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  2. Follow this and it should help (the part with saving the snapview)
  3. The link shows invalid or removed…….
  4. Thats what im pointing at same goes for when i play online i wont be able to enable it while its should be a pilots choice like the IR Exhaust modules on the Mi24.... We had to wait ages for that option to be added to the groundcrew radio commands.......
  5. Yep, third attempt did it, and due to my descent 500 Mbit internet connection I got to finish the download just in time.
  6. Using this https://www.digitalcombatsimulator.com/en/files/3315617/ I've managed to setup my detent for the WinWing Orion2 with F16 grip on it. The user curve for me looks like this However, even if there are user addons for this, this is something that should be included in the special settings or in the control manager. There was that AB detent option "few" patches ago but it was removed as it was WiP and not functional. Can you guys please dedicate a dev for this? It is an option needed for more than just Fulcrum
  7. Hi, we are well aware of the data for uploads and the peak times for our CDN but even with the most robust strategies in place limits can be reached. I hope you all got to download eventually, I also updated my public build the same time as you folks did, it was a big one for sure with the terrains. CDN's are at normal levels now so all should be good. best regards bignewy
  8. Passing by...
  9. @BIGNEWY I don´t know how your upload strategie looks like and how time zones influence your descision, but here in central europe the updates come very short before primetime. between 7 and 9 o´clock pm MEZ most suqadrons have their training or missions and given the size of these updates, everyone is in a hurry to start the download. Maybe there are better time windows of the day for your upload?
  10. Please include the miz so we can take a look also check you are selecting the correct F/A-18C Lot 20 in the editor. thank you
  11. From the unofficial FAQ thread
  12. same here, and Im also unable to load a mission or the encyclopedia. The only thing that did work for me was loading the mission editor for the south atlantic map, but then Im unable to view Airplane or Helicopter liveries in the Mission Editor. Any help appreciated
  13. Guys after the discussion with -Rudel- I did not expect the Taxi Bug to be adressed, so I´m not disappointed or at least not more than I allready was. But what I don´t understand is, why they mention a fix for the spawn damage dispite this bug still persists. Didn´t they test it? Hopefully the other fixes and improvements work as intended, so that the devs have the time to focus on getting us back in the air, by adressing the taxi bug. I realy want to explore the module.
  14. Try this, backup your entire Saved Games folder somewhere - and then remove it. Allow DCS to rebuild it from scratch. Launch DCS and confirm you still have the same issue. This was a huge update; took me over 300GB to update. Yes, after update I got MiG-29A Fulcrum new module installed. No issues with F/A-18C like yours spotted so far. (Edit: Tested for you both Nevada and Caucasus too)
  15. Indeed, and that is only a problem from a UX perspective (the player FF Fulcrum now is the only unit that does not follow the route in sequential order, the semantics of waypoints in a route have changed for FF Fulcrums of skill Player or Client). The semantics for a 'correct' (as I understand it) flight set up for a FF Fulcrum group's route is RoutePoint 1 --> AeroDromepoint 1, RP 2 --> AD 2, RP 3 --> AD3 (i.e. the first three route points as assigned in Mission Editor go to AD points 1-3). The FOURTH route point (as assigned in ME) is the first 'mission waypoint', i.e. the route point that you are heading for in an engagement: RP 4 -> MWP 1, RP 5 -> MWP2, RP 6 -> MWP3 (I'm using non-standard terms 'route point' RP, 'aerodrome point' AD, 'mission waypoint' MWP for clarity only) HOWEVER: In Wag's Video, the first AD (airodromepoint) [02:00 in the video: "The first three points that I'm going to lay down are going to be the aerodromes corresponding to the switch in the AD position"] is Shindand then Farah (first divert) and the last AD is Qala. At 02:39 Wags then proceeds to add three more route points: "Next will be the three waypoints which correspond to the switch being in the WP position", and then proceeds to place three points enroute from Herat to Shindant, which all happen to be collinear with a route directly from Herat to Shindant. The last bit is important to recall in your analysis. Imagine that there was a known SAM location between Herat and Shindant that we want to avoid so we move route points 4 to 6 to the West. The waypoints 1-3 (route points 4 to 6) are no longer in line with the straight route from Herat to Shindant. Add an AI wingman, fly the route and see what happens: Your wingman will fly directly from Herat to Shindant - because it takes Route Point 1 (= AP 1 Shindant) as its first destination. It will fly directly into the SAM site. AI wingmen DO NOT follow the "first three route points are aerodromes" semantic of the route, they simply fly from from route points 1-6: Herat (spawn)-Shindant-Farah-Qata-routepoint 4-routepoint 5-routepoint 6, and then land at the closest faction-owned airfield. This is VERY different from what you want it to do: Fly from Herat to Shindant while avoiding the SAM site and following the player. So the only reason why it looks as if AI is doing what you want is because route points 4 - 6 are (by coincidence) in line with the route from Herat to Shindant. You should have known that something was amiss when you tested the scenario and found that instead of landing at Shindant, your wingman would go on to Farah. If you arrange your tests against your expectations, you will quickly see that your desired scenario falls apart, that AI wingmen do not follow a player FF Fulcrum's route point semantic. Below please find a demo mission with a Roland SAM site that kills the AI Fulcrum because it does not follow the player's route. fulcrum me tests2.miz
  16. and this one is of high quality and set at kola: https://www.digitalcombatsimulator.com/en/files/3345732/
  17. Maybe this one? https://shop.echo19audio.com/en-eur/pages/dcs-addons
  18. yeah, I removed them all from the mods directory manually. Oddly, the Hornet is behaving normally in Sinai, it's just goofed in certain maps. Anyway, it is repairing for good measure and then I'll test. Added: Yea, no mods now, ran repair, but still same problem. Did you get the Mig-29 today by any chance? That's the only other thing that has changed.
  19. Hi, if you have public evidence that the sms format should switch please DM me. thank you
  20. Press and hold the Uncage switch
  21. same ctd
  22. Камрады, подскажите, пожалуйста, почему в 3D Max сетка прозрачная, а в DCS прозрачность пропадает? Что я неправильно делаю?3D Max.bmpMap-157.bmpDCS.bmpMaterial.bmp
  23. Want to point out as well that the altitud warner and the fuel range are yet displayed in feet and NM respectively no matter if you chose imperial or metric. Thing to fix.
  24. Yes it’s messed up. I made a separate thread about the opposite problem to this one here: https://forum.dcs.world/topic/378967-english-cockpit-with-metric-units/
  25. The monocular is terrible. Even worse than the Apache’s IHADSS — you see it as if it were just a handspan away from your face, with perfect resolution and focus (I wish I could see that clearly up close). It feels more like having a metal disc the size of a CD stuck away from your helmet than an actual monocular fitted to the eye. The Ka-50’s one looks infinitely better (and it’s basically the same thing). It’s missing configuration options: you can disable it, but then you just get the yellow circle floating in empty space. And if you remove it, you also lose the top part of the helmet that adds immersion (the two tracking pivots). I think an additional option is needed to blur it — maybe in LUA you can tweak the position or transparency so it looks more realistic. Something will surely come out, but now keeping the monocular visible in VR is terrible and distracting (the opposite of the intended use)
  26. I have checked for you what you are reporting and all is good here. No mods, clean update. I am sure Repair will sort this out. After that, install only one mod at a time and test thoughtfully. Mods which are sitting in Saved Games can also conflict with overall structure of units, controls, functionality of different modules, and therefore are not supported. Edit: Sorry! Repair will not remove mods from Saved Games subfolders, you got to clean that yourself.
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