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  2. Yes, we all see the same !!!
  3. Terrain has not loaded. When you notice “lakes” with housing floating, try pausing your sim - the missing textures will load after a small amount of time (this will prove this). There is something slowing your ability to load, try reducing some settings and see what works. I had similar with Syria for a while after it first came out, but several updates down the line when things are “polished” somewhat by the developer, it will improve. Syria now is extremely smooth for me. It’s still early days for the Germany map.
  4. Yes, every client need to have the mod installed to see the effects. Unfortunately the mod is not mandatory, so if a client does not have it, the weather will be a default sunny day.
  5. Nice, although a forum is not the best tool for reporting and managing bugs. There are legions like this one Bugzilla's not a monster that could fill the needs Well, if the C from DCS stand for circus, we all are the clowns. Just joking. Happy flying to everybody.
  6. Tu-95 has 4 versions, based on the mod and refits by years... and the MS has 4 subversions, and never has carried bombs. The Currenhill version: Tu-95MS [Bear H] Bomber Man Rtng: 0.5/0.5 Damage Value: 91 Size/Signature: Large/Large Bombsight: Ballistic Counterm: 3rd Gen J&D Inflight Refuel: P Sensors: Obzor radar, 1st Gen RWR Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 400 300 -- Med: 400 495 -- High: 400 450 -- Ceiling: 10500 meters Engine Type: TP Cruise Range: 6880 nmi Int Fuel: 84000 kg Ordnance Loadouts: Payload: 10000 kg Def Guns: 2 GSh-23 23mm in tail turret (1.8) with PRS-4 Krypton [Box Tail] GFC 2 Kh-80 Meterorit-A - Tu-95MA Tu-95MS-6, with: 6 Kh-55 Tu-95MS-16, with either: 16 Kh-55 (6 internal, 10 external) 16 Kh-55SM (1987) 6 Kh-55SM (Dec 94) 6 Kh-555 (2008) 8 external Kh-101 or Kh-102 (2015) Tu-95MSM, with either: 8 Kh-555 or Kh-101 or Kh-102 (external) 14 Kh-555 or Kh-50 or Kh-MTs (6 internal, 8 external) Remarks: In Svc: Dec 83 Some early aircraft have Gen 0 RWR. Can increase payload to 27200 kg with reduced fuel. 1223rd TABP at Semipalatinsk 1982, 40th TBAP at Uzin 1985-91, 182nd at Mozdok 1987. Dolon has 1023rd and 1226th 1983-92. Tu-95MA. Single prototype, might have carried 4 Kh-80 missiles in service. Canceled in 1984. Tu-95MS-6. 31 delivered Dec 82-85? In Service Dec 83. Tu-95MS-16. 57 delivered 1985-92. In service 1986. Tu-95MSM. Tu-95MS-16 upgrades from 2018 with Novella 21 radar, NK-12MPM engines - estimated cruise range 7570 nmi, 4th Gen J&D, provision for Kh-50 and Kh-MTs. In service 2021, 35 upgrades planned. 1987: Inflight refueling training commences. 