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Weather mod v2.0 for DCS
celestHawk replied to bandit648's topic in Utility/Program Mods for DCS World
Hello again, How should I do that so they don't come out at all throughout the mission? I really hate those white scratches on the sky and spend a good part of the week looking how to get rid of them! Thank you!- 444 replies
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- thunderstorms
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This was originally mentioned in this thread, but I believe it's a bug: Original observations: I've experimented with the drop tanks during the last few days and they are definitely a bit peculiar. I've written a script to see the fuel level in messages regularly (only overall, but better than nothing) to see whether the fuel somehow disappears or what. I always burn a bit of left-wing tank to get around 75 mark and it never gets to F, so I hope there is no problem on this front. The mission is my custom free flight and the stories vary: I've flown ~angels 20 on the left drop tank, I switched to the right tank drop tank and lost fuel pressure within seconds, although there was no chance I spent the whole fuel. Repeated on at least two flights, no idea what was wrong. (I have no info on the fuel level for these cases, it was before I added the script.) I've active-paused the plane after the mission start at angels 6, fuel 157% (100% is for full internal fuel), went over all the tanks, starting with a bit from the wing left, then the combats one after another... fuel pressure dropped when expected based on the fuel %, I switched through all of them and went all the way to 0. The plane "flew" for over 5 hours, no problem. (I used time accel of course.) I went over Caucasus again, ~angels 30, used the both left and right drop tank just a bit, then switched to the right drop tank for good when I was ~140% of fuel. The missing 17% went a bit from the left wing and both combat tanks. Neither of the combat tanks could have been empty by this time, it's mathematically impossible. The fuel reported going down all the way to 92%... it worked like there was some kind of interconnect between the drop tanks, because the moment the fuel pressure dropped, I switched to the left combat tank - and it was empty too! I have no explanation for this behavior, the only normal case seemed the experiment in active pause. I don't know how altitude is involved in all this, reportedly the altitude can make the engine management harder, but I guess you want to use drop tanks first even when you escort bombers in high altitude - and you probably want to fly high to fly further, but I'm not an expert on this. Later test with track and fuel message each 10s: I've made another test, this time at higher altitude, although I'm not sure how important that is. First I went for active-pause test and accelerated time, no problems at all, switching went exactly as expected. Start at 157% of fuel, switch to left combat tank at 152%, then - as calculated and expected - fuel pressure dropped around 123%, so I switched to R combat tank, and then around 95% (first 5% went from the left wing tank) I switched to internal tanks. No problem. Second time I decided to fly actually fly it and also switch more often from tank to tank, but make notes what happens when. To my surprise, things went wrong quickly... again, around 152% I went for L combat tank, then around 143% I switched to R combat tank. I lost a plane for a moment, but I don't believe the maneuvers were that excessive, but... suddenly I lost 50 gals in 10 seconds: There is nothing in the Score window, I wasn't sure about some malfunction... I made and checked the track again, whether I'd see anything in those moments... nothing obvious in an external view. But 50 gals were lost. Strangely, from the gauges it seemed like some internal fuel was lost as well. So, naturally, I suspected the maneuvers. I restarted the mission and tried pretty crazy things... but I couldn't replicate it. Track file is attached. p51d-lost-fueltrk.trk
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Yeah, the problem with these things often is that at first one doesn't know whether it's a bug or not. Me, for instance, could not clearly see what and when is what happening and it took literally hours to somewhat replicate it, not to mention writing some internal fuel script output that I wouldn't have written otherwise. I'll try to repost under bugs although my faith is not strong. But without a bug report it's even weaker, of course. I'm on it. Edit - here it is:
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draconus started following Why Heatblur should do the F-111 next! and DCS F-14: Computer Initial Point
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They recently corrected bombs' power, damage points of buildings and also some units.
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Normandy 2.0 covert the south england to London an the Channel cover only London to Dover on WW2 (only UK terrain, has other europe zones covered). Actuly has no a propper UK modern map on DCS by ED or 3rd parties. A map of that scale is too small to be commercially viable. A much larger map would be more advisable.
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Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
The Russian upgraded version of the ZSU-23-4 features four Igla missiles, there is another version from Vietnam . Vietnam upgrade version replace the radar with an IRST sensor. -
Hello, Is the RSBN car compatible with RETURN mode? Do I then have to assign two frequencies (IN and OUT) and repeat them on the MIG 29's ADF settings? Do these beacons have to respect spacing limits (at least 10 miles apart, for example)? And finally, is it beneficial to orient them judiciously when placing them on a map (one direction they transmit better than another)? Sincerely, Michael
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At that point it would make more sense to go with the CH-3 Jolly Green Giant really. It would also avoid the whole float/water landing problem.
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reported RWS TDC Depress Can't STT Lock
BIGNEWY replied to _UnknownCheater_'s topic in Bugs and Problems
Issue has been sent to the team to check. thank you -
Looking for modd or file that outlines the CW Germany Map
Mr_sukebe replied to The Gryphon's topic in DCS: Cold War Germany
I drew frontlines in using the inbuilt tool. -
VNAO T-45 Goshawk
VR Flight Guy in PJ Pants replied to MadMaxter's topic in Flyable/Drivable Mods for DCS World
Patiently waiting, eagerly flying... -
DCS MiG-29A Screenshots and Videos Thread
Derbysieger replied to MiGCap1's topic in DCS: MiG-29A Fulcrum
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VR Flight Guy in PJ Pants started following Apache FCR doesn't detect ships
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Apache FCR doesn't detect ships
VR Flight Guy in PJ Pants replied to rooster328's topic in DCS: AH-64D
I tried on Iranian speedboats and all I get is an X when they come close enough. -
Sway joined the community
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Stuttering every 1-2 seconds: A-10CII Outpost campaign
Boss32 replied to Boss32's topic in 2D Video Bugs
Thank you for the tip, I tried to reduce modes and also cleaned shaders folders, it helped a bit but not completely. Thank you for the help, this was the solution, as soon as I unchecked Tacview option in the DCS stuttering completely disappeared. Thank you! -
Начал осваивать эту прекрасную технику. Буду рад добрым советам)
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completed MiG-29A Fulcrum missing in 'User Files' section.
BIGNEWY replied to tribbin's topic in DCS: MiG-29A Fulcrum
no problem thank you for the reminder -
MiG-29A Fulcrum missing in 'User Files' section.
draconus replied to tribbin's topic in DCS: MiG-29A Fulcrum
Already added, thx https://www.digitalcombatsimulator.com/en/files/filter/unit-is-mig-29a_fulcrum/apply/ -
Hi everyone... I'm trying to use the EWR instead of the AWACS (RED SIDE on the new MIG-29A), but unfortunately it doesn't seem to work. I placed an EWR on the field, changed its frequency and name, but when I try the mission on the multiplayer server, the EWR doesn't work properly and doesn't respond to the radio. In single-player, it works... Thanks in advance...
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Mach limits for fuel tank, and ground weapons.
draconus replied to CrazyGman's topic in DCS: MiG-29A Fulcrum
In one of my docs I can see: 1. for bombs -100 and -250 or -500 (up to 4pcs) - G limits +5/-1.5 2. for 2 KMGUs - G limits +5/-1 3. for 6 -500 bombs - G limits +4/-1.5 - Today
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correct as-is DCS MiG-29A Flight performance and air drag seems weird
Flаnker replied to HoMeBoY's topic in DCS: MiG-29A Fulcrum
Yes. The flap positions are the same. This control panel was used on the MiG-23 (there was a difference there), so it has three buttons.