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hello. sorry to hear you still have troubles. reinstalling will not correct this issue. one never has to reinstall. i repair will do the same and take much less time. you may try to disable IPv6 on your computer. another thing to check is see if you changed HOSTS file. it is located C:\Windows\System32\drivers\etc. open it with notepad. then post contents here. also in command prompt run ipconfig/all again and post that content.
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Maybe.... commercially it's a given hit, but the ball is really in Magnitude 3's corner now. I have a feeling that they are a bit sick and tired with the MiG-21 and wants to work on something new. Also, a true "2.0 edition" would probably mean to start over from scratch. The code is 10+ years old by this point. Perhaps wishful thinking, but a partnership with another 3rd party for a "2.0 edition" might get the ball rolling.
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Ну да. Снимающая камера почти упирается в конструкцию ИЛС. Но никто ведь не не летает так, да и камера не глаз. Я имел ввиду с точки зрения восприятия для человека. Тут иногда заходит реальный лётчик 29-го, может он чего-то скажет?
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Visibility range of aircraft external lights
Cgjunk2 replied to twistking's topic in DCS Core Wish List
I'm not sure if this would make the developers better understand what the light orb/bloom problem is, but attached is a perfect example of how unrealistic it shows up in game. While this screenshot is of the VR mirror from my flat screen, the blooms actually looks a bit bigger in VR since the pixels are physically closer to your eye. But by showing what it shows up in flat screen, it should demonstrate that this is not a problem that only exists in VR (as some have mentioned in other threads on this topic). I included a zoomed in version that show these lights are coming from the island lighting on the carrier. I'm not sure how bright these are in real life, but even if they are extremely bright marker lights, luminosity should be rendered via brightness of the pixels. Right now I'm starting to wonder if maybe devs chose to express luminosity in clear atmosphere via the size of blooms. This isn't what happens in real life. Somebody perceiving a distant small bright light (in clear weather) would see a bright point source, not a huge bloom. The only way you would perceive a bloom is if you had certain eye conditions, like if you have cataracts or extreme amounts of astigmatism. Or if the light was so extremely bright that it lit up the inside of your eyeball and you start to see the light reflecting off of the inside walls of your eyes. That only happens looking at the sun or if somebody shines a flashlight directly into your eye at close range. -
Ask your ISP to provide a public IP, use some valid reasons taht your IP camera, local dvr, or alarm system is not working anymore. If you use some of these reason normally they assign a public ip, dynamic but it will be fine. CGNAT is always a bad thing for gaming in general
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Is It Possible To Create An Airfield From Scratch In DCS ?
Slippa replied to Karl1464's topic in How To Mod for DCS World
Would be great if we could. A while back I had ideas about this, after looking into it a bit I backed off with my tail between my legs. I flew drones around old airfield buildings, control towers, mess buildings, AA towers. I circled everything taking a ton of shots thinking I could transfer it all using photogrammetry and build 3D models. I’d need to take out a mortgage for 3DSMax and fell at the first hurdle. Don’t think Blender would do? I was gonna ask the experts but ah well. Turns out we couldn’t use em anyhow. -
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Thank you all for what you've shared. I manged to get a totally clean image at last. SSAO got rid of the box shape shown in my initial post but instead I got the flickering veil. Turning of Quadviews companion eliminated the symptom completely... The Problem is FPS without QVC has dropped from 90 down to 63 and stuttering is back bad out the sides of the cockpit. Man frustrating! I want the perf from QVC but cant get around the veil/box. What now, wait for fix? FIXED QVC companion on, QVC foveate sharpness set to 0, PP sharpness set to 0.5 and DCS sharpening set to 0.5
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Magnificent, thank you Ugra!
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Понятно. Скажите а подвесные баки обозначаются как крылевые на топливомере? Насколько я помню там лампочки баков 1, 2, крыльевой и по-моему лампочка 1/2. И можно ли как-то поставить чтобы сначала с подвесных брал топливо? П.С. Ничего не понимаю. Поставил на стоянке два подвесных бака, оба справа, с полным топливом. При включении электросети загорелась циферка один. Но через какое-то время она погасла. Почему так?
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RazFL13 joined the community
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Baldrick33 started following Reverb G2 vs Quest 3
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I am a long term G1/G2 user. I recently bought a Quest 3 along with a Kiwi H4 headstrap and Kiwi link charging cable. In spite of several weeks of fairly extensive tweaking I never got the Q3 to perform as well at the G2 and found the image quality, whilst excellent close up to be inferior when looking out of the cockpit. Also I had repeated occurrences of the dreaded water/debris in charging cable error which filled the screen and required fumbling for a controller to remove - typically at the most inopportune times whilst flying or racing! As an alternative I tried Virtual Desktop using a dedicated access point that runs at around 830Mbps which I though seems decent but some research show proper gaming routers are well in excess of. As the return window got closer I ended up returning it, the Oasis driver was released and the G2 is running nicely with Windows 11 24H2, so all good. However, reading reviews where people describe the Q3 as an upgrade I can't help feeling I missed a trick somewhere. Virtual Desktop was very poor compared to the link cable, so presumably a router/access point upgrade is necessary. What recommendation are there? Compared to the G2 the Q3 link cable wasn't as smooth. That said I find SteamVR motion reprojection smoother than the Microsoft one so always ran OpenXR with SteamVR as the runtime (maybe unusual?) Visually as mentioned I found the Q3's pancake lenses brilliant at displaying gauges and edge to edge clarity but the distance stuff seemed more blurry than the G2. A prime example is taking off, the runway looks detailed close up but halfway down suddenly turns into a blurry mess. Maybe it is because the image is so clear the LOD changes look more apparent. Again am I missing some settings in DCS, nVidia control panel or something else to make this less apparent? It is also especially noticeable in sim arcing where the track is great in front of the car but terrible in the distance. Is any of this fixable or am I limited by the compressed image over USB compared to DisplayPort? I appreciate VR can be quite subjective and maybe the G2 suits me more than the Q3 but was interested to hear from those who have had both specifically relating to DCS.