1992: 19 Tu-16MS-16 remain in Ukraine. Three later returned to Russia. Dec 94: Tu-95MS-16 has external Kh-55SM missiles removed to comply with START treaty. For carry bombs and other ordenance, currenhill need the propper version: Tu-95/Tu-95M [Bear A] Bomber Man Rtng: 0.5/0.5 Damage Value: 91 Size/Signature: Large/Large Bombsight: Ballistic Counterm: 1st Gen J&D Inflight Refuel: N Sensors: RBP-4 Rubidiy-MM radar, Gen 0 RWR Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 405 440 -- Med: 405 480 -- High: 380 450 -- Ceiling: 11300/11900 meters Engine Type: TP Cruise Range: 5815/6380 nmi Int Fuel: 73260/81245 kg Ordnance Loadouts: Payload: 12000 kg Def Guns: 6 AM-23 23mm in dorsal, ventral, tail turrets (1.4) with PRS-1 Argon [Bee Hind] GFC 1 RDS-3 or RDS-4T or RDS-37 or RN-30 or RN-32 nuclear bomb (Tu-95A, Tu-95MA) 16 FAB-750 or 12 FAB-1000 or 2 FAB-5000 or 1 FAB-9000 bomb 12 APM or 8 MDM-4/5 mines (estimated) 42 FAB-250 or 48 RBK-250-270 bombs Remarks: In Svc: 1956 - 1985 Flown by 409th, 1006th, 1023rd and 1226th TBAP. Each regiment has one flight in peacetime or one squadron in crisis parked over loading pits on Alert 120. Stood ground alert during Cuban missile crisis. Tu-95A and Tu-95MA carries nuclear bombs only. 1955 - 57: 31 Tu-95 and Tu-95A delivered. Use first ranges and fuel. In service Apr 56. 1957 - 58: 19 Tu-95M and Tu-95MA delivered with Rubin-1 radar. Uses second ranges and fuel. In service Aug 57. Early 60s: Low altitude training commences. Fitted for mines. 1964: Four Tu-95M converted to Tu-95MR [Bear E] with cameras, 1st Gen ES, Rubin-1 radar replaces RBP-4M. Three have inflight refueling probes. In service Dec 64, retired late 1980s. Late 60s: One Tu-95 fitted with standoff radar jammer, clutter rating 11. Late 60s-early 70s: Fitted for estimated RN-30 or RN-32 tactical nuclear bombs, and 42 FAB-250 bombs. Early 70s: Retired from bombing role. Training until 1985. Tu-95K/KM [Bear B/C] Bomber Man Rtng: 0.5/0.5 Damage Value: 91 Size/Signature: Large/Large Bombsight: Ballistic Counterm: 1st Gen J&D Inflight Refuel: N Sensors: YaD radar, Gen 0 RWR Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 405 440 -- Med: 405 480 -- High: 380 450 -- Ceiling: 11600 meters Engine Type: TP Cruise Range: 5740/5635 nmi Int Fuel: 72995/71690 kg Ordnance Loadouts: Payload: 11000 kg Def Guns: 6 AM-23 23mm in dorsal, ventral, tail turrets (1.4) with PRS-1 Argon GFC radar 1 Kh-20 - Tu-95K 1 Kh-20M - Tu-95KM Remarks: In Svc: Oct 60 - 1988 Regiments - 182nd TBAP at Mozdok 1962-88; 1006th at Uzin, 1226th at Dolon 1960-85. 1958-61: 47 Tu-95K delivered. 28 later converted to Tu-95KM standard. 1962-65: 23 Tu-95KM delivered with inflight refueling probe, 1st Gen ES, Kh-20M, PRS-3 replaces PRS-1. In service 1963. 1981 on: Converted to Tu-95K-22 (see separate entry). Tu-95K-22 [Bear G] Attack Man Rtng: 0.5/0.5 Damage Value: 83 Size/Signature: Large/Large Bombsight: Ballistic Counterm: 2nd Gen J&D Inflight Refuel: P Sensors: PNA-B Rubin radar, Gen 0 RWR. Former Tu-95KM have 1st Gen ES. Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 410 440 -- Med: 410 470 -- High: 500 500 -- Ceiling: 12500 meters Engine Type: TP Cruise Range: 4820 nmi Int Fuel: 71690 kg Ordnance Loadouts: Payload: 12000 kg 1 or 2 Kh-22 or Kh-22MA. 2 or 3 external containers, each with 15 FAB-250 Remarks: In Svc: 1987 - 96 Air Force only with two regiments in Far East at Ukrainia - 40th and 79th Guards. Last unit was 79th. 65 delivered. The Recon version (1 version): Tu-95RTs [Bear D] Reconnaissance Man Rtng: 0.5/0.5 Damage Value: 83 Size/Signature: