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Bonjour, voici le dernier de ce jour, merci beaucoup Hello, this is the last of this day, thank you very much dcs.log
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Red_Camarada started following HUD display bug since release 2.9.18.12722
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cannot reproduce HUD display bug since release 2.9.18.12722
Red_Camarada replied to grim_reaper68's topic in Bugs and Problems
I'm having the same issue and finally found a solution, thanks -
Landing the Mustang without nose into the ground
TheBiggerBass replied to ex81's topic in DCS: P-51D Mustang
That suggests it might be an issue with the stick hardware or hardware driver and not with the SIM software. -
cannot reproduce HUD display bug since release 2.9.18.12722
BIGNEWY replied to grim_reaper68's topic in Bugs and Problems
From discussions I have seen it could be graphics card driver related. -
FPV Quadcopter Drone [v0.9.0 beta]
Tanuki44 replied to nibbylot's topic in Flyable/Drivable Mods for DCS World
I contacted on the discord too, but no answer, I wonder if the authorization is really necessary... or just simple thanks... -
noted Would you want ANY heavy aircraft modules for DCS?
TheBiggerBass replied to Wing's topic in DCS Core Wish List
A400M would be nice too. -
noted Would you want ANY heavy aircraft modules for DCS?
OmasRachE replied to Wing's topic in DCS Core Wish List
I could imagine to by an AC 130 as well as a B52 Bomber. But I also would consider to by a tanker. Playing the Boom Operator would be cool, I think. -
The preview's features has a rather enigmatic description: Key features at early access: Authentic Cargo Operations: Perform realistic cargo loading, management, and aerial delivery procedures. Conduct precision air-drops and logistical support missions showcasing the aircraft’s capabilities. Can we find out what exactly this is supposed to be? For example, EA and possibly soon later? From what I can see, I have some cargo on pallets to be air-dropped + GBU-43, but that's only a fraction of the Hercules' capabilities. Will it be possible to transport, for example, HMMWVs or the other vehicles (with ramp entry animation)? Will it be possible to transport soldiers from point A to B at an airport (also visible in the cargo hold as well or without at beginning)? Will it be possible to drop paratroopers? DCS currently has some limitations, but from what I understand from the interview, some things are being changed and worked on. Could you please provide more information on this? It's actually one of the most important features of this aircraft type (I'm not counting the MC-130J, which will be added later). Thanks!
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nephilimborn started following F4U - Terrible frame rate in VR and Poor perfomance
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Are you sure? Specifically between 13:48 to 14:14. Past 14:14, they're inside a different shelter at RAF Marham (which uses a shelter very similar in design to USAFE generation 3 HAS) and there the trailing edge flaps can be seen down. I guess it doesn't matter though as the 2nd video I posted shows Phantoms inside the type of HAS in the OP.
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A collection of links like ThizThizzyDizzy made would be enough. Or, if you're even lazier, just link his blog page: https://www.thizthizzydizzy.com/blog/pimax_play_version_archive.html
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Given the obvious detail to the cargo bay, cargo physics etc, how comparable is the performance (particularly in VR) to other modules? What feedback can you share that has been received from the early testers?
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pattemdigital joined the community
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Drach25 changed their profile photo
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Since in VR it is hard to make kneeboard notes for yourself, like writing down coordinates, or ninelines it would be great if campaign creators had the ability to ad kneeboard pages within a mission, or manipulate the content of a kneeboard page in flight. So they could simulate the player noting coordinates or something like that. This would solve issues with the duration of the displayed subtitles of radio calls and prevent the player from breaking immersion by looking it up in the message history of the menue.
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Yeah - main thing for me is they seem to have gone with a semi-circular cross section inside - I suspect they've reused the modified gen 1 HAS model that was already there and then modelled the RAFG shelter's externals over the top of it. Here's a pretty good look inside one of these shelters - showing a Tornado with the wings out (though not sure if it's at 25°): They were used to house the Phantom. This is at RAF Wildenrath - which from the mid-to-late 70s up until it closed was a Phantom base and it only has this kind of shelter - the rest of the parking is either open tarmac or revetted. Also bear in mind that at 25° sweep, the Tornado has a slightly longer wingspan than the Tornado.
