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Question on Chuck's guide controller setup
Akiazusa replied to vampyrgtr's topic in DCS: Ka-50 Black Shark 3
Looks like it's 95% mapped with buttons/switches on the real Ka50 stick/collective. The only thing missing is which is a switch on the collective,pretty useful if u want to descend rapidly.(evade radar missile) I guess there aren't many switches on the real ka50's stick/collective to fill up the Warthog HOTAS. I personally uses these panels/switches(which are not on the real ka50 hotas) quite often when flying/combat. also these 2 panels: (especially the 4 blue buttons on the left,also FD button will change the autopilot mode from holding to damping, pretty useful for hand flying,also u can just hold trim button for that,will do the same) (mainly the 5 green buttons,(the reset one is already mentioned in Chuck's guide),and the laser arm switch(u can't always leave it to on,since the laser on ka50 is quite easy to burnt out) ) u could bind the remaining controls to them if u like. - Today
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Bump
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The ability to go into such detail with the flight plan, should come with the DTC
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Oject rotate aafter export
VinntoreZ replied to the animaniac's topic in Flyable/Drivable Mods for DCS World
Theres no nonsense. Bone parenting or animation made incorrecty. -
If you’re talking about integration with Vaicom, then no. Vaicom has a specific command structure and the required keywords within it so whatever WhisperAttack outputs also has to match this. However, you can use the word mapping replacement functionality in WhisperAttack to achieve this, depending on what you had in mind. For example, if you’re wanting to say certain call signs, ie Vaicom doesn’t support sender call signs, then you could use the word mappings to replace that call sign with a blank. Or even replace with your own different call signs (although changing call signs can also be done using Vaicom aliases) This means you can use it in your speech but it will be removed before being sent to VoiceAttack/Vaicom. The same thing applies to flexible phrasing. As long as you say those in a specific way (or various combinations of them) you can have the word mappings replace that text with the required command for Vaicom.
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You can also engage this auto pilot a short time and release it= your plane is trimmed
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thanks for the sauce on this book, echo the recommendation if you can get it
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It is a good news: where did you read this please?
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I had previously shared a link to my kneeboards in various other threads. If you have been using my version, please update them to the ones I posted just now. Rudel posted the engine performance charts that we should be using, and I've updated them into my checklists here. Enjoy https://www.digitalcombatsimulator.com/en/files/3345803/
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I'll add. I checked this bug on the Osa SAM system - the same thing. FPS drops. And also - I checked this bug on the COH-9 radar. (See screenshot) FPS drops a lot when the camera looks at the radar in the direction of the radiation. If you look from the other side, when the radiation is "not directed into the camera towards the viewer" - everything is fine. Total. Where the radar radiation is directed - there the FPS drops.
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64gb of ram, 13900k and a 4090. Thanks for looking into this for me! I guess the real question is do I start with Pp 1.40 or 1.41.1
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I didn't see this requested and figured it would be highly appreciated from the mission maker community if we have this feature. Some aircraft like the Strike Eagle have additional waypoint options in the editor such as "navigation target fix points" and "waypoint properties". If we could have something similar and add the abbreviations to the waypoints, for example waypoint 5 property is BR for bridge or gap, waypoint 10 is a FM for FARP Ammo, and the final waypoint is LZ for landing zone. A simple solution right now would be to use the default waypoint name as a free text using the abbreviations such as "SP" so on the TSD is displayed the waypoint with the text. This would be great compared to having to do it all inside the cockpit.
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HighMaintenanceB started following freebirddz
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Heres my (still work in progress) rust code (also availible compiled to exe for convinience) for the PFP 3N with automatic DCS bios integration. Key inputs are autmatically handled through DCS Bios, so no need to set anything https://github.com/Kurisu003/Open-flight-panel-DCSBios-bridge/tree/main If anyone has questions difficulties or requests, dont hesitate to message me on discord under the username: kurisu003
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APG-68(v)1 and (V)7 have Uplook Search APG-68(v)5 has LRS IDK the difference I think LRS is an interleave mode.
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Marshallman started following Help... not sure how to get started with the crystal super
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This works great Cerppo. Nice work. Now to map a of those bottoms. The CH-47F CDU has a lot in common with the MCDU. I see where you said that it’s not readable in DCSBios, but if that changes, it makes awesome candidate for the WinWing Panel.
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Help... not sure how to get started with the crystal super
Marshallman replied to Gun Jam's topic in Pimax
List your specs please. Personally still on PP 1.40 , my specs below. I have tried the pp right through to the hotfix but slight stutters occur .There are a few others that have rolled back. I followed Tallymouse setting generally but didn’t delve into the API ? layers and writing code into DCS . I also use nvidia to select the K setting for Dlss . The latest nvidia update was causing problems as well so i rolled that back too.. I’ll sort settings later for you which on my setup gives 90 fps on most maps. I’ll also tag some worthy chats on here too Best being Pimax Play v1.41.1 Regards -
Heatblur has you covered. If you want a Navy aircraft, the Tomcat is the answer. Want to fly something more oriented towards ground attack, the Phantom and Viggen got you covered. No spAMRAAM, no FBW, the best looking models in the game, although the Viggen looks dated now. So depending on what you want, Tomcat or Phantom.
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EAman joined the community
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Here’s hoping that “no news, is good news”. It’s one heck of an undertaking, and an iconic aircraft. Whenever it does surface, It will have quite a following. Bring out the pig.
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Chinese Landing Ship by MingGe(Updated)
JG7_X-Man replied to cao990's topic in Static/AI Mods for DCS World
The guys made it super hard to get - I'll wait until someone else makes it -
Campaign for OH-58D Kiowa Warrior: "Through the desert dust"
Jenna Clarke replied to YoYo's topic in Community News
Hi, just completed the first few missions The attention to detail and immersion are incredible. Kudos to YoYo for such a well crafted experience. -
Jenna Clarke changed their profile photo
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2,6 klingt ein bisschen früh, idealerweise so spät wie Möglich, also 0,6 warten oder zumindest bis RDY blinkt. Aber gerne mal einen Track hochladen für mehr Infos.
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Check out the F-4 phantom. Plenty of switches and systems but no MFDs. Like the F-14 (and unlike the Mirage 2000), there is no flight control system so you are really flying it…and you have to. Older systems so missiles are more challenging but still fairly modern. Plus it does air to air and air to ground equally as well. Certainly more A/G capable than the M2000 and more A/A than the harrier. In fact, there are a ton of air to ground weapons including walley/GBU-8 TV guided bombs, mavericks and even a 1st gen Pave Tack targeting pod for LGB. hard to get more personality than the F-4!
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As my russian is non-existent I really appreciate the english cockpit
- 17 replies