Large/Large Bombsight: None Counterm: 1st Gen D Inflight Refuel: P Sensors: Uspekh-1 radar, Initsiativa-2 radar, Uspekh-U data link, 2nd Gen ES Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 410 440 -- Med: 410 460 -- High: 410 490 -- Ceiling: 10300 meters Engine Type: TP Cruise Range: 6180 nmi Int Fuel: 72995 kg Ordnance Loadouts: Payload: -- Def Guns: twin NR-23 23mm in tail, dorsal, ventral turrets (0.9) with PRS-4 Krypton [ Box Tail] GFC Remarks: In Svc: 1964 - 1993 Navy only. Fitted with SRS-5 COMINT and SRS-4/6/7 SIGINT. • 1963-69: 53 delivered. • Northern Fleet: 26 a/c 1964-68. 392nd ODRAP Severmorsk-1 Nov 64, Kipelovo Aug 65, Ostrov 1989-Dec 93. • Pacific Fleet: 22 a/c 1965-69. 867th Guards ODRAP Khorol Dec 65-1993. Renamed 304th Guards ODRAP July 1971. • Forward operating locations: Luanda, Angola 1977-Apr 87; Havana, Cuba Apr 70-Feb 90; Conakry, Guinea Jul 73-77; Berba, Somolia 1976-79; Da Nang, Vietnam Apr 79-90. Also Ethiopia, Libya and Mozambique. • Aug 66: Demonstrates providing targeting for three submarines at once. • 16 Apr 67: First operational mission using inflight refueling. 392nd aircraft by 3MS-2 tanker. • Late 71: Commence over flights of Iran and Pakistan into Indian Ocean. Based at Tashkent, tanking by 3MS-2. • Oct 88: Permission given to overfly North Korean airspace. And the Tu-142 ASW versions (4 versions): Tu-142 [Bear F Mod 0-2] ASW Patrol Man Rtng: 0.5/0.5 Damage Value: 83 Size/Signature: Large/Large Bombsight: None Counterm: 1st Gen D Inflight Refuel: P Sensors: Berkut radar, Berkut sonobuoy processor, 1st Gen ES, Gen 0 RWR Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 225 295 -- Med: 400 375 -- High: 400 450 -- Ceiling: 11000 meters Engine Type: TP Cruise Range: 5680 nmi Int Fuel: 83900 kg Ordnance Loadouts: Payload: 9080 kg Def Guns: 2 NR-23 23mm in tail (0.5) with PRS-4 Krypton [Box Tail] GFC 268 RGB-1, 10 RGB-2 (search only) 176 RGB-1, 10 RGB-2, 3 RGB-3, 3 AT-1M or AT-2 or AT-2M torp, 14 PLAB-250-120 DC 12 MDM-3 or 6 MDM-5 mines 2 RYu-2 Skat nuclear DB, 4 AT-1M or AT-2 or AT-2M Remarks: In Svc: Dec 72 - 1992 Service entry delayed by equipment trials. NDB type estimated. Tu-142 [Bear F Mod 0]: 12 delivered 1968-71. Range reduced to 4525 nmi. Tu-142 [Bear F Mod 1]: 5 delivered 1968-72 with standard undercarriage. Tu-142M [Bear F Mod 2]: 22 delivered 1974-77 with larger cockpit. Mar 70-72: Northern Fleet regiment equipped - 76th OPLAP at Kipelovo. Replaced by Mod 3 Aug 78-Dec 80. 1976: One Tu-142M converted to Tu-142MP with UMGT-1 and APR-2 torpedoes (see Tu-142MZ for loadouts). 1976-78: Pacific Fleet regiment equipped - 310th OPLAP at Khorl. 1977 on: Tu-142M upgraded to Tu-142MK standard (see separate entry). Aug 78-Dec 80: Northern Fleet a/c transferred to Pacific. 1980: 169th Guards formed Cam Ranh, Vietnam with 4 Tu-142 and 3 Mi-14PL. Due to short runway, fuel reduced to 70000 kg, 4700 nmi nmi range. Early 80s: Fitted to carry air dropped MG-74 3rd Gen mobile decoys (simulates C/V/Y/D class sub), replacing torpedoes to support submarines sorties. 