(("Wing Lights, BRIGHT/OFF/DIM"), devices.LIGHTS, EFM_commands.wingLights, 405) elements["PNT_406"] = default_3_positiontumb(("Formation Lights, BRIGHT/OFF/DIM"), devices.LIGHTS, EFM_commands.formationLights, 406) elements["PNT_401"] = default_2_positiontumb(("Landing/Taxi Light, ON/OFF"), devices.LIGHTS, EFM_commands.landingLight, 401) elements["PNT_403"] = default_2_positiontumb(("Nav Lights, FLASH/STEADY"), devices.LIGHTS, EFM_commands.navLights, 403) elements["PNT_400"] = default_springloadedswitch(("Exterior Lights Master Switch"), devices.LIGHTS, EFM_commands.lightsMaster, -1,0,1, 400)
  3. The ground unit suggest they will light up a warehouse on the ground and request air support. However they didn't clarify the laser code for this operation. And I've tested with the default 1688 with designation right on the red smoke in the middle of the warehouse and dropped in AUTO mode with LST/NFLR on and end up in a complete miss. I have to arm my own laser designator (LST/NFLR+LTD/R) to hit the target. Not sure if the lasing from ground unit actually work in this mission.
  4. So this will take a while... Thanks anyway.
  5. Yeah, I feel like I found your connector depending on where you live. You should be able to get one within the next couple of days. If not same day now you may have to buy 100 but it’s easily fixed.
  6. Thank you, @d0ppler!! Worked like a charm. Only nuance is the "type" name wasn't spelled correctly and DCS spawned in a Leo Tank at first. I placed a radar unit on the map and then checked the mission file (lua) and noticed it was in caps, not how it was represented in the ME UI. After fixing that, the code worked perfectly. I suspect it spawns on the rig because I gave it the coords of the helo pad.
  7. Thank you for your reactivity. I will try this evening.
  8. Ok, I'm buying Germany's Cold War map.
  9. no problem, enjoy!
  10. Fixed! Thank you!
  11. Lol "I can see things clearly with nvg up to 10-ish km." Looks up at the stars
  12. Fully tracking but it needs to be reworked and the MK-19 itself should be more available
  13. Maybe? I suspect they weren't selling well.
  14. My experience was with my old Thrust master and as cool as it was; to be fair it mostly made IL2 harder and so I had it turned off for most things. I'm very curious about the AB9 now, and somewhat the AB6. The new WinWing looks INCREDIBLE but my God it's a massive beast. I'm in the market for a HOTAS setup, and eyeing WinWing for the Stick and Throttle. Maybe I'll hold off for now, or maybe I'll go WinWing and later on upgrade to their FF setup.
  15. Today
  16. I'm not certain I understand this request? Do you want to see a change in the texture? If I'm not mistaken the modern Enterprise and the 1960ies version share the same lua config. So if ICLS works on one, it should do so on the other. But it's also likely that nobody has tested this in a long time.
  17. Ah okay. Ive added it internally, available with the next build I guess
  18. That seems a bit strange. If the missile seeker is pointing at the target in identical situations, I wouldn’t expect to see a difference. Concerning the two sensors, I have no idea which would be more sensitive. Does this include Boresight?
  19. Thank you very much for the update. And I want to ask In the upcoming update for the China Pack, will you also fix the bug where the YJ-12 missile does not maintain its cruise speed at Mach 3.5? Currently, the missile only sustains a cruise speed below Mach 1.0.
  20. I absolutely agree. Every Module should have a Dynamic Spawn Default DTC option (maybe in Special options?) It would save us a lot of time.
  21. We had already reported this to ED and it would seem to be fixed now within the engine please let me know if this isn't the case from your testing but from our point of view this is working as ED intended now null
  22. We are aware of this issue and fixed it with a work around. Also reported to ED to sort out the issue in principle. Our fix will be in next update.
  23. Thank you, CH, for bringing your wonderful mods to the community. Your efforts are appreciated by all of us.
  24. Thank you ! Thoses models are amazing !
  25. this issue has been reported already, I dont have any updates to share yet however thank you
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