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ED have already said they will not be doing Ukraine/Russian (not sure if they've mentioned Taiwan, but same reasoning would apply) BECAUSE there are active conflicts going on there.
- 13 replies
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Four years, known issue before release is still not fixed: Two years, issue introduced two years ago still not fixed:
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Suggestion for DCS Launcher custom profiles.
TheBiggerBass replied to Tristanelli's topic in DCS Core Wish List
Would be great if the launcher also allows to setup which moduls and terrains to be used with the tree custom settings. - Today
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I’ve also seen a passage in one manual that says going to ground mode could cancel the current program. If true, you could start a program, move to ground mode during start of 5s pause and back and restart the program to be able to spam flares. In such a case it would be more worth it to set up a long program that possibly repeats.
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Did some recent update broke elevator trim in P-51D?
rob10 replied to milo85's topic in General Bugs
Doesn't matter that you have no FFB devices, it will likely be turned on by default in DCS and could be causing you issues. That's come up a bunch lately and I think related to this issue. -
Bob_Bushman started following Fact-check on "Force IPD Distance"
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Yes indeed, thank you. Everything has been working as expected.
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Here’s the link. Join up and then get a hold of me, and then we will have a discussion. Everybody has an interview when they first start up. https://discord.gg/9vDzc3W29y
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Thanks,
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Never seen an approach chart in KM.....feet and miles.
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MiG-23ML & MiG-23-98 Mod Updates
kolpakov_79 replied to CivorodoM's topic in Flyable/Drivable Mods for DCS World
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I removed the unofficial mods and ran a repair. Went pretty well for a while. I had high hopes but unfortunately DCS became unresponsive once again.
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Not sure if this belongs in the weapons bug category but since it's dealing with a weapon I will post it here. The M2A2 Bradley does not have the option to select HE or AP rounds. The LAV-25 has this option, both vehicles share the same chain gun. Not sure what it's currently shooting as a default.
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This worked great! Thank you!
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MigratoryBird started following The Current DCS World Performance
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MigratoryBird started following CommandT
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IvoryViper started following Arrow 2 and 3 missile interceptor mod WIP
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MigratoryBird started following Extend Southern Germany
- Yesterday
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I would like to see some presets for typical autumn and autumn/winter presets with visibility, etc. Is weather dynamic, i.e. it moves that at one place weather changes?
- 411 replies
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- thunderstorms
- rain
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(and 3 more)
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Hello, hope all is well. I was wondering if anyone has any idea what could be throttling my update and download speeds specifically for DCS. Up until a few updates ago, I would be able to install or uninstall maps in minutes, and updates would take 15min max. I have 1.2gbs upload download isp speeds, sub 6ms. Is there a way to find something that is conflicting for DCS? Something that could throttle. I have an M.2 SSD as well. I am not sure why this is occurring or what has changed. I have had maps like Afghanistan installed in around 15 minutes yet now it will take close to four hours. Same with updates, small updates will take hours rather than three minutes. Any ideas, areas to start or explore. Seems this is isolated to DCS as other games or downloads do not follow these patterns. I have tried downloading 150gb games that take several minutes while a 40gb map for DCS will take four hours.... Thanks in advance.
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I always take off after 3 minutes when I respawn in CH47 because it's loading textures during that time. I have SSD. High resolution textures aren't always better
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this game textuer is too big
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Depending if I'm attacking high starting a SARH joust, i might change programs to conserve counter measures when above 6000m. Or if I feel the risk is high that I might get giraffed when flying high over terrain, then I might initially have rear mode selected to dump a lot all at once if I get ambushed.
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Какой характерный кадр с бликами оптической системы ИЛС. В игре нечто, хоть и не совсем это, можно увидеть только у Фантома.
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sleighzy started following Fact-check on "Force IPD Distance"
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Eagerly looking forward to v1.2
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Connie joined the community
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I've seen a few conflicting statements about these, so I decided to test using one of Meta's developer tools, which provides a simulated OpenXR-compatible headset. "It's not IPD": Mostly false It's inter-camera-distance (ICD), which is roughly the same thing as IPD. While they are different measurements, changing IPD works by changing ICD. If you make your IPD 1cm larger, you're almost always making your ICD 1cm larger. Both are changing your binocular overlap/separation - that is, the difference between where things appear to be in your left eye compared to your right eye. The difference between ICD and IPD is largely irrelevant to anyone except headset manufacturers, runtime developers, or engine developers. "It's world scale": Mostly true in terms of perception Changing IPD or ICD is a form of world scale. This is also what OpenXR Toolkit's "world scale" option does: https://mbucchia.github.io/OpenXR-Toolkit/other-features.html#world-scale-override Reducing the ICD can make the world feel 'smaller', increasing the ICD can make the world seem 'larger', however, it also has an impact on depth perception. The experience also varies from person-to-person: because (spoiler alert: see below) it's not a true world scale, it makes it so your brain is seeing inconsistent data about reality which doesn't make sense. Some people will feel a depth change, some a size change, some neither, and some will just get eye strain or a headache. "It's world scale": Mostly false in terms of what the game actually does It does not change the size of anything sent to the displays. All it changes is how far apart the left eye view and right eye view are. In theory, if you look through just one eye at a time, the "force IPD distance" will have no effect on perceived size - however, if you mix this with looking through both eyes, your brain is great at filling in the blanks, and it will still feel like it changes the one-eye size even though it objectively doesn't. If an MFD is 200px by 200px with "Force IPD Distance" set to 70, it's still 200px by 200px with "Force IPD Distance" set to 80. Practical advice Your runtime/headset options should be at least as good. This is because if a runtime uses IPD as part of reprojection, using "Force IPD Distance" will hurt it. Note you often can't entirely turn off reprojection, even if there's an option for it: if DCS start rendering a frame 10ms before it will be displayed on your headset, the runtime provides a 'best guess' at where the headset will be in 10ms. Even without missed frames, 10ms later, runtimes will often reproject the image that DCS provided to account for the difference between the prediction and the reality. If you don't see a difference, maybe your headset/runtime doesn't use IPD as part of the reprojection, or maybe it's just not something you're sensitive to. In that case, use whatever's most convenient to you. Receipts I've used a simulated headset instead of a real headset so that: there is absolutely zero head movement it is pixel-perfect reproducible Fake headset is set to 60mm IPD for both screenshots. You can save them and see the pixel measurements are identical in both screenshots and have the same reference points, or, you can see that the front panels are the same width in both screenshots - but the distance between the left and right eye changes. If this were a 'true' world scale, changing it would change the pixel size of objects. The easiest reference point for overlap is the hole/rivet on the front canopy, near the centerline. image.png60 IPD headset, no override: 60 IPD headset, 80 IPD override:
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What is the current state of damage model in AH64 module?
Bigity replied to normanleto's topic in DCS: AH-64D
I've had my gun shot off. -
Weasel started following TV Tipp: Top Guns - Helden am Himmel
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Hallo zusammen Heute per Zufall auf DMAX gesehen: Top Guns - Helden am Himmel. Tolle und interessante Serie. Soeben die erste Folge gesehen, bei der Piloten der Royal Air Force begleitet werden, auch in Auslandeinsätzen in Estland (Amari Air Base) an der Nato Ostflanke. So wie es aussieht, Ausstrahlung jeweils Samstags auf DMAX. Absolut emofehlenswert, tolle Bilder und hochaktuell!