1988-92: Retired. Tu-142MK [Bear F Mod 3 & 4] ASW Patrol Man Rtng: 0.5/0.5 Damage Value: 83 Size/Signature: Large/Large Bombsight: None Counterm: 2nd Gen D Inflight Refuel: P Sensors: Korshun radar, Korshun-K sonobuoy processor, MAD, 2nd Gen ES, Gen 0 RWR Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 225 295 -- Med: 400 375 -- High: 400 450 -- Ceiling: 10700 meters Engine Type: TP Cruise Range: 5640 nmi Int Fuel: 86000 kg Ordnance Loadouts: Payload: 9080 kg Def Guns: 2 NR-23 23mm in tail (0.5) with PRS-4 Krypton [Box Tail] GFC 66 RGB-75, 44 RGB-15, 10 RGB-25, 15 RGB-55, 3 AT-2M or APR-1 torpedoes 12 MDM-3 or 6 MDM-5 mines 2 RYu-2 Skat nuclear DB, 4 AT-2M or APR-1 torpedoes Remarks: In Svc: Nov 80 25 delivered Sep 78-80 plus Tu-142M conversions. Some later to Tu-142MZ standards. Initially used Tu-142 sonobuoys until 1981, see Tu-142MZ loadouts. NDB type estimated. Aug 78-Dec 80: Northern Fleet equipped. 14 Mar 83: First deployment to Cuba. Early 80s: Fitted to carry air-dropped MG-74 3rd Gen mobile decoys (simulates C/V/Y/D class sub) replacing torpedoes to support submarine sorties. Tu-142MZ [Bear F Mod 5] ASW Patrol Man Rtng: 0.5/0.5 Damage Value: 83 Size/Signature: Large/Large Bombsight: None Counterm: 3rd Gen J&D Inflight Refuel: P Sensors: Korshun radar, Zarechye sonobuoy processor, MAD, 3rd Gen ES, Amethyst ASW sensor, 1st Gen RWR Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 225 295 -- Med: 400 375 -- High: 400 450 -- Ceiling: 10700 meters Engine Type: TP Cruise Range: 5460 nmi Int Fuel: 86000 kg Ordnance Loadouts: Payload: 9080 kg Def Guns: 2 GSh-23L 23mm in tail (1.8) with PRS-4 Krypton GFC radar 64 RGB-16, 10 RGB-26. 16 RGB-36, 3 UGMT-1M or 3 APR-2 torp 64 RGB-16, 10 RGB-26. 16 RGB-36, 14 PLAB-250-120 or 14 KAB-250-100PL Zagon DC 12 MDM-3 or 6 MDM-5 mines Remarks: In Svc: 1993 Pacific Fleet only. Can carry air launched MG-74 mobile decoys (simulates C/V/Y/D class sub) replacing torpedoes. 39 delivered 1988-93 plus some Tu-142M upgrades. Service entry delayed by avionics issues. Jun 09: First operational refuellings by Il-78 Midas tankers. 2017: KAB-PL depth charge available, replacing Zagon. 2019: Fitted with control link for Forpost UAV.
  7. I have had the same problems (both). I haven't tried a repair yet but will. When I crashed the program sent a crash file to dcs so I didn't keep the track files. I'll run the repair and try again and keep the track file if still a problem. I'm flying mission one in outpost campaign.
  8. Pressing the horn keybind Lctrl+Lshift+Lalt+8 makes the horn get stuck. It also happens if you assign a joystick button.
  9. Hi bandit648 ! First of all, thank you for this great mod witch permits splendid atmosphere and game-play !!! I use it as much as possible during multiplayer missions. But I'm facing a little problem: Some player does not have it installed and do not want to loose time before we start as it is not mandatory. What happen, for example is that mod user are in the clouds and the other in a sunny day. Is there a way to detect if the mod is installed through a script or a piece of lua code ? If not would it be possible that if the mod is not installed it uses a dcs preset similar/close to the mod preset ?