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I haven't compared with Intel but the 9800x3d is a monster. I played with overclocking when I first got it and got some very good results then realised I did not need to when paired with an rtx5080. I might need to when I get a 6090 though
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at arms length JSOW hit wrong place
Badger633 replied to DLEGION's topic in F/A-18C The Serpent's Head 2 Campaign
@DLEGION You are aware there is an AutoStart facility. 90% of pilots insist on a cold starts. You have the option. - Today
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Looking for weekly carrier ops mission squadron
_Hoss replied to Decker's topic in World War II Squadrons
You didn't look at the Official Events feed. There is a mission going on right now for the European group, and there will be one for the American and Canadian contingent this afternoon at 1700 PDT. We had one on the 10th and another on the 5th. There are numerous missions throughout the week, posted in that thread, that you can sign up for and participate in. There are no restrictions for U.S. and Canadian players to fly the European missions, and vice versa. The server is continuously running, but password-protected. I would direct you to my other DCS gang I fly with if you flew more than warbirds, but we do fly them as well. WWII, Korean-inspired (Corsair, Sabre, MiG-15), Cold War, and Modern Jets. That's the Addicted to DCS group, "AtD". They fly Tues, Thurs, and Saturday at 1900 PDT. Their server is not up all the time, and it is password-protected when it is. And they are a carrier-based group, flying F/A-18, F-14, F-4, A-4E, F4U's from carriers, and we have some who like to fly the Harrier, and F-16. There are also some twisted individuals who fly Egg-beaters.... The AtD boss is an ex-Army helo pilot, and retired Erickson's Skycrane pilot. You would learn a lot in either group. Sorry you passed up the 58th.... However, I can send you a Discord invite to AtD if you'd like, via PM....... aka AG-51... When the F6F comes out, we will be flying it as VF-51 off the USS San Jacinto as soon as they make Escort Carriers.. LOL. They have their F-4 and F-14s in VF-51 colors, too. -
Thewarblade started following Game crashes when joining cpg seat (multicrew)
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moran joined the community
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What he simply meant was how you use the 3 beacon points The normal before spawn method only allowed you to assign 6 points, but not the 3 beacons. With DTC, you can assign beacon points. What he meant was that they don’t have to be beacons, you could make them any spot you want and it will work. But I don’t think he really went into why you shouldn’t do that. Your whole dead reckoning nav system is pretty inaccurate and only with RSBN correction is it “good.” So if you want to have correction when at the front, you will want to assign those 3 points to beacons proper. That’s all it was.
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@BIGNEWY @NineLineAny chances this could be a easy addition to the mission editor?
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I think we will get It. I just don't know the timeline for this.
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investigating Game crashes when joining cpg seat (multicrew)
Thewarblade replied to Keyser1800's topic in Bugs and Problems
We have the same issue on CPG spawn with ending in CTD, either hot start, cold start, dynamic spawn will make a different. This Issue starts first with the last Update. dcs.20250911-192549.log dcs.20250911-192956.log I didn´t use OneDrive on my Gaming PC, so unfortunately may not the problem core. WARNING BACKENDCOMMON (23708): Need to reprocess [DDS] image '/textures/ah64_pilot_seat_all_Normal.dds'. Reason: Conversion requires - expanded pixel size, setting alpha to known value. Source is an 8:8:8 (24bpp) format 2025-09-11 19:25:53.056 ERROR EDCORE (Main): Failed to move I:\Gespeicherte Spiele\DCS\Tracks\Multiplayer\vJaBoG32_STTR_Template-20250911-200335.trk.writing to I:\Gespeicherte Spiele\DCS\Tracks\Multiplayer\vJaBoG32_STTR_Template-20250911-200335.trk: Zugriff verweigert 2025-09-11 19:25:53.057 INFO APP (Main): Removed I:\Gespeicherte Spiele\DCS\Logs\dcs.20250911-192549.crash 2025-09-11 19:25:53.153 INFO APP (Main): Removed I:\Gespeicherte Spiele\DCS\Logs\dcs.20250911-192549.dmp 2025-09-11 19:26:24.045 INFO APP (Main): Removed I:\Gespeicherte Spiele\DCS\Logs\dxdiag.txt 2025-09-11 19:26:24.045 ERROR EDCORE (Main): Can't open file 'I:\Gespeicherte Spiele\DCS\Logs\voice_chat.log' from real path fs. 2025-09-11 19:26:24.045 INFO APP (Main): failed to open 'I:\Gespeicherte Spiele\DCS\Logs\voice_chat.log' for reading -
I just meant that Mirage 2000C is flyable, but it will not be with some future updates of DCS core. I didn't look that way, but I just hope for 2000-5 in DCS.
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Winter textures and the new buildings are looking great!
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Very, VERY nice! Thank you!
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Wow really well done! This would make me buy the 430.
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The willingness to put effort in a 15C full fidelity from ED precedes the Razbam stopping updating their modules including the 15E. I presume the F-15C FF has zero to do with Razbam as these things take a lot of time for preparation and there were not enough time between RB situation and the 15C announcement. Keep in mind, Razbam had a very rare clearance/connection to the French Air Force to produce the M-2000C of theirs.
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The aerodynamics of the aircraft are completely different, it has become more maneuverable at low speeds.