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- Past hour
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Can you tell us anything about the improvement of RCS modelling in the DCS engine, and how closely that will be tied to the F-35? I'm curious whether improved RCS modelling is something that will be introduced concurrently with the F-35 or whether we are likely to see those changes incorporated earlier as part of the ongoing game engine improvement. Also, can you share anything about whether RCS modelling will be improved on existing aircraft, and whether there has been any decision on whether 3rd party modules entering EA between now and when RCS modelling is improved will be required to incorporate any required extra data into their modules at entry to EA?
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Planning on using greater energy and cranking, and banking on your missile getting there first?
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I dont think that the walking pilot animation would have been good enough. Also, the pilot feature here involves other actions, like opening doors, jumping/crouching, or shooting an M4. You will notice that, in multiplayer, you cannot see the "walking ejected pilot" of other players. That is purely a client side thing. Re VR/missing pilot body being noticeable: that's because your legs are straight out in front of you, directly in the field of view. The same isnt true when walking around with your arms at your side. In any event: I'd like to implement a better walking animation and drive it through this feature, and I might even do it. But I want to be fully transparent about what the feature does today, and what you should expect on release.
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Вот и хорошо! А нашлемка, соответсвует реалу + -?
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Anybody interested in creating a look-alike like this?
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Can't wait for the new Hercules, but in the meantime I've been having some fun in the free mod. Here's some aerobatics, a Khe Sanh landing, and a carrier landing:
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Any news on this project? 1./JG71 is considering to recreate something like ENJPPT for our potential newbies, and this server would be perfectly suited for that.
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It doesn’t matter if I could load chaff, I would still take all flares
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Not going to stop me from using as much as I can. With 12-40 km range, radar range finding, gain knob, I think it will have good use in right situation
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I've played some instant action games with P-51D and noticed how movements of my wingman are completely unrealistic. Depending on how I fly the wingman move to keep formation but do so in a very artificial way (like translating from point to point). Also, other friendly planes e.g. bombers in formation keep bobbing like buoys...
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nice video, but I believe it would have been better to wait for the upcoming v1.2 before producing it.
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Arecibo started following VNAO T-45 Goshawk
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Demon2Hunter777 joined the community
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Building a new dynamic campaign - a long journey
Horns replied to Sandman Simulations's topic in Sandman Simulations
This is exactly the kind of campaign I was hoping for - one where the player can take a hand in mission planning. I'll be buying this as soon as it's available, thanks for making it -
To be fair, that came from an interview (translation posted here) more than five years ago and a year before TG even partnered with Heatblur, so I find it tough to take that as a comment on the current situation. Not too sure why you replied to this thread either, that interview is not the same as the one referred to here.
- Today
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Hillman started following DCS: Supercarrier
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+1
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This would be an ED issue. We don't have the ability to change spawn points on their carriers.
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Yes, please extend the map to the south.
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Recently I've been playing with the F-5E (FC version) for the first time and I'm now trying to use the CBU-52 cluster bombs and was going to report an issue with these same bombs when I stumbled across this thread and so, I decided to post here instead of creating a new thread. Basically CBU-52s are unusable since targets hit by their bomblets don't seem to get any damage at all. It's as if the bomblets don't do any damage at all. For instance I attach here the results of a release of two (2) GBU-52 where some of their bomblets hit 3 vehicles (SA-6 TELs) but absolutely no damage was done to the vehicles/TELs. By the way, this bombing was done by releasing the bombs at 6,000 ft (dive bombing pattern) while the vehicles were located themselves at a locating with an elevation of only 33 ft (almost sea level) so the problem shouldn't be not having enough time to fuse and I do see the bomblets explode using external view camera or looking outside the plane's canopy.
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GWdope started following Random Center on Player
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I’m getting an annoying center on player command. It seems to be linked to the mouse, about every 3-6 clicks on the mouse makes the “center on player” happen. makes using the editor almost impossible. I cannot find any binds for “center on player besides the keyboard “C” key and o don’t think it’s a hardware issue with the keyboard as I don’t get any unintended keystrokes in any other applications.
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I remember that elevator trim in Mustang was very sensitive. Around a month ago I've noticed that it doesn't have any effect at all. Was there some recent update that messed it up? Does it work for you? My binding is working fine, I can see the knob turning, I can see the trim tab deflection. Just no impact on nose attitude... :(
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+1
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NekoObito joined the community
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yeah, but the Mark Label button is janky, you gotta press it twice after placing a marker label. A key binding would hopefully negate the jankiness.
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I don’t know how ED will do a global map since they’ve said the streaming technology which would make that feasible isn’t affordable for them. And a map that size which needs to fit on your drive will look like something from 20 years ago.
- 10 replies
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Jef Costello started following VNAO T-45 Goshawk
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And you are aware that a water switch was introduced in an update? If water is not turned on the engine will happily boost to around 60 inches, but it will knock (the banging sound). I killed the engine a few times before I found the switch.