  10. Actually, theres a script for this now!
  11. Sometimes this forum just cracks me up! [emoji1] Well done Tom! [emoji1303] Sent from my SM-A536B using Tapatalk
  12. Today
  13. Mission1 coms issue...when I am RTB, all tasks accomplished, I am told to contact arrival, i switch to the preset, nothing, continue flying, told to contact approach, switch to preset, nothing, eventually told to contact tower, nothing, I land, told to contact ground, nothing. Basically I am not hearing any voice on the different preselects on RTB. I land and only get a 50 for the mission and a draw, when all tasks have been completed. What am I missing? Thanks
  14. Aha! I see. Two different systems? Or should it be one unified "message history". Personally I think it's better to keep them separately. If scrolling works in MP, why change it? Sent from my SM-A536B using Tapatalk
  15. The Tu-95 with all its different versions has always been primarily a strategic missile truck, rather than a conventional bomb-hauler. As you mention, an older version would be carrying the Kh-20 (nuclear) or Kh-22 (nuclear or conventional), but that's pretty much it (if we don't count the free-fall nuclear bombs). So, the Kh-22 would more or less be the only reasonable addition.
  16. That would, after all, be the perfect time to get some flight tests done!
  17. hi ! it's been a some time now that the vr mode existing in dcs but the glove and the scene of the home menu of the game don't change since it. diffèrent type and color of glove sélectionnable by user, and diffèrent scenes of the home menu of the game when we are in vr mode it will be great for more personalization ;)
  18. I missed that "when" and interpreted as a command from the instructor. Thanks for clarifying. It happened to me once, during CQ M09. Flew the mission a second time and it was OK
  19. A reasonable request.
  20. I've just tried it a few minutes, without testing armament, but I can say it is an amazing work, tripod3. Thank you very much. My cold war missions are gonna be really better.
  21. Yep, that's pretty accurate. 150m is less than half the 425m RED. So the fragmentation should incapacitate/render the majority of the site unusable, at least you would need to fix a lot of damage. As I pointed out above, currently the fragmentation is "faked" by blast damage, which is not perfect. Blast wave travels faster than fragmentation does. But actually DCS bomb damage felt like a joke, compared to real life, before. The adjustment definitely needs fine tuning, fragmentation calculated and in a perfect world even blast wave accumulation and reflection on objects, including over- and underpressure effects, but at least we now have bombs that can destroy/collapse buildings and do damage to vehicles without a direct hit! I am not sure if it's still linked on the GICHD site, but there was a nice damage area and damage distribution simulation linked, where you could see the distances on a simulated village. Also the document I linked, is really worth reading, especially the part of damage and casualty rates in urban areas (as secondary fragmentation increases the actual damage to people and unarmored/light armored vehicles). At least I hope there's an interest in understanding the real life effects and distances, with exactly the problems for weapon employment under ROE, which led to the development of low collateral damage weapons like the BLU-39 or BLU-129/B.
  22. В том паке была такая окраска
  23. Hi Thanks a lot for replying to me. I have gone back and looked at the track, and I surprisingly noticed that the plane was actually flying over a piece of land. However, what I could see was water, water, everywhere. Now I know the issue could be a VR-related issue. However, I own many maps , for example : Syria , Sinai , Nevada .... , only Cold War Germany is doing this to me . I have tried different headsets, and what I can see is that the same issue happens in the same location . When a map is totally strange to you, you just do not know if the place should be a piece of land or a big lake. a 19th of aug..trk dcs.log.old
  24. Всем привет! Ни у кого не остались текстуры Су-25 357, 368, 378 штурмовых полков. Где то на форуме был был пост с этими окрасками, еще в 2014 году, никак не могу найти его...
  25. I read in this article that eye-tracked foveated rendering isn't working in MSFS or DCS. Is the article incorrect? https://www.uploadvr.com/playstation-vr2-eye-tracking-now-works-on-pc-via-open-source-driver-mod/
  26. Well, looking at all the bug reports of all the modules in DCS, we already have random-like failures.
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