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harf4ng started following FFB issue with latest build?
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Hi, Anybody else has an issue with FFB with the latest build? I use a rhino ffb base, and now the stick is way too smooth. And no way to harden it as I did before with a pot on the base. This is not a hardware issue, because before I launch DCS everything works fine, when i put spring force to 100% I can barely move the stick, but as soon as DCS is launched everything is way too soft again and changing spring changes nothing. Seems they changed something with FFB in latest build? Thanks
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bephanten started following Formation Light
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formation light works for my plane. but my wingman does not turn on external lights at night time. they go completely dark. is this a bug?
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I just had a thought after my last post. In my training mission, my targets are quite close together. As the maverick locks on by contrast, perhaps I'm being a little unrealistic to expect it to lock onto the exact target according to the TGP. Even in AUTO I assume the maverick will still lock onto the highest contrast target in that particular area.
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Radar detection trigger in mission editor
Aphrodite51503 replied to Black6's topic in DCS Core Wish List
Well something that I have found in the DCS main files Is that the harm missile is listed as much bigger than it actually is and that's the reason why it gets detected The harmless listed with a 245.0 mm diameter Which makes it about the same size a little bit bigger than a harpoon missile And the reality is that the harm missile is more the size of a M9 missile which is about 24.5 mm Since we can see there's typographical error and the harm missile profile in DCS world which makes it much bigger than it actually is Famous translation of the decimal point I don't have to pass the file on me right now I'm at work but I can get it later if you want it So just to make it understand in terms of radar propagation Because of their only being 24.5 mm instead of 245 mm it's a much smaller Target and a Target that size coming directly at a radar at that speed which is 3.2 Mach That missile is going to be picked up by the target radar regardless of what kind of radar it is- 24 replies
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Thanks, that helps! I had been watching the cylinder head temps & not the oil temp. I still am surprised though that the cylinder temps fluctuate really rapidly, with what looks like over -cooling happening quickly, but I don't have a real Corsair in my garage to go test. I tried a takeoff with less manifold pressure & it went better too. It helps to have someone critique as I try to learn this. I still seem to tear off my hook many times when landing even when I remember to unlock the tailwheel.
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reported Extreme oscillations in motion after shuttle hook-up
BrassEm replied to BrassEm's topic in Bugs and Problems
I've updated to 19.13478 and have not had the rig busters so far. I have only been testing on the George and the one Sinai map (not Iraq - my bad) for obvious reasons. Alignment doesn't appear to be the trigger. It doesn't get any better than Carrier Operations with extreme high fidelity, VR and full motion as only Eagle Dynamics can do. It is the ultimate pinnacle of flight simulation. And it is broken... -
Hi Gilligan I have followed the boresight procedure to the letter when carrying out the procedure on the ground and I also carry out the boresight again when I lock onto a target. When I watch YouTube videos of maverick tutorials they always seem to be bang on. I'll take more notice of distance to target in the future and see if that makes any difference. I'm not saying the difference between the maverick and TGP are miles out, but enough to be annoying. I also find that undesignating the target in the weapons MFD and re-locking sometimes forces it to look to the correct target. Anyway, thanks for your input. BTW ... I saved a track of my complete mission but when it got to the boresight part the track went weird and it looked like I was boresighting 25 yards away from the target! I hadn't of course and I'd aligned both the TGP and the maverick perfectly. I've added the track if anyone want to take a look. Be warned, it's quite long F-16C Boresight.trk
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Really? They are the same now? I will fly VR, but I tried first on a 2D screen to have it work first...
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Absolutely fare enough. Appreciate the heads up. How is the 35 coming along? Hahaha. Not sure I will get a response on that one. I know the Eagle is coming first. Looking forward to it.
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Rudel_chw started following emergency gear release
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Thanks, I look forward to this valve being available, as I wanted to edit an Emergency Procedures training mission and just realized it isn't implemented yet.
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Late production F6F-3 option with R-2800-10W?
303_Kermit replied to MrRistro's topic in DCS: Hellcat F6F
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Any discussions thus far to work this into the DCS Core?
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At least give us working windshield wipers on that old bird!