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euweweehh joined the community
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Hello, I am encountering a fundamental technical issue with my DCS installation. Whether I use the standard community library MOOSE (SPAWN:New) or the native game functions, I am unable to spawn and/or give orders to scripted units. Here is a summary of our troubleshooting steps: The native function coalition.addGroup is working (I was able to successfully spawn a Su-25T). The MOOSE functions SPAWN:New and STATIC:New fail to spawn anything. Basic MOOSE functions (MESSAGE:New) and native DCS functions (trigger.action.smoke) are working perfectly. The native function Controller.setTask systematically fails with an "Unknown task" error for all standard, documented tasks (PatrolRoute, CAP, Follow, Takeoff, etc.). I have already performed a full repair and a clean reinstall of the game, but the issue persists. I have also tried disabling overlays and running the game as an administrator. I suspect there is a deep issue with the scripting API on my system. I am attaching my dcs.log file and a simple test mission (.miz) that reproduces the "Unknown task" error when using setTask. Thank you for your help. Mariannes WWII.miz dcs.log
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hello. during one of your recent DCS updates, did you install the C++ 14.44.35211? i am unsure what effect this has on the launcher.
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We need an official repository with earlier versions, not a link to big Reddit thread where the actual DL link is buried somewhere. Even a simple google drive would suffice for now
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Depending on what you wanna see (details), don't even think about 8GB VRAM. Also, will you plug it into PCIe v3, 4 or 5? If you have an older PCIe 3.0, 5060 would be further throttled when loading textures and stuff from RAM to VRAM as it uses only 8 lanes. But having enough VRAM is better. That does not mean that 3060 12GB is a better option here, it really is slower in the end because of raw performance, not to mention support for newer DLSS, etc. I upgraded from 3060 to 5060 Ti 16GB and it was nearly double the performance. (And yes, I have regularly allocated more than 8GB of VRAM, depending on the mission.) So 3060 vs 5060 8GB... I'd choose none, really. Perhaps if you'd massively lower your texture quality - but what's he point then? As for the memory consumption, just check my video comparing map in otherwise empty mission (timestamp goes right to the VRAM usage): Hope that helps you making the right decision.
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Landing the Mustang without nose into the ground
Holbeach replied to ex81's topic in DCS: P-51D Mustang
The strange part is that in Control Panel it shows a perfect linear ribbon. The jump also occurs in all other flight sims. All my jets are set to non slider, so the jump to 50 input equalls 0 output, further resulting in 100 input and 100 output and therefore no problem is encountered. The slider will produce a 50 output at 0 input. That sudden jump will put a tail dragger on its nose in DCS, so the large deadzone is required, or just use non slider and reduce the total output. British aircraft are unaffected as I use the slider on the throttle, which works normally. .. -
Alice joined the community
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neither, wait for the NVIDIA refresh (5070 super) or like mentioned above the 9060XT. VRAM is life.
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But if I usually do 60 mpg, but now only 10 on the same volume of petrol, and there's nothing wrong on my side of that excessive rise in fuelconsumption, I'll be asking Shell questions
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Тоже приобрёл. Но немного жаль, что это не H-модификация, а J. C-130H вписался бы в более широкий диапазон времени (ранние версии вообще с первой половины 1970-х).
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Ah didn't see that, still those models have been shown for about 1-2 years now, it's amazing that it's taking such a long time to add them to the game,yet they show them in trailers. Maybe their AI logic is still too simple to use, mind you how much more simple could they be compared to what we have now for ground AI. Anyway once the C130 is out I'll wait to see how good the logistics are before I buy, because it's very lacking in the other ED modules like the Mi 8, Huey and the newer CH47. Sent from my CPH2333 using Tapatalk
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I never got the fascination with this version. If you have seen the video and stills aftermath of the attack on Qassim Soleimani's vehicle, it is lying in multiple pieces and on fire. This is NOT a 'low collaterals' kill in so far as exploding vehicles make a major mess. Nor could you send such a missile into an enclosed volume like a room in a house and expect to only kill the target themselves. If the motor is still burning it's going to shatter and deflagrate on impact with large incendiary effects. It's a five foot long missile and so the impact energy is likely going to rupture the casing into a lot of splinters and fragments as well. At Mach 1.21 to 1.4, these will go through walls and floors with ease.