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I have all CPU's checked in DCS . exe task manager, but Im only seeing 2-3 max used in game,is this slowing things down i wonder?
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Flood lights?
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VirusAM started following Mig-29: FF Training Guide
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IR Heat Seeker Missiles - Lock Behavior Not Functioning Properly
div0 replied to CyberCopter's topic in DCS: AJS37 Viggen
same issue- 4 replies
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- heat seeker
- sidewinder
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Please, for the love of God. You can KIND of see the elevator trim if you twist your head a bit in VR, but aileron and rudder are almost completely blocked off, making it hard to set the right amount of deflection on the ground. The ideal would be if you adjust your trim the pilot's hand moves to the respective wheels, rather than staying on the throttle.
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I mean this forum section is called A6M5b but it's A6M5c in the picture.
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R27 started following What does those actually do in Flanker ?
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Hi, Combined Arms support except Tor M2 and Pantsir sensor and weapon control. So they can be driven but the weapons can not be used by the player
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- dcs
- currenthill
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Immense lag when flying with another player as WSO
MysteriousHonza replied to Hawkeye Pierce's topic in Bugs & Problems
I have exactly same issues, whenever buddy sits into WSO pit, FPS just drops by like half. Its horrible. If we both turned on all performance settings in special options, it got a little bit better but i still lost tons of FPS compared to flying solo. Tried with 2 people, one is US based and other from italy, i live in central europe so ping to second one is nonissue. Both cases, FPS losses to the point its not playable. Heavy server like contention cold war, full, i run 65-80 FPS with maxed out game while alone in plane. The second player WSO loads in, its between 20-30fps with heavy dips below 20 looking backwards occasionally. The italian guy ran into same issue too with different CPU and GPU than me. Hes got better cpu so he runs better FPS overall yet it still drops him way below his normal FPS if i join WSO. My specs are ryzen 5 5600X 5070 12gig 64gig of ram and obv installed on SSD GPU and CPU are nowhere near being maxed out. -
OH-6A by Tobsen and Eightball
CommandT replied to tobi's topic in Flyable/Drivable Mods for DCS World
Actually had no idea there was a grenade launcher in that pack. Great idea! I'll try it! Thanks for pointing it out -
https://www.helion.co.uk/military-history-books/air-to-air-missiles-development-and-combat-across-80-years-volume-1-technology-development-and-operation.php i just post this book if somebody is interested
- Today
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СА я так понимаю?
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A 21bis without an imaginary look-down, shoot-down capable radar would be a plus.
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It's currently a place holder, they are developing a more in depth radar
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After improving the current 21bis with a proper radar, why not?
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seems that when you tell the ground vehicle to switch waypoints, it just stops. I know that another issue like this is already open. Probably related. setup: ground vehicle on the runway, steerpoints along the runway. last waypoint halfway to the right of the runway. set a recallable action to switch to last waypoint add radioitem to set a flag when flag true, call the action to switch to the waypoint. run mission, let the vehicle drive a bit, then use F10 menu to set the flag to true. result: vehicle stops where it is. Goto waypoint stops vehicletrk.trk goto waypoint test.miz
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Really enjoyed that video @CommandT, looking forward to the SA-2 strike. Have you thought about using the grenade launcher from the oh-6 weapons and attachments mod? https://www.digitalcombatsimulator.com/en/files/3339289/
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RWC started following Interception range option in Miles/ KM instead of %.
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Hi DCS Team, Is it possible to change the interception range option in the ME to Miles or KM instead of percent ? It is kind of hard to determine the interception distance in percent. Kind regards, RWC
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Thanks to Aerges F1 is one of the finest plane to fly in the DCS. But many servers other players criticize that F1's radar is over modeling and therefore Matra 530 radar guided missiles are eliminated. If I uderstand right F1's Cyrano IV radar was very effcient in the Cold War age if we compare to other planes for example F4 or Mig 21 but how realistic is F1's radar modeling.
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I noticed some bugs(?) with the Iskander System it only possible to drive arround with it but not to shoot anything when it is under player control the same apply to the new Tor M2 and pantsir Systems there is no radar and no tactctical radarscreen available iskander no shooting .trk new Pansir no radar .trk new Tor M2 no radar .trk
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- dcs
- currenthill
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Mordants started following Crystal Super Vs Quest Pro
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I have an issue affecting frame rate and stuttering related to my mouse movement while in the sim. Any polling rate above 125 and the issue occurs. I thought this had been patched out sometime ago happens in both VR and 2D. 2D track attached with polling rate at 500. Test.trk
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I just checked and they are all definitely there. Maybe he originally just put the fixed ones in, but it's definitely the full packs now.
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Who wants to make best Mi-24 mod ever?????
Stratos replied to AeriaGloria's topic in DCS: Mi-24P Hind
There's still the problem of feasibility. I don't think we can mod that part of the Mi-24, heck we cannot even add UPK pods or 2 machine gunners at same time!