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Weather mod v1.8.1 for DCS
Esac_mirmidon replied to bandit648's topic in Utility/Program Mods for DCS World
Thanks bandit. Keep Up the good work !!- 343 replies
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Weather mod v1.8.1 for DCS
AndrewDCS2005 replied to bandit648's topic in Utility/Program Mods for DCS World
@bandit648 absolutely outstanding work and thank you again! Just spent few hours at twilight time doing nothing but looking around with life-like beautiful views.- 343 replies
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G'day BigNewy, I have included some screenshots also. Launcher Screenshot 2025-08-16 070050.jpg shows that modules removed from the list and flagged in the "Available" button. Launcher a Screenshot 2025-08-16 070144.jpg shows the available modules for install. DCS start a Screenshot 2025-08-16 070533.jpg shows 4 modules flagged available for install by the red 4 over the modules button on the start screen. DCS start Screenshot 2025-08-16 070412.jpg shows modules that are available to install after DCS is started. Even though the files are still in their install directories, a selected module is redownloaded again. Also Is there any way to remove the install prompt for just those particular modules? I don't want it to effect other modules such as the soon to be released C130 for example. Thanks for your assistance with this issue. Correct removal of modules.zip
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Just use Virtual Desktop.
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Great news ! The PSVR2 headset using the PC adapter now works with DCS World with Eye Tracking AND Quad views ! Huge performance boost. Especially compared to my Quest 3 with stereo rendering. I needed the following: PSVR2 Toolkit (https://github.com/BnuuySolutions/PSVR2Toolkit) OpenXR Eye Trackers 1.2.2 (https://github.com/mbucchia/_ARCHIVE_OpenXR-Eye-Trackers/wiki) Quad Views Foveated 1.1.3 (https://github.com/mbucchia/Quad-Views-Foveated/wiki/PlayStation-VR2) All simple installations of opening MSI files and dragging a DLL file into Steam. With identical specs in DCS, i went from Quest 3 72hz x1.3 render resolution pegged at 36fps with ASW enabled on Normandy during D-Day to running PSVR2 120hz x1.3 render resolution at 50-60fps *no motion smoothing* its fantastic. Cheapest OLED VR headset on the market with freakn Eye tracking! Note - DCS recognizes the eye movement as a AXIS control . Be sure to go to settings, controls, general, axis and clear out all the configurations under the PSVR2 headset.
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I could set and save the default front view FOV just fine for my taste.,as other snap views. If there is a way to get read of the pilot I 'd be more than happy.
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Helicopter floating above hospital roof top helipad
Tomcatter87 replied to gulredrel's topic in Bugs and Problems
Noticed the same thing today, also with the UH-1.- 1 reply
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Weather mod v1.8.1 for DCS
bandit648 replied to bandit648's topic in Utility/Program Mods for DCS World
Agreed. I'm already working on some other ideas for v1.9.- 343 replies
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Maneuvering On The Ground With Differential Braking
GTFreeFlyer replied to AG-51_Razor's topic in Bugs and Problems
Turning with wind should always be more difficult than without, but this won’t really work for us in DCS on the carrier because we don’t have ground crew running around to move our planes for us like they did back in the day. It was a great idea to add this in for realism, and realism is something this entire community wants, but I think (myself included) I’m backpedaling on that idea now. Compromises will need to be made for sure. Maybe some keybindings to translate the airplane left-right only when on the carrier could be a solution? Not very realistic, but it would simulate ground crew helping us get in position for takeoff. On the Super Carrier, we just have to get close enough to the catapult, and ground crew will shift the plane left or right as needed for proper lineup. So, something like WASD keys to move the plane around on deck might, or might not be a good idea. Hopefully we’ll have a super Essex one day as well. In the screenshot from an old video below, I counted almost a dozen guys man-handling the plane. We don’t have this… yet. I want it, we all want it, and when it comes out I know I’ll be among the first to say my frame rate sucks with a dozen crew running around, and why did they have to add them, lol. I haven’t seen videos of Corsairs taxiing around a deck like we do in DCS, but it’s something we have to do for now, and the realism of weathervaning isn’t mixing well with the sim-isms we encounter in our chairs at home. It’s all about compromises that need to be made, and part of the learning process and feedback cycle of early access modules, between the devs and us, the community. It’s such a great plane, and I look forward to the future when things are even more ironed out. Keep up the great work M3! -
Weather mod v1.8.1 for DCS
Esac_mirmidon replied to bandit648's topic in Utility/Program Mods for DCS World
I think, its my personal taste, the stars intensity is a little overdone. Maybe like 25% less brightness could fit better.- 343 replies
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