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  2. Same bug as the SA-15. Any group a ZSU-57-2 is part of will no longer move after the 57-2 has stopped to fire.
  3. If you are putting 0 for the elevation then that is your problem. I also think you are misunderstanding what AGL means and how to use it. If you set the altitude for a Stpt in the F16 to 0 that is completely wrong. That's the fastest way in ME to get AGL. The ME doesn't accept an altitude below AGL so it defaults to AGL in the altitude window. Furthermore the F-16 is the only system in the DCS world that has location uncertainty introduced in it's INS/GPS (except for the F-15E, but they had JDAM relative and absolute mode figured out as well). Therefore it's the only system in the DCS world that can't deploy JDAM or JSOW preplanned effectively. Because the F-18 does not have a location error it can drop preplanned effectively.
  4. Today
  5. Looks like a one-off issue. After a reboot they (mostly) appear to work normally though sometimes I still get kills not registered. Say I kill 5 vehicles I only get 2 kills in the log, but it's quite random. I can try to grab a log/trk next time but the mission does run MOOSE scripting.
  6. After finding this YT video on updating WW firmware it looks like I'm good to go and do not need any updates so long as the version number in both Current and Latest firmware are the same.
  7. Hi @VR Flight Guy in PJ Pants, I have posted the usage of the app, and no reply yet.
  8. Mostly spin prevention, but I never forced students to do it. I did encourage them to ask.
  9. Fly and wire gives from 10 nm at low Altitude to 16 nm at high. This seems quite over estimated to me though, I have gotten away with half these values
  10. I may be wrong but I think DCS can only send audio out to one sound device as selected in the Options menu.
  11. In fact it doesn't appear to work at all. See the attached mission which tests a few embarking/disembarking things. LCVP 1 is supposed to start the mission with Commando 1 aboard, similar to the way Commando 2 starts aboard the UH1 Huey. As you can see it doesn't work, they spawn on the beach rather than in the LCVP, despite apparently being set up the same way as Commando 2. Commando 3 and LCVP 2 shows the LCVP embarking feature working surprisingly well when picking up a group from a shoreline. The LCVP ramp is animated, the commandos get on board and are visible on board, the LCVP backs away from the shore and sails away. All good stuff, I just want a way to have infantry aboard the LCVP's at mission start for amphibious assault scenarios. I can't right now think of a way to accomplish this. Operation Forager.miz
  12. Based on the response it is more like they don't see an issue with the way its implemented so they don't feel it is not working therefore nothing will be done. I've given up on a completed hornet, supercarrier and other modules at this point. I'm back to the old A-10 which is the only really completed module other than the F-14.
  13. @Raven (Elysian Angel)I just remembered. You mentioned icing. Did you have the pitot tube heater on? I'm thinking about the switches on the left side. I once forgot to turn it on before a flight. It took a while to warm up.
  14. Please provide a track and log file.
  15. We'll look into it, thanks
  16. It happened in online server missions too (although my recent tests have all been various single player missions). But I'll try that too, even though I suck at making missions.
  17. Some very talented pilots there, can you provide a track please?
  18. hmmm, thanks for reporting, we'll look this.
  19. Yesterday
  20. I'll send this very sad post to our programmers.
  21. British bombs are planned already, however we are not sure when they'll be added. We have to look through each of ED's bomb models, and check for the 14 inch spaced lugs. I doubt their rockets will fit though, as the mounting lugs need adjusting.
  22. It represents the gimbal limit. So when on left/right border of the HUD the target is 70 degrees to the side. When at the top/bottom the target is 60 degrees to the top/bottom. In the FF though the top/bottom borders will actually represent 45 degrees, as the radar can only point 45 degrees down. Since gimbal limit is represented by diamond in FF, it will be a bit harder to use on a left crank as the HUD has no right border, and thus you will need to look at the HDD to see the right HUD border there for FF.
  23. I don't know if it can be corrected. I'll let the programmers know.
  24. Wow .... you completely misinterpreted what Nineline said, he wasn't making fun of loosing modules at all, he was making fun of Beirut and his comments with regards to demands, because to be blunt, making any sort of demand when you can't comprehend what's said on the first page, deserves to have the piss taken out of it.. it's self entitlement on a grand scale.
  25. Has this still not been implemented? I had a strong crosswind on final approach ast night yet the wind reading of the A/C page was 0??
  26. This is a paid app on Steam. Anyone tried it? Does it work in VR? Does it work with non-Steam game, I wonder?
  27. https://www.af.mil/About-Us/Fact-Sheets/Display/Article/104527/sniper-pod/#:~:text=General characteristics,Point of Contact The 446lbs is the pod weight itself. The pylon it attaches to is only around 50lbs. Total weight should be about 496lbs. I will send BN/NL evidence later.
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