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Agreed fully that the look, sound & feel of the module are absolutely phenomenal. ED knocked it out of the park there. But also that the avionics are such that the module may become an extremely niche product with limited sales. Full fidelity is obviously the gold standard for a flight sim, but given that DCS is still a game, players also need a few breaks here and there to make up for the tools that actual pilots would have, that we don't. (Ie GCI for Redfor planes) The SPO-15 being effectively worthless at generating any sort of useful threat indications seems likely to limit the DCS MiG-29 to 1v1 WVR dogfights, and self-made SP missions with players making liberal use of F10 to generate SA. I have a hard time imagining a playable MiG-29 campaign, if the player has little to no warning of any attack by an AI with a BVR weapon.
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Насколько важна вам эта палочка, когда под КПП есть полноценный прибор.
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Can a version of this skinpack be loaded from SAVED GAMES rather than the root directory? I assume, that I would have to reload each time DCS is updated as long as it's in the root directory.
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R0BIZ joined the community
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I want to add an extension and already have a winwing stick with extension, so would save having to buy the moza z-axis one. I do have the mh16 and it works great so I may just use a warthog extension if that works.
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that's just strange ... no wonder i couldn't work out what was wrong if it was hardware specific .. glad you got it "working"
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+102
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No prob, nothing to laugh about. Glad i could help. Enjoy.
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DCS - Map editor - Loading any map - freez in load
JetJake76 replied to Molnija1985's topic in General Bugs
I have the same problem, DCS hangs when I try to access Missions, Training or Mission Editor. Renaming folder DCS\Mission Editor or deleting news.lua did not help. And here is my log file: dcs.log -
MiG-29 - The good, the bad, and the ugly
352ndOscar replied to av8orDave's topic in DCS: MiG-29A Fulcrum
I won't quibble... Yes, the 492nd and 494th got F-15Es versus Cs. The poster, however, did not specify a time period. He said, "ever"; and Es are every bit as capable of taking out MiG-29s as the Cs. -
Ma davvero l'AMX??? De gustibus ma veramente per me un aereo che ha pochissimo senso, prestazioni bassissime, operatività limitata, era un bersaglio volante, veniva usato (quando non era messo forzatamente a terra), per missioni minori dove era meno oneroso da impiegare rispetto al Tornado. Mi sembra che all'inizio si stava optando per gli F16 poi si è scelto do investire sul Ghibli, ma posso sbagliarmi. Ripeto nulla contro le preferenze personali, ma per me è come sperare che su un simulatore di guida esca la Fiat Duna... Poi ci fossero i Balcani ed il Tornado capirei già di più l'interesse. Inviato dal mio SM-A536B utilizzando Tapatalk
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Gustav960 started following Texture, Unit Of Measure, and Language Issue
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How did you make the decals on the sticks?
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The landing parachute is not synced between clients and you can only see your own. This issue has been present for years on the FC3 module and is still happening. Would be cool to have it fixed. Thanks!
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It seems that there is a conflict with textures, selected units, and language on the analogue gauges in the MiG-29 Fulcrum. Settings: Gameplay - Avionics Language = English Settings: Gameplay - Units= Metric Settings: Special - Cockpit Language=English When set as above, the Mach meter reads with NM and the RAD ALT also has a texture that reads in feet. The needles themselves are not reading the correct altitude or speeds. It seems to be the incorrect texture. When settings are all in metric and the cockpit in in "Default" all the gauges work as expected and the textures have metric graduations. The HUD appears to be correct in all modes and settings. I hope that is helpful. Please reach out if you need more information. This is my first ticket and I don't have a background in troubleshooting software. Great module! Good luck.
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TheBurgerPilot joined the community
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I just stepped away. I will try when i'm turned and let you know my findings. Appreciate your help.
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After Russian motors, now again a little bit about American ones. I’ve already worked something about AMRAAM motors and maybe it’s time to complete it and to make it in more decent way From top to bottom WPU-6/B, WPU-16/B and just for scale size comparison RDTT-542U. AMRAAM motors are actually very similar in concept (which I don’t like at all, by the way), propellant weights are known (in previous works I missed it and gave too much for both motors). Information about exact properties of propellants are of course not known but both are from same group of HTBP reduced smoke type. What I did is that I used now exactly same propellant properties for both motors, exact same nozzle geometry and erosion rate of it and just extracted outputs following grain geometry which is slightly different in these two motors. What is kind of strange is that first motor is classified as boost-sustain and second as all boost. While first one indeed has dual thrust curve, although with not so significant pressure (thrust) drop, second one is also with output which is actually not what would be normally called all boost motor. Why they classified it as all boost I don’t know, but it wouldn’t be first case. In what I’m pretty sure, is that geometry of grain as it is must give higher starting values then when motor is finishing its work. I like much more pressure data outputs than forces but people usually are interested in forces only. Although internet write all kind of numbers for these motors and some ridiculous values of specific impulse (probably because it is HTPB and not only that, it is American and recently new HTPB) these outputs of mine I find as quite fair and realistic. It is 12400kgs and 11100kgs of total impulses or average 240s sea level specific impulse which looks fair and square.
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Your DCS isn't crashing. That is most likely Windows closing your process because of unresponsiveness. I would remove ALL your mods, run a slow repair with check extra files to be sure and try again. This is most likely cause by either mods or driver issues. If your Windows still closes your DCS, run a Windows tool named "dxdiag", press save everything at the bottom and provide the dxdiag.txt
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Well a kind person on Redditt posted a workaround, which means you have to remove the black visor thing that blocks out the light, then on the Quest 3 and Bobovr halo head strap it allows the lenses to be rotated down a small amount to bring the hMD centre back into alignment. Takes a little bit of gtting used to, flying without the visor, but at least I have a VR HMD that can be used.
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Is it not possible to add a movable RSBM to the cartridge?
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Работа закрылков, предкрылков напрямую завязана на СОС-3 кроме варианта с выпущенным шасси. Вот описание работы СОС и на втором их гидросистемы.
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Most Efficient BVR climb and Highest performance Speeds
Pavlin_33 replied to AeriaGloria's topic in DCS: MiG-29A Fulcrum
If you fly the 29 in a realistic manner you can get a decent range out of it. Problem is that people that fly DCS judge an aircraft by how long it can fly on full burner, 'cause this is what they do in game. They keep forgeting that real fighter pilots have missions, mission objectives and commanders. And sure Fulcrum might have short legs on a quake server, but this is not what it was designed for. Reminds me of that saying: this cat is a horrible dog, it simply won't bark. -
игровое или какое? игровые находятся в директории самого DCS в папках для каждого модуля отдельно. В сети ничего искать не надо.
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Ну плохо знает матчать Мэт, уж простите человека.
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Okay I got this figured out. I did not know you had to purchase this separate with each module. Got it now and it works. Thanks anyways
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Huge Props for the MiG-29 Tinted Helmet Visor!
pepto replied to Astralox65's topic in DCS: MiG-29A Fulcrum
I think it's awesome in VR, I love the physical visor. I'm currently messing around with making the tint less dark and tweaking the normal map to make it less "glare-y".