Briggz Posted July 21, 2020 Posted July 21, 2020 :cry: I don't know, is there a way to make the director lights more bright? Air refueling is bad for me now, and the weird part is the tanker nav lights are nice and bright but the director up/down aft/fwrd are so dim and the aft/fwrd is even worse than the up/down. Anybody have a workaround for this issue at the moment? I'm a tir user, no vr but I've heard vr guys complain about this as well. I've tried all gamma and brightness setting I could think of but no dice.
sirrah Posted July 21, 2020 Posted July 21, 2020 (edited) I don't know what they look like irl, but in VR I'm struggling to see them at all. (HP Reverb, gamma at 1.4) Edited July 21, 2020 by sirrah Grammar System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Eaglewings Posted July 21, 2020 Posted July 21, 2020 (edited) Yes an absolute struggle in vr. The up/down indicator light is a tiny visible but forward and aft is no joy. The new lighting introduced with the 2.5.6 version make the tanker director light worse for me. Director light was way better in 2.5.5. We can only hope for an ED,s fix as there is no mod I know of that helps. Edited July 21, 2020 by Eaglewings Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset
Emmy Posted July 21, 2020 Posted July 21, 2020 Extremely Dim. Need to be punched up considerably. Using TrackIR .. 2560x [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
ebabil Posted July 21, 2020 Posted July 21, 2020 I don't have any idea on VR but it is nightmare on my 27 inch monitor FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5
Snake122 Posted July 21, 2020 Posted July 21, 2020 Making sure your anisotropic filtering is at least 8x helps (but for me 16x didn't seem to help and maybe make it worse). Still hard to see though with it on. I7-9700KF@5ghz, 32GB DDR4 3200, RTX 3090, Pimax 5k+, Virpil T-50CM2 base with Warthog, F/A-18, T-50cm, and VFX grips, Saitek X65F, Saitek Switch Panel, TM Cougar MFDs, TM TPR pedals, JetSeat and bass pucks, H640P for VRK, PointCtrl 3rd Space Vest project for basic G Seat/G Suit simulation
bies Posted July 21, 2020 Posted July 21, 2020 (edited) VR Reverb here. 4 days ago. I can see the up/down lights perfectly, easily distinguish bars from triangles, all the symbols. For both F-15 and F-16. Forward/Backward lights are more tricky but still visible. Just not as perfect as up/down. (I would be glad to post my DCS graphic page but unfortunately i had to disassemble my PC for 2-3 weeks.) Edited July 21, 2020 by bies
Dun_Aenghus Posted July 21, 2020 Posted July 21, 2020 Would like to see an overlay of lights similar to the meatball on the supercarrier. Could be disabled if some players don't like it. That would really help. [sIGPIC][/sIGPIC]
Furiz Posted July 21, 2020 Posted July 21, 2020 (edited) Would like to see an overlay of lights similar to the meatball on the supercarrier. Could be disabled if some players don't like it. That would really help. Only with disable option, but I doubt that would help anyone anyway, it's about formation flying, tanker lights are there to set you on the right altitude and position to plug in, keeping that overlay there over the tanker and focusing on it, in my opinion, would only make things worse. So we only need those lights a bit more visible. Edited July 21, 2020 by Furiz
DerekSpeare Posted July 23, 2020 Posted July 23, 2020 Brighter please. I just did a refuel today after the update to the Beta and they are TOO DIM! Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
jross194 Posted July 23, 2020 Posted July 23, 2020 Yeah, I have a hard time in VR seeing them. Can just pick out a smeared, dimly contrasting greenish smudge on each side. May sound odd but I find Probe AR much easier than boom AR Maybe this is why? Dunno. i6700k 4.4mhz, 32Gb, nVidia 1080, Odyssey+, CH Products, Derek Speare Designs button box, Bass shaker w/SimShaker For Aviators
bradboom Posted July 23, 2020 Posted July 23, 2020 Retired USAF boom operator here. IRL the lights are very dim on the -135. Pilots were always asking to turn the lights up, but they are required to be full bright in daytime. So, kudos to ED for the realism! Each receiver came up with their own visual references to use in lieu of the lights...such as making an upside down triangle using the tip of the boom and the inboard engines, or a T with an antenna and a white stripe under the jet (never saw it, I flew on the inside!). On the new KC-46, the lights are LED and can be seen very well day and night, but no chance of seeing that in DCS! 2
sirrah Posted July 23, 2020 Posted July 23, 2020 Retired USAF boom operator here. IRL the lights are very dim on the -135. Pilots were always asking to turn the lights up, but they are required to be full bright in daytime. So, kudos to ED for the realism! Each receiver came up with their own visual references to use in lieu of the lights...such as making an upside down triangle using the tip of the boom and the inboard engines, or a T with an antenna and a white stripe under the jet (never saw it, I flew on the inside!). On the new KC-46, the lights are LED and can be seen very well day and night, but no chance of seeing that in DCS! Thanks for sharing that info bradboom. Good to know ED is right :thumbup: It would however help F-16 AAR beginners (like me) a lot, if we'd have the option to enable brighter AAR lights. I find especially the fwd/aft indicators really hard to see (up/down seems much brighter). I'm certainly not asking for a, guess what, "easy AAR" option :smilewink:, but merely an option for brighter indicator lights System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
probad Posted July 23, 2020 Posted July 23, 2020 (edited) like bradboom said, watch the tanker you dont have director lights on western drogue tankers and its perfectly fine so dont get fixated on one solution besides the director lights dont offer nearly as fine feedback as the natural sight picture around you Edited July 23, 2020 by probad
sirrah Posted July 23, 2020 Posted July 23, 2020 Fair enough. I'll just give it more practice then. Drogue AAR is much MUCH more easy though. Those drogues are way more flexible (at least in DCS). Boom and drogue AAR can't be compared imho.. (yeah.. well... it's both AAR :smilewink:) System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
probad Posted July 23, 2020 Posted July 23, 2020 (edited) its actually the same, since the boom also telescopes and swivels in both cases, you're given an invisible box you need to stay inside. think in terms of recognizing the sight pictures associated with this box so that you can avoid exiting it afaik the only real improvement that would be realistic are the forces of the boom acting upon the receiving aircraft that would help stabilize it more irl than what we experience ingame Edited July 23, 2020 by probad
bradboom Posted July 23, 2020 Posted July 23, 2020 (edited) The boom was developed in the 50s to offload tens of thousands of pounds of fuel to a Strategic bomber to fly nukes to far away lands, so it was optimized for a big jet that isn’t maneuverable, to connect to. The Navy says the drogue is easier since they simply have to fly into the basket, but with the boom, the receiver simply stabilizes inside a box near the boom and the boom operator does the rest of the work connecting to the receiver. As the Air Force gained more aircraft through the 50s and 60s, they made the decision to stick with one type of tanker to keep costs down and have all AF aircraft outfitted with a receptacle. However, the boom can offload gas about 4 times faster for a heavy and twice as fast for a fighter (can’t use as many pumps) compared to the drogue. I’ve been deployed and refueled F-18s using the drogue and it seems like they take on gas slightly faster than they burn it! Refueling with the boom in DCS is more difficult than in real life, because there is some wiggle room when lining up with the boom. The boom operator can make contact up to 10 degrees left and right and vertically, but in DCS you have to be spot in the middle for the boom to line up and connect. Maybe some day we will see that modeled better in DCS. Edited July 23, 2020 by bradboom
Viking 1-1 Posted July 24, 2020 Posted July 24, 2020 Tried to refuel today. And yes, the lights for the Refueling are much harder to see! Especially the forward/aft one is barely visible. Please fix this, Refueling is now more quessing where you are... Before you call everything a "bug": RTFM & try again! Thank you. :music_whistling: I9-9900k, 32 GB RAM, Geforce RTX 2080 TI, 128 GB M2 SSD, 1 TB SSD, Track IR, Warthog Hotas
nicksmi Posted July 24, 2020 Posted July 24, 2020 Retired USAF boom operator here. IRL the lights are very dim on the -135. Pilots were always asking to turn the lights up, but they are required to be full bright in daytime. So, kudos to ED for the realism! Each receiver came up with their own visual references to use in lieu of the lights...such as making an upside down triangle using the tip of the boom and the inboard engines, or a T with an antenna and a white stripe under the jet (never saw it, I flew on the inside!). On the new KC-46, the lights are LED and can be seen very well day and night, but no chance of seeing that in DCS! Watched a you tube video today C W Lemoine “ruining” the film Airforce One, well basically there’s an in flight refuelling scene in it and he said he’d wished the lights were as bright as that, so sounds like ED have it right! :thumbup:
bradboom Posted July 24, 2020 Posted July 24, 2020 Watched a you tube video today C W Lemoine “ruining” the film Airforce One, well basically there’s an in flight refuelling scene in it and he said he’d wished the lights were as bright as that, so sounds like ED have it right! :thumbup: The boom operator in Air Force One was terrible too. He basically drug the boom across the nose of the jet once he wasn’t in contact anymore. Any boomer worth his salt would have retracted it right away. Also, the boom can’t be struck like a match like that in Air Force One either. Cool action movie...very light on the facts.
probad Posted July 24, 2020 Posted July 24, 2020 lalala im ignoring all the smes just give me what i want because i dont want to learn anything new t. gamers
Hawkeye_UK Posted July 25, 2020 Posted July 25, 2020 Well as no one has posted a picture this is how bad it is (fly VR) Basically the aft/fwd lights and up/down are impossible to read. One day ED will get the lighting right..... --------------------------------------------------------------------------------------------------------------------------- DCS & BMS F4E | F14B | AV-8B | F15E | F18C | F16C | F5E | F86 | A10C | JF17 | Viggen |M2000 | F1 | L-39 | C101 | Mig15 | Mig21 | Mig29 | SU27 | SU33 | F15C | AH64 | MI8 | Mi24 | Huey | KA50 | Gazelle | CH47 | OH58D | P47 | P51 | BF109 | FW190A/D | Spitfire | Mossie | CA | Persian Gulf | Nevada | Normandy | Channel | Syria | South Atlantic | Sinai | Kola | Afgan | Iraq Liquid Cooled ROG 690 13700K @ 5.9Ghz | RTX3090 FTW Ultra | 64GB DDR4 3600 MHz | 2x2TB SSD m2 Samsung 980/990 | Pimax Crystal/Reverb G2 | MFG Crosswinds | Virpil T50/CM3 | Winwing & Cougar MFD's | Buddyfox UFC | Winwing TOP & CP | Jetseat
nicksmi Posted July 25, 2020 Posted July 25, 2020 The boom operator in Air Force One was terrible too. He basically drug the boom across the nose of the jet once he wasn’t in contact anymore. Any boomer worth his salt would have retracted it right away. Also, the boom can’t be struck like a match like that in Air Force One either. Cool action movie...very light on the facts. Should imagine too there would be fuel cut off to the boom to avoid the dramatic explosions, but it is Hollywood :lol:
Combat_Wombat Posted July 25, 2020 Posted July 25, 2020 Here is a pic I took from the contact position. You can barely see the U/D indicator centered. IMHO it’s easier to see in the sim than irl. The PDLs are just a backup. The sight picture for specific features is the real deal. Right now vr isn’t good enough for that.... Its easier to see them at night and helps when visual acuity